So I am playing evil genius and the frame rate goes to hell in a hand-basket whenever I load a game and when I try to change the settings in options->graphics, my laptop freezes up. The graphics are set to Custom for some strange reason. I get to the graphics menu find but when I click on a lower level or change the resolution, freeze and hard reset.
Anyone else have this problem and a solution? I am on the verge going to the second island and I really don't want to loose this save.
Fujistu Siemans Laptop
1.7ghz processor (sometimes heat shields to .595 but I have a cooling deck so that rarely happens)
512mb memory
ATI Mobility Radeon 9700 with updated Omega drivers
It ran fine in 2005 and I never had this problem, I just got tired and had other games i wanted to play at work.
edit: There was only one patch for this game. =(
I also installed from CD
Posts
Might want to post hardware info, could be the problem.
http://www.fallout3nexus.com/downloads/file.php?id=16534
http://www.n1nj4.com/index.php
There is a tech help forum for the game.
http://www.fallout3nexus.com/downloads/file.php?id=16534
And as for the OP. Update all your drivers,including your sound drivers,make sure you have the updated EG patch and turn of the AA. The game is getting a tad dated now,so it might just not like your radeon. And Vista or XP?
It suffered from some of the same problems as Elixer's previous release, Republik: Too much reliance on scripted events when the game really should have been sandbox like Civ or SimCity.
That and you're given no warning that more notoriety from side missions has a significant drawback of frequent visits from military teams and superagents, which you cannot truly deal with until scripted events.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Some Q's though:
I know the two main ways to increase max pop is by doing acts of infamy and placing down lockers. But which acts of infamy in particular raise the pop? I've done a few now and only some of them raise the pop.
Also, can I tell guards to actually GUARD something? Maybe even with a rifle in hand? Right now they're patrolling with nothing in their hands, or sometimes they'll do other jobs like work in the control room.
http://www.fileplanet.com/147567/140000/fileinfo/Evil-Genius-v1.1-Patch
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I never really noticed anything other than lockers raising it, but maybe the cap raises as your Infamy level goes up, not as you do individual acts.
Also, you can get guards to grab rifles from any armories you've set up, but only when on yellow or red alert. And you can't get them to guard anything specific. =(
You CAN get two Henchmen to guard a door for your use only, but they're generally more useful on patrol.
And staying on alert status is not recommended since the international forces are absolutely shocked, SHOCKED that anyone would have a weapon in an area that has no government to provide police or military protection and will fire first on a dude just walking along the beach with a holstered weapon despite never finding any reason to believe anything bad is going on on the island, at which point they will be equally shocked that there's suddenly a dead body lying there as a result of them just murdering a construction worker.
Sharpshooters absolutely suck for most of the game as a result of this as they always carry their rifle with them and get mercilessly cut down any time they wander out of the base. Now if you're at a point where you don't mind constant firefights, they can be useful but pretty much should be avoided until then.
The best way to deal with agents is to have a needlessly overcomplicated system of traps and doors. I mean seriously overcomplicated.
See, locked doors draw agents like moths to a flame. And an agent only has a limited amount of time to spend on the island. The higher the level of lock on the door, the more it tempts them and the longer it takes for them to get through. So having multiple fake entrances around the main complex that consist of nothing besides max level locked doors and an attention draining popup trap behind the doors makes them waste a lot of time. It also keeps your inattentive minions from triggering one of those traps and being left in a daze. Likewise, your main entrance should consist of a long tunnel that has many dead end branches consisting of max level locked doors and attention draining traps. When I made the base on the second island, I had like six dead ends flanking the entrance to the actual base proper. Stuff like fire traps or poison gas traps that you get shoved into by fan traps are amusing to watch and all, but just not as effective long term since any bit of damage causes agents to freak out, even the minor bit from fan traps. At which point they start firing at stuff, causing stuff to blow up, causing more damage, causing them to freak more, etc.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I hope I can jump over to 2 soon so I can rebuild my base.
One other thing: Doors don't always work great at stopping agents from getting in since I have minions running in and out of my base opening said doors FOR the agents. -_-
But I guess that's what those long corridors and mazes are for, right? I'll have to give it a shot.
The thing to do is to just build a long and convoluted maze of corridors with shitloads of entrances/exits and have it not connect to your main base. That'll deal with the lion's share of the agents, though you do need to be a little careful when the Bond superagent rolls around since he can go to any locked door and use it to set off every single trap/open every door on the island at once. Agents are drawn towards any base entrance they see and will spend hours trying to get into (and then probably out of) a little closet.
