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A friend and I got into a discussion about Motor City Online today. We talked for about an hour bringing up our old cars (my favorite was this impratical 47 Caddy with the huge, 502 I think, engine) and our old racing strategies. My friend had this Duster, it had a small block engine, awesome tires and traction bars up front. It ran the same way no matter the track conditions so he used to beat up on people in the nighttime, rain, backwards races. We had drag cars, although I sold mine because it became tedious. And even though we both had dial up and the lag has horrible we genuinely enjoyed the whole car building/racing experience the game offered.
My Camaro
My Caddy
Does anyone else remember this game? Or does anybody know of a game that offers a similar experience?
Also share some memories if you did play this wonderful racing game.
I didnt even know it was released, I thought they canceled it.
It was out in 2001, and they did cancel it. The rumor is that they canceled it to work on The Sims Online.
It's true, I was playing Sims Online when they cancelled it, and they gave the former customers of MCO a few months of TSO free. Needless to say TSO is in the crapper right now, if it isn't dead already.
MCO kicked unbelievable amounts of ass. I think the problem was that the average gamer didn't know enough about cars to be competitive with some of the more hardcore guys. That game had you changing rear end ratios, for fucks sake.
Man, that is my all time favorite game. Damn EA for killing it. My favorite car was the sponsored '57 Corvette. That thing was slick. I would kill for a game with a similar play style. I was internet-less for the last five months the servers were up so I came back and it was gone. The saddest day of my life, or so it seemed.
I remember some of the epic times people would get on some tracks and I only beat one once through a fluke, but in a pvp race so it wasn't recorded. It was on the track that started in the parking garage (the name escapes me). I got t-boned and rolled over the wall that dropped down to the bottom of the garage. It saved me about 20 seconds, haha. It doesn't sound too glorious but my fourteen year old self got a real kick out of it.
I remember spending hours in my GTO Judge racing around the proving grounds trying to make enough money to get that next part and then doing it again.
Man, who wants to make a game? (If only I had the time). I've wanted to make a game just like this since MCO bit the dust. Even had a composition notebook full of database schemas and UI mock-ups.
The thing I liked most about this game is that your part combinations actually mattered, it wasn't just your choice of Brand A and Brand B of springs that do the same exact thing. You had different spring rates, different types of springs that had different characteristics. The customization was amazing and if this is the only game that ever goes this deep it will be a shame.
It's true, I was playing Sims Online when they cancelled it, and they gave the former customers of MCO a few months of TSO free. Needless to say TSO is in the crapper right now, if it isn't dead already.
I still can't believe this is the only racing game I've ever played that featured an AMX, a Plymouth Duster and a '64 Galaxie. And since it was an MMO-only title, there's no physical way to play it offline. God, what a waste.
Stupornaut on
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citizen059hello my name is citizenI'm from the InternetRegistered Userregular
edited February 2008
This game was great and I played the hell out of it when it was around.
You didn't really need to know a lot about cars to build a good machine. You just had to be willing to tinker around with it some. I'm about as far away from "car guy" as you can get and I built some awesome racing machines.
My '67 GTO builds were legendary, and I was smoking people with Firebirds before they were the "in" car to drive.
Posts
....rather than being in the midst of a horrible recession, and full of drunken, teethless homeless dudes.
It was out in 2001, and they did cancel it. The rumor is that they canceled it to work on The Sims Online.
It's true, I was playing Sims Online when they cancelled it, and they gave the former customers of MCO a few months of TSO free. Needless to say TSO is in the crapper right now, if it isn't dead already.
I remember some of the epic times people would get on some tracks and I only beat one once through a fluke, but in a pvp race so it wasn't recorded. It was on the track that started in the parking garage (the name escapes me). I got t-boned and rolled over the wall that dropped down to the bottom of the garage. It saved me about 20 seconds, haha. It doesn't sound too glorious but my fourteen year old self got a real kick out of it.
I remember spending hours in my GTO Judge racing around the proving grounds trying to make enough money to get that next part and then doing it again.
Man, who wants to make a game? (If only I had the time). I've wanted to make a game just like this since MCO bit the dust. Even had a composition notebook full of database schemas and UI mock-ups.
If part A didn't work well with part B, you could end up losing power.
You kind of explained why no one played it.
I wanted to get into it, badly, but I didn't have the knowledge of cars to know what the hell was going on.
So, everybody won in the end. What a happy story.
IOS Game Center ID: Isotope-X
You didn't really need to know a lot about cars to build a good machine. You just had to be willing to tinker around with it some. I'm about as far away from "car guy" as you can get and I built some awesome racing machines.
My '67 GTO builds were legendary, and I was smoking people with Firebirds before they were the "in" car to drive.