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The search for the perfect God Game

yalborapyalborap Registered User regular
edited March 2008 in Games and Technology
Alright, I have a very specific craving for a game.

Put simply, I want a god game. Stuff like SimCity, SimEarth, Spore, Populus, and other such titles where you are basically a god dealing with your tiny peoples, right?

Except, here's the thing. I want one where all the tiny peoples are going to war, and I can manipulate the planet and their equipment. So I could, say, drop down a tank for the red team, or slice in a river between them to limit land-based attacks and such. Even better would be if it could also do peaceful times.

So, does such a game exist, and if so, where could I possibly find it? Will I have to wait for Spore? Could I even do that in Spore? So many questions.

yalborap on
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Posts

  • rayofashrayofash Registered User regular
    edited March 2008
    Age of Empires/Empire Earth has a map editor where you can do that.

    And yes you can do that in Spore.

    rayofash on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited March 2008
    Well you should try out Dwarf Fortress. You never get to directly manipulate anything, but you've got these dwarves that are bloodthirsty bastards, and you can like reroute rivers or make a magma waterfall to fight the invaders. It's all up to how creative and persistent you are with that game.

    harvest on
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  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2008
    yalborap wrote: »
    Alright, I have a very specific craving for a game.

    Put simply, I want a god game. Stuff like SimCity, SimEarth, Spore, Populus, and other such titles where you are basically a god dealing with your tiny peoples, right?

    Except, here's the thing. I want one where all the tiny peoples are going to war, and I can manipulate the planet and their equipment. So I could, say, drop down a tank for the red team, or slice in a river between them to limit land-based attacks and such. Even better would be if it could also do peaceful times.

    So, does such a game exist, and if so, where could I possibly find it? Will I have to wait for Spore? Could I even do that in Spore? So many questions.

    SimAnt

    INeedNoSalt on
  • yalborapyalborap Registered User regular
    edited March 2008
    rayofash wrote: »
    Age of Empires/Empire Earth has a map editor where you can do that.

    And yes you can do that in Spore.

    Can you edit the map while the computer actually plays a game? Because that's what I want. If item/weapon summoning can be included, even better.

    yalborap on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited March 2008
    yalborap wrote: »
    rayofash wrote: »
    Age of Empires/Empire Earth has a map editor where you can do that.

    And yes you can do that in Spore.

    Can you edit the map while the computer actually plays a game? Because that's what I want. If item/weapon summoning can be included, even better.

    I don't think that you can do that with either or those games.

    When I read the title, I immediately thought of Populus, but it looks like you've already played that one. I'm not too sure if there really is anything else like that out there though. I bet if you looked around a bit, you could find an indy game that meets your requirements.

    KrunkMcGrunk on
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  • The_ScarabThe_Scarab Registered User regular
    edited March 2008
    I think a game called Perimeter is along the lines of what you want.

    It's an RTS, so there is base building and unit production. Not city building mind you. But you can manipulate the terrain, raising or lowering the landmasses to create impassable mountains on the fly or cavernous gorges instantly.

    You should check it out.

    The_Scarab on
  • davidbarrydavidbarry Registered User regular
    edited March 2008
    The_Scarab wrote: »
    I think a game called Perimeter is along the lines of what you want.

    It's an RTS, so there is base building and unit production. Not city building mind you. But you can manipulate the terrain, raising or lowering the landmasses to create impassable mountains on the fly or cavernous gorges instantly.

    You should check it out.

    Is this the game that required a beastly PC to run at the time?

    davidbarry on
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  • The_ScarabThe_Scarab Registered User regular
    edited March 2008
    davidbarry wrote: »
    The_Scarab wrote: »
    I think a game called Perimeter is along the lines of what you want.

    It's an RTS, so there is base building and unit production. Not city building mind you. But you can manipulate the terrain, raising or lowering the landmasses to create impassable mountains on the fly or cavernous gorges instantly.

    You should check it out.

    Is this the game that required a beastly PC to run at the time?

    at the time yeah. now its pretty old.

    The_Scarab on
  • yalborapyalborap Registered User regular
    edited March 2008
    The_Scarab wrote: »
    I think a game called Perimeter is along the lines of what you want.

