The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

The Elder Scrolls

XtarathXtarath Registered User regular
edited March 2009 in Games and Technology
Well, since the last thread about Morrowind or Oblivion is pretty old I"m going to start this one. So, we can all insult Fargoth. Or tell awesome stories of how the mighty fell before us!

What are the Elder Scrolls?

The Elder Scrolls are mystical artifacts, oh wait you meant the games. They are, one of the greatest Western RPG series of all time, made also with a teaspoon of love, and blood.

There are four currently in the main series, with other spin offs and such. They are, in order;

Arena:
Elder_Scrolls_Arena_Cover.jpg
The Elder Scrolls: Arena is the first game in the Elder Scrolls series. It is a first-person computer role-playing game for MS-DOS, developed by Bethesda Softworks and released in 1994. In 2004, a downloadable version of the game was made available free of charge as part of the 10th anniversary of The Elder Scrolls series, but newer systems may require an emulator such as DOSBox to run it, as Arena is a DOS-based program.

Haven't played it myself, but as it says above there is a free down loadable version.

Daggerfall:
Daggerfall_Cover_art.gif

A nice mixture of random dungeons and a huge landscape. I've hear very good things about it, but again, never played it.

Morrowind:
MorrowindCOVER.jpg
The story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, which lies in the empire of Tamriel and is far from the more civilized lands to the west and south that typified Daggerfall and Arena. Morrowind was designed with an open-ended free-form style of gameplay in mind, with a lessened emphasis on the game's main plot. This choice received mixed reviews in the gaming press, though such feelings were tempered by reviewers' appreciation of Morrowind's expansive and detailed game world.

My personal favorite a foreign land filled with dark elves and of course, the lovable Fargoth.

And the most recent, Oblivion:

Oblivion_Cover.JPG

Oblivion's story revolves around an escaped prisoner and his or her efforts to thwart a plot masterminded by a fanatical cult—a scheme involving opening gates to a hellish realm called Oblivion and unleashing its horrors on the mortal world. The game continues the open-ended tradition of previous Elder Scrolls games, allowing the player to travel anywhere in the game world at any time, including the option to ignore or postpone the main storyline indefinitely. Developers opted for a tighter pacing and greater focus than past titles, a design choice that was well-received in the gaming press.

A good entry by any means, but the real fun is in the Shivering Isles expansion, full of mad men and even madder monsters.

Why should I play them?

Because you can go interact with a wide variety of interesting characters, strange settings and provoking side quests. Or just wander around at your leisure.


Since most of you are too lazy to read this thread here is a good list of mods for Morrowind.

http://www.mwmythicmods.com/

And of course, a general place for all mods elder scrolls,

http://planetelderscrolls.gamespy.com/

Xtarath on
«13456763

Posts

  • Regicid3Regicid3 Registered User regular
    edited April 2008
    You're supposed to make an OP then post.

    Regicid3 on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited April 2008
    Regicid3 wrote: »
    You're supposed to make an OP then post.

    True for normal games, maybe. But for the Elder Scrolls you can expect the OP to be unreadable until the 4th patch.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited April 2008
    My favorite thing to do in Daggerfall was to take the clothes off female characters and jack off all day to pixellated pink/brown/furry/scaly hooters. Because back in the day we didn't need no fucking topless nude mod, assholes.

    what i was going through puberty

    Zxerol on
  • MooreningMoorening Registered User regular
    edited April 2008
    Once I beat as many of the quests as I could find I loved going into the game editors of both Morrowind and Oblivion and making my own specialized armor and equipment. Nothing like running through the city, jumping from rooftop to rooftop, firing off exploding arrows at the panicked populace and guards.

    Moorening on
    It would appear there ain't no rest for the wicked...who knew?
  • SueveSueve Registered User regular
    edited April 2008
    Zxerol wrote: »
    My favorite thing to do in Daggerfall was to take the clothes off female characters and jack off all day to pixellated pink/brown/furry/scaly hooters. Because back in the day we didn't need no fucking topless nude mod, assholes.

    what i was going through puberty

    hahahahahahahahahahahahahahahaha

    wow.

    That just, wouldn't work for me.

