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PugnatePugnate Registered User regular
edited February 2008 in Games and Technology
Kinda Depressing:

http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/
“I think people would rather make a game that sells 4.5 million copies than a million and “Gears” is at 4.5 million right now on the 360. I think the PC is just in disarray… what’s driving the PC right now is ‘Sims’-type games and ‘WoW‘ and a lot of stuff that’s in a web-based interface. You just click on it and play it. That’s the direction PC is evolving into So for me, the PC is kind of the secondary part of what we’re doing. It’s important for us, but right now making AAA games on consoles is where we’re at.”

http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/


If Gears of War sells 4 million on the 360 and a year later sells 1 million on the PC, then is that really bad considering most people have already played it?

Secondly you take UT3 and you realize that it was basically the same game in a shiny new engine. The singleplayer was an embarrassing joke.

http://www.thesimexchange.com/search.php?string=unreal+tournament+2007

As you can see, UT3 sold virtually the same on PS3 and the PC, despite the PS3 market having far fewer shooters. So the point is, maybe there was something wrong with the game? In the end, yes, we do still have a problem here, but I don't think UT3 was that good of a game to begin with.

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  • The_ScarabThe_Scarab Registered User regular
    edited February 2008
    I dont blame him.

    PC gaming by and large is World of Simcraft.

    Which is why Sins of a Solar Empire is so great. It feels like a last bastion of PC gaming.



    What will be interesting is what numbers UT3 pulls on the 360.

    The_Scarab on
  • KatholicKatholic Registered User regular
    edited February 2008
    Pugnate wrote: »
    Kinda Depressing:

    http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/
    “I think people would rather make a game that sells 4.5 million copies than a million and “Gears” is at 4.5 million right now on the 360. I think the PC is just in disarray… what’s driving the PC right now is ‘Sims’-type games and ‘WoW‘ and a lot of stuff that’s in a web-based interface. You just click on it and play it. That’s the direction PC is evolving into So for me, the PC is kind of the secondary part of what we’re doing. It’s important for us, but right now making AAA games on consoles is where we’re at.”

    http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/


    If Gears of War sells 4 million on the 360 and a year later sells 1 million on the PC, then is that really bad considering most people have already played it?

    Secondly you take UT3 and you realize that it was basically the same game in a shiny new engine. The singleplayer was an embarrassing joke.

    http://www.thesimexchange.com/search.php?string=unreal+tournament+2007

    As you can see, UT3 sold virtually the same on PS3 and the PC, despite the PS3 market having far fewer shooters. So the point is, maybe there was something wrong with the game? In the end, yes, we do still have a problem here, but I don't think UT3 was that good of a game to begin with.

    3rd person shooters I think are less fun to play on the computer as well as 3rd person action adventure games (DMC, GOW, etc.) because of the control scheme, but the PC is better for for RTS style games, MMOs etc.

    FPS shooters are good on both.

    Katholic on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited February 2008
    I don't think anyone can argue with the fact that consoles have far greater sales potential than PC for all but a select few games/genres. It's anything but surprising that this would be his stance.

    Also requisite 'people care too much about cliffyb' comment.

    Houk on
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited February 2008
    Pugnate wrote: »
    Kinda Depressing:

    http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/
    “I think people would rather make a game that sells 4.5 million copies than a million and “Gears” is at 4.5 million right now on the 360. I think the PC is just in disarray… what’s driving the PC right now is ‘Sims’-type games and ‘WoW‘ and a lot of stuff that’s in a web-based interface. You just click on it and play it. That’s the direction PC is evolving into So for me, the PC is kind of the secondary part of what we’re doing. It’s important for us, but right now making AAA games on consoles is where we’re at.”

    http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/


    If Gears of War sells 4 million on the 360 and a year later sells 1 million on the PC, then is that really bad considering most people have already played it?

    Secondly you take UT3 and you realize that it was basically the same game in a shiny new engine. The singleplayer was an embarrassing joke.

    http://www.thesimexchange.com/search.php?string=unreal+tournament+2007

    As you can see, UT3 sold virtually the same on PS3 and the PC, despite the PS3 market having far fewer shooters. So the point is, maybe there was something wrong with the game? In the end, yes, we do still have a problem here, but I don't think UT3 was that good of a game to begin with.

    Hold on.

    I think Bioshock, World in Conflict, CoD4, all the Orange Box games, Sins of a Solar Empire, Supreme Commander, and pretty much every mod ever deflate his argument no?