    It's an RTS, so there is base building and unit production. Not city building mind you. But you can manipulate the terrain, raising or lowering the landmasses to create impassable mountains on the fly or cavernous gorges instantly.

    You should check it out.

    That seems like it's getting closer. The only problem is these games still have the 'you vs. enemy' thing going on, when what I want is more 'here are two sides fighting through no input of your own, help whoever the hell you want'.

    Which is the problem I see in Spore as well. Can I give 'the enemy' weapons too, or just my guys?

    yalborap on
  • DashuiDashui Registered User regular
    edited March 2008
    The perfect God game? Easy. Children of the Nile.

    It's perfect. It's a city building game, but you get to go to war and build up an army to defend your civilization. It's fantastic, though, because of the artificial intelligence. It's some of the best I've ever seen in these types of games.

    Let's say one of the important government officials lives a comfortable life with his wife, but you built their home too far from market. Most games this wouldn't matter, but since all the different people have roles and lives to live, you have to take their lives into account when you build your empire.

    And so this government official's wife has a hard time walking all the way to and back from the market. It's a long walk, and she wants some help shopping and carrying all that back. So she enlists the help of her husband, and this delays his duties for the government. It's really great seeing their lives and how they effect the total stability of your great city. The game also day and night transitions, as well as season transitions.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • RoyceSraphimRoyceSraphim Registered User regular
    edited March 2008
    I am having the same sort of situation where I wish I had my own little army of mercenaries that i could move around and build up their strengths and forces but I know if I tried to play Mechcommander, I would just go through the campaigns and it wouldn't fulfill my desires.

    RoyceSraphim on
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  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2008
    yalborap wrote: »
    The_Scarab wrote: »
    I think a game called Perimeter is along the lines of what you want.

    It's an RTS, so there is base building and unit production. Not city building mind you. But you can manipulate the terrain, raising or lowering the landmasses to create impassable mountains on the fly or cavernous gorges instantly.

    You should check it out.

    That seems like it's getting closer. The only problem is these games still have the 'you vs. enemy' thing going on, when what I want is more 'here are two sides fighting through no input of your own, help whoever the hell you want'.

    Which is the problem I see in Spore as well. Can I give 'the enemy' weapons too, or just my guys?

    I think the problem is you're not looking for a game, and most games are games.

    INeedNoSalt on
  • LewiePLewieP Registered User regular
    edited March 2008
    yalborap wrote: »
    The_Scarab wrote: »
    I think a game called Perimeter is along the lines of what you want.

    It's an RTS, so there is base building and unit production. Not city building mind you. But you can manipulate the terrain, raising or lowering the landmasses to create impassable mountains on the fly or cavernous gorges instantly.

    You should check it out.

    That seems like it's getting closer. The only problem is these games still have the 'you vs. enemy' thing going on, when what I want is more 'here are two sides fighting through no input of your own, help whoever the hell you want'.

    Which is the problem I see in Spore as well. Can I give 'the enemy' weapons too, or just my guys?

    I think the problem is you're not looking for a game, and most games are games.

    To the designatorium!

    LewieP on
  • yalborapyalborap Registered User regular
    edited March 2008
    yalborap wrote: »
    The_Scarab wrote: »
    I think a game called Perimeter is along the lines of what you want.

    It's an RTS, so there is base building and unit production. Not city building mind you. But you can manipulate the terrain, raising or lowering the landmasses to create impassable mountains on the fly or cavernous gorges instantly.

    You should check it out.

    That seems like it's getting closer. The only problem is these games still have the 'you vs. enemy' thing going on, when what I want is more 'here are two sides fighting through no input of your own, help whoever the hell you want'.

    Which is the problem I see in Spore as well. Can I give 'the enemy' weapons too, or just my guys?

    I think the problem is you're not looking for a game, and most games are games.

    Would you prefer the title 'software toy', then? Would that be better for you? 'The search for the perfect God Software Toy'?

    yalborap on
  • The_ScarabThe_Scarab Registered User regular
    edited March 2008
    LewieP wrote: »
    yalborap wrote: »
    The_Scarab wrote: »
    I think a game called Perimeter is along the lines of what you want.

