but when i'm trying to recruit new people who are worried about the complexities of the system and you start telling them Exalted is always 100% complicated, it might scare off the prospects.
I was trying to think up a way to make combat faster in core, anything I could think of was potentially unbalancing, and I've never played Exalted, so it's difficult for me to judge how much a change would affect things.
My main thought was to require declaring (and possibly rolling) defensive charms in advance, so the attacker would have all the information needed to figure out how much damage they would do. I couldn't really see how this would work with some charms like perfect defenses though. And of course defensive charms would have to have their prices adjusted.
I have a couple big assignments due tomorrow... I'll try to come up with a character sheet over the weekend. I was thinking of doing a Night Caste assassin.
My main thought was to require declaring (and possibly rolling) defensive charms in advance, so the attacker would have all the information needed to figure out how much damage they would do. I couldn't really see how this would work with some charms like perfect defenses though. And of course defensive charms would have to have their prices adjusted.
If you do this, then Exalted combat changes from favoring a defender to STARKLY favoring an offensive opponent, because the defender has to blow Essence every round, where the attacker doesn't if he doesn't think he'll hit. So it'll speed up combat, sure, but it'll hurt defensive warriors who can normally see an attack roll and thus know whether they have to boost their DV's or not before doing so.
Basically, you'd be totally reversing the combat style of Exalted. Which if that's the intent, cool... but it'll very dramatically change the balancing.
Basically, you'd be totally reversing the combat style of Exalted. Which if that's the intent, cool... but it'll very dramatically change the balancing.
I did say I couldn't come up with anything that didn't unbalance the game
yeah, I don't care what you guys end up playing. I do encourage you guys to connect with each other in some way though (kind of like a six degrees of separation thing)
otherwise if we end up with a mixed exalt party (which I'm fine with) I don't want to do SO YOU ALL START IN A TAVERN...
Is there a good place to read up on the various nations/peoples of Creation? I wouldn't mind starting on a backstory but the wiki really only gave a summary of past events, and not much on what was around/happening NOW other than the scarlet empress disappearing.
that's a very good question papillon. Horseshoe's character hails from the north, and that's all I have so far. it really doesn't matter too much to me where y'all start, so if you have someplace in particular you'd like to explore say the word.
I'm definitely interested in joining an Exalted game. I was thinking of a Lunar No Moon sorceress who hails from the north. I'll put together a character in a bit and post it in a bit to see if you'll ok it Arcanis.
I haven't looked into the setting of Exalted so much really, so I don't have much in the way of setting suggestions so far. I'll be sure to look into that, but uh, quick question concerning character concepts. You said this would be more combat oriented if you ran it; does that mean castes like the Eclipse caste are going to be less useful, or?
I may just roll up a Twilight anyway, but it does kind of depend on what the group ends up coagulating into. ;-)
Edit: just saw that Horseshoe's thinking of a Twilight...I could easily pick something else, unless we manage to differentiate our Twilights? I think it is easy to make two of the same caste decently distinct, isn't it?
I haven't looked into the setting of Exalted so much really, so I don't have much in the way of setting suggestions so far. I'll be sure to look into that, but uh, quick question concerning character concepts. You said this would be more combat oriented if you ran it; does that mean castes like the Eclipse caste are going to be less useful, or?
I may just roll up a Twilight anyway, but it does kind of depend on what the group ends up coagulating into. ;-)
Edit: just saw that Horseshoe's thinking of a Twilight...I could easily pick something else, unless we manage to differentiate our Twilights? I think it is easy to make two of the same caste decently distinct, isn't it?
Just because you're Eclipse Caste doesn't mean you're useless in a fight. It doesn't even mean you can't fight as well as a Dawn Caste.
It just means that your natural Caste Abilities fall into different areas. Favored Abilities, however, work eXACTLY like Caste Abilities, so drop one into a combat stat you like and another into Dodge or Resistance or something, and you'll be perfectly fine.
My character's a Twilight, but when I'm a player I just don't care about that shit.
There's certain things he can do better than others, but it has little effect on the type of dude he is or his background or whatever. Really, my concept for him is prophet/mystic, which as spelled out is a "Zenith" thing. But I don't care about that (Zeniths sound pretty gay to me anyways) because apparently I can build a dude however I want.
Mechanically, he's a Twilight Caste with terrestrial circle, some combat charms, and so many dots filled in on this or that.
But as to his role in things otherwise who the hell cares? In a lot of ways, his character concept resembles a Sidereal more than a Solar. Who knows, maybe I'll end up playing him that way once I have it figured out.
All the sheet does is tell you how to roll the dice.
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INeedNoSaltwith blood on my teethRegistered Userregular
edited March 2008
well being a zenith means you have a big circle on your forehead.
Ok, I haven't gotten too far into the mechanics portion but I have the starting of his background.
He was a member of Cherak's military, specifically part of a unit who's task was defense against the undead whom plague the area. During one mission his unit was overwhelmed and were suffering heavy casualties when a sudden power flowed through him. He quickly dispatched the remaining undead only to be met with stares of horror from his fellow soldiers, for they recognized what he had become. Quiet murmurs began as the soldiers wondered what they should do and he fled into the wilderness, unwilling to fight his former friends.
A few nights later he approached Cherak by cover of night intending to steal in and escape with his wife and child only to find that a wyld hunt had been formed by the local chapterhouse. They had burnt his home to the ground along with his family in their zeal to find him. With nothing left he fled...
Does anyone see anything wrong or problematic with what I have so far? I'll probably fill in a bit more of the prelude after I read more of the book and the afterwards when we decide where we are starting.
