Hi
This is a spin-off from the D&D 4e thread, where I was whinging about the path D&D has taken. :P
Anyway, I'd really like to buy a fantasy RPG which:
Has rules/mechanics for role-playing/moral choices/storymaking, not just combat.
Has a fairly generic setting so that players don't have to know much to play.
Has a simple combat system but one that allows for some choices (e.g. fighting defensively, heroic charges)
Exalted was suggested to me, but I think the backstory is too complicated and it's still too combat-focused (don't get me wrong, I like combat, but I'd rather have 10 short fights built around 'word-based choices' than 1 long fight that's all about maths)
Pendragon 5e sounds interesting, but the reviews said it's good for a regular group, and I'm looking for the generic style as it's good for casual occasional play.
Any ideas?
I figure I could take a bear.
Posts
Casual play is the antithesis to a complex ruleset, and it seems you want both. Since you don't have a regular group, casual play becomes the more important goal, and that indicates a simple ruleset. Savage Worlds is just that, and the setting is modular (as generic as it comes), so once you are familiar with the mechanics of the system, you can run any type of game you want: cyberpunk, fantasy, horror (Lovecraftian or zombie/ghost), supers; whatever you want.
I'm sorry if it seems that I am pissing in your cornflakes, but a lot of what you ask for contradicts itself. Good stories are formed by creative gamemasters; if you want a ruleset to generate stories for you, play Talisman or HeroQuest or Descent or any of the RP-themed boardgames. You ask for a simple system with choices, and that usually makes it no longer a simple system. You want depth, but you want a casual, generic system, which is the exact opposite of depth.
Really, frankly, boardgames may be a better choice, and there are a lot of really good ones out there.
"Go up, thou bald head." -2 Kings 2:23
Thanks for your advice - I'll check out Savage Worlds.
I don't think I'm explaining myself well, though. I think good story can come from the GM, but the best RPGs have mechanics that help you do that - for example the White Wolf games have parts of the character sheet which are about a character's personality and ethics. Mechanics like 'acting in line with your character archetype gets you willpower/xp' help storymaking. When I say 'simple' I meant simple-ish combat rules and a simple world.
Cheers though.
I personally prefer Hero, but it is in no way simple...unless you go for a straight heroic game, without all the powers. I guess you should check out Fantasy Hero, and whatever the corresponding Gurps book is, I don't know.
Does anyone know it? It's by Evil Hat productions, apparently.
Plus, criticals that send limbs flying. How fun is that?
:^:
Seriously though, Warhammer FRPG is awesome. It's not rules light, but it's definitely not rules heavy. I'd say it was rules efficient. The fluff is vast, but you don't really need to know any of it to enjoy the game.
When a majority of the game revolves around anally raping women, because they are all whores and secretly want you to/deserve it anyways, then you really know you have a winner.
Seriously, STAY THE FUCK AWAY FROM FATAL. You will be a better person for it.
"Go up, thou bald head." -2 Kings 2:23
HYBRID anyone
HYBRID
...yeah it was a joke. to be honest, if you want a fantasy RPG, there's nothing wrong with DnD (any of the editions)
Especially since 4e is coming up and looks to be quite simple, although it lacks some of these 'game-enforced story elements'
I'd recommend Burning Empires, but unless you want to memorize a 600 page rulebook lest the game fall apart when you misapply a rule, it's probably not for you
And the rules include not only regular additions and errata but fascinating insight on socio-economic issues.
Also, WFRP or Dark Heresy. Rules medium, definitely big on awards for story and story related mechanics. Sanctioning side effects, anyone?
Oh god, what the fuck?
What
The
Fuck
arc, i hate you so much because i'm compelled to read this, like a rubbernecker on the highway while there's a car accident and a hate crime happening at the same time.
I once accidentally beheaded my own character in RuneQuest. On the first turn of the battle. Great times.
another one has joined the flock
enjoy hybrid, it's a... masterpiece
Shit, this last part is something I would say.
In fact, this guy is on to something... because maybe I did say it.
you know what they say, the geniuses are often insane
but not to derail the thread. fantasy rpg? Exalted is fantasy, and I don't think anyone's mentioned it
it has rules for social combat and stuff
the only thing going against it in my mind is the high crunch factor, but I don't mind that because it's easy to wrap your head around
You might try not to get hung up on thinking of that first one as mandatory... it can be easy to borrow from one game tack on to an rpg you like otherwise.
In the Star Wars RPG, players collect "Dark Side Points" when they do bad things, and mechanical consequences can result.
In DnD there's a variant rule called "taint" (hehe) that measures corruption in a way that works into the gameplay. It's actually part of the SRD now. This same variant rules section has ways of using "honor" or "reputation" as game mechanics.
In Warcraft D20, players collect "Hero Points" for certain actions that they can spend in order to directly affect the storytelling narrative.
And in any system you can find ways to reward a character for roleplaying so long as you hold up your end as the GM.
"Go up, thou bald head." -2 Kings 2:23