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I hope they take their time and thin kit through so it fits in with the original. I'd hate for them to just make a rubbish game to get some money.
Sadly, the odds of this being rubbish, given the precise aesthetic and plot stylings of the first and rapid turnaround time for this one, would seem overly high to me.
I WANT TO BELIEVE
FireWeasel on
AC:CL Wii -- 3824-2125-9336 City: Felinito Me: Nick
EDIT: relative to the original, of course. and not to imply bad things.
2 years, especially from a different team, doesn't seem especially fast to me.
The team was just formed recently so it isn't like they could have been working on the game for a while.
Still, it's not ridiculous for a game to be made in 2 years. Hell, Gears of War was made in less than a year.
It's worth mentioning that one of the reasons Bioshock took so long to develop was that they switched engines after developing a portion of the game, then turned the engine they switched to into something that hardly resembled the product they licensed.
But, yeah. Having just finished Bioshock (Finally got a 360), I'm really looking forward to this. I just kind of hope Bioshock 2's (or whatever they call) story maintains it's integrity for the entire game.
I'm really confused as to why they're putting a different team on the project, though.
Beck on
Lucas's Franklin Badge reflected the lightning back!
It's the same staff, IIRC, but without Levine. As rumored by Surfergirl, none of the team ever wanted to work with him again or something.
Honestly, while I appreciate Levine's work on the first game, I see no reason to believe that the lack of his involvement will influence the sequel greatly one way or the other.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
I really don't get the love for this game. It had some nice plot and atmosphere but the gameplay was entirely linear, the plasmids were relatively one note and the latter third of the game was just generic first person shooter mixed with pointless fetch mission. Thats without the promised but missing moral choice and ability to affect the progression of the game in any way other than being able to shoot or plasmid that guy.
Not that I'm against a sequel as I still hold hopes for a game as good as SS2 but really, it gets way too much love and if they're working on a sequel, they need to understand that actual significant improvements need to be made to the gameplay instead of being led to believe that they can just rest on their laurels.
I really don't get the love for this game. It had some nice plot and atmosphere but the gameplay was entirely linear, the plasmids were relatively one note and the latter third of the game was just generic first person shooter mixed with pointless fetch mission. Thats without the promised but missing moral choice and ability to affect the progression of the game in any way other than being able to shoot or plasmid that guy.
Not that I'm against a sequel as I still hold hopes for a game as good as SS2 but really, it gets way too much love and if they're working on a sequel, they need to understand that actual significant improvements need to be made to the gameplay instead of being led to believe that they can just rest on their laurels.
Really I loved it because the atmosphere, art direction, voice acting and overall environment of the game overshadowed the flaws you mentioned. If they don't correct the flaws in the second installment, it won't go over as well.
But experience says not to get my hopes up.
Call of Duty without Infinity Ward, KotOR/NWN without Bioware, SimCity without Maxis, Bond without Rare, Guitar Hero without Harmonix, etc.
But experience says not to get my hopes up.
Call of Duty without Infinity Ward, KotOR/NWN without Bioware, SimCity without Maxis, Bond without Rare, Guitar Hero without Harmonix, etc.
But experience says not to get my hopes up.
Call of Duty without Infinity Ward, KotOR/NWN without Bioware, SimCity without Maxis, Bond without Rare, Guitar Hero without Harmonix, etc.
Fuck you and the tube you rode in on.
I gave Obsidian the benefit of the doubt at first, until NWN 2 also turned out a buggy shitfest. Or was that somehow LucasArts' fault as well?
Hopefully they make it actually fun to play, rather than relying too heavily on the atmosphere like the original did.
Well the game did pretty well on atmosphere
I sure as hell was enthralled
For some reason I wasn't expecting any killer new game mechanic and exploring a really interesting environment and wrecking stuff with guns and magic hit the sweet spot.
I think too many games try and do too much with bullshit 'innovation' and end up failing. Time manipulation, dinosaur wrestling, homosexual mercenaries etc...
Hopefully they make it actually fun to play, rather than relying too heavily on the atmosphere like the original did.