    He's looking at the PC gaming market through a tube which is focused primarily on console-to-PC ports. What did he expect Gears to sell? More than 4.5 million? A year after it was released? After everyone had played it?

    I know the guy has been a bit out there in the past, but lets take this latest bit of moaning with a bit of salt

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  • EvangirEvangir Registered User regular
    edited February 2008
    Pugnate wrote: »
    Kinda Depressing:

    http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/
    “I think people would rather make a game that sells 4.5 million copies than a million and “Gears” is at 4.5 million right now on the 360. I think the PC is just in disarray… what’s driving the PC right now is ‘Sims’-type games and ‘WoW‘ and a lot of stuff that’s in a web-based interface. You just click on it and play it. That’s the direction PC is evolving into So for me, the PC is kind of the secondary part of what we’re doing. It’s important for us, but right now making AAA games on consoles is where we’re at.”

    http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/


    If Gears of War sells 4 million on the 360 and a year later sells 1 million on the PC, then is that really bad considering most people have already played it?

    Secondly you take UT3 and you realize that it was basically the same game in a shiny new engine. The singleplayer was an embarrassing joke.

    http://www.thesimexchange.com/search.php?string=unreal+tournament+2007

    As you can see, UT3 sold virtually the same on PS3 and the PC, despite the PS3 market having far fewer shooters. So the point is, maybe there was something wrong with the game? In the end, yes, we do still have a problem here, but I don't think UT3 was that good of a game to begin with.

    Hold on.

    I think Bioshock, World in Conflict, CoD4, all the Orange Box games, Sins of a Solar Empire, Supreme Commander, and pretty much every mod ever deflate his argument no?

    He's looking at the PC gaming market through a tube which is focused primarily on console-to-PC ports. What did he expect Gears to sell? More than 4.5 million? A year after it was released? After everyone had played it?

    I know the guy has been a bit out there in the past, but lets take this latest bit of moaning with a bit of salt

    I'm pretty sure Bioshock and COD4 sold better on the console than on the PC. That's his point.

    Evangir on
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  • MistaCreepyMistaCreepy Registered User regular
    edited February 2008
    Pugnate wrote: »
    Kinda Depressing:

    http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/
    “I think people would rather make a game that sells 4.5 million copies than a million and “Gears” is at 4.5 million right now on the 360. I think the PC is just in disarray… what’s driving the PC right now is ‘Sims’-type games and ‘WoW‘ and a lot of stuff that’s in a web-based interface. You just click on it and play it. That’s the direction PC is evolving into So for me, the PC is kind of the secondary part of what we’re doing. It’s important for us, but right now making AAA games on consoles is where we’re at.”

    http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/


    If Gears of War sells 4 million on the 360 and a year later sells 1 million on the PC, then is that really bad considering most people have already played it?

    Secondly you take UT3 and you realize that it was basically the same game in a shiny new engine. The singleplayer was an embarrassing joke.

    http://www.thesimexchange.com/search.php?string=unreal+tournament+2007

    As you can see, UT3 sold virtually the same on PS3 and the PC, despite the PS3 market having far fewer shooters. So the point is, maybe there was something wrong with the game? In the end, yes, we do still have a problem here, but I don't think UT3 was that good of a game to begin with.

    Hold on.

    I think Bioshock, World in Conflict, CoD4, all the Orange Box games, Sins of a Solar Empire, Supreme Commander, and pretty much every mod ever deflate his argument no?

    He's looking at the PC gaming market through a tube which is focused primarily on console-to-PC ports. What did he expect Gears to sell? More than 4.5 million? A year after it was released? After everyone had played it?

    I know the guy has been a bit out there in the past, but lets take this latest bit of moaning with a bit of salt

    All of this.

    MistaCreepy on
    PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited February 2008
    Evangir wrote: »
    Pugnate wrote: »
    Kinda Depressing:

    http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/
    “I think people would rather make a game that sells 4.5 million copies than a million and “Gears” is at 4.5 million right now on the 360. I think the PC is just in disarray… what’s driving the PC right now is ‘Sims’-type games and ‘WoW‘ and a lot of stuff that’s in a web-based interface. You just click on it and play it. That’s the direction PC is evolving into So for me, the PC is kind of the secondary part of what we’re doing. It’s important for us, but right now making AAA games on consoles is where we’re at.”

    http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/


    If Gears of War sells 4 million on the 360 and a year later sells 1 million on the PC, then is that really bad considering most people have already played it?

