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LAN Play in console games - In danger?

phirewindphirewind Registered User regular
edited March 2008 in Games and Technology
I'm glad it was mentioned that Army of Two has no LAN play option. That tidbit of info was in NONE of the reviews. However, I've noticed this commonality in some recent 360 games. Ace Combat 6 - No LAN play. Madden NFL 08 - No LAN play. I was at a Madden 08 Super Bowl tournament, and halfway through the first round, everybody's game crashed because we had to go through Live and EA's server hiccuped.

In many games where there IS a LAN play option, it seems like an afterthought. In CoD4 for 360 (though I love it) you have to re-start the room after each game. In Halo 3, some online gametypes (notably Rocket Race) aren't even an option, you have to have played it online recently so you can load it from "recent" games in order to do a LAN match. Even some Live Arcade games assume that you play in a basement by yourself and never have a friend even on the same 360, much less one on a local network.

I know the usual reasoning for it: Most publishers/developers don't feel that there's enough demand for LAN play to justify spending the time and resources to fully develop it. I think there's more demand than they realize, but we aren't vocal enough about it. Between LAN gaming centers, home networks, and the ever-popular BYOC party, LAN play has always been the best kind of multiplayer. Having your teammates and opponents in the same room changes the entire experience for the better.

I can't believe that I am alone in the opinion that fully realized local-network options often make a game a far more appealing product. PC gamers have known this for years. This isn't about what game, genre or platform is better, I'm just wondering if there's a way to show developers that LAN play is a GOOD THING, not just a "eh, maybe". I'd hate to see the total exclusion of the best multiplayer connection available to become an industry standard.

phirewind on

Posts

  • MonaroMonaro Registered User regular
    edited March 2008
    Perhaps they've done a bit of research and decided the number of console gamers who LAN is too small to be worth the effort in implementing it? If someone in the know can tell me that the effort is very little when you already have an online component, then I guess they're just lazy.

    Monaro on
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  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited March 2008
    I'd like to add that Turok doesn't even offer split-screen play for multiplayer. Yeah. That's just fucking lazy.

    I really hope that this doesn't turn into some kind of trend where devs can get lazy because online mulitplayer has become so prevalent.

    KrunkMcGrunk on
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  • TeeManTeeMan BrainSpoon Registered User regular
    edited March 2008
    When it comes to LAN parties I tend to stick to the classics that everyone already knows and loves (ie; Mario Kart 64, F-Zero X, Goldeneye 64, Guitar Hero etc), so the fact that alot of modern games (except the aforementioned GH which was born for multiplayer) doesn't really bother me.

    I haven't been following Army of Two much but the idea of them stripping LAN out of the game seems truly ridiculous O_o

    TeeMan on
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  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited March 2008
    Especially for a game that is built around the idea of co-op.

    KrunkMcGrunk on
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  • urahonkyurahonky Cynical Old Man Registered User regular
    edited March 2008
    Haha, Krunk is PISSED about Turok. :)

    But let it be known, it allows split screen... But not LAN. There's a huge difference. TeeMan, all those games you listed are split screen, not LAN.

    urahonky on
  • CyrixdCyrixd Registered User regular
    edited March 2008
    urahonky wrote: »
    Haha, Krunk is PISSED about Turok. :)

    But let it be known, it allows split screen... But not LAN. There's a huge difference. TeeMan, all those games you listed are split screen, not LAN.

    If it's an either situation, I'd take split-screen hands down any day. It's a shame that LAN play isn't a high priority anymore (my best LAN console experience was playing through Brute Force with four people), but I'm much more concerned with split-screen play becoming a rarity.

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  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited March 2008
    It's easy,

    When you're online you're on the Playstation Network or XBox Live, these expose you to advertisements that LAN environments don't.

    Online = Profit.

    Waka Laka on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited March 2008
    Indeed. Split screen is more important to me too. The last (console) game I LAN'd was maybe Halo 1, and that was 3 or 4 years ago.

    urahonky on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited March 2008
    urahonky wrote: »
    Haha, Krunk is PISSED about Turok. :)

    Finding out that Turok had no split-screen play was like a kick in the balls!