    Sueve on
  • thorpethorpe Registered User regular
    edited April 2008
    Zxerol wrote: »
    My favorite thing to do in Daggerfall was to take the clothes off female characters and jack off all day to pixellated pink/brown/furry/scaly hooters. Because back in the day we didn't need no fucking topless nude mod, assholes.

    what i was going through puberty

    This is quite a bit too much information.

    Especially the furry scaly hooters.

    thorpe on
    [SIGPIC][/SIGPIC]
  • TubeTube Registered User admin
    edited April 2008
    jesus even when you're going through puberty that's pretty bad man

    Tube on
  • Cpt_InnocuousCpt_Innocuous Registered User regular
    edited April 2008
    Starting a friggen character in Morrowind is so friggen hard. I spend most of my time trying to get the best combination of stats, skills, race, zodiac sign, and sexual fetish that I get frustrated and stop playing. I end up just picking one of the default crap classes and slogging through the game.

    Cpt_Innocuous on
  • ZercofZercof Registered User regular
    edited April 2008
    Poured more than enough of my life into Morrowind. Indeed, starting out a character is tough, but once you get going, its soooo addicting.

    My blurb on Oblivion: Its visually beautiful, but having the world level with you is the stupidest fucking idea that they could have implemented. It made the game easy enough that it pointed you around on your quests (I preferred figuring out where to go, often consulting my paper map in Morrowind) But on top of this, once you get to a high enough level to find anything worthwhile (glass, daedric) every fucking bandit in the game is carrying it as well!! Most of the fun was being able to overpower the land with random overpowered shit you find in Morrowind, Oblivion just took that fun away from us.

    Mudcrab Merchant FTW! :lol:

    Zercof on
    Zercof.png
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited April 2008
    Regicid3 wrote: »
    You're supposed to make an OP then post.

    True for normal games, maybe. But for the Elder Scrolls you can expect the OP to be unreadable until the 4th patch.

    :lol:

    Shadowfire on
  • SueveSueve Registered User regular
    edited April 2008
    Shadowfire wrote: »
    Regicid3 wrote: »
    You're supposed to make an OP then post.

    True for normal games, maybe. But for the Elder Scrolls you can expect the OP to be unreadable until the 4th patch.

    :lol:

    :lol: as well

    Sueve on
  • Regicid3Regicid3 Registered User regular
    edited April 2008
    Are there mods yet to get rid of the annoying features in Oblivion? Like the enemies leveling with you, the compass, instant teleportations? Also making certain items rarer?

    Regicid3 on
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited April 2008
    Regicid3 wrote: »
    Are there mods yet to get rid of the annoying features in Oblivion? Like the enemies leveling with you, the compass, instant teleportations? Also making certain items rarer?

    Yes tons.

    Pharezon on
    jkZziGc.png
  • ZercofZercof Registered User regular
    edited April 2008
    alas, my 360 version and its modless capabilities :(
    Forever I must suffer...

    Zercof on
    Zercof.png
  • lowlylowlycooklowlylowlycook Registered User regular
    edited April 2008
    Zercof wrote: »
    alas, my 360 version and its modless capabilities :(
    Forever I must suffer...

    For all I know the last two games might have sold more on the consoles than on the PC, but they don't really belong there in my opinion. Maybe if Bethesda had a reputation of delivering a more polished rather than ambitious games it would be different.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • XtarathXtarath Registered User regular
    edited April 2008
    jesus even when you're going through puberty that's pretty bad man

    I'm, I'm embarassed that this happend. Anyway.... time for 'nother story!

    Well, everyone knows that in morrowind you can make your spells. If you get a high enough destruction level, you can make a huge spell, that kills cities! I did such a thing once, 100 fire damage, 60 seconds, 100 feet. Some people would call this a nuke. I did, it made life much more intresting. If you were in the same building as me, you were as good as dead. Even If I didn't mean to attack you, you were dead. Good times, not for Balmora, but for me.

    Xtarath on
  • Regicid3Regicid3 Registered User regular
    edited April 2008
    I played a ton of Morrowind on Xbox . . . you know, I maxed every stat, had billions of gold. GOOD times! I played Oblivion on my friends Xbox 360 for about forty hours and made a really good character. I never did pick it up though when I got my own 360 because I knew that I would eventually be getting a gaming PC and in a month . . . it'll happen!