    Secondly you take UT3 and you realize that it was basically the same game in a shiny new engine. The singleplayer was an embarrassing joke.

    http://www.thesimexchange.com/search.php?string=unreal+tournament+2007

    As you can see, UT3 sold virtually the same on PS3 and the PC, despite the PS3 market having far fewer shooters. So the point is, maybe there was something wrong with the game? In the end, yes, we do still have a problem here, but I don't think UT3 was that good of a game to begin with.

    Hold on.

    I think Bioshock, World in Conflict, CoD4, all the Orange Box games, Sins of a Solar Empire, Supreme Commander, and pretty much every mod ever deflate his argument no?

    He's looking at the PC gaming market through a tube which is focused primarily on console-to-PC ports. What did he expect Gears to sell? More than 4.5 million? A year after it was released? After everyone had played it?

    I know the guy has been a bit out there in the past, but lets take this latest bit of moaning with a bit of salt

    I'm pretty sure Bioshock and COD4 sold better on the console than on the PC. That's his point.

    Alright, I won't deny that console has a much large sale rate than PC. That's what it was made for, the mass market.

    But I still don't think his 'PC gaming in disarray' argument doesn't hold water. There has never been a better time for PC gaming. There is such a large selection of games, a wider scope than the consoles I'd say, and more coming that to say anything besides "The PC gaming market is on the up and up" just sounds silly

    Metal Gear Solid 2 Demo on
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  • JeffyJeffy Registered User regular
    edited February 2008
    PC gaming will always be in a cult league of its own with a ton of hardcore players that strictly play PC games. Next gen seems to be alot more tailored to casuals as we have seen. I guess Epic has somewhat seen the light and profit maximizing is always the key goal and seems to be the eventual destination. I do kind of agree about what he said about the PC pick up and play games, but that's the PCs fault for always upgrading their technology every single fucking year. It's alot easier to buy a 400-500 dollar console or even 2 of them every 3-4 years than it is a new graphics card for 500 every year.

    Jeffy on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited February 2008
    "We make more money and sell more copies of our games on consoles than on the pc, so we're going to shift our priorities that way"

    "THIS IS AN OUTRAGE, HOW CAN HE SAY THIS?"

    darleysam on
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  • EvangirEvangir Registered User regular
    edited February 2008
    Evangir wrote: »
    Pugnate wrote: »
    Kinda Depressing:

    http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/
    “I think people would rather make a game that sells 4.5 million copies than a million and “Gears” is at 4.5 million right now on the 360. I think the PC is just in disarray… what’s driving the PC right now is ‘Sims’-type games and ‘WoW‘ and a lot of stuff that’s in a web-based interface. You just click on it and play it. That’s the direction PC is evolving into So for me, the PC is kind of the secondary part of what we’re doing. It’s important for us, but right now making AAA games on consoles is where we’re at.”

    http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/


    If Gears of War sells 4 million on the 360 and a year later sells 1 million on the PC, then is that really bad considering most people have already played it?

    Secondly you take UT3 and you realize that it was basically the same game in a shiny new engine. The singleplayer was an embarrassing joke.

    http://www.thesimexchange.com/search.php?string=unreal+tournament+2007

    As you can see, UT3 sold virtually the same on PS3 and the PC, despite the PS3 market having far fewer shooters. So the point is, maybe there was something wrong with the game? In the end, yes, we do still have a problem here, but I don't think UT3 was that good of a game to begin with.

    Hold on.

    I think Bioshock, World in Conflict, CoD4, all the Orange Box games, Sins of a Solar Empire, Supreme Commander, and pretty much every mod ever deflate his argument no?

    He's looking at the PC gaming market through a tube which is focused primarily on console-to-PC ports. What did he expect Gears to sell? More than 4.5 million? A year after it was released? After everyone had played it?

    I know the guy has been a bit out there in the past, but lets take this latest bit of moaning with a bit of salt

    I'm pretty sure Bioshock and COD4 sold better on the console than on the PC. That's his point.

    Alright, I won't deny that console has a much large sale rate than PC. That's what it was made for, the mass market.