    It's an RTS, so there is base building and unit production. Not city building mind you. But you can manipulate the terrain, raising or lowering the landmasses to create impassable mountains on the fly or cavernous gorges instantly.

    You should check it out.

    That seems like it's getting closer. The only problem is these games still have the 'you vs. enemy' thing going on, when what I want is more 'here are two sides fighting through no input of your own, help whoever the hell you want'.

    Which is the problem I see in Spore as well. Can I give 'the enemy' weapons too, or just my guys?

    I think the problem is you're not looking for a game, and most games are games.

    To the designatorium!

    I'll grab the zeppelin, you get all the elephants in their baskets and grab all the cognac. The designatorium awaits! Onwards Jeeves!

    The_Scarab on
  • rayofashrayofash Registered User regular
    edited March 2008
    yalborap wrote: »
    The_Scarab wrote: »
    I think a game called Perimeter is along the lines of what you want.

    It's an RTS, so there is base building and unit production. Not city building mind you. But you can manipulate the terrain, raising or lowering the landmasses to create impassable mountains on the fly or cavernous gorges instantly.

    You should check it out.

    That seems like it's getting closer. The only problem is these games still have the 'you vs. enemy' thing going on, when what I want is more 'here are two sides fighting through no input of your own, help whoever the hell you want'.

    Which is the problem I see in Spore as well. Can I give 'the enemy' weapons too, or just my guys?

    I think I played a Lego game like that once, can't remember it's name though.

    And you can do whatever you want in Spore.

    rayofash on
  • LewiePLewieP Registered User regular
    edited March 2008
    I played a little educational tool called "foxes and rabbits" years ago in school. It was very basic, but you managed levels of foxes, rabbits, grass, and myxomatosis in a tiny ecosystem, and watched how they balanced out.

    I think what you want is like a modern version of this, with lots more depth and control. But I don't think that exists.

    LewieP on
  • yalborapyalborap Registered User regular
    edited March 2008
    LewieP wrote: »
    I played a little educational tool called "foxes and rabbits" years ago in school. It was very basic, but you managed levels of foxes, rabbits, grass, and myxomatosis in a tiny ecosystem, and watched how they balanced out.

    I think what you want is like a modern version of this, with lots more depth and control. But I don't think that exists.

    Well damn. There goes my dreams of being a twisted, evil god plucking people off the ground like little ants and doing whatever I want as their meager, meaningless conflicts continue.

    yalborap on
  • rayofashrayofash Registered User regular
    edited March 2008
    I'm going with INeedNoSalt, get SimAnts.

    rayofash on
  • Milquetoast ThugMilquetoast Thug Registered User regular
    edited March 2008
    ooh, ooh, I got something like that

    except they're microbes, and not people

    It's called Darwin Pond

    It's pretty awesome for that sort of thing.

    http://www.ventrella.com/Darwin/darwin.html

    Milquetoast Thug on
  • MarkyXMarkyX Registered User regular
    edited March 2008
    Dashui wrote: »
    The perfect God game? Easy. Children of the Nile.

    It's perfect. It's a city building game, but you get to go to war and build up an army to defend your civilization. It's fantastic, though, because of the artificial intelligence. It's some of the best I've ever seen in these types of games.

    Let's say one of the important government officials lives a comfortable life with his wife, but you built their home too far from market. Most games this wouldn't matter, but since all the different people have roles and lives to live, you have to take their lives into account when you build your empire.

    And so this government official's wife has a hard time walking all the way to and back from the market. It's a long walk, and she wants some help shopping and carrying all that back. So she enlists the help of her husband, and this delays his duties for the government. It's really great seeing their lives and how they effect the total stability of your great city. The game also day and night transitions, as well as season transitions.

    That sounds awesome. It's Immortal Cities: Children of the Nile, right?

    MarkyX on
  • DashuiDashui Registered User regular
    edited March 2008
    MarkyX wrote: »
    Dashui wrote: »
    The perfect God game? Easy. Children of the Nile.

    It's perfect. It's a city building game, but you get to go to war and build up an army to defend your civilization. It's fantastic, though, because of the artificial intelligence. It's some of the best I've ever seen in these types of games.

    Let's say one of the important government officials lives a comfortable life with his wife, but you built their home too far from market. Most games this wouldn't matter, but since all the different people have roles and lives to live, you have to take their lives into account when you build your empire.