    :D

    Regicid3 on
  • XtarathXtarath Registered User regular
    edited April 2008
    I think the best times are the joys of finding new things in morrowind, from just a random tomb, to good ol' Creeper. There was always tons of stuff to do.

    Xtarath on
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited April 2008
    Zxerol wrote: »
    My favorite thing to do in Daggerfall was to take the clothes off female characters and jack off all day to pixellated pink/brown/furry/scaly hooters. Because back in the day we didn't need no fucking topless nude mod, assholes.

    what i was going through puberty

    Holy fuck you could get away with that shit?

    God fucking dammit

    The Black Hunter on
  • SilpheedSilpheed Registered User regular
    edited April 2008
    Zercof wrote: »
    alas, my 360 version and its modless capabilities :(
    Forever I must suffer...

    For all I know the last two games might have sold more on the consoles than on the PC, but they don't really belong there in my opinion. Maybe if Bethesda had a reputation of delivering a more polished rather than ambitious games it would be different.
    If Bethesda keeps on polishing the TES series it will end up as another series. I felt that we lost too much freedom in the transition from Morrowind to Oblivion. Of course, how much was lost from Daggerfall to Morrowind could also be discussed but I felt that Morrowind managed to hit the sweetspot in terms of playability and the freedom to piss around doing whatever the hell you wanted.

    Silpheed on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited April 2008
    Silpheed wrote: »
    Zercof wrote: »
    alas, my 360 version and its modless capabilities :(
    Forever I must suffer...

    For all I know the last two games might have sold more on the consoles than on the PC, but they don't really belong there in my opinion. Maybe if Bethesda had a reputation of delivering a more polished rather than ambitious games it would be different.
    If Bethesda keeps on polishing the TES series it will end up as another series. I felt that we lost too much freedom in the transition from Morrowind to Oblivion. Of course, how much was lost from Daggerfall to Morrowind could also be discussed but I felt that Morrowind managed to hit the sweetspot in terms of playability and the freedom to piss around doing whatever the hell you wanted.

    I haven't played Oblivion, I guess I should have stated that from the outset.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • TubeTube Registered User admin
    edited April 2008
    Morrowind was hella, hella flawed. Maybe moreso than Daggerfall (which I would rub my cock on. Oblivion solved a lot of its problems. Hopefully the next one will solve a lot of Oblivion's (that cursed levelling system) and be the most best game.

    Tube on
  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2008
    Morrowind was hella, hella flawed. Maybe moreso than Daggerfall (which I would rub my cock on. Oblivion solved a lot of its problems. Hopefully the next one will solve a lot of Oblivion's (that cursed levelling system) and be the most best game.

    How so? Other than adding in a quick travel by default? Other than that, they are pretty much similar except the combat works differently and Oblivion has level scaling.

    DisruptorX2 on
    1208768734831.jpg
  • TubeTube Registered User admin
    edited April 2008
    Oblivion is better balanced, is playable right from the outset, has a magic system that doesn't suck, has considerably more entertaining combat and has a stealth sytem that doesn't suck. I've played Morrowind a jillion times and every startup character spends 3 hours smashing their head against a wall until reaching the point where it can destroy anything without even trying. That's not a problem in Oblivion.

    Tube on
  • AresProphetAresProphet Registered User regular
    edited April 2008
    Morrowind was hella, hella flawed. Maybe moreso than Daggerfall (which I would rub my cock on. Oblivion solved a lot of its problems. Hopefully the next one will solve a lot of Oblivion's (that cursed levelling system) and be the most best game.

    There are rumors TESV will be in Skyrim.

    God fucking damnit I don't want a snowy game. And Nords are boring as hell. I want to see Valenwood; if you've read the A Dance in Fire series of books in Morrowind and Oblivion it sounds really cool. A city built entirely in the top of a gigantic walking tree. Fuck yes.

    Or Black Marsh, you could work for the Shadowscales or something, fight sloads in swamps and stuff.

    Or even Elsweyr, where you could work for the Thieves Guild running a skooma monopoly, or get involved in an illegal Dunmer slave trading ring, or any number of cool things. Khajiit are awesome.