    But I still don't think his 'PC gaming in disarray' argument doesn't hold water. There has never been a better time for PC gaming. There is such a large selection of games, a wider scope than the consoles I'd say, and more coming that to say anything besides "The PC gaming market is on the up and up" just sounds silly

    Well, the issue with PC gaming is that certain genres don't seem to be performing as well as they used to; particularly shooters, due to increased competition from consoles and excessive system requirements. For his company's particular niche, pure console development looks like it would be a better financial move. Other PC developers don't have this problem, because they have a different philosophy/genre/whatever. PC gaming isn't dead, or even dying, but it is having issues in some previously strong areas.

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • TavTav Irish Minister for DefenceRegistered User regular
    edited February 2008
    Saying that PC gaming is dying less then two weeks after Steam announced that it has hit 15 million accounts and WoW announced that it had 10 million current subscriptions is dumb.

    Tav on
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited February 2008
    Evangir wrote: »
    Evangir wrote: »
    Pugnate wrote: »
    Kinda Depressing:

    http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/
    “I think people would rather make a game that sells 4.5 million copies than a million and “Gears” is at 4.5 million right now on the 360. I think the PC is just in disarray… what’s driving the PC right now is ‘Sims’-type games and ‘WoW‘ and a lot of stuff that’s in a web-based interface. You just click on it and play it. That’s the direction PC is evolving into So for me, the PC is kind of the secondary part of what we’re doing. It’s important for us, but right now making AAA games on consoles is where we’re at.”

    http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/


    If Gears of War sells 4 million on the 360 and a year later sells 1 million on the PC, then is that really bad considering most people have already played it?

    Secondly you take UT3 and you realize that it was basically the same game in a shiny new engine. The singleplayer was an embarrassing joke.

    http://www.thesimexchange.com/search.php?string=unreal+tournament+2007

    As you can see, UT3 sold virtually the same on PS3 and the PC, despite the PS3 market having far fewer shooters. So the point is, maybe there was something wrong with the game? In the end, yes, we do still have a problem here, but I don't think UT3 was that good of a game to begin with.

    Hold on.

    I think Bioshock, World in Conflict, CoD4, all the Orange Box games, Sins of a Solar Empire, Supreme Commander, and pretty much every mod ever deflate his argument no?

    He's looking at the PC gaming market through a tube which is focused primarily on console-to-PC ports. What did he expect Gears to sell? More than 4.5 million? A year after it was released? After everyone had played it?

    I know the guy has been a bit out there in the past, but lets take this latest bit of moaning with a bit of salt

    I'm pretty sure Bioshock and COD4 sold better on the console than on the PC. That's his point.

    Alright, I won't deny that console has a much large sale rate than PC. That's what it was made for, the mass market.

    But I still don't think his 'PC gaming in disarray' argument doesn't hold water. There has never been a better time for PC gaming. There is such a large selection of games, a wider scope than the consoles I'd say, and more coming that to say anything besides "The PC gaming market is on the up and up" just sounds silly

    Well, the issue with PC gaming is that certain genres don't seem to be performing as well as they used to; particularly shooters, due to increased competition from consoles and excessive system requirements. For his company's particular niche, pure console development looks like it would be a better financial move. Other PC developers don't have this problem, because they have a different philosophy/genre/whatever. PC gaming isn't dead, or even dying, but it is having issues in some previously strong areas.

    Valve seem to be doing great. They're almost like the anti-Epic.

    Seems like Epic doesn't really want to change its ways. To compare to Valve again, Valve have evolved and changed their engine to be suited to a wide range of computer specs, and it still looks great. Epic seems primarily concerned with just making a good looking game (albeit the same looking good game). If you throw in every latest graphical tweak, pump up the polygons to insane levels, and expect everyone on the PC to instantly go out and buy it regardless of their comp specs, then yes the console market is for you.
    "We make more money and sell more copies of our games on consoles than on the pc, so we're going to shift our priorities that way"

    "THIS IS AN OUTRAGE, HOW CAN HE SAY THIS?"
    I don't have a problem with that so much as him equating to the PC market to MMOs, family games, and browser stuff just because his company (which has had great success on the PC up until Gears and UT3) had bad PC sales on games that were made for consoles

    Metal Gear Solid 2 Demo on
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  • urahonkyurahonky Cynical Old Man Registered User regular
    edited February 2008
    Tav wrote: »
    WoW announced that it had 10 million current subscriptions is dumb.

