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Flashback: Quest for Identity

Mr_GrinchMr_Grinch Registered User regular
edited February 2008 in Games and Technology
What is it?

A game I played to death on the Amiga, I have a love of Platform Action/Adventure games. Anything from Another World through to Heart of Darkness. It was released WAY back in 1992 but was later ported to CD-equipped consoles around 1994 to 95. Even the ill-fated JaguarCD got a look in.

Let's have a look at what Wikipedia has to say:

The game details the journey of Conrad B. Hart, an agent for the Galaxia Bureau of Investigation, and his attempts to recover his lost memory to save the world in the year 2142. Fitting into the cyberpunk genre, there are government conspiracies, bleak world views, and cybernetic enhancements, all squeezed into the dystopian society the game presents.

Originally advertised as a "CD-ROM game on a cartridge", the game features fully hand-drawn backdrops, and the player character Conrad's animation is rotoscoped, giving his movements a fluidity unusual for its time, similar to that of the earlier Prince of Persia. The rotoscoping technique of Flashback was invented independently of Prince of Persia, and used a more complicated method of first tracing video images onto transparencies.

Flashback is often mistaken for a sequel to Another World, an unrelated Delphine game written by Eric Chahi that also uses rotoscoped animations.

Some Pictures!

flashback%20-%20the%20quest%20for%20identity-1.jpg

flashback.png

9.gif

(Sorry, I can't find many decent ones)

Why make this thread?

I was hoping to find some information on it coming to Virtual Console, or being remade for XBLA. No such luck.

But today I discovered this:

http://cyxdown.free.fr/reminiscence/

A re-write of the original engine. It still requires the original Dos disks.

Platforms supported:

GP2X
GP32
Nintendo DS
Sony PSP
Sony PS2
WinCE
PalmOS
MorphOS
MacOS X
Dreamcast
Xbox

Anything else?

There was a 3D sequel based more around shooting than platforming, it was a change of pace but still pretty good. It's called Fade to Black and is available on PC and PSX, it's also popped up for download on the PSN. Personally I think it's worth the money but I know many would argue.

The creator of Flashback is also apparently hard at work on a Wii-ware game, I haven't been able to find anything concrete on what type of game though.

So, who played it and who loved it?

Steam: Sir_Grinch
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Mr_Grinch on

Posts

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited February 2008
    I still remember buying this for the Genesis at Babbages for a whopping $75. Great game, though. I played through it several times back in the day and I like to give it a go every now and then.

    Sir Carcass on
  • bsjezzbsjezz Registered User regular
    edited February 2008
    flashback was freaking great - it looked amazing when it came out and it pretty much still does now. i only rented it a few times back in the day though and i could never get very far - i was pretty young when it came out on megadrive, and it was a hard game. never knowing whether you were actually supposed to leap across a wide chasm or if there was another way...

    sounds like uncharted is going to have some neat home integration which will include an 'another world' style 2D platformer minigame, so fans of this genre should keep an ear out for how that develops

    it was such a huge deal when it came out though, and looking back i have to say i'm not surprised. the impact of this fluidity of art and animation can still be seen in today's games, not just those of the time

    bsjezz on
    sC4Q4nq.jpg
  • Fig-DFig-D SoCalRegistered User regular
    edited February 2008
    Still have it, box, manual and all, for my SNES. I've got fond memories of this one. Controls like ass now though.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • Mr_GrinchMr_Grinch Registered User regular
    edited February 2008
    Fig-D wrote: »
    Still have it, box, manual and all, for my SNES. I've got fond memories of this one. Controls like ass now though.

    I'll be honest, I think it still controls fluidly. I love the old style controls of this and prince of Persia (ie you can't interupt animations so you have to time everything VERY well).

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited February 2008
    I remember playing it on a friend's 386 and trying for days to install it on my own computer, but one of the diskettes had unrepairable bad sectors, and I could never find another copy in stores. Then one day like 5 years later I found a cd copy of it and was so happy.

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
  • PbPb Registered User regular
    edited February 2008
    The only problem with Flashback is that pretty much all combat later turns into: Roll - Roll - Shoot - Roll - Roll - Shoot. Other than that, I loved the game. Especially the tower.

    Pb on
  • elkataselkatas Registered User regular
    edited February 2008
    Great game, but I think that the level design went downwards towards the end. I didn't really like those two alien levels. And aliens could take way too much damage, making combat tedious instead of challenging.

    elkatas on
    Hypnotically inclined.
  • SteevSteev What can I do for you? Registered User regular
    edited February 2008
    elkatas wrote: »
    Great game, but I think that the level design went downwards towards the end. I didn't really like those two alien levels. And aliens could take way too much damage, making combat tedious instead of challenging.

    I agree. I rented the game and loved it up until those alien levels. As someone else said, it became a roll roll shoot roll roll shoot thing.

    One thing that was weird was the Sega CD version which replaced all the cutscenes with FMVs that didn't look nearly as good.