    Holy shit, set it in motherfucking Akavir. That would be the most amazing thing ever; it's never explored in TES, and its history has so much to do with the empire. In Oblivion they even mention the Nerevarine is leading an expedition to Akavir, there's a setup for it already. It'd be like Morrowind, where you're dealing with a place that's been recently colonized by the Empire and you have to interact with both a restless native population and a growing Impertial presence.

    Skyrim sounds like the most boring province ever compared to all the cool places in Tamriel. Cyrodiil is probably the only place more boring, which was Oblivion's major flaw for me. Cyrodiil at least looked amazing, wheras Skyrim will just be a next-gen Solstheim. Snowy locales are so bland.

    But I guess Bethesda has to finish Fallout 3 first, which means that they won't even start on TESV until like 2011 after F3 is finally playable and has ten official addons and an expansion pack.

    AresProphet on
    ex9pxyqoxf6e.png
  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2008
    Oblivion is better balanced, is playable right from the outset, has a magic system that doesn't suck, has considerably more entertaining combat and has a stealth sytem that doesn't suck. I've played Morrowind a jillion times and every startup character spends 3 hours smashing their head against a wall until reaching the point where it can destroy anything without even trying. That's not a problem in Oblivion.

    Ah, the stealth is alot better, yes. I only played melee, paladintype characters in morrowind. And I do remember the magic being pretty bad, I used the console to hack in mana pots because your mana never regenerated.

    DisruptorX2 on
    1208768734831.jpg
  • JastJast Registered User regular
    edited April 2008
    I thought Oblivion was ok, but the level scaling is messed up. Some enemies like ogres, keep on leveling up with you. I saw a video where a guy cheated to get to level 255 and fought a level 255 ogre. The playthrough I'm doing now i'm putting my most used skills and minor and all the skills I don't use in major. My first character, it got real annoying, fighting bandits in daedric and glass armor and harder to kill then they are at level one.

    Jast on
    Jast39.png
  • XtarathXtarath Registered User regular
    edited April 2008
    Morrowind was hella, hella flawed. Maybe moreso than Daggerfall (which I would rub my cock on. Oblivion solved a lot of its problems. Hopefully the next one will solve a lot of Oblivion's (that cursed levelling system) and be the most best game.

    There are rumors TESV will be in Skyrim.

    God fucking damnit I don't want a snowy game. And Nords are boring as hell. I want to see Valenwood; if you've read the A Dance in Fire series of books in Morrowind and Oblivion it sounds really cool. A city built entirely in the top of a gigantic walking tree. Fuck yes.

    Or Black Marsh, you could work for the Shadowscales or something, fight sloads in swamps and stuff.

    Or even Elsweyr, where you could work for the Thieves Guild running a skooma monopoly, or get involved in an illegal Dunmer slave trading ring, or any number of cool things. Khajiit are awesome.

    Holy shit, set it in motherfucking Akavir. That would be the most amazing thing ever; it's never explored in TES, and its history has so much to do with the empire. In Oblivion they even mention the Nerevarine is leading an expedition to Akavir, there's a setup for it already. It'd be like Morrowind, where you're dealing with a place that's been recently colonized by the Empire and you have to interact with both a restless native population and a growing Impertial presence.

    Skyrim sounds like the most boring province ever compared to all the cool places in Tamriel. Cyrodiil is probably the only place more boring, which was Oblivion's major flaw for me. Cyrodiil at least looked amazing, wheras Skyrim will just be a next-gen Solstheim. Snowy locales are so bland.

    But I guess Bethesda has to finish Fallout 3 first, which means that they won't even start on TESV until like 2011 after F3 is finally playable and has ten official addons and an expansion pack.

    I just want to have my Argonain be able to walk around without getting verbally abused :( Anyone remember their walking animation in Morrowind? Jeeze, it was like their legs didn't move.

    Xtarath on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited April 2008
    Morrowind was hella, hella flawed. Maybe moreso than Daggerfall (which I would rub my cock on. Oblivion solved a lot of its problems. Hopefully the next one will solve a lot of Oblivion's (that cursed levelling system) and be the most best game.

    There are rumors TESV will be in Skyrim.

