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amateurhourOne day I'll be professionalhourThe woods somewhere in TennesseeRegistered Userregular
edited March 2008
Maybe make a little more of a brow line over the eyes? his face looks a little static compare to the rest of him. Also either slightly shorten the extended arm or lengthen the one holding the knife.
Color is great, design is great, actually the color is amazing, what was your base for it?
Oh yeah, maybe extend the neck just a little bit on each side, to match the size of the head.
The perspective on his left arm is a little wonky. The palm of the hand usually faces the outer side of the leg and not the top. Try making it a 3/4th profile of the hand and not the complete back of it. But other than that,and what amateur said, its pretty rad.
There is no anatomy to crit really, it's all hidden by huge clothing ( i suspect this is because you aren't confident in anatomy, which is fine. It's bloody hard ). What is visible is that the shoulders are too narrow, he has no hips, and one arm is longer than the other. His upper legs seem to start too low and are way too long.
Colouring wise the detail on the shirt is nifty, but there is really no defined light source anywhere. You are also shading with black (just making colours darker for shadow) which produces a very boring and flat appearance, try using other tones as shadow to add interest and make it look more realistic.
Lly on
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MustangArbiter of Unpopular OpinionsRegistered Userregular
edited March 2008
There are all sorts of issues with the arms. I can appreciate that the left arm (his right) is meant to be bent, however it doesn't look bent, he just looks like a polio victim, you need to redo the line-work there. The right arm (his left) is positioned incorectly, (like corgi said) it should be rotated with the thumb facing toward frame, also it's a little long. Have a look at yourself in the mirror and you'll notice how an arm should hang naturally, granted you can rotate it with the kuckles forward, but it's generally not a natural stance. The fingers also look a little distorted and the right (his left) shoulder appears a lot larger than the left. Also try shading the face with natural skin tones rather than flat black, it'll look more natural.
Apart from that I quite like it, I really love the dagger sketches, especially the holster, very cool design. Just tidy it up and it could be quite good.
Mustang on
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NakedZerglingA more apocalyptic post apocalypse Portland OregonRegistered Userregular
edited March 2008
his right arm (our left) doesn't look bent. it just looks really short
This is a style choice, but the shoes are a a bit too elfish. Not battle ready. Also how the hell do I post som eof my work on here, like from my computer, not a website.
This is a style choice, but the shoes are a a bit too elfish. Not battle ready. Also how the hell do I post som eof my work on here, like from my computer, not a website.
xbainx on
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MustangArbiter of Unpopular OpinionsRegistered Userregular
edited March 2008
You don't, you need to upload to an image hosting site (eg www.imageshack.us) and then link it here.
I will agree with Lly on the modeling. Using black isn't really a smart idea in this instance. I would say try 3 shades, bare minimum, for flesh tones. 2 warms and a cool color also if you want to start developing a more realistic style.
The pants area just looks dirty. Clothes generally have fairly stark shadow contrasts, so don't be afraid to use some real edges in there.
Derrick on
Steam and CFN: Enexemander
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, ModeratorMod Emeritus
Posts
Color is great, design is great, actually the color is amazing, what was your base for it?
Oh yeah, maybe extend the neck just a little bit on each side, to match the size of the head.
really, really good design though.
Colouring wise the detail on the shirt is nifty, but there is really no defined light source anywhere. You are also shading with black (just making colours darker for shadow) which produces a very boring and flat appearance, try using other tones as shadow to add interest and make it look more realistic.
Apart from that I quite like it, I really love the dagger sketches, especially the holster, very cool design. Just tidy it up and it could be quite good.
Likewise, nature of the beast unfortunately.
also, i find the character to be a mix of uninteresting cliches
The pants area just looks dirty. Clothes generally have fairly stark shadow contrasts, so don't be afraid to use some real edges in there.
says the dude with the Cole Train sig
I lawl'd.