Well the game did pretty well on atmosphere
I sure as hell was enthralled
For some reason I wasn't expecting any killer new game mechanic and exploring a really interesting environment and wrecking stuff with guns and magic hit the sweet spot.
I think too many games try and do too much with bullshit 'innovation' and end up failing. Time manipulation, dinosaur wrestling, homosexual mercenaries etc...
Innovation wasn't the problem. Lack of meeting any benchmarks was. It just wasn't fun to play and once completed there was no real incentive to go back and play it again because you could do little differently. Also the endings were little reward for your effort.
But experience says not to get my hopes up.
Call of Duty without Infinity Ward, KotOR/NWN without Bioware, SimCity without Maxis, Bond without Rare, Guitar Hero without Harmonix, etc.
Fuck you and the tube you rode in on.
I gave Obsidian the benefit of the doubt at first, until NWN 2 also turned out a buggy shitfest. Or was that somehow LucasArts' fault as well?
If ever there was a game I wanted to see a sequel for less I don't know what it is.
Fine, it sold buckets. But I can't think of a way to make this not fee like a cash in. The first one had a marvelously balanced story and should be left the fuck alone. I'll take a spiritual sequel, a la BioShock in how it relates to System Shock, but an actual sequel? Smells like IP rape to me.
If ever there was a game I wanted to see a sequel for less I don't know what it is.
Fine, it sold buckets. But I can't think of a way to make this not fee like a cash in. The first one had a marvelously balanced story and should be left the fuck alone. I'll take a spiritual sequel, a la BioShock in how it relates to System Shock, but an actual sequel? Smells like IP rape to me.
People said the same thing when System Shock 2 was announced.
Remember, despite Levine not being working on this game (he is still at 2k Boston)
It wouldnt surprise me if 2k marin had more former irrational employees than 2k boston does now. it was formed from ex members who swapped around in the 2k reshuffle when bioshock formed.
Bioshock 2 could be Deus Ex Invisible War.
But it could be System shock 2. the ultimate irony considering Bioshock is essentially system shock 3 underwater. which makes bioshock 2 = system shock 2.
and if bioshock 1 = system shock 3 then system shock 2 = system shock 4.
I hope this is a sequel in the Final Fantasy sense of the word, not an actual plot continuation or prequel. The story in Bioshock was just so wonderfully complete.
If ever there was a game I wanted to see a sequel for less I don't know what it is.
Fine, it sold buckets. But I can't think of a way to make this not fee like a cash in. The first one had a marvelously balanced story and should be left the fuck alone. I'll take a spiritual sequel, a la BioShock in how it relates to System Shock, but an actual sequel? Smells like IP rape to me.
Im thinking either prequel (rapture before the fall would be interesting)
or non-continuous sequel - like its set in 1970 or something, 10 years after bioshock 1. some macguffin to get you to rapture. you see what has happened to the place (beginning to rebuild, parts of it civilised, everyone still trapped etc)
I mean that was starting to show in the end parts of point Prometheus and Apollo square in bioshock 1, with the refuge areas and the whole fontaine areas thing.
There are still plenty of things they could do with Rapture without it automatically being a cash-in. I personally don't think they did enough with the whole *underwater* aspect after the beginning of the game, so there's always that. Also, presumably you only saw a fraction of the city in Bioshock, so they can keep expanding it any which way; what with different timelines, scenarios and events.
Setting it during the civil war/creation would be the obvious choice, considering the first game dealt with the end of Rapture - or at least, the Andrew Ryan/Fontaine chapter. I don't think there'll be much point in setting it in the city after the first game's timeline, unless they want to retcon a whole bunch of stuff or start anew.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
All I want is a giant squid/kraken sequence where you fight giant tentacles.
Like, three big daddies corner you and just before they strike WHOOOM a 100ft long tentacle smashes them down and its on.
Which is ironic because they said that is something that they want to absolutely never have happen.
But they really do need more open sea environments in bioshock. You never really interact with the world outside of the narrow corridors. It's like its not even in the ocean.
All I want is a giant squid/kraken sequence where you fight giant tentacles.
