courtesy of Wikipedia
Guild Wars is an episodic series of multiplayer online role-playing games created by ArenaNet, a Seattle game development studio and a subsidiary of the South Korean game publisher NCsoft. Three stand-alone episodes and one expansion pack were released in the series from April 2005 to August 2007. All Guild Wars games run on the Microsoft Windows platform.
Guild Wars provides two main modes of gameplay—a cooperative role-playing component and a competitive player vs. player (PvP) component—both of which are hosted on ArenaNet's servers. The games depict the history of the fictional fantasy world of Tyria, each campaign focusing on events in disjoint sections of the world, but roughly parallel in time. A player creates an avatar to play through the cooperative storyline of a campaign, taking on the role of a hero who must save Tyria from episode-specific antagonists. Players can group with other players and non-player characters, known as henchmen or heroes, to perform missions and quests found throughout the game-world. PvP combat is consensual, team based, and limited to areas designed for such combat. Players are allowed to create characters at maximum level and the best equipment specifically for PvP play, which is unusual for MMORPGs. ArenaNet hosts official Guild Wars tournaments where the most successful players and guilds may compete for the chance to play live at gaming conventions and win prizes up to 100,000 USD
Any profession can serve as primary or secondary, which means there are a total of 30 possible core profession combinations, 56 if you own Factions or Nightfall and 90 if you own both Factions and Nightfall. Only primary professions have access to the primary attributes
Core professions for Prophesies:
-Warrior: The Warrior is the only core melee profession (the Assassin and the Dervish are available in the Factions and Nightfall campaigns, respectively), and has many skills designed to enhance the use of swords, axes, shields, and hammers. Warriors wear the highest armor of any profession (the Paragon has similar protection), allowing them to trade hits with the biggest, meanest foes in the game. They also have the primary attribute Strength, which grants extra armor penetration when using attack skills. Many Warrior skills revolve around combining straight-up physical damage with crippling conditions. They also have access to stances which modify their abilities, and shouts to boost the party's performance and even impair enemies. The patron god of Warriors is Balthazar.
-Ranger: The Ranger is a versatile ranged attacker. While they do not provide as much damage as other professions, they are valued for their versatility. Rangers are renowned especially for their ability to interrupt enemies and the ease at which they spread conditions. They are one of the more survivable classes due to their mid-level armor, arsenal of defensive stances, and self-healing skills. Additionally, a Ranger has the highest armor versus elemental damage of any of the professions. Another feature of the Ranger profession is the ability to tame a pet to aid you in combat. Furthermore, their primary attribute alone can merit using the Ranger as a primary profession, even for builds that do not use many Ranger skills or bow attacks (Touch Ranger). Because of all this, a Ranger can fill in many gaps in a party. The patron goddess of Rangers is Melandru.
-Monk: The Monk indisputably possesses the strongest ability for healing other characters. Divine Favor adds a healing buff to all Monk spells, as well as improve the Monk's overall effectiveness. Healing Prayers are generally used for direct healing, as well as indirect healing-over-time. Protection Prayers is the attribute of choice for reducing and even preventing damage. Smiting Prayers allow Monks to deal damage to enemies - especially effective against the undead. The patron goddess of Monks is Dwayna, with the exception of smite Monks who are devoted to Balthazar.
-Necromancer: The Necromancer is a class that focuses on manipulation of performance, health and energy of foes and allies, as well as their unique ability to exploit corpses for various uses, including animation of undead minions and creation of defensive and offensive wells. Many of the powerful Necromancer skills require a health sacrifice, which is uncommon between the other professions and requires special attention to their health, but is sometimes used to the player's advantage. Blood Magic is powerful at manipulating health of both the player and his/her allies and enemies through sacrificing, life stealing, wells and redistribution of health. A Blood Magic Necromancer is also highly competent at keeping up allies' energy supply by use of Blood Ritual, Blood is Power or Well of Power. Curses are considered the most insidious of the Necromancer's attributes, with the ability to punish, weaken, remove enchantments, and otherwise hinder the foes' performance. Much of a Necromancer's Curses arsenal is centered around the use of hexes and conditions, and often requires direct health sacrifice or inflicts degeneration and other conditions on the caster in exchange for a powerful blow to the opponent. A focus on Death Magic will give the player the skills to disease and deal direct damage to foes, as well as the ability to exploit corpses to consume and explode them, summon undead minions and create wells. The Necromancer's primary attribute is Soul Reaping, which provides energy whenever nearby creatures die. Very few skills are available from this attribute, but its inherent effect gives the Necromancer one of the most powerful ways to recover energy when they need it most, in the heat of battle. The patron god of Necromancers is Grenth.