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Or the night caste, looks like somebody forgot to use a coaster :P
edit: so far as location goes, I'm fine with working in the north. It'd be different if nothing else. No real ideas as far as a character but I was thinking of some ideas for a guy from the west (Yarr? I think not. but the temptation is there). but I don't know yet.
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INeedNoSaltwith blood on my teethRegistered Userregular
edited March 2008
I'm thinking a Dusk caste Abyssal who has escaped her Deathlord -- she's on the run, and doing what she can to help the world (although it's in her nature, as an abyssal, to cause suffering and grief regardless of her intent.)
I'm thinking a Dusk caste Abyssal who has escaped her Deathlord -- she's on the run, and doing what she can to help the world (although it's in her nature, as an abyssal, to cause suffering and grief regardless of her intent.)
The best part about being an Abyssal on the run is that if you do things that normal people do(like using a real name, or sleeping under the same roof with living people, or saving people from death) you gain Resonance which then bleeds off to kill more people, or at high levels, create shadowlands.
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INeedNoSaltwith blood on my teethRegistered Userregular
Oh yes, are there naming conventions anywhere for the various regions, or should I just wing it and come up with something?
Also, how important is having one of the perfect defense skills? I don't really want to get dodge, but the parry skill has like 4 pre-reqs in addition to costing an additional mote.
Which is a fantastic book(sort of,) if you want to run around and look for it... but 2E is coming out shortly so it's not really worth it at this point.
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but when i'm trying to recruit new people who are worried about the complexities of the system and you start telling them Exalted is always 100% complicated, it might scare off the prospects.
it's going to be pretty loose. which brings me to my next question, who has the book?
I'll figure something out
this'd be my only reason to buy the core book so i'll have to think that over.
also don't worry about niche protection or considering group roles or anything like that. we don't need a striker, controller, leader and defender. :P
so sorry, it's a health concern ok
My main thought was to require declaring (and possibly rolling) defensive charms in advance, so the attacker would have all the information needed to figure out how much damage they would do. I couldn't really see how this would work with some charms like perfect defenses though. And of course defensive charms would have to have their prices adjusted.
I have a couple big assignments due tomorrow... I'll try to come up with a character sheet over the weekend. I was thinking of doing a Night Caste assassin.
If you do this, then Exalted combat changes from favoring a defender to STARKLY favoring an offensive opponent, because the defender has to blow Essence every round, where the attacker doesn't if he doesn't think he'll hit. So it'll speed up combat, sure, but it'll hurt defensive warriors who can normally see an attack roll and thus know whether they have to boost their DV's or not before doing so.
Basically, you'd be totally reversing the combat style of Exalted. Which if that's the intent, cool... but it'll very dramatically change the balancing.
I did say I couldn't come up with anything that didn't unbalance the game
I have the book so no problems there.
otherwise if we end up with a mixed exalt party (which I'm fine with) I don't want to do SO YOU ALL START IN A TAVERN...
But so far what I've got is a Twilight Caste mystic/prophet/sorcerer type of guy... as far as personality goes, kind of a space case.
I may just roll up a Twilight anyway, but it does kind of depend on what the group ends up coagulating into. ;-)
Edit: just saw that Horseshoe's thinking of a Twilight...I could easily pick something else, unless we manage to differentiate our Twilights? I think it is easy to make two of the same caste decently distinct, isn't it?
Just because you're Eclipse Caste doesn't mean you're useless in a fight. It doesn't even mean you can't fight as well as a Dawn Caste.
It just means that your natural Caste Abilities fall into different areas. Favored Abilities, however, work eXACTLY like Caste Abilities, so drop one into a combat stat you like and another into Dodge or Resistance or something, and you'll be perfectly fine.
There's certain things he can do better than others, but it has little effect on the type of dude he is or his background or whatever. Really, my concept for him is prophet/mystic, which as spelled out is a "Zenith" thing. But I don't care about that (Zeniths sound pretty gay to me anyways) because apparently I can build a dude however I want.
Mechanically, he's a Twilight Caste with terrestrial circle, some combat charms, and so many dots filled in on this or that.
But as to his role in things otherwise who the hell cares? In a lot of ways, his character concept resembles a Sidereal more than a Solar. Who knows, maybe I'll end up playing him that way once I have it figured out.
All the sheet does is tell you how to roll the dice.
That'd be the Dragon-bloods.
A few nights later he approached Cherak by cover of night intending to steal in and escape with his wife and child only to find that a wyld hunt had been formed by the local chapterhouse. They had burnt his home to the ground along with his family in their zeal to find him. With nothing left he fled...
Does anyone see anything wrong or problematic with what I have so far? I'll probably fill in a bit more of the prelude after I read more of the book and the afterwards when we decide where we are starting.
Who's symbol is basically
edit: so far as location goes, I'm fine with working in the north. It'd be different if nothing else. No real ideas as far as a character but I was thinking of some ideas for a guy from the west (Yarr? I think not. but the temptation is there). but I don't know yet.
The best part about being an Abyssal on the run is that if you do things that normal people do(like using a real name, or sleeping under the same roof with living people, or saving people from death) you gain Resonance which then bleeds off to kill more people, or at high levels, create shadowlands.
Awesome, I need to get my hands on these rules.
Except if you want you can drain it off at any time by making a huge bloody mess.
And if you don't then it just makes a bloodier mess.
Also, how important is having one of the perfect defense skills? I don't really want to get dodge, but the parry skill has like 4 pre-reqs in addition to costing an additional mote.
Oh, that's from 1E Abyssals.
Which is a fantastic book(sort of,) if you want to run around and look for it... but 2E is coming out shortly so it's not really worth it at this point.