    I got Fade to Black a few years later on my new, state of the art 486. I thought it was a great game, but I know now it's not looked upon too fondly by others. I still have it buried in the closet somewhere. I couldn't get it to install properly on any of my future PCs.

    Steev on
  • CherrnCherrn Registered User regular
    edited February 2008
    Yes, I want this on VC. One of my favorite 16-bit games; I played the shit out of it on the Amiga, and then I played the shit out of it again on SNES.

    I was amazed at the second stage. Great game.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • sir_pinch-a-loafsir_pinch-a-loaf #YODORegistered User regular
    edited February 2008
    One of my favorite Genesis games ever. I would replay it every 6 months or so.

    sir_pinch-a-loaf on
  • Mr_GrinchMr_Grinch Registered User regular
    edited February 2008
    Yeah, I agree with those that said the alien levels towards the end were nowhere near as good. The rest of the game was gold, I can't wait to get home, dig out the discs (I have both Dos and Amiga versions, woo!) and give this a try.

    Also, for those interested, I spotted a Heart of the Alien project similar to this. If you have the original megacd files then the engine has been recreated to run fine under Windows and a number of other operating systems.

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • falling_stonefalling_stone Registered User regular
    edited February 2008
    excellent game.

    Very ahead in terms of depth and story line.
    I would very much like to see this on XBLA.

    I would also like to see a modern version of this intellectual property made into a Deux Ex style game.

    falling_stone on
    This sig is too small - Elki :P
    snowfalling.jpg
  • DeaderinredDeaderinred Registered User regular
    edited February 2008
    was the sequel on the ps1 any good?

    Deaderinred on
  • Mr_GrinchMr_Grinch Registered User regular
    edited February 2008
    was the sequel on the ps1 any good?

    3D, no platforming and completely different to flashback but I really enjoyed it! It came out on the PC too but apparently it lacked texture mapping on that (God knows why!) If you've got a PS1/PS2 or PS3 then give it a shot, it'll only be a few quid nowdays.

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • minor incidentminor incident expert in a dying field ---Registered User, Transition Team regular
    edited February 2008
    I loved Flashback almost as much as Out Of This World (Another World). That game still holds a special place for me, and I think it's the superior game due to the near perfect art direction and the emotion conveyed.

    That said, Flashback was definitely a bit more varied, gameplay-wise, so it probably does hold up to repeated playings better.

    minor incident on
    Ah, it stinks, it sucks, it's anthropologically unjust
  • Fig-DFig-D SoCalRegistered User regular
    edited February 2008
    Mr_Grinch wrote: »
    Fig-D wrote: »
    Still have it, box, manual and all, for my SNES. I've got fond memories of this one. Controls like ass now though.

    I'll be honest, I think it still controls fluidly. I love the old style controls of this and prince of Persia (ie you can't interupt animations so you have to time everything VERY well).

    I was generalizing a bit there, but it's because I've been ruined by Prince of Persia Classic on XBLA. One particular maneuver, however, continues to taint my memories of the games controls. I'm talking specifically of the sections where you need to run at a wall, jump, and then rebound to a higher platform. I can do them fine in PoP, but they always frustrated me in Flashback. (The first one is right after you make your escape from the jungle via gravity belt. Damn thing takes me ten minutes everytime.)

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • Mr_GrinchMr_Grinch Registered User regular
    edited February 2008
    I don't think I recall ever ever doing that in Flashback! My memory is very fuzzy though but I'm pretty sure wall jumping wasn't in.

    And I really didn't like the Prince of Persia remake on XBLA, I felt them buggering around with the controls really took away the feel of the original game. No longer did I have to press UP or the jump button well before I got to the platform, and that was part of the skill of the game.

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • Fig-DFig-D SoCalRegistered User regular
    edited February 2008
    Mr_Grinch wrote: »
    I don't think I recall ever ever doing that in Flashback! My memory is very fuzzy though but I'm pretty sure wall jumping wasn't in.

    And I really didn't like the Prince of Persia remake on XBLA, I felt them buggering around with the controls really took away the feel of the original game. No longer did I have to press UP or the jump button well before I got to the platform, and that was part of the skill of the game.

    I dunno what is was then, I just remember some jump right after the Jungle section pissing me off royal. I'd have to go back through the first hour of the game to check it for sure.

    EDIT: Okay, found it. Wall jumping shenanigans were ripped strait from nowhere land and shall be shoved back into the dark corners of my mind. What I'm remembering is a Running Leap followed by another quick Running Leap. I always used to do something wrong there, not sure what, and I'm pretty sure I could do it wrong again but a quick trip to a Flashback FAQ lead me to my answer.

    EDIT EDIT: I remember now! In order to execute the second Running Leap you had to start all the way backed up against the wall and then press up right as your foot hits the last possible inch of the platform before falling. I would miss time it and fall off repeatedly.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • elkataselkatas Registered User regular
    edited February 2008
    Fig-D wrote: »
    Still have it, box, manual and all, for my SNES. I've got fond memories of this one. Controls like ass now though.

    Yeah, SNES version is very unresponsive if compared to PC- or Genesis version. Furthermore, Delphine was forced to cut some stuff from the cutscenes because SNES couldn't handle them.

    elkatas on
    Hypnotically inclined.
  • darleysamdarleysam On my way to UKRegistered User regular
    edited February 2008
    The only one of these I ever played was Fade To Black, and that was really creepy, and bloody hard. Should've played it more all those years ago :(

    darleysam on
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  • TheSonicRetardTheSonicRetard Registered User regular
    edited February 2008
    Everyone should be required to play Heart of the Alien at least once.

    TheSonicRetard on
  • Fig-DFig-D SoCalRegistered User regular
    edited February 2008
    elkatas wrote: »
    Fig-D wrote: »
    Still have it, box, manual and all, for my SNES. I've got fond memories of this one. Controls like ass now though.

    Yeah, SNES version is very unresponsive if compared to PC- or Genesis version. Furthermore, Delphine was forced to cut some stuff from the cutscenes because SNES couldn't handle them.

    Ah, that explains the differing memories between Mr_Grinch and myself about the controls. I didn't know about about any cut scenes at the time, is there a site where I can check out what I missed?

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • SnareSnare Registered User regular
    edited February 2008
    I remember stumbling across this game for the Mega Drive back in the day, was FAR too hard for my young mind and short attention span!

    Looking back, I really missed out by not struggling through, it looks fantastic, and the graphics are impressive for that era.

    I'd also love to see this IP moved to current gen, could be really good with the right devs behind the wheel!

    Snare on
  • subediisubedii Registered User regular
    edited February 2008
    I loved this game, maybe not as much as Another World, but pretty close.

    One thing that probably slowed me down and irritated me a lot more than the final level (it wasn't brilliant admittedly, but it wasn't really bad either), was the fact that level 2 was really long (or at least felt that way) and there was no way to save or any sort of checkpoint system where I could leave the game and start back at whatever point (well, at least it didn't start you back right at the very beginning if you died). You had to play for a fairly long continuous stretch to get to the end of that level. Maybe it was just me, but that slowed me down more than anything.

    subedii on
  • Fig-DFig-D SoCalRegistered User regular
    edited February 2008
    subedii wrote: »
    I loved this game, maybe not as much as Another World, but pretty close.

    One thing that probably slowed me down and irritated me a lot more than the final level (it wasn't brilliant admittedly, but it wasn't really bad either), was the fact that level 2 was really long (or at least felt that way) and there was no way to save or any sort of checkpoint system where I could leave the game and start back at whatever point (well, at least it didn't start you back right at the very beginning if you died). You had to play for a fairly long continuous stretch to get to the end of that level. Maybe it was just me, but that slowed me down more than anything.

    Yeah, New Washington went on forever.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • elkataselkatas Registered User regular
    edited February 2008
    Fig-D wrote: »
    I didn't know about about any cut scenes at the time, is there a site where I can check out what I missed?

    Not so far as I know, but we are speaking about 4 seconds worth of material. What really annoyed me about SNES version was how framerate constantly dropped to 20 fps or less. On PC and Genesis, all demos were completely fluid.

    elkatas on
    Hypnotically inclined.
  • XagarathXagarath Registered User regular
    edited February 2008
    I have fond memories of the game, although that running-jump-ledge-grab was irritating as anything.

    Fade to Black wasn't bad, but I never got around to finishing it.

    Xagarath on
  • WillisIVIIXWillisIVIIX Registered User regular
    edited February 2008
    I loved the living hell out of this game. I still play it every now and then. The dark and solemn music. The landscapes, and let's not forget the dark blue blob aliens. I remember one winter my cousin, my brother and I sat around a couple nights back to back playing this game nonstop and with a blizzard outside giving us pure concentration on the beatings. Although not knowing the release forward while running for a longer leap lead to hours of anger on several levels.

    WillisIVIIX on
  • OrogogusOrogogus San DiegoRegistered User regular
    edited February 2008
    Fig-D wrote: »
    subedii wrote: »
    I loved this game, maybe not as much as Another World, but pretty close.

    One thing that probably slowed me down and irritated me a lot more than the final level (it wasn't brilliant admittedly, but it wasn't really bad either), was the fact that level 2 was really long (or at least felt that way) and there was no way to save or any sort of checkpoint system where I could leave the game and start back at whatever point (well, at least it didn't start you back right at the very beginning if you died). You had to play for a fairly long continuous stretch to get to the end of that level. Maybe it was just me, but that slowed me down more than anything.

    Yeah, New Washington went on forever.

    Is that where it's all roll-roll-shoot-roll-roll? Because honestly rolling around and shooting is all I remember doing in the game.

    Orogogus on
  • Fig-DFig-D SoCalRegistered User regular
    edited February 2008
    Orogogus wrote: »
    Is that where it's all roll-roll-shoot-roll-roll? Because honestly rolling around and shooting is all I remember doing in the game.

    Eh, shoot roll didn't start for me until the level after that, Cyber Tower, but from that point on, oh yeah... roll-shoot-roll-shoot.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
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