Mostly though, I just tag every single agent for diplomatic attacks and weigh my forces towards lots of the social minions. The front area just gets to be a massive clusterfuck of stunned and confused agents.
As for going to the next island, don't until you have all the research parts for every single doomsday weapon or you won't be able to build certain things. Nothing vital, but you know... more fun crap to play around with. Building up a ton of cash and getting rid of your science minions for normal/construction ones and more social minions can also help get yourself going again quickly beforehand is also really helpful since you start with basically nothing but a warehouse full of all the cash and uberloot you have (which makes the agents go nutso when they see you carrying it around.
You don't happen to have a picture or screenshot as an example, do ya? Of the maze, I mean. My concern is how much space this thing should take up so as to make sure I have enough room for a fully functioning base.
Right now I have a bit of room left on the opposite end of my base so I'll fiddle around and see if I can create a crazy and big enough maze on that side of the mountain. I'm thinking on entrance, one exit, and a fuckload of confusion inbetween. Will my minions be going through this thing as well or will it be relatively empty?
Sorry, it's not installed. I never had a problem with size though since the island has about twice as much as you need in order to build all the main rooms along with some random redundancies.
Really, you only need a couple doors and then like... a loop with a few offshoots into locked closets. So long as there's nothing to do down there, your guys won't go down there. Soldiers will sometimes get into fights with other soldiers (fucking morons), so every now and then there are corpses, but there's really nothing you can do about that. You can toss in some silly traps if you want just for shits and giggles. That's what I tended to do when I got bored. Mostly of the social damage type or the "turn on fans that blow every body out the middle door (of 3)" and then they inevitably find the doors to the left or right again and go right back in. That can make some agents suspicious and/or they'll destroy them though, so it'll create at least some minion foot traffic.
Enemy agent behavior is to tail your minions or investigate doors without really too much deviation, so if there's minimum minion foot traffic around, they should spend most of their time poking at the suspicious looking doors until the end of time, leaving you to deal with just the ones that parachute near your base entrance and the remnants of the ones that somehow made it past your SUSPICIOUS SUSPICIOUS doors. They're all on a timer too, after which they just leave, so you just need to give them something to keep them occupied for 2-5 minutes or so depending on their rank.
I also thought this was a post from a budding minion with dastardly plans afoot. Curses.
There's also a mod on http://www.evilplanet.com that raises the population cap and rate. It just involves editing a text file. I did my own that raised it to 500 and made them all available immediately, instead of messing with lockers and infamy. Keep in mind that having a high population means you'll need a huge training room to keep up with it.
Great game, though. I recently deleted it after a reinstall of Windows, but I may have to drag it out again. I want to play around with the locked doors some more.
Warframe/Steam: NFyt
Actually, it doesn't... not directly at any rate. Most of your heat reduction comes from agents leaving the island empty handed. If you're always killing them, then your heat will just stay pretty much constant. Killing them does also make stronger versions of the same agent show up, but you practically need to commit genocide for that to outweigh notoriety's effect.
Again, 40 turrets, even SUPERAGENTS go down like chumps. Plus, how am I supposed to keep my supply of Freaks or whatever they were called up without ample bodies?
Warframe/Steam: NFyt
Fuck it, let's just hijack a bunch of nuclear weapons and hold the world hostage.
Can trade TF2 items or whatever else you're interested in. PM me.
You should wait until the second island with making the maze, (btw if you are going to the second island first get the totem pole fully completed since it only can be completed on the first island) but back to the maze, you should first make a small hallway into the rock on the other side as your main base and then make lots of corriders with high security doors and occasionally a confusion trap.
XBL/PSN/Steam: APZonerunner
Oh, and don't get the sonic generator from Russia until the second island or unless you want to edit text files.
I am so proud of myself, second island and my henchies are only down a single life each and I have never had to edit my save game.
Must post the elimination of Mariana Mamba after soup.
linky http://www.evilbastard.org/slight/egplanner.php
http://www.fallout3nexus.com/downloads/file.php?id=16534
And I dont know why.
I'm proud of having been a part of this forum since 2001. :P
500 is just too much.
EDIT:
My God, there HAS to be a way to turn off the "WARNING: Security Door Bypassed!" alarm. It's driving me nuts.