-Mesmer: The Mesmer is an expert in indirect damage and subtle magic, focusing on manipulation of the target to sway the events of battle to its favor. Mesmers are considered by some to be a unique profession in Guild Wars. They are a profession with a steep learning curve - to become a talented Mesmer, it is important to know not only your own skills and abilities, but those of every other profession in the game. This is perhaps why Mesmers are generally one of the least used characters in PvE. Thus, it can also be difficult for players who create PvE Mesmers to be accepted into PUGs due to a somewhat common misconception of their PvP-orientation - though GvG teams will nearly always have at least one Mesmer in their ranks. Mesmers are best suited in preventing their opponent from achieving their goals, whether it be to heal, cast spells, or attack. In order to do this they make use of a multitude of spells, hexes, and enchantments. Unlike other professions, such as Elementalists, skills within a Mesmer attribute are not always related to each other by any easily defined barriers. Because skills within an attribute can focus on many and very different goals, you will often see Mesmers utilizing all four attributes at once. The patron goddess of Mesmers is Lyssa.
-Elementalist: The Elementalist is the classical "fireball-and-lightning bolt" spellcaster of the game. Their power lies in their ability to do a large amount of damage in a short time with effective energy management skills. Their spells can deal considerable AoE or spike damage, as well as provide supportive wards to protect allies. Elementalists are one of the most sought-after classes in PUGs (behind Monks) due to the their sheer damage output. It should also be noted that many are biased towards Fire Magic to the point of kicking non-"fire nukers" out of their groups. An Elementalist primary may also often be paired with another caster class as secondary (Necromancer, Mesmer, or Monk), simply to gain the benefits of their primary attribute, Energy Storage. The patron deity of each Elementalist varies according to their specialization: Dwayna to Aeromancers, Balthazar to Pyromancers, Melandru to Geomancers, and Grenth to Hydromancers.
Core professions for Factions:
-Assassin: The Assassin is a ninja-themed profession introduced in Guild Wars Factions. Complemented by their primary attribute, Assassins are capable of dealing large amounts of damage in quick, short periods of time. As its name suggests, Critical Strikes increases the Assassin's chance to inflict a critical hit. Furthermore, successive points in Dagger Mastery increase their chances to double strike - that is, hitting a target twice in one attack. Despite being lightly armored, Assassins possess several self-enhancing stances and enchantments that may increase attack speed or chances to block. The Assassin's key ability is the Shadow Step. As the name implies, it allows them to quickly move in and out of battle through instantaneously teleporting to a target, friend or foe. Relying on luck and illusion, the patron goddess of Assassins is Lyssa, though dealing in death they also have ties to Grenth.
-Ritualist: The Ritualist is a shamanistic profession introduced in Guild Wars Factions. They specialize in the arts of channeling the powers of the dead and the spirit world, though in a more subtle manner than Necromancers, and are capable of effective healing, much like Monks. The Ritualist can be recognized by its typical robes, garnished with bones, teeth, shells, and other objects. Like Monks and Necromancers, they also wear magical tattoos. Furthermore, Ritualists are blindfolded to better communicate with the spirit realm. The patron god of Ritualists is Grenth.
Ritualists provide party support as well as offensive enhancements through:
* Binding Rituals: Create supportive spirits by "binding" them with ethereal chains. These spirits are capable of dealing damage (Pain), healing (Recuperation), or negating damage altogether (Union).
* Item Spells: Conjure ghosts by containing their ashes within an urn. These bundle items allow you heal (Protective Was Kaolai), deal damage (Cruel Was Daoshen), and resurrect allies (Lively Was Naomei).
* Weapon Spells: Improve allies' weapons with magic effects that may heal (Weapon of Warding), increase damage (Brutal Weapon), or provide other benefits (Guided Weapon).
Ritualists shine most in team support, similar to Monks. Ritualists are able to solo quite well, as well as effectively tank - given they run the proper builds. A Ritualist's strength lies in preparing for battle by summoning spirits and manipulating urns before battle even begins. Although, more recently, Ritualists can be found in Heroes' Ascent, dealing massive damage through such spirits and Channeling Magic for powerful spikes.
