The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Newer games can use 333. GoW is just the first. I believe they released the 222 limitation when the Slim came out. It's interesting, though, they cited safety concerns for the speed cap, are they gonna replace burned out PSPs if they start to pop up when using GoW or are they assuming the extensive homebrew experience has proved that the cap was actually to mask the low battery life of the original model?
So how short will the battery life on my slim be at 333?
Quite long actually, God of War lasted me a good 7-8 hours before switching off. Pretty close to what the original was running it's normal games.
I think one of the first games to experiment with the higher mhz was Ratchet and Clank: Size matters which uses 266mhz. The difference in quality that 33mhz can do is pretty phenominal.
1Up showed a 233mhz vs 333mhz God of War vid and the difference is day and night, 333 mhz is going to make some games just stunning and even closer to a portable PS2 than before.
It's my understanding that Sony will still cap the clockspeed at 222MHz when you're using Wifi, though.
However, running a game developed to run at 222MHz at 333MHz is incredible, especially for racing games. The biggest reason I pulled the maneuvers required to get custom firmware on my PSP was so that I could run my games at 333MHz. Hopefully in the future Sony will allow users running official firmware to set the clock speed for older games that were coded at 222MHz since the battery life issue isn't real as big of a deal anymore.
It's my understanding that Sony will still cap the clockspeed at 222MHz when you're using Wifi, though.
However, running a game developed to run at 222MHz at 333MHz is incredible, especially for racing games. The biggest reason I pulled the maneuvers required to get custom firmware on my PSP was so that I could run my games at 333MHz. Hopefully in the future Sony will allow users running official firmware to set the clock speed for older games that were coded at 222MHz since the battery life issue isn't real as big of a deal anymore.
Wow, this actually makes me want to jump through the 8 thousand hoops to get custom firmware on my 3.8 slim now. This is awesome.
I have custom firmware also. It really helps the framerate in some games. So as of now there are only the two games that are confirmed at 333? If Crisis Core is only running at 233 then I can't wait to play God of War at 333!
The difference really is night and day. I know in a simple game like Maverick Hunter X, the damn WARNING screen before bosses lagged. Runs smooth as silk at 333.
I always thought capping it was rather silly. Battery life be damned, the thing was always anemic at best. My initial thought at discovering the thing had the power to run games just fine was one of annoyance. It had the power, they purposefully didn't use it, and it took custom firmware to unlock the true power of the device.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
The difference really is night and day. I know in a simple game like Maverick Hunter X, the damn WARNING screen before bosses lagged. Runs smooth as silk at 333.
I always thought capping it was rather silly. Battery life be damned, the thing was always anemic at best. My initial thought at discovering the thing had the power to run games just fine was one of annoyance. It had the power, they purposefully didn't use it, and it took custom firmware to unlock the true power of the device.
Well, super-powerful machines with short battery life have always done poorly in the portable market. The Game Boy beat the superior Lynx and Game Gear back in the day.
Of course, Sony was playing by 90s rules, when AA batteries were the only solution. Battery life is much less important with rechargeable lithium batteries. All you need is 4 to 6 hours, so your console will survive the average bus trip to work or school and back and you can reload the batteries overnight. I guess their take was "better safe than sorry" and it took a few years of custom firmware for them to accept battery life wasn't their problem.
Posts
ding ding ding, we have a winner.
Hell, it caught flack for the low battery life even with the cap.
If only there was a way to easily upclock the DS the same way. I'd give up a couple hours of battery life to have a better framerate in Quake.
猿も木から落ちる
Quite long actually, God of War lasted me a good 7-8 hours before switching off. Pretty close to what the original was running it's normal games.
I think one of the first games to experiment with the higher mhz was Ratchet and Clank: Size matters which uses 266mhz. The difference in quality that 33mhz can do is pretty phenominal.
1Up showed a 233mhz vs 333mhz God of War vid and the difference is day and night, 333 mhz is going to make some games just stunning and even closer to a portable PS2 than before.
Tumblr
However, running a game developed to run at 222MHz at 333MHz is incredible, especially for racing games. The biggest reason I pulled the maneuvers required to get custom firmware on my PSP was so that I could run my games at 333MHz. Hopefully in the future Sony will allow users running official firmware to set the clock speed for older games that were coded at 222MHz since the battery life issue isn't real as big of a deal anymore.
Steam / Bus Blog / Goozex Referral
Wow, this actually makes me want to jump through the 8 thousand hoops to get custom firmware on my 3.8 slim now. This is awesome.
Steam / Bus Blog / Goozex Referral
I always thought capping it was rather silly. Battery life be damned, the thing was always anemic at best. My initial thought at discovering the thing had the power to run games just fine was one of annoyance. It had the power, they purposefully didn't use it, and it took custom firmware to unlock the true power of the device.
Well, super-powerful machines with short battery life have always done poorly in the portable market. The Game Boy beat the superior Lynx and Game Gear back in the day.
Of course, Sony was playing by 90s rules, when AA batteries were the only solution. Battery life is much less important with rechargeable lithium batteries. All you need is 4 to 6 hours, so your console will survive the average bus trip to work or school and back and you can reload the batteries overnight. I guess their take was "better safe than sorry" and it took a few years of custom firmware for them to accept battery life wasn't their problem.