Like, three big daddies corner you and just before they strike WHOOOM a 100ft long tentacle smashes them down and its on.
Which is ironic because they said that is something that they want to absolutely never have happen.
But they really do need more open sea environments in bioshock. You never really interact with the world outside of the narrow corridors. It's like its not even in the ocean.
This is another thing I like.
I hate underwater levels. Because the ocean harbors some of the most terrifying creatures known to man, and the smaller my chances of having to see highly detailed models of them attack me in glorious 3D, the better.
Basically what I'm saying is "I hate the sea and everything in it."
Setting it during the civil war/creation would be the obvious choice, considering the first game dealt with the end of Rapture - or at least, the Andrew Ryan/Fontaine chapter. I don't think there'll be much point in setting it in the city after the first game's timeline, unless they want to retcon a whole bunch of stuff or start anew.
But we already know about the civil war. The *Shock games have, thus far, been about exploration and discovery, not only of physical environments but also of the history and culture of your surroundings. Yes, they can easily come up with more places for you to go, but short of some MAJOR retconning I can't imagine any way for them to add in major surprises and twists in the history of Rapture as we know it from BioShock.
I expect something more along the lines of System Shock 1 -> System Shock 2: yes, there is a connecting thread between the plots, but other than the spaceship motif it's a completely new environment.
All I want is a giant squid/kraken sequence where you fight giant tentacles.
Like, three big daddies corner you and just before they strike WHOOOM a 100ft long tentacle smashes them down and its on.
Which is ironic because they said that is something that they want to absolutely never have happen.
But they really do need more open sea environments in bioshock. You never really interact with the world outside of the narrow corridors. It's like its not even in the ocean.
This is another thing I like.
I hate underwater levels. Because the ocean harbors some of the most terrifying creatures known to man, and the smaller my chances of having to see highly detailed models of them attack me in glorious 3D, the better.
Basically what I'm saying is "I hate the sea and everything in it."
Bah.
Men!
Of the Sea!
Never say Die!
Anyway, yeah the story in Bioshock was pretty complete, so I hope this will be more of a spiritual successor than a direct sequel. Maybe, I don't know, something with sci-fi and spaceships or something.
And replace the Crazy Capitalist with, I dunno, an AI or something.
Posts
EDIT: relative to the original, of course. and not to imply bad things.
I haven't seen a Adventure/FPS game last so long on the $59.99 price.
LIZ: Different.
VOICE-OVER: It's September 24th, I'm Liz Parker and five days ago I died. But then the really amazing thing happened. I came to life.
2 years, especially from a different team, doesn't seem especially fast to me.
$30 on Steam now if you're looking for the PC version
Sadly, the odds of this being rubbish, given the precise aesthetic and plot stylings of the first and rapid turnaround time for this one, would seem overly high to me.
I WANT TO BELIEVE
The team was just formed recently so it isn't like they could have been working on the game for a while.
Still, it's not ridiculous for a game to be made in 2 years. Hell, Gears of War was made in less than a year.
It's worth mentioning that one of the reasons Bioshock took so long to develop was that they switched engines after developing a portion of the game, then turned the engine they switched to into something that hardly resembled the product they licensed.
But, yeah. Having just finished Bioshock (Finally got a 360), I'm really looking forward to this. I just kind of hope Bioshock 2's (or whatever they call) story maintains it's integrity for the entire game.
I'm really confused as to why they're putting a different team on the project, though.
what
"2K Offically Announces 2K Marin, New Studio Reportedly Formed by Ex-BioShock Staff."
Oh you know...so it'll be doomed to fail.
Clarified what I meant.
Honestly, while I appreciate Levine's work on the first game, I see no reason to believe that the lack of his involvement will influence the sequel greatly one way or the other.
Not that I'm against a sequel as I still hold hopes for a game as good as SS2 but really, it gets way too much love and if they're working on a sequel, they need to understand that actual significant improvements need to be made to the gameplay instead of being led to believe that they can just rest on their laurels.
Really I loved it because the atmosphere, art direction, voice acting and overall environment of the game overshadowed the flaws you mentioned. If they don't correct the flaws in the second installment, it won't go over as well.