    2 Million of those are people making a 2nd account to get themselves a healer to follow them around. :P

    urahonky on
  • RainbowDespairRainbowDespair Registered User regular
    edited February 2008
    Well, he's got a point. Take Bioshock sales for August (the month it was released):

    PC sales - 77k
    XBox 360 sales - 490k

    That's over 6 times as many sales on the 360 than on the PC. I imagine there's many reasons behind this, but I'd imagine the two biggest ones would be piracy (which is rampant on the PC, but not so much on the console side, at least outside of Asia) and just the fact that consoles are so much more popular in the US. This isn't the case everywhere: PC games tend to do very well in Europe and when I was living in Taiwan, I noticed that PC games were substantially more popular than console games (but there, you run into serious piracy problems).

    RainbowDespair on
  • RookRook Registered User regular
    edited February 2008
    To be honest, if you can put out a big dumb game like Gears of War and sell 4.5million then I'm not surprised you'll focus on giant demograph full of easy to please gamers.*

    *This really isn't the flamebait it sounds like.

    Rook on
  • LotharsLothars Registered User regular
    edited February 2008
    Jeffy wrote: »
    PC gaming will always be in a cult league of its own with a ton of hardcore players that strictly play PC games. Next gen seems to be alot more tailored to casuals as we have seen. I guess Epic has somewhat seen the light and profit maximizing is always the key goal and seems to be the eventual destination. I do kind of agree about what he said about the PC pick up and play games, but that's the PCs fault for always upgrading their technology every single fucking year. It's alot easier to buy a 400-500 dollar console or even 2 of them every 3-4 years than it is a new graphics card for 500 every year.

    if your buying a graphics card every year or even every couple years, that's pretty idiotic especially paying 500 bucks, I see cards that will do fine almost every game that's released for around 200 bucks but you don't even have to pay that every couple years, at least we know your argument is totally wrong.

    I think this is a mistake for epic to do in some ways but as long as they still release the games for PC than it's all good.

    Lothars on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited February 2008
    Rook wrote: »
    To be honest, if you can put out a big dumb game like Gears of War and sell 4.5million then I'm not surprised you'll focus on giant demograph full of easy to please gamers.*

    *This really isn't the flamebait it sounds like.

    Yes. Yes it is whether you intended it or not.

    Fiaryn on
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  • urahonkyurahonky Cynical Old Man Registered User regular
    edited February 2008
    Well, he's got a point. Take Bioshock sales for August (the month it was released):

    PC sales - 77k
    XBox 360 sales - 490k

    That's over 6 times as many sales on the 360 than on the PC. I imagine there's many reasons behind this, but I'd imagine the two biggest ones would be piracy (which is rampant on the PC, but not so much on the console side, at least outside of Asia) and just the fact that consoles are so much more popular in the US. This isn't the case everywhere: PC games tend to do very well in Europe and when I was living in Taiwan, I noticed that PC games were substantially more popular than console games (but there, you run into serious piracy problems).

    Does that count Steam purchases? I'm pretty sure Bioshock stayed at the top-seller list in Steam for a few months.

    urahonky on
  • LotharsLothars Registered User regular
    edited February 2008
    urahonky wrote: »
    Well, he's got a point. Take Bioshock sales for August (the month it was released):

    PC sales - 77k
    XBox 360 sales - 490k

    That's over 6 times as many sales on the 360 than on the PC. I imagine there's many reasons behind this, but I'd imagine the two biggest ones would be piracy (which is rampant on the PC, but not so much on the console side, at least outside of Asia) and just the fact that consoles are so much more popular in the US. This isn't the case everywhere: PC games tend to do very well in Europe and when I was living in Taiwan, I noticed that PC games were substantially more popular than console games (but there, you run into serious piracy problems).

    Does that count Steam purchases? I'm pretty sure Bioshock stayed at the top-seller list in Steam for a few months.

    I am almost 100% sure that it doesn't include Steam Purchases because from everything that i've read is it's only retail purchases of PC games since there's not really any numbers released through digital distrubution.

    Lothars on
  • tbloxhamtbloxham Registered User regular
    edited February 2008
    I think what this shows is that people want different games on the PC than they do on the consoles. Gears was a perfect definition of a console shooter, cinematic and exciting, but without the complexity that PC gamers often want. So many game companies seem to have forgotten what makes a great PC game, and its a game where you can suddenly look at the clock and realise its 4 AM and you've been pondering whether to research masonry or road building for 35 minutes. Given a choice between gears on console, and gears on PC I'd buy it on a console. Given a choice between SupCom or Civ on console and on PC, and I'd buy it on PC.

    tbloxham on
    "That is cool" - Abraham Lincoln
  • RookRook Registered User regular
    edited February 2008
    Fiaryn wrote: »
    Rook wrote: »
    To be honest, if you can put out a big dumb game like Gears of War and sell 4.5million then I'm not surprised you'll focus on giant demograph full of easy to please gamers.*

    *This really isn't the flamebait it sounds like.