    Never forgive, never forget; 3/2/08

    KrunkMcGrunk on
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  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited March 2008
    Waka Laka wrote: »
    It's easy,

    When you're online you're on the Playstation Network or XBox Live, these expose you to advertisements that LAN environments don't.

    Online = Profit.

    Yeah, at it seems easier for developers to not have to code in the option for LAN play.

    For other games, this may have been forgivable. For a game like Army of Two where it's damn close to completely based around co-op play, not having LAN is a shame.

    KrunkMcGrunk on
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  • urahonkyurahonky Cynical Old Man Registered User regular
    edited March 2008
    urahonky wrote: »
    Haha, Krunk is PISSED about Turok. :)

    Finding out that Turok had no split-screen play was like a kick in the balls!

    Never forgive, never forget; 3/2/08

    Oh I wont, sir. Which is why I won't touch it.

    For Krunnnnnnnk~!

    urahonky on
  • TeeManTeeMan BrainSpoon Registered User regular
    edited March 2008
    urahonky wrote: »
    Haha, Krunk is PISSED about Turok. :)

    But let it be known, it allows split screen... But not LAN. There's a huge difference. TeeMan, all those games you listed are split screen, not LAN.

    Ohh, right you are sir. I don't think I've ever LAN'd so I'm going to step out of this.

    TeeMan on
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  • SolventSolvent Econ-artist กรุงเทพมหานครRegistered User regular
    edited March 2008
    This was a problem with some games even late in the original Xbox's life. LAN play options weren't comparable to cool stuff you could do online. As a guy who admins console tournaments, this always has me cursing and frustrated.

    It sucks, LAN parties are better than online, and in places with crappy high-speed internet infrastructure (eg lots of places in my city), LAN parties are how a lot of people still get their multiplayer fix.

    Woo first G&T post. Hope I didn't step on toes.

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  • nlawalkernlawalker Registered User regular
    edited March 2008
    Monaro wrote: »
    Perhaps they've done a bit of research and decided the number of console gamers who LAN is too small to be worth the effort in implementing it? If someone in the know can tell me that the effort is very little when you already have an online component, then I guess they're just lazy.
    You've got it right here.

    Live sells. LAN doesn't. More profit, less work. That's really all there is to it.

    nlawalker on
  • StericaSterica Yes Registered User, Moderator mod
    edited March 2008
    If it requires a lot of time/money to implement LAN capabilities, I can see why they'd axe such a feature.

    Sterica on
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  • SeeksSeeks Registered User regular
    edited March 2008
    If it requires a lot of time/money to implement LAN capabilities, I can see why they'd axe such a feature.

    It also costs money for voice actors, so let's just axe that too. And while we're at it, what's up with all these "textures" and "graphics?" Man that shit's expensive, let's gid rid of some of that.

    Seeks on
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  • BartholamueBartholamue Registered User regular
    edited March 2008
    DiRT! Also had no split-screen option.

    Bartholamue on
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  • StericaSterica Yes Registered User, Moderator mod
    edited March 2008
    Seeks wrote: »
    If it requires a lot of time/money to implement LAN capabilities, I can see why they'd axe such a feature.
    It also costs money for voice actors, so let's just axe that too. And while we're at it, what's up with all these "textures" and "graphics?" Man that shit's expensive, let's gid rid of some of that.
    You're so off-base I was almost tempted to not waste the time replying to you.

    If nobody really plays via LAN on consoles, then there isn't a big reason to have it. This assumes it actually requires a meaningful amount of time/money to do. If it's fairly cheap and quick, then I agree that games should have LAN when applicable.

    Obviously, graphics and voice actors are utilized by nearly everyone. Your post is incredibly stupid.

    Sterica on
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  • djklaydjklay Registered User regular
    edited March 2008
    Seeks wrote: »
    If it requires a lot of time/money to implement LAN capabilities, I can see why they'd axe such a feature.

    It also costs money for voice actors, so let's just axe that too. And while we're at it, what's up with all these "textures" and "graphics?" Man that shit's expensive, let's gid rid of some of that.