I hope this turns out well.
But experience says not to get my hopes up.
Call of Duty without Infinity Ward, KotOR/NWN without Bioware, SimCity without Maxis, Bond without Rare, Guitar Hero without Harmonix, etc.
Fuck you and the tube you rode in on.
Sounds like minus Levine it is the same team, just a different studio.
I gave Obsidian the benefit of the doubt at first, until NWN 2 also turned out a buggy shitfest. Or was that somehow LucasArts' fault as well?
I heard it was X-Com.
Well the game did pretty well on atmosphere
I sure as hell was enthralled
For some reason I wasn't expecting any killer new game mechanic and exploring a really interesting environment and wrecking stuff with guns and magic hit the sweet spot.
I think too many games try and do too much with bullshit 'innovation' and end up failing. Time manipulation, dinosaur wrestling, homosexual mercenaries etc...
Innovation wasn't the problem. Lack of meeting any benchmarks was. It just wasn't fun to play and once completed there was no real incentive to go back and play it again because you could do little differently. Also the endings were little reward for your effort.
Keep in mind, though, that I am absolutely horrible at first person shooters, so...
3DS: 1607-3034-6970
Source on this please for the love of god.
Levine + X-com may be an unprecedented level of win.
Fine, it sold buckets. But I can't think of a way to make this not fee like a cash in. The first one had a marvelously balanced story and should be left the fuck alone. I'll take a spiritual sequel, a la BioShock in how it relates to System Shock, but an actual sequel? Smells like IP rape to me.
猿も木から落ちる
People said the same thing when System Shock 2 was announced.
Remember, despite Levine not being working on this game (he is still at 2k Boston)
It wouldnt surprise me if 2k marin had more former irrational employees than 2k boston does now. it was formed from ex members who swapped around in the 2k reshuffle when bioshock formed.
Bioshock 2 could be Deus Ex Invisible War.
But it could be System shock 2. the ultimate irony considering Bioshock is essentially system shock 3 underwater. which makes bioshock 2 = system shock 2.
and if bioshock 1 = system shock 3 then system shock 2 = system shock 4.
Prequel is the only good way this can go.
or non-continuous sequel - like its set in 1970 or something, 10 years after bioshock 1. some macguffin to get you to rapture. you see what has happened to the place (beginning to rebuild, parts of it civilised, everyone still trapped etc)
I mean that was starting to show in the end parts of point Prometheus and Apollo square in bioshock 1, with the refuge areas and the whole fontaine areas thing.
Setting it during the civil war/creation would be the obvious choice, considering the first game dealt with the end of Rapture - or at least, the Andrew Ryan/Fontaine chapter. I don't think there'll be much point in setting it in the city after the first game's timeline, unless they want to retcon a whole bunch of stuff or start anew.
Like, three big daddies corner you and just before they strike WHOOOM a 100ft long tentacle smashes them down and its on.
Which is ironic because they said that is something that they want to absolutely never have happen.
But they really do need more open sea environments in bioshock. You never really interact with the world outside of the narrow corridors. It's like its not even in the ocean.
I never asked for this!
I hate underwater levels. Because the ocean harbors some of the most terrifying creatures known to man, and the smaller my chances of having to see highly detailed models of them attack me in glorious 3D, the better.
3DS: 1607-3034-6970
But we already know about the civil war. The *Shock games have, thus far, been about exploration and discovery, not only of physical environments but also of the history and culture of your surroundings. Yes, they can easily come up with more places for you to go, but short of some MAJOR retconning I can't imagine any way for them to add in major surprises and twists in the history of Rapture as we know it from BioShock.
I expect something more along the lines of System Shock 1 -> System Shock 2: yes, there is a connecting thread between the plots, but other than the spaceship motif it's a completely new environment.
Bah.
Anyway, yeah the story in Bioshock was pretty complete, so I hope this will be more of a spiritual successor than a direct sequel. Maybe, I don't know, something with sci-fi and spaceships or something.
And replace the Crazy Capitalist with, I dunno, an AI or something.