    Yes. Yes it is whether you intended it or not.

    Well, it's meant at saying that the xbox360 market is largely 20-30 male, who like playing shooters. If you've got a 10 million install base that's mostly that, it's not surprising that games that will appeal to 20-30 year old males that like shooting each other will be wildly successful.

    I don't think any of the other consoles are as heavily dominated by that single demographic, although Wii mom's might be close.

    Rook on
  • EvangirEvangir Registered User regular
    edited February 2008
    Well, he's got a point. Take Bioshock sales for August (the month it was released):

    PC sales - 77k
    XBox 360 sales - 490k

    That's over 6 times as many sales on the 360 than on the PC. I imagine there's many reasons behind this, but I'd imagine the two biggest ones would be piracy (which is rampant on the PC, but not so much on the console side, at least outside of Asia) and just the fact that consoles are so much more popular in the US. This isn't the case everywhere: PC games tend to do very well in Europe and when I was living in Taiwan, I noticed that PC games were substantially more popular than console games (but there, you run into serious piracy problems).

    I don't think piracy is a significant enough problem to explain a gap that big. It is far more likely the system requirements were just too high (I know my X850 Pro couldn't run it at all, because the game does not seem to accept any AGP cards).

    Other companies like Valve (as Prosthetic mentioned) and Blizzard have completely side-stepped the problem by taking an artistry-over-fidelity approach to their graphics that is paying off to an almost alarming degree. That said, there is still a demand for games with extremely advanced graphics; they just don't sell well enough on PC to justify the expense. This is one area where consoles are taking a big chunk out of PC gaming. For a company like Epic, which takes a fidelity-over-artistry approach, the move is completely natural.

    Cliffy's comments were a bit over-generalized though. Somehow I doubt Mike Morhaime or Gabe Newell are thinking the same thing.

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited February 2008
    Rook wrote: »
    Fiaryn wrote: »
    Rook wrote: »
    To be honest, if you can put out a big dumb game like Gears of War and sell 4.5million then I'm not surprised you'll focus on giant demograph full of easy to please gamers.*

    *This really isn't the flamebait it sounds like.

    Yes. Yes it is whether you intended it or not.

    Well, it's meant at saying that the xbox360 market is largely 20-30 male, who like playing shooters. If you've got a 10 million install base that's mostly that, it's not surprising that games that will appeal to 20-30 year old males that like shooting each other will be wildly successful.

    I don't think any of the other consoles are as heavily dominated by that single demographic, although Wii mom's might be close.

    And that's fine. But stating it as simply "a giant demograph full of easy to please gamers" is asking for a bitch-fest, disclaimer or not.

    Fiaryn on
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  • urahonkyurahonky Cynical Old Man Registered User regular
    edited February 2008
    Lothars wrote: »
    urahonky wrote: »
    Well, he's got a point. Take Bioshock sales for August (the month it was released):

    PC sales - 77k
    XBox 360 sales - 490k

    That's over 6 times as many sales on the 360 than on the PC. I imagine there's many reasons behind this, but I'd imagine the two biggest ones would be piracy (which is rampant on the PC, but not so much on the console side, at least outside of Asia) and just the fact that consoles are so much more popular in the US. This isn't the case everywhere: PC games tend to do very well in Europe and when I was living in Taiwan, I noticed that PC games were substantially more popular than console games (but there, you run into serious piracy problems).

    Does that count Steam purchases? I'm pretty sure Bioshock stayed at the top-seller list in Steam for a few months.

    I am almost 100% sure that it doesn't include Steam Purchases because from everything that i've read is it's only retail purchases of PC games since there's not really any numbers released through digital distrubution.

    Yeah, that's what I thought. Now I'm not saying that that will make up for the 400K difference, but I'm sure it's not nearly as high as a 6:1 ratio as it seems.

    urahonky on
  • LotharsLothars Registered User regular
    edited February 2008
    urahonky wrote: »
    Lothars wrote: »
    urahonky wrote: »
    Well, he's got a point. Take Bioshock sales for August (the month it was released):

    PC sales - 77k
    XBox 360 sales - 490k

    That's over 6 times as many sales on the 360 than on the PC. I imagine there's many reasons behind this, but I'd imagine the two biggest ones would be piracy (which is rampant on the PC, but not so much on the console side, at least outside of Asia) and just the fact that consoles are so much more popular in the US. This isn't the case everywhere: PC games tend to do very well in Europe and when I was living in Taiwan, I noticed that PC games were substantially more popular than console games (but there, you run into serious piracy problems).