    Umm what? Talk about taking it to the extreme. Lets be real here the LAN gamers are a probably fairly small subset of gamers when looking at the big picture. So do they cut the voice which everyone but deaf people hear, or do they cut the feature that is not widely used? hmmm tough call. Besides if you really wanted to LAN couldn't you take the machines, put them in the same room behind a router and go online and play through Live/PS network etc? Not AS desirable but feasible no?

    djklay on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited March 2008
    Solvent wrote: »
    This was a problem with some games even late in the original Xbox's life. LAN play options weren't comparable to cool stuff you could do online. As a guy who admins console tournaments, this always has me cursing and frustrated.

    It sucks, LAN parties are better than online, and in places with crappy high-speed internet infrastructure (eg lots of places in my city), LAN parties are how a lot of people still get their multiplayer fix.

    Woo first G&T post. Hope I didn't step on toes.

    I agree. LAN parties are the best, but unfortunately they are in the minority. Hardly anyone does it now.

    urahonky on
  • LewiePLewieP Registered User regular
    edited March 2008
    Especially for a game that is built around the idea of co-op.
    Waka Laka wrote: »
    It's easy,

    When you're online you're on the Playstation Network or XBox Live, these expose you to advertisements that LAN environments don't.

    Online = Profit.

    This is a sad fact.

    Seriously, what the hell developers? Surely adding LAN play for 90% of games is incredibly easy if they already have split screen/online multiplayer.

    LewieP on
  • DoronronDoronron Registered User regular
    edited March 2008
    urahonky wrote: »
    Solvent wrote: »
    This was a problem with some games even late in the original Xbox's life. LAN play options weren't comparable to cool stuff you could do online. As a guy who admins console tournaments, this always has me cursing and frustrated.

    It sucks, LAN parties are better than online, and in places with crappy high-speed internet infrastructure (eg lots of places in my city), LAN parties are how a lot of people still get their multiplayer fix.

    Woo first G&T post. Hope I didn't step on toes.

    I agree. LAN parties are the best, but unfortunately they are in the minority. Hardly anyone does it now.

    I'd rather take the social setting of a bunch of friends in an overwarm living room than sitting by myself with just the voices in my headset for company.

    Unfortunately, when you and all your friends are holding down full time jobs and in some cases family commitments, getting any kind of LAN gaming done is practically impossible.

    Doronron on
  • ducttapeenthusiastducttapeenthusiast Registered User regular
    edited March 2008
    My best multiplayer console gaming experiences came from LAN parties with the first Halo (or the only Halo, the other two are better off not existing).

    My friend's parents had an empty house that they usually rent out, but it was empty while we were in high school. We managed to gather the entire Halo playing community from three local high schools into a single party at the house. You'd be surprised how many TV's and chairs you can fit into a house that has no other furniture whatsoever. To hear news of that kind of experience being taken away from newer gamers makes me quite sad.

    ducttapeenthusiast on
  • SeeksSeeks Registered User regular
    edited March 2008
    You're so off-base I was almost tempted to not waste the time replying to you.

    If nobody really plays via LAN on consoles, then there isn't a big reason to have it. This assumes it actually requires a meaningful amount of time/money to do. If it's fairly cheap and quick, then I agree that games should have LAN when applicable.

    Obviously, graphics and voice actors are utilized by nearly everyone. Your post is incredibly stupid.

    I'll admit that I was being a bit hyperbolic, but I'm coming from a place where I assume it's just lazy, greedy companies. Games have had lan play damn near since I was born. And yeah, I know games have evolved, but if they're tossing network code in there anyway, I can't see that it'd cost them the company to give local play a shot.

    All this being said, the only time I ever do the lan party thing is at a gaming store where you can rent time on computers. Also once with a friend playing BG2. I'm more of a single-player guy is what I'm getting at, so it's not like I'm losing something huge without LAN support. It just pisses me off in principle.

    Seeks on
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  • phirewindphirewind Registered User regular
    edited March 2008
    I think that if a developer has created a multiplayer game, and the exclusion of LAN play (or even split-screen) is a matter of money resources, they should consider it part of their marketing campaign. After all, what better way to sell a GOOD game than to actually let people try it out, and what better way to play a multiplayer game than with a bunch of players in the same room? Admittedly it's all a bit theoretical and probably unprovable, but the argument is that the effort to flesh out local play can be justified by the effective marketing power it gives people who will influence others to by the game.

    phirewind on
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited March 2008
    Why can't COD4 have halo-like LAN capabilities? Or even R6:Vegas?

