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Been looking at the reviews at GameRankings on the Club and everyone has a mixed opinion on them. I'm seeing scores that go as high as 90% all the down the lowly 60%.
I can't rent the game because the local blockbuster has only one copy and it's always rented out.
So...is it good? bad? I can't seem to get a straight answer from the major review sites.
I think your best course of action if you have access to an internet connection of notable speed would be to try the demo. I'm not sure how it stacks up to the full release, but I'm pretty sure it's a decent indication of what the game is like.
I think your best course of action if you have access to an internet connection of notable speed would be to try the demo. I'm not sure how it stacks up to the full release, but I'm pretty sure it's a decent indication of what the game is like.
I did try the demo and liked it. The question I want to know is if the rest of the game is worth the price. The game seems fun but shallow, but since I can't rent the game anytime soon, it's going to be hard to make a decision.
Well, as I commented in this thread (which, despite two attempts at resurrection, has gone nowhere, which says something I suppose):
I'm very, very shocked that this has not been talked about since its US release.
I picked it up on the strength of the demo and any misgivings I had really melted away rather quickly.
Whoever described it as a racing game with a shooter shell wasn't that far off; you begin to memorize when and where the generic Bad Guys pop up in every round of every tournament, and soon you're looking to shave precious seconds off your pathways to string that kill combo along just that much longer. Do I kill Dude X on the catwalk and hope I can keep that momentum going, or do I sprint along and hope to hit the Skullshot on the other side of the door down the hall and keep the combo going that way instead?
It's actually pretty addictive in that regard, and I'm not a fan of that kind of thing (usually). The competition angle helps, of course...I've since fought my way to 150th-ranked spot in the world on a few of the single-player levels, which for me is damned amazing, because again, I'm not usually a fan of this kind of game.
The aesthetic is nicely done too, though the outro movie sequences for each character are usually a) lame and b) short as hell. Of course, if you're playing for that reason, I guess you're missing the point anyway since it's all action and no story.
So yes, you CAN blow through all of the tournaments in a single sitting, but again, it misses the point. There's a ton of gameplay there if you're looking to try and perfect your run in each round, which (again) is far more entertaining than you'd think.
FireWeasel on
AC:CL Wii -- 3824-2125-9336 City: Felinito Me: Nick
I think it's a game that's a lot more fun when you take turns with a friend. I played the demo with a buddy of mine and it was lots of fun. You can share tricks and techniques and the like. Same with Geometry Wars, I had the best times when it was three or four of us switching off between games and figuring out strategies.
Well, as I commented in this thread (which, despite two attempts at resurrection, has gone nowhere, which says something I suppose):
I'm very, very shocked that this has not been talked about since its US release.
I picked it up on the strength of the demo and any misgivings I had really melted away rather quickly.
Whoever described it as a racing game with a shooter shell wasn't that far off; you begin to memorize when and where the generic Bad Guys pop up in every round of every tournament, and soon you're looking to shave precious seconds off your pathways to string that kill combo along just that much longer. Do I kill Dude X on the catwalk and hope I can keep that momentum going, or do I sprint along and hope to hit the Skullshot on the other side of the door down the hall and keep the combo going that way instead?
It's actually pretty addictive in that regard, and I'm not a fan of that kind of thing (usually). The competition angle helps, of course...I've since fought my way to 150th-ranked spot in the world on a few of the single-player levels, which for me is damned amazing, because again, I'm not usually a fan of this kind of game.
The aesthetic is nicely done too, though the outro movie sequences for each character are usually a) lame and b) short as hell. Of course, if you're playing for that reason, I guess you're missing the point anyway since it's all action and no story.
So yes, you CAN blow through all of the tournaments in a single sitting, but again, it misses the point. There's a ton of gameplay there if you're looking to try and perfect your run in each round, which (again) is far more entertaining than you'd think.
Well, as I commented in this thread (which, despite two attempts at resurrection, has gone nowhere, which says something I suppose):
I'm very, very shocked that this has not been talked about since its US release.
I picked it up on the strength of the demo and any misgivings I had really melted away rather quickly.