    Does that count Steam purchases? I'm pretty sure Bioshock stayed at the top-seller list in Steam for a few months.

    I am almost 100% sure that it doesn't include Steam Purchases because from everything that i've read is it's only retail purchases of PC games since there's not really any numbers released through digital distrubution.

    Yeah, that's what I thought. Now I'm not saying that that will make up for the 400K difference, but I'm sure it's not nearly as high as a 6:1 ratio as it seems.

    I agree, I think it's alot closer than anyone actually thinks.

    Lothars on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited February 2008
    Wow, welcome to E3 2005. GoW was when this really happend. Poor Unreal sales are just a convient excuse.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited February 2008
    Lothars wrote: »
    urahonky wrote: »
    Lothars wrote: »
    urahonky wrote: »
    Well, he's got a point. Take Bioshock sales for August (the month it was released):

    PC sales - 77k
    XBox 360 sales - 490k

    That's over 6 times as many sales on the 360 than on the PC. I imagine there's many reasons behind this, but I'd imagine the two biggest ones would be piracy (which is rampant on the PC, but not so much on the console side, at least outside of Asia) and just the fact that consoles are so much more popular in the US. This isn't the case everywhere: PC games tend to do very well in Europe and when I was living in Taiwan, I noticed that PC games were substantially more popular than console games (but there, you run into serious piracy problems).

    Does that count Steam purchases? I'm pretty sure Bioshock stayed at the top-seller list in Steam for a few months.

    I am almost 100% sure that it doesn't include Steam Purchases because from everything that i've read is it's only retail purchases of PC games since there's not really any numbers released through digital distrubution.

    Yeah, that's what I thought. Now I'm not saying that that will make up for the 400K difference, but I'm sure it's not nearly as high as a 6:1 ratio as it seems.

    I agree, I think it's alot closer than anyone actually thinks.

    Which gets me thinking - Why doesn't Steam release their sales numbers? Are they afraid it might spark the industry to come up with a competitor? It seems odd.

    urahonky on
  • AccualtAccualt Registered User regular
    edited February 2008
    Does Direct2Drive release their sales numbers?

    Accualt on
  • RookRook Registered User regular
    edited February 2008
    urahonky wrote: »
    Which gets me thinking - Why doesn't Steam release their sales numbers? Are they afraid it might spark the industry to come up with a competitor? It seems odd.

    Various theories*

    Steam sales are actually quite small
    Publishers don't want to annoy retail
    Developers want to keep the rights to online distribution, don't want to let Publishers know how much business they're losing if they'll agree to retail only deals
    Steam sales are actually huge, but Valve doesn't want to awaken the sleaping beasts of EA/Microsoft etc.

    I mean, there's a lot of reasons not to release the figures, and not many reasons apart from blowing your own horn to release them, and as a private company (I think) even that is a pointless exercise.

    Rook on
  • SceptreSceptre Registered User regular
    edited February 2008
    If he's basing this only on the sales for UT3 on the PC... I think it can be more blamed on the lack of appeal to most gamers to playing the same game for the billionth time.

    If Gears had been initially hyped and released for the PC, it would have sold well, because it was a great game. UT3 is not the same caliber of game as Gears.

    Sceptre on
  • The Reverend Dr GalactusThe Reverend Dr Galactus Registered User regular
    edited February 2008
    So Epic continues to support the PC in a subordinate capacity while the PC retains its stars such as Valve and Blizzard and brilliant indie studios like Stardock. I don't see the problem.

    The Reverend Dr Galactus on
    valar-moreshellus.png
    PSN:RevDrGalactus/NN:RevDrGalactus/Steam
  • ViolyntViolynt regular
    edited February 2008
    Don't forget that god awful copy protection that BioShock had at release. That was one reason I didn't buy it.

    Violynt on
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  • PugnatePugnate Registered User regular
    edited February 2008
    OK this might be too awesome for some of you:

    http://www.joystiq.com/2008/02/07/steam-hits-15-million-users/

    Steam has 15 million active users.