    God fucking damnit I don't want a snowy game. And Nords are boring as hell. I want to see Valenwood; if you've read the A Dance in Fire series of books in Morrowind and Oblivion it sounds really cool. A city built entirely in the top of a gigantic walking tree. Fuck yes.

    Or Black Marsh, you could work for the Shadowscales or something, fight sloads in swamps and stuff.

    Or even Elsweyr, where you could work for the Thieves Guild running a skooma monopoly, or get involved in an illegal Dunmer slave trading ring, or any number of cool things. Khajiit are awesome.

    Holy shit, set it in motherfucking Akavir. That would be the most amazing thing ever; it's never explored in TES, and its history has so much to do with the empire. In Oblivion they even mention the Nerevarine is leading an expedition to Akavir, there's a setup for it already. It'd be like Morrowind, where you're dealing with a place that's been recently colonized by the Empire and you have to interact with both a restless native population and a growing Impertial presence.

    Skyrim sounds like the most boring province ever compared to all the cool places in Tamriel. Cyrodiil is probably the only place more boring, which was Oblivion's major flaw for me. Cyrodiil at least looked amazing, wheras Skyrim will just be a next-gen Solstheim. Snowy locales are so bland.

    But I guess Bethesda has to finish Fallout 3 first, which means that they won't even start on TESV until like 2011 after F3 is finally playable and has ten official addons and an expansion pack.

    I didn't mind Solstheim in Bloodmoon but I don't know if I would want any more of it. I agree with you and I'd rather they placed TESV in a locale that's much more interesting. Elsweyr sounds interesting, as does Valenwood. I don't know a lot about Akavir though, perhaps it would be interesting as well. I don't really care as long as it's as awesome and atmospheric as Morrowind is.

    Darmak on
    JtgVX0H.png
  • SilpheedSilpheed Registered User regular
    edited April 2008
    Darmak wrote: »
    Morrowind was hella, hella flawed. Maybe moreso than Daggerfall (which I would rub my cock on. Oblivion solved a lot of its problems. Hopefully the next one will solve a lot of Oblivion's (that cursed levelling system) and be the most best game.

    There are rumors TESV will be in Skyrim.

    God fucking damnit I don't want a snowy game. And Nords are boring as hell. I want to see Valenwood; if you've read the A Dance in Fire series of books in Morrowind and Oblivion it sounds really cool. A city built entirely in the top of a gigantic walking tree. Fuck yes.

    Or Black Marsh, you could work for the Shadowscales or something, fight sloads in swamps and stuff.

    Or even Elsweyr, where you could work for the Thieves Guild running a skooma monopoly, or get involved in an illegal Dunmer slave trading ring, or any number of cool things. Khajiit are awesome.

    Holy shit, set it in motherfucking Akavir. That would be the most amazing thing ever; it's never explored in TES, and its history has so much to do with the empire. In Oblivion they even mention the Nerevarine is leading an expedition to Akavir, there's a setup for it already. It'd be like Morrowind, where you're dealing with a place that's been recently colonized by the Empire and you have to interact with both a restless native population and a growing Impertial presence.

    Skyrim sounds like the most boring province ever compared to all the cool places in Tamriel. Cyrodiil is probably the only place more boring, which was Oblivion's major flaw for me. Cyrodiil at least looked amazing, wheras Skyrim will just be a next-gen Solstheim. Snowy locales are so bland.

    But I guess Bethesda has to finish Fallout 3 first, which means that they won't even start on TESV until like 2011 after F3 is finally playable and has ten official addons and an expansion pack.

    I didn't mind Solstheim in Bloodmoon but I don't know if I would want any more of it. I agree with you and I'd rather they placed TESV in a locale that's much more interesting. Elsweyr sounds interesting, as does Valenwood. I don't know a lot about Akavir though, perhaps it would be interesting as well. I don't really care as long as it's as awesome and atmospheric as Morrowind is.
    I'm still partial to Summerset Isles but it may just be me that's hankering for some dungeon diving in a tropical paradise. An added bonus is that you get the chance to go genocidal on those snooty Altmer, which is just fine with me.