Whoever described it as a racing game with a shooter shell wasn't that far off; you begin to memorize when and where the generic Bad Guys pop up in every round of every tournament, and soon you're looking to shave precious seconds off your pathways to string that kill combo along just that much longer. Do I kill Dude X on the catwalk and hope I can keep that momentum going, or do I sprint along and hope to hit the Skullshot on the other side of the door down the hall and keep the combo going that way instead?
It's actually pretty addictive in that regard, and I'm not a fan of that kind of thing (usually). The competition angle helps, of course...I've since fought my way to 150th-ranked spot in the world on a few of the single-player levels, which for me is damned amazing, because again, I'm not usually a fan of this kind of game.
The aesthetic is nicely done too, though the outro movie sequences for each character are usually a) lame and b) short as hell. Of course, if you're playing for that reason, I guess you're missing the point anyway since it's all action and no story.
So yes, you CAN blow through all of the tournaments in a single sitting, but again, it misses the point. There's a ton of gameplay there if you're looking to try and perfect your run in each round, which (again) is far more entertaining than you'd think.
How hard is the game on "real" difficulty?
Rapetastic.
FireWeasel on
AC:CL Wii -- 3824-2125-9336 City: Felinito Me: Nick
Im really enjoying it, but I also really enjoyed the demo.
In a weird way playing through single levels is much more fun than the tournaments. In Single Level mode you can quickly replay the same level over and over and make a big impact on your score (like in the 2 demo levels). The tournaments feel somewhat disjointed. And is it really a tournament if the AI players ALWAYS finish in the same order? It would be nice if there was some variability to how they place.
Anyway, thats just a small nitpick, like I said im really enjoying it.
Seems like the ideal way to play would be in person with a friend, and just passing the controller back and forth between attempts. Too bad I dont live near any of my gaming friends anymore.
Posts
I did try the demo and liked it. The question I want to know is if the rest of the game is worth the price. The game seems fun but shallow, but since I can't rent the game anytime soon, it's going to be hard to make a decision.
Edit: Oh, if you think it's shallow, go ahead and wait for the price to drop.
I'm very, very shocked that this has not been talked about since its US release.
I picked it up on the strength of the demo and any misgivings I had really melted away rather quickly.
Whoever described it as a racing game with a shooter shell wasn't that far off; you begin to memorize when and where the generic Bad Guys pop up in every round of every tournament, and soon you're looking to shave precious seconds off your pathways to string that kill combo along just that much longer. Do I kill Dude X on the catwalk and hope I can keep that momentum going, or do I sprint along and hope to hit the Skullshot on the other side of the door down the hall and keep the combo going that way instead?
It's actually pretty addictive in that regard, and I'm not a fan of that kind of thing (usually). The competition angle helps, of course...I've since fought my way to 150th-ranked spot in the world on a few of the single-player levels, which for me is damned amazing, because again, I'm not usually a fan of this kind of game.
The aesthetic is nicely done too, though the outro movie sequences for each character are usually a) lame and b) short as hell. Of course, if you're playing for that reason, I guess you're missing the point anyway since it's all action and no story.
So yes, you CAN blow through all of the tournaments in a single sitting, but again, it misses the point. There's a ton of gameplay there if you're looking to try and perfect your run in each round, which (again) is far more entertaining than you'd think.
How hard is the game on "real" difficulty?
Rapetastic.
In a weird way playing through single levels is much more fun than the tournaments. In Single Level mode you can quickly replay the same level over and over and make a big impact on your score (like in the 2 demo levels). The tournaments feel somewhat disjointed. And is it really a tournament if the AI players ALWAYS finish in the same order? It would be nice if there was some variability to how they place.
Anyway, thats just a small nitpick, like I said im really enjoying it.
Seems like the ideal way to play would be in person with a friend, and just passing the controller back and forth between attempts. Too bad I dont live near any of my gaming friends anymore.
Yeah.
Do Gamefly, and buy it afterwards if you enjoyed it.
Can't do Gamefly because I'm in Canada.
Like fist-fighting a velociraptor whilst drunk.
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