    Yes

    15

    Million.

    Xbox 360 has sold 17 million worldwide.

    So that's pretty comparable, no?

    Pugnate on
    Too big sig. 500x80 plzkthx -- Echo
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  • MistaCreepyMistaCreepy Registered User regular
    edited February 2008
    Crysis just reported a million sales not too long ago. Steam has 15 million subscribers. How is PC gaming dying again? Just becuase they didnt properly market UT3 doesnt mean PC gaming is dying. If they had given half of the marketing gears of war had to UT3 they would have done alot better.... the game is great.

    MistaCreepy on
    PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
  • EvangirEvangir Registered User regular
    edited February 2008
    Pugnate wrote: »
    OK this might be too awesome for some of you:

    http://www.joystiq.com/2008/02/07/steam-hits-15-million-users/

    Steam has 15 million active users.

    Yes

    15

    Million.

    Xbox 360 has sold 17 million worldwide.

    So that's pretty comparable, no?

    The two numbers aren't really comparable. There are certainly more PCs than Xbox 360s, and you never have to pay for STEAM. It's pretty meaningless to draw any conclusions out of that.

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • The_ScarabThe_Scarab Registered User regular
    edited February 2008
    urahonky wrote: »
    Tav wrote: »
    WoW announced that it had 10 million current subscriptions is dumb.

    2 Million of those are people making a 2nd account to get themselves a healer to follow them around. :P

    iirc blizzard records 'accounts' as active accounts and individual billing addresses.

    so conceivably the amount of people playing wow could be a lot higher or a lot lower than 10 million. there is no way to accurately find out though, as is the nature of mmos.

    i had two accounts when i played. i now have none.

    The_Scarab on
  • The_ScarabThe_Scarab Registered User regular
    edited February 2008
    Pugnate wrote: »
    OK this might be too awesome for some of you:

    http://www.joystiq.com/2008/02/07/steam-hits-15-million-users/

    Steam has 15 million active users.

    Yes

    15

    Million.

    Xbox 360 has sold 17 million worldwide.

    So that's pretty comparable, no?

    Steam doesn't cost 300 dollars. In fact, Steam is free.

    The_Scarab on
  • HaikiraHaikira UKRegistered User regular
    edited February 2008
    Evangir wrote: »
    Pugnate wrote: »
    OK this might be too awesome for some of you:

    http://www.joystiq.com/2008/02/07/steam-hits-15-million-users/

    Steam has 15 million active users.

    Yes

    15

    Million.

    Xbox 360 has sold 17 million worldwide.

    So that's pretty comparable, no?

    The two numbers aren't really comparable. There are certainly more PCs than Xbox 360s, and you never have to pay for STEAM. It's pretty meaningless to draw any conclusions out of that.

    They should release the number of users, that have spent over a certain amount.

    Haikira on
    steam_sig.png
    PSN:Hakira__
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited February 2008
    urahonky wrote: »
    Well, he's got a point. Take Bioshock sales for August (the month it was released):

    PC sales - 77k
    XBox 360 sales - 490k

    That's over 6 times as many sales on the 360 than on the PC. I imagine there's many reasons behind this, but I'd imagine the two biggest ones would be piracy (which is rampant on the PC, but not so much on the console side, at least outside of Asia) and just the fact that consoles are so much more popular in the US. This isn't the case everywhere: PC games tend to do very well in Europe and when I was living in Taiwan, I noticed that PC games were substantially more popular than console games (but there, you run into serious piracy problems).

    Does that count Steam purchases? I'm pretty sure Bioshock stayed at the top-seller list in Steam for a few months.

    Limed because it's a big deal
    Sure, retail sales are puny, but I would love to see how the Steam sales (and hey, throw in some piracy figures, especially on a single player only game) close that gap.

    Metal Gear Solid 2 Demo on
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    When I say pop it that means pop it
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  • slacktronslacktron Registered User regular
    edited February 2008
    The_Scarab wrote: »
    Pugnate wrote: »
    OK this might be too awesome for some of you:

    http://www.joystiq.com/2008/02/07/steam-hits-15-million-users/

    Steam has 15 million active users.

    Yes

    15

    Million.

    Xbox 360 has sold 17 million worldwide.

    So that's pretty comparable, no?

    Steam doesn't cost 300 dollars. In fact, Steam is free.

    Yes, if you like to run it on thin air.

    slacktron on
    slacktron_zombie_fighter_sig.jpg
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