    Silpheed on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited April 2008
    Silpheed wrote: »
    Darmak wrote: »
    Morrowind was hella, hella flawed. Maybe moreso than Daggerfall (which I would rub my cock on. Oblivion solved a lot of its problems. Hopefully the next one will solve a lot of Oblivion's (that cursed levelling system) and be the most best game.

    There are rumors TESV will be in Skyrim.

    God fucking damnit I don't want a snowy game. And Nords are boring as hell. I want to see Valenwood; if you've read the A Dance in Fire series of books in Morrowind and Oblivion it sounds really cool. A city built entirely in the top of a gigantic walking tree. Fuck yes.

    Or Black Marsh, you could work for the Shadowscales or something, fight sloads in swamps and stuff.

    Or even Elsweyr, where you could work for the Thieves Guild running a skooma monopoly, or get involved in an illegal Dunmer slave trading ring, or any number of cool things. Khajiit are awesome.

    Holy shit, set it in motherfucking Akavir. That would be the most amazing thing ever; it's never explored in TES, and its history has so much to do with the empire. In Oblivion they even mention the Nerevarine is leading an expedition to Akavir, there's a setup for it already. It'd be like Morrowind, where you're dealing with a place that's been recently colonized by the Empire and you have to interact with both a restless native population and a growing Impertial presence.

    Skyrim sounds like the most boring province ever compared to all the cool places in Tamriel. Cyrodiil is probably the only place more boring, which was Oblivion's major flaw for me. Cyrodiil at least looked amazing, wheras Skyrim will just be a next-gen Solstheim. Snowy locales are so bland.

    But I guess Bethesda has to finish Fallout 3 first, which means that they won't even start on TESV until like 2011 after F3 is finally playable and has ten official addons and an expansion pack.

    I didn't mind Solstheim in Bloodmoon but I don't know if I would want any more of it. I agree with you and I'd rather they placed TESV in a locale that's much more interesting. Elsweyr sounds interesting, as does Valenwood. I don't know a lot about Akavir though, perhaps it would be interesting as well. I don't really care as long as it's as awesome and atmospheric as Morrowind is.
    I'm still partial to Summerset Isles but it may just be me that's hankering for some dungeon diving in a tropical paradise. An added bonus is that you get the chance to go genocidal on those snooty Altmer, which is just fine with me.

    Then they wouldn't even need to create a new engine, just liscence the Crytech2.0 engine (or whatever it's called).

    olol TES:Crysis

    Darmak on
    JtgVX0H.png
  • Steel AngelSteel Angel Registered User regular
    edited April 2008
    A game set in Skyrim . . . I can picture it now, every 15 feet you'll come across a naked, paralyzed barbarian that was hexed by a witch he was traveling with.

    On another note, did they ever make a mod to let a vampire character's fast travel arrive at night like I heard it did in Daggerfall? I liked how vampirism wasn't a total game screw in Oblivion but the logistics of having to make sure you didn't arrive during the day when you were vulnerable to sunlight because apparently looking at a map makes you forget that sunlight is lethal put me off from it.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • Regicid3Regicid3 Registered User regular
    edited April 2008
    This thread made me look up a bunch of possible mods for TESIV when I get my gaming PC built . . . oh boy! I cannot wait.

    Regicid3 on
  • MechMantisMechMantis Registered User regular
    edited April 2008
    Xtarath wrote: »

    I just want to have my Argonain be able to walk around without getting verbally abused :( Anyone remember their walking animation in Morrowind? Jeeze, it was like their legs didn't move.



    The walking animation was oh so slightly sub-par.


    But the swim animation?



    Where did I put my pitchfork? I need to stab some people for getting rid of that.
    Oh shit, pitchforks aren't used as weapons anymore. How many torches do we have?

    But I think they dropped the ball on Oblivion somewhat, because:
    A: See above.
    B: The main reason to play an Elder Scrolls game is to see how horribly one can break it. For example, in Daggerfall, if you were a Knight of the Candle (Sentinel), you could farm Lord's Mails for cash. But Daedric items were generally more valuable, and you just needed to survive to X level before you started making ungodly amounts of cash anyway. "Yes, I am going to buy a house in every province. Just because."
    C: The story was lack-luster compared to Morrowind's and Daggerfall's.