Core professions for Nightfall:
-Paragon: The Paragon is a ranged profession first introduced in Guild Wars Nightfall. The term Paragon is used to describe a model of excellence, or one who represents the ideal of their kind. They are a supportive class who enhance teammates within earshot through the use of shouts, chants, and echoes to buff party members and allies. The Paragon has an angelic appearance with white armor and under garments. Several chants have an animation displaying golden wings extending from the Paragon's back, enhancing the effect. They wield spears - ranged weapons with the range of a shortbow - as well as shields tied to the Command or Motivation attribute. The patron gods of Paragons are Dwayna and Balthazar. Despite being classified a support character, the Paragon is the only other class other than the Warrior to have a base armor of 80 - though Warriors are still better equipped due to their extra +20 armor against physical attacks. They are also the only other class to naturally equip shields.
-Dervish: The Dervish is a close range fighter wielding a scythe capable of hitting multiple opponents and utilizing enchantments to deal damage, cause conditions, and protect and heal itself. Many of its abilities strike multiple foes, allowing it to be a fierce combatant on the battle field. The Dervish also has the ability to temporarily transform into 'the physical embodiment of a god'. This consists of 5 Elite Form skills, each referring to one of the five Gods of Tyria. These are incredibly useful in combat, but can only be used for short periods at a time. The scythes deal a very impressive 9-41 damage, the highest of any weapon in the game. Dervishes also have skills that allow them to be fair healers of themselves and others. They also have other abilities to add damage or conditions to their opponents, such as crippling them or making them burst into flames. With a strong offense in spells and damage, along with healing spells supplemented with the ability to turn into the avatars of gods and strike multiple opponents, the Dervish is a powerful profession.
So, now that you are in the know how do you get started?
Well, there are demo CDs available to purchase, they are probably $5 or $10. If you want to get started playing after that Prophesies, which you need to start, is around $20 Factions and Nightfall around $30 and Eye of the North about $40.
Want to know more?
This site has pretty much everything you need to know about Guild Wars so explore away.
Guild Wars Official Web Site: http://www.guildwars.com/
Pretty much self explanatory.
Guild Wars Guru: http://www.guildwarsguru.com/
Filled with good Strats/builds for professions as well as forums and FAQ.
Are there any server or realm type things that I have to worry about?
Nope, Anyone can play with anyone. There are different districts in every town that you can go into to find people.
For all you people who already play
I really would like to play some Fissure of Woe or Under World runs because I am trying to work towards my Obsidian Armor. Also if people would like to do some vanquishing in Hard Mode, clear some dungeons, Cap skills, farm for green weapons, or just go through missions and story line just go ahead and post. Also I am not currently in a guild so if anyone has one that is looking for membership/wants to make one go ahead and post. Otherwise just post some SNs and send me a message if you guys do wana do a Fissure of Woe run. And I'll pay the fee. =)
Crash Card - 20 Elementalist
Crash Protection - 16 Monk
Crash Q - 10 Warrior
Bendery Lafiel - 20 Necromancer
Bendery Abriel - 20 Monk
Four Story Tantrum - 20 Assassin
Seraphim Repentia - 20 Dervish
Zor Kalas - 20 Ranger
Heaven Lotus - 20 Monk
Save Ginny Weasley - 9 Elementalist
Deathly Deathness - 8 Dervish
Lol Emo Goth - 20 Necromancer
Kill Caustic - 20 Assassin
Varethius Lifegift - 20 Mo/E/Me/N
Gabriel Of Istaan - 20 P/W/Mo/Me
Gabriel Deathraiser - 20 N/Mo/Me
Gabriel Bloodrinker - 20 R/Rt/Mo/A
Gabriel Shadowblade - 7 A/Me
Alicia Bloodrinker - 13 W/Me
Dreams Of Fire Rain - 11 Me/Mo
Gabriel Firestarter - 2 E
James Letourneau - 10 Ranger/Monk
Hrythwin Eternus - 20 R/Mo
Rahn Del Sol - 20 Mo/N
Avriel Moonbow - 20 Ranger
Midori Ryu - 20 Necromancer
Seraphim Jibrille - 20 Elementalist
Sano Bellum Lupus - 20 Monk
Sh You Dont Know Me - 20 Assassin
Doom Equals Yes - 20 Mesmer
Zoot Of Anthrax - 20 Paragon
Laylia Spiritseeker - 20 Ritualist
Aerinyss Soulreaver - 20 Dervish
Lenora Ravenshorn - 20 Warrior
Consortium of Cirithian Rejects