    And so this government official's wife has a hard time walking all the way to and back from the market. It's a long walk, and she wants some help shopping and carrying all that back. So she enlists the help of her husband, and this delays his duties for the government. It's really great seeing their lives and how they effect the total stability of your great city. The game also day and night transitions, as well as season transitions.

    That sounds awesome. It's Immortal Cities: Children of the Nile, right?

    Yep. It's a really great game, and you can spend hours just zoomed in and watching people live their lives. You see them do almost everything. Buildings aren't just placed and constructed automatically without much interaction by your people (you know, you place a building, you see a hologram of it, and it starts to slowly fill up or something similar). If you want to build a pyramid, you actually watch them mine in a quarry, work the stone into blocks, carry them to the building site, and start constructing it with their hands. It's the same for pretty much everything. You'll see workers get up in the morning, walk to the Nile, gather clay, and deliver it personally to a mason, who slathers bricks and starts constructing a house brick by brick.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • The_ScarabThe_Scarab Registered User regular
    edited March 2008
    MarkyX wrote: »
    Dashui wrote: »
    The perfect God game? Easy. Children of the Nile.

    It's perfect. It's a city building game, but you get to go to war and build up an army to defend your civilization. It's fantastic, though, because of the artificial intelligence. It's some of the best I've ever seen in these types of games.

    Let's say one of the important government officials lives a comfortable life with his wife, but you built their home too far from market. Most games this wouldn't matter, but since all the different people have roles and lives to live, you have to take their lives into account when you build your empire.

    And so this government official's wife has a hard time walking all the way to and back from the market. It's a long walk, and she wants some help shopping and carrying all that back. So she enlists the help of her husband, and this delays his duties for the government. It's really great seeing their lives and how they effect the total stability of your great city. The game also day and night transitions, as well as season transitions.

    That sounds awesome. It's Immortal Cities: Children of the Nile, right?

    Pharaoh is superior.

    The_Scarab on
  • MoogPaulMoogPaul Registered User regular
    edited March 2008
    What about Black and White? I only played the first one, but if I remember correctly, you actually are God. So I would consider that to be THE God game.

    MoogPaul on
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  • yalborapyalborap Registered User regular
    edited March 2008
    MoogPaul wrote: »
    What about Black and White? I only played the first one, but if I remember correctly, you actually are God. So I would consider that to be THE God game.

    Can two tribes go to war automatically/by me saying "GO TO WAR DAMMIT!"?

    And can I give both sides cool new stuff, not just 'my' side?

    Yes, I know it sounds retarded.

    yalborap on
  • The_ScarabThe_Scarab Registered User regular
    edited March 2008
    Black and White 2 is bad and should not be played.

    The_Scarab on
  • G. ThreepwoodG. Threepwood Registered User regular
    edited March 2008
    Try SimGolf.

    G. Threepwood on
  • BamaBama Registered User regular
    edited March 2008
    Try SimGolf.
    Hmmm... he could watch the sims playing golf and alter to course to benefit whichever one he wanted to win... Brilliant!

    Bama on
  • Shooter McgavinShooter Mcgavin Registered User regular
    edited March 2008
    yalborap wrote: »
    MoogPaul wrote: »
    What about Black and White? I only played the first one, but if I remember correctly, you actually are God. So I would consider that to be THE God game.

    Can two tribes go to war automatically/by me saying "GO TO WAR DAMMIT!"?

    And can I give both sides cool new stuff, not just 'my' side?

    Yes, I know it sounds retarded.

    So like...why would you want to make two tribes go to war? What is the goal here? And what sort of cool things would you give to them? Cat launchers? Super Soakers? And then what happens when one of the tribes wins? Do you get to play a drinking minigame with the victorious tribe?

    Because I want a game like that too.

    Shooter Mcgavin on
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  • yalborapyalborap Registered User regular
    edited March 2008
    yalborap wrote: »
    MoogPaul wrote: »
    What about Black and White? I only played the first one, but if I remember correctly, you actually are God. So I would consider that to be THE God game.

    Can two tribes go to war automatically/by me saying "GO TO WAR DAMMIT!"?

