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Update: New screenshots!
Revised release date: October 16th 2008 (Japan)
http://www.famitsu.com/game/coming/1217308_1407.html
Ace Combat team is now making a game for the wii based on the upcoming anime movie sky crawlers.
Instead of being a regular movie tie in, Ace team just used the same universe.
Not a whole lot of info is available right now, except for the game is stated to come out in the fall or later this year. So far the game is looking quite sleek, the lighting/shading effect actually looks like something out of the anime film.
trailer.
Let it finish loading up (otherwise it'd be choppy) the real trailer begins at 1:23 segment.
Fuck. I just clicked a shill link. fuck. am I infected? what the fuck is image socket? fuck.
Plane looks nice, though.
Your shilldar is malfunctioning. I suggest you re-calibrate.
The game looks alright. I'm wary of anything that makes you control by tilting the nunchuck though. You have to sit upright and half the time, I feel like I'm killing my wrist. The graphics look great, though. I'm always glad to see a game that isn't just some lazy port.
Fuck. I just clicked a shill link. fuck. am I infected? what the fuck is image socket? fuck.
Plane looks nice, though.
Your shilldar is malfunctioning. I suggest you re-calibrate.
The game looks alright. I'm wary of anything that makes you control by tilting the nunchuck though. You have to sit upright and half the time, I feel like I'm killing my wrist. The graphics look great, though. I'm always glad to see a game that isn't just some lazy port.
I thought the same thing, but I have faith in the Aces team.
Ace Combat team is now making a game for the wii based on the upcoming anime movie sky crawlers.
Neat, I've been wanting a decent arcadey flight sim for the Wii. The existing ones don't review particularly well but I've always been impressed with that Ace Combat stuff.
Instead of being a regular movie tie in, Ace team just used the same universe.
Even better. This is how X-Wing and TIE-Fighter ended up awesome. I could care less about some anime movie, but still.
If the thread title mentioned this was from the Ace Combat team, I would have been even more interested. Looks like they're doing some impressive stuff with the Wii hardware. My curiosity is piqued!
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Im wondering how their going to have the clouds work, If it will be a static sky, or do the clouds really have some life to them. ( I know this is not a strong point to the game, but if something that dynamic is happening, then the game stands out more for me)
Im wondering how their going to have the clouds work, If it will be a static sky, or do the clouds really have some life to them. ( I know this is not a strong point to the game, but if something that dynamic is happening, then the game stands out more for me)
Correct me if I'm wrong, but I THINK AC engine does have dynamic weather, clouds and whatnot...
But as far as cloud moving, its kinda hard to tell when your plane is moving so quickly.
ObstSkwerl on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
- basically, nunchuk : joystick, wiimote : throttle. Unlike most Wii games, the standard, recommended configuration here is : Wiimote on the left hand, nunchuk on the right. [though it's probably possible to invert anyway]. The correct position for the nunchuk is to hold it vertically, then to tilt it to move the plane. Same for the wiimote, except you tilt it forward and backward to accelerate and decelerate. The triggers on the nunchuk are used to action the weapons.
- about the Tactical Maneuver Command (TMC) ; to use this command, you have to fill up TMC gauges (you can accumulate up to 13 levels of gauge) then press the A button to execute an acrobatic maneuver which will automatically put you right behind a targetted enemy airplane. It will then be up to you to manage to shoot this enemy down with your machine guns [it's unclear as to how exactly you fill up this gauge, but I assume that it's by shooting down targets and completing objectives...]. They however mention that, as the difficulty ramps up, the second half of the game will see the apparition of enemy airplanes which evade easily from the TMC, so it's not an infaillible system either.[I wonder...does the effiency of the command depend on the the gauge level ?...]
- Objectives also include ground target bombing and fights-less reconnaissance missions.
- Obviously no missiles. However, they feel like the TMC basically serves as a substitute for this.
- They think the game looks "absolutely beautiful".
- Nunchuk controls are apparently really responsive, but can get some time to get used to, essentially because the lack of references in space and feedback forces you to "grasp" the effectiveness of the nunchuk movements by yourself. Apparently feels really good and fresh once you "get it". They say you can really feel like you are controlling one of these motorized airplane and not a modern jet propelled airplane. The writer mentions that just as described in the original work, the Sanka Mk-2, which he was able to play, featured a very particular lightness and maniability ("Revolving as lightly as a paper airplane."). Though you can however still very much feel the mass of the aircraft and its resistance against the wind as you pull the "joystick". They also state that the game feels overall even more "fictional" than, say, Ace Combat, as they mention that the dogfights pretty much feel like they are out of an anime/manga.
Posts
Plane looks nice, though.
Also is that a bottle of urine on the table?
Your shilldar is malfunctioning. I suggest you re-calibrate.
The game looks alright. I'm wary of anything that makes you control by tilting the nunchuck though. You have to sit upright and half the time, I feel like I'm killing my wrist. The graphics look great, though. I'm always glad to see a game that isn't just some lazy port.
Maybe he's picking up interference from a shill weather balloon.
I thought the same thing, but I have faith in the Aces team.
Also, he's not a fucking shill. :P
https://steamcommunity.com/profiles/76561197970666737/
Neat, I've been wanting a decent arcadey flight sim for the Wii. The existing ones don't review particularly well but I've always been impressed with that Ace Combat stuff.
Even better. This is how X-Wing and TIE-Fighter ended up awesome. I could care less about some anime movie, but still.
Curiosity piqued.
PSN ID : Xander51 Steam ID : Xander51
My thoughts as well... though the lack of more than 1 plane in the sky is concerning.
Giant Flying Nazi Fortress with Space Laser confirmed!
We can only hope.
http://www.gametrailers.com/game/9548.html
Correct me if I'm wrong, but I THINK AC engine does have dynamic weather, clouds and whatnot...
But as far as cloud moving, its kinda hard to tell when your plane is moving so quickly.
So I will love this game
If they decide to release it here that is
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
http://news.dengeki.com/elem/000/000/101/101986/ err... more screenshots+character bio. Looks like they will have animated cutscene. Now Namco, release this in North America or DIE
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Some screenies out of campaign mode:
Recon mission, furball, fortress attack, fleet engagement.
Sounds good to me.
Oh hell... 17 missions and coop gunner mode. DAMN IT SCAMCO, LOCALIZE IT!
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Lack of effort can often be mistaken for lack of ability.
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Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra