Well, since the last thread about Morrowind or Oblivion is pretty old I"m going to start this one. So, we can all insult Fargoth. Or tell awesome stories of how the mighty fell before us!
What are the Elder Scrolls?
The Elder Scrolls are mystical artifacts, oh wait you meant the games.
They are, one of the greatest Western RPG series of all time, made also with a teaspoon of love, and blood.
There are four currently in the main series, with other spin offs and such. They are, in order;
Arena:
The Elder Scrolls: Arena is the first game in the Elder Scrolls series. It is a first-person computer role-playing game for MS-DOS, developed by Bethesda Softworks and released in 1994. In 2004, a downloadable version of the game was made available free of charge as part of the 10th anniversary of The Elder Scrolls series, but newer systems may require an emulator such as DOSBox to run it, as Arena is a DOS-based program.
Haven't played it myself, but as it says above there is a free down loadable version.
Daggerfall:
A nice mixture of random dungeons and a huge landscape. I've hear
very good things about it, but again, never played it.
Morrowind:
The story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, which lies in the empire of Tamriel and is far from the more civilized lands to the west and south that typified Daggerfall and Arena. Morrowind was designed with an open-ended free-form style of gameplay in mind, with a lessened emphasis on the game's main plot. This choice received mixed reviews in the gaming press, though such feelings were tempered by reviewers' appreciation of Morrowind's expansive and detailed game world.
My personal favorite a foreign land filled with dark elves and of course, the lovable Fargoth.
And the most recent, Oblivion:
Oblivion's story revolves around an escaped prisoner and his or her efforts to thwart a plot masterminded by a fanatical cult—a scheme involving opening gates to a hellish realm called Oblivion and unleashing its horrors on the mortal world. The game continues the open-ended tradition of previous Elder Scrolls games, allowing the player to travel anywhere in the game world at any time, including the option to ignore or postpone the main storyline indefinitely. Developers opted for a tighter pacing and greater focus than past titles, a design choice that was well-received in the gaming press.
A good entry by any means, but the real fun is in the Shivering Isles expansion, full of mad men and even madder monsters.
Why should I play them?
Because you can go interact with a wide variety of interesting characters, strange settings and provoking side quests. Or just wander around at your leisure.
Since most of you are too lazy to read this thread here is a good list of mods for Morrowind.
http://www.mwmythicmods.com/
And of course, a general place for all mods elder scrolls,
http://planetelderscrolls.gamespy.com/
Posts
True for normal games, maybe. But for the Elder Scrolls you can expect the OP to be unreadable until the 4th patch.
(Please do not gift. My game bank is already full.)
what i was going through puberty
hahahahahahahahahahahahahahahaha
wow.
That just, wouldn't work for me.
This is quite a bit too much information.
Especially the furry scaly hooters.
My blurb on Oblivion: Its visually beautiful, but having the world level with you is the stupidest fucking idea that they could have implemented. It made the game easy enough that it pointed you around on your quests (I preferred figuring out where to go, often consulting my paper map in Morrowind) But on top of this, once you get to a high enough level to find anything worthwhile (glass, daedric) every fucking bandit in the game is carrying it as well!! Most of the fun was being able to overpower the land with random overpowered shit you find in Morrowind, Oblivion just took that fun away from us.
Mudcrab Merchant FTW!
https://steamcommunity.com/profiles/76561197970666737/
as well
Yes tons.
Forever I must suffer...
For all I know the last two games might have sold more on the consoles than on the PC, but they don't really belong there in my opinion. Maybe if Bethesda had a reputation of delivering a more polished rather than ambitious games it would be different.
(Please do not gift. My game bank is already full.)
I'm, I'm embarassed that this happend. Anyway.... time for 'nother story!
Well, everyone knows that in morrowind you can make your spells. If you get a high enough destruction level, you can make a huge spell, that kills cities! I did such a thing once, 100 fire damage, 60 seconds, 100 feet. Some people would call this a nuke. I did, it made life much more intresting. If you were in the same building as me, you were as good as dead. Even If I didn't mean to attack you, you were dead. Good times, not for Balmora, but for me.
Holy fuck you could get away with that shit?
God fucking dammit
I haven't played Oblivion, I guess I should have stated that from the outset.
(Please do not gift. My game bank is already full.)
How so? Other than adding in a quick travel by default? Other than that, they are pretty much similar except the combat works differently and Oblivion has level scaling.
There are rumors TESV will be in Skyrim.
God fucking damnit I don't want a snowy game. And Nords are boring as hell. I want to see Valenwood; if you've read the A Dance in Fire series of books in Morrowind and Oblivion it sounds really cool. A city built entirely in the top of a gigantic walking tree. Fuck yes.
Or Black Marsh, you could work for the Shadowscales or something, fight sloads in swamps and stuff.
Or even Elsweyr, where you could work for the Thieves Guild running a skooma monopoly, or get involved in an illegal Dunmer slave trading ring, or any number of cool things. Khajiit are awesome.
Holy shit, set it in motherfucking Akavir. That would be the most amazing thing ever; it's never explored in TES, and its history has so much to do with the empire. In Oblivion they even mention the Nerevarine is leading an expedition to Akavir, there's a setup for it already. It'd be like Morrowind, where you're dealing with a place that's been recently colonized by the Empire and you have to interact with both a restless native population and a growing Impertial presence.
Skyrim sounds like the most boring province ever compared to all the cool places in Tamriel. Cyrodiil is probably the only place more boring, which was Oblivion's major flaw for me. Cyrodiil at least looked amazing, wheras Skyrim will just be a next-gen Solstheim. Snowy locales are so bland.
But I guess Bethesda has to finish Fallout 3 first, which means that they won't even start on TESV until like 2011 after F3 is finally playable and has ten official addons and an expansion pack.
Ah, the stealth is alot better, yes. I only played melee, paladintype characters in morrowind. And I do remember the magic being pretty bad, I used the console to hack in mana pots because your mana never regenerated.
I just want to have my Argonain be able to walk around without getting verbally abused Anyone remember their walking animation in Morrowind? Jeeze, it was like their legs didn't move.
I didn't mind Solstheim in Bloodmoon but I don't know if I would want any more of it. I agree with you and I'd rather they placed TESV in a locale that's much more interesting. Elsweyr sounds interesting, as does Valenwood. I don't know a lot about Akavir though, perhaps it would be interesting as well. I don't really care as long as it's as awesome and atmospheric as Morrowind is.
Then they wouldn't even need to create a new engine, just liscence the Crytech2.0 engine (or whatever it's called).
olol TES:Crysis
On another note, did they ever make a mod to let a vampire character's fast travel arrive at night like I heard it did in Daggerfall? I liked how vampirism wasn't a total game screw in Oblivion but the logistics of having to make sure you didn't arrive during the day when you were vulnerable to sunlight because apparently looking at a map makes you forget that sunlight is lethal put me off from it.
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The walking animation was oh so slightly sub-par.
But the swim animation?
Where did I put my pitchfork? I need to stab some people for getting rid of that.
But I think they dropped the ball on Oblivion somewhat, because:
A: See above.
B: The main reason to play an Elder Scrolls game is to see how horribly one can break it. For example, in Daggerfall, if you were a Knight of the Candle (Sentinel), you could farm Lord's Mails for cash. But Daedric items were generally more valuable, and you just needed to survive to X level before you started making ungodly amounts of cash anyway. "Yes, I am going to buy a house in every province. Just because."
C: The story was lack-luster compared to Morrowind's and Daggerfall's.
Yeah, I was kinda pissed they took spears out of Oblivion. Those are my favorite type of weapon in just about any game that lets me choose them and it just killed me that there weren't any.
But there's no style there.
That and it isn't nearly as badass. Can you just imagine some dude walking up to some "rusty relics" store with a wagon-load of priceless artifacts? "Meh, I don't need em."
The 100% chameleon is like some little footpad, sitting in the shadows with a knife, waiting for kittens to pass by so he can stab them and consume their flesh.
EDIT: Yeah, he's not going to be threatened by anything, but he's killing kittens. With a knife.
I kill him, and use it to store my glass arms collection.
I'd much rather be
Morrowind is undeniably charming. Divayth Fyr? Vivec's palace? A looming meteor prison? Tribunal? Fantastic. That one dungeon that conceals the chamber with the norse burial with a maze? Jesus, man. If you stubled upon that, you knew you were playing something special.
Oblivion had the gates, but if your playthrough was like mine, 20+ repititions killed the effect. Shivering isles recaptured some of that magic, but my character was too uber to toil at all. I needed more unique locations and challenges in Oblivion, not repetitive templates. Each was really cool the first time, but the developers must have realized that people were going to be rinsing and repeating, thereby increasing the need for diversity. Even just cutting down the number of generic dungeons might have been beneficial. Hand feeding you everything on the compass was a bit much, as well.
I think it'd be interesting if they took another crack at the Elder Scrolls Adventure series. Redguard is definitely dated, but it was kind of neat. Little side stories would really flesh out the world they've created. Going back and playing an adventure game as a young Uriel Septim VII seems a bit cheesy, I guess, but if done in the vein of Thief or Zelda could be really good. More linear modules for Oblivion putting you in a premade character's shoes would be sort of neat. I hope Bethesda knows that they have a rapid fanbase waiting for juicy lorenugs.
If Uriel Septim VII wasn't a complete and utter wuss, that is.
Now, Tiber Septim is a different story. That would be five kinds of awesome. Thu'um and all that.
Another Battlespire-type game might be fun...