    And can I give both sides cool new stuff, not just 'my' side?

    Yes, I know it sounds retarded.

    So like...why would you want to make two tribes go to war? What is the goal here? And what sort of cool things would you give to them? Cat launchers? Super Soakers? And then what happens when one of the tribes wins? Do you get to play a drinking minigame with the victorious tribe?

    Because I want a game like that too.

    The goal is 'to see what happens when I start fucking with the natural order of combat by bringing in bizarre weaponry, vehicles, equipment, and landscape changes'.

    yalborap on
  • Shooter McgavinShooter Mcgavin Registered User regular
    edited March 2008
    yalborap wrote: »
    yalborap wrote: »
    MoogPaul wrote: »
    What about Black and White? I only played the first one, but if I remember correctly, you actually are God. So I would consider that to be THE God game.

    Can two tribes go to war automatically/by me saying "GO TO WAR DAMMIT!"?

    And can I give both sides cool new stuff, not just 'my' side?

    Yes, I know it sounds retarded.

    So like...why would you want to make two tribes go to war? What is the goal here? And what sort of cool things would you give to them? Cat launchers? Super Soakers? And then what happens when one of the tribes wins? Do you get to play a drinking minigame with the victorious tribe?

    Because I want a game like that too.

    The goal is 'to see what happens when I start fucking with the natural order of combat by bringing in bizarre weaponry, vehicles, equipment, and landscape changes'.

    No thanks, my game is much better. Drunken mini-games FTW

    Shooter Mcgavin on
    banner.gif
  • ChenjesuChenjesu Registered User regular
    edited March 2008
    It's been said twice before, but as long as you don't mind the "armies" consisting of ants, SimAnt has a mode EXACTLY like what you're describing. You can put down barriers, add or remove units and food. No weapons though, other than the cheat code that makes the spider shoot laser beams at the ants.

    Chenjesu on
  • yalborapyalborap Registered User regular
    edited March 2008
    Chenjesu wrote: »
    It's been said twice before, but as long as you don't mind the "armies" consisting of ants, SimAnt has a mode EXACTLY like what you're describing. You can put down barriers, add or remove units and food. No weapons though, other than the cheat code that makes the spider shoot laser beams at the ants.

    Well then, I will have to acquire SimAnt.

    Any other games with similar modes?

    yalborap on
  • PikaPuffPikaPuff Registered User regular
    edited March 2008
    Populous the RTS did that. It was pretty neat.

    PikaPuff on
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  • suadeosuadeo Registered User regular
    edited March 2008
    I will have to say Dwarf Fortress also. Its a bit rough your first few forts, but once you get the hang of it, you can do a lot.

    suadeo on
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  • sabyulsabyul Registered User regular
    edited March 2008
    Man SimAnt was one of my favorite games ever. Add the level editor in and there's so much to be done...

    sabyul on
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  • randombattlerandombattle Registered User regular
    edited March 2008
    sabyul wrote: »
    Man SimAnt was one of my favorite games ever. Add the level editor in and there's so much to be done...

    The spider rampage is the greatest thing in the history of sim gaming. Nothing has ever come close.

    randombattle on
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    I never asked for this!
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited March 2008
    Simant was the first PC game I ever beat. I was like 10-11.

    Morninglord on
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  • CraveonCraveon __BANNED USERS regular
    edited March 2008
    Populous: The Beginning (the third and sadly final game in the series) is still the greatest God game ever created.

    Craveon on
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  • StericaSterica Yes Registered User, Moderator mod
    edited March 2008
    MoogPaul wrote: »
    What about Black and White? I only played the first one, but if I remember correctly, you actually are God. So I would consider that to be THE God game.
    Black & White made you feel less like God and more like a parent. The villagers were notorious for not being self-sufficient and begging endlessly for shit. This wasn't a problem if you were evil, but it made being a good God downright tedious. I think you COULD micromanage villages so they wouldn't need you, but it was way too tedious. Helping Villagers should be a boon, not a necessity.

    Black & White 2 fixed a lot of this (and also gave good Gods another win condition via immigration) but dumbed-down a lot of other stuff. It did add the ability for villagers to go to War. It was fun, but I wouldn't have paid money for it.

    Sterica on
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