    Daemonion on
  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    edited March 2008
    The lack of splitscreen multiplayer is why I never bought Shadowrun.

    Raijin Quickfoot on
  • OfficeBuddyOfficeBuddy Registered User regular
    edited March 2008
    LewieP wrote: »
    Especially for a game that is built around the idea of co-op.
    Waka Laka wrote: »
    It's easy,

    When you're online you're on the Playstation Network or XBox Live, these expose you to advertisements that LAN environments don't.

    Online = Profit.

    This is a sad fact.

    Seriously, what the hell developers? Surely adding LAN play for 90% of games is incredibly easy if they already have split screen/online multiplayer.

    That was always my understanding as well. You've got the multiplayer code *right there*, it's just if you talking over a LAN
    or over 360 or PS3 Live.

    I might guess that the software development kits contain from both Sony and Microsoft that developers use have
    the routines for talking to the online services, but not for the LAN, and so each house would have to develop it's own for LAN
    play. But that's from my ass...

    As a case in the other direction, the PSP (from the games I have) has more 'ad-hoc' mode support (basically wireless LAN) rather than infrastructure mode. Dunno about the DS though.

    OfficeBuddy on
  • 2 Marcus 2 Ravens2 Marcus 2 Ravens CanadaRegistered User regular
    edited March 2008
    Wait...I was actually about to set up a LAN party for CoD4 for the first time.
    Just how bad is it?

    2 Marcus 2 Ravens on
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited March 2008
    I'm sorry, I mean split-screen LAN. It cannot do that, right?

    Daemonion on
  • 2 Marcus 2 Ravens2 Marcus 2 Ravens CanadaRegistered User regular
    edited March 2008
    I havn't the foggiest. It can do four player split, so I just assumed it could do it LAN too.

    2 Marcus 2 Ravens on
  • AccualtAccualt Registered User regular
    edited March 2008
    I can forgive Army of Two for not having LAN because, well, its only a two player game. I don't envision very many people bothering to haul their crap over to a buddies house to 2player a game...especially one that has split-screen built into it.
    Now games like CoD4 or Halo, that support big multiplayer matches, I expect them to have LAN. Getting four TVs and a bunch of friends together for a LAN is a blast and a hell of a lot easier than bringing 16 PCs into one house.

    Accualt on
  • phirewindphirewind Registered User regular
    edited March 2008
    Daemonion wrote: »
    I'm sorry, I mean split-screen LAN. It cannot do that, right?

    CoD4 on LAN is awesome, our favorite game at the LAN center right now, but in addition to only being able to use about a dozen pre-built classes (not your unlocks and customs), it can't do ANY networked split-screen. It's either split-screen limited to one system, or each player on their own screen.

    There are issues that pop up in network coding when you go to add things like that, but like I said I think the publisher could look at the extra cost as a marketing investment.

    I just couldn't believe that Madden NFL, Ace Combat 6, and now Army of Two have ZERO capability for local network play... for those specific games I NEVER would have believed that it would be that way if say, last year someone had told me a "rumor" that they would be that way. I'd have thought them insane, I mean surely NOBODY would make a game like that and completely remove LAN play. It was bad enough when Gears of War didn't do co-op over LAN.

    phirewind on
  • 2 Marcus 2 Ravens2 Marcus 2 Ravens CanadaRegistered User regular
    edited March 2008
    No split-screen LAN is pretty balls terrible, but it could be worse. At least there won't be any screen lookers in hardcore mode anymore.

    2 Marcus 2 Ravens on
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited March 2008
    Wait, Army of Two has no LAN capabilities what-so-ever?

    Ha? Ha ha? Ha ..?

    Daemonion on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited March 2008
    Accualt wrote: »
    I can forgive Army of Two for not having LAN because, well, its only a two player game. I don't envision very many people bothering to haul their crap over to a buddies house to 2player a game...especially one that has split-screen built into it.


    This. To expand, and read this part carefully:

    Unless you live in an apartment/dorm with multiple 360s on a network, or you were really going to schlep your gear to a buddy's to lan it up, you really have no complaint. Furthermore, all your doing is echoing Tycho's position, which is actually justified due to the "workspace" he and Gabe play on.

    EvilBadman on
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