    MechMantis on
  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2008
    Uh, I didn't have any problem breaking Oblivion. Stay at level 1 and get 100% chameleon. Godmode.

    DisruptorX2 on
    1208768734831.jpg
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited April 2008
    MechMantis wrote: »
    Xtarath wrote: »

    I just want to have my Argonain be able to walk around without getting verbally abused :( Anyone remember their walking animation in Morrowind? Jeeze, it was like their legs didn't move.



    The walking animation was oh so slightly sub-par.


    But the swim animation?



    Where did I put my pitchfork? I need to stab some people for getting rid of that.
    Oh shit, pitchforks aren't used as weapons anymore. How many torches do we have?

    But I think they dropped the ball on Oblivion somewhat, because:
    A: See above.
    B: The main reason to play an Elder Scrolls game is to see how horribly one can break it. For example, in Daggerfall, if you were a Knight of the Candle (Sentinel), you could farm Lord's Mails for cash. But Daedric items were generally more valuable, and you just needed to survive to X level before you started making ungodly amounts of cash anyway. "Yes, I am going to buy a house in every province. Just because."
    C: The story was lack-luster compared to Morrowind's and Daggerfall's.


    Yeah, I was kinda pissed they took spears out of Oblivion. Those are my favorite type of weapon in just about any game that lets me choose them and it just killed me that there weren't any.

    Darmak on
    JtgVX0H.png
  • MechMantisMechMantis Registered User regular
    edited April 2008
    Uh, I didn't have any problem breaking Oblivion. Stay at level 1 and get 100% chameleon. Godmode.


    But there's no style there.


    That and it isn't nearly as badass. Can you just imagine some dude walking up to some "rusty relics" store with a wagon-load of priceless artifacts? "Meh, I don't need em."


    The 100% chameleon is like some little footpad, sitting in the shadows with a knife, waiting for kittens to pass by so he can stab them and consume their flesh.


    EDIT: Yeah, he's not going to be threatened by anything, but he's killing kittens. With a knife.

    MechMantis on
  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2008
    One thing I noticed in Oblivion is that you can't just make your own house. For example, in morrowind, I found the house of a dark elf sorceror. He's quest related, but I've long since forgotten the name, there's a daedroth in it.

    I kill him, and use it to store my glass arms collection.

    DisruptorX2 on
    1208768734831.jpg
  • TylerbroorTylerbroor Registered User regular
    edited April 2008
    Yeah, it's kind of a faux pas in any RPG setting to present an NPC that is more protagonistic than you. I like Sean Bean, but Martin was kind of a bitch.

    I'd much rather be
    a god incarnate than the guy who saw a king kill a god

    Morrowind is undeniably charming. Divayth Fyr? Vivec's palace? A looming meteor prison? Tribunal? Fantastic. That one dungeon that conceals the chamber with the norse burial with a maze? Jesus, man. If you stubled upon that, you knew you were playing something special.

    Oblivion had the gates, but if your playthrough was like mine, 20+ repititions killed the effect. Shivering isles recaptured some of that magic, but my character was too uber to toil at all. I needed more unique locations and challenges in Oblivion, not repetitive templates. Each was really cool the first time, but the developers must have realized that people were going to be rinsing and repeating, thereby increasing the need for diversity. Even just cutting down the number of generic dungeons might have been beneficial. Hand feeding you everything on the compass was a bit much, as well.

    I think it'd be interesting if they took another crack at the Elder Scrolls Adventure series. Redguard is definitely dated, but it was kind of neat. Little side stories would really flesh out the world they've created. Going back and playing an adventure game as a young Uriel Septim VII seems a bit cheesy, I guess, but if done in the vein of Thief or Zelda could be really good. More linear modules for Oblivion putting you in a premade character's shoes would be sort of neat. I hope Bethesda knows that they have a rapid fanbase waiting for juicy lorenugs.

    Tylerbroor on
  • MechMantisMechMantis Registered User regular
    edited April 2008
    That might be cool.


    If Uriel Septim VII wasn't a complete and utter wuss, that is.


    Now, Tiber Septim is a different story. That would be five kinds of awesome. Thu'um and all that.

    Another Battlespire-type game might be fun...

    MechMantis on
This discussion has been closed.