S.T.A.L.K.E.R: No Precipitation Forcasted (Cool DX10 trailer now included)

FlyingmanFlyingman Registered User regular
edited May 2008 in Games and Technology
We all remember "S.T.A.L.K.E.R: Shadows of Chernobyl (SoC)," the game that was supposed to rise from the ashes and strike all other FPS games down, but ultimately fell short due to a lack of funding and lengthy development time. Essentially, THQ came around and set some deadlines, to meet these deadlines a lot of content was cut, the story felt like it took a back seat to everything else. However, for all it's flaws the game had fantastic atmosphere, this looks to be true for the sequel.

Here is what S.T.A.L.K.E.R: Clear Sky looks like.
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Here is a cool Clear Sky trailer you should watch...
MPEG-4 640x360 (67 Mb)
MPEG-4 1280x720 (123 Mb)

Here is a cool screenshot I didn't post before
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Features
  • A-Life is now fully operational, read below for a description.
  • 50% of the areas are new, the old ones have been completely overhauled.
  • Game engine overhauled, check out the screens above.
  • Increased firearm modularity, add a heap of new modifications to your weapons, make mechanical modifications and choose from a range of ammo types.
  • Non-linear story, lead one of nine factions to victory. Confirmed factions that are joinable are the Bandits, Duty, Freedom, Clear Sky, Mercenaries, Internal Troops (Military), Scientists, and Lone Stalkers.
  • A constant unscripted war raging throughout the zone between the factions.
  • A heap of other shit, look it up yourself.

Clear Sky is essentially what the developers wanted SoC to be, but were cut short due to deadlines set by their publisher "THQ." Now they have thrown off the reigns and are publishing the game through "Koch media" a local and more savvy publisher that has allowed for more freedom. So now we have this thing called "A-Life," same theory as Oblivion's AI, but the NPCs do more than die and smile stupidly at you.

With A-Life, the NPCs belonging to different factions will fight for control of different territories, the player's interaction with these factions determines his standings with them. The "war" is completely unscripted, every time you play the game, different factions will dominate and whatnot. The factions that control more territory will have access to better weaponry, modifications and armour. You can choose not to join a faction, pitting them against each other and picking up what's left. You can play however you want.

Mutants are still around, these things were fucking scary in SoC and there will be more mutant types in Clear Sky, however we are unclear as to what these new mutant types are at this stage.

The S.T.A.L.K.E.R community page is here http://www.stalker-game.com/en
and the best fansite around, (one I used to moderate) is here www.oblivion-lost.de

S.T.A.L.K.E.R: Clear Sky will be released August 29, 2008

EDIT: Oh yeah, they release monthly calendars, no point in posting previous ones unless you're some kind of hoarding weirdo. I'll keep this thread updated with info every month, or if something big happens, like E3 or something.
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Flyingman on
«13

Posts

  • urahonkyurahonky Cynical Old Man Registered User regular
    edited April 2008
    Clear Sky is essentially what the developers wanted SoC to be, but were cut short due to deadlines set by their publisher "THQ."

    Wasn't the original in development for like... centuries?

    Anyway, I tried to play STALKER again recently, but I can't bring myself to play it anymore. I get so many flashbacks of playing it at release that I have a near seizure and have to uninstall the game.

    Will I buy Clear Sky? Probably. I'm such a sucker.

    Note: Thread title is awesome.

    urahonky on
  • tyrannustyrannus i am not fat Registered User regular
    edited April 2008
    I could never get STALKER to stop crashing, so I kinda just gave up on it. But what I did play was pretty intense.

    tyrannus on
  • RaslinRaslin Registered User regular
    edited April 2008
    what

    what?

    god damnit, GSC, god damn you so hard. I want to play this on release date. Why must you release this during pax?

    Unless... Shit, KHOO, I need you to set this game up on some freeplay computers for pax.

    /rant

    Raslin on
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  • corin7corin7 San Diego, CARegistered User regular
    edited April 2008
    I just picked up stalker a week or so ago and am completely in love with it. This will be a day 1 purchase.

    corin7 on
  • subediisubedii Registered User regular
    edited April 2008
    Those screenshots look ridiculously good.

    Currently playing my way through Stalker as well. Opting for a patched but unmodded game for the time being. I seem to have weird problems with NPC's when I try to run Oblivion lost.

    subedii on
  • RaslinRaslin Registered User regular
    edited April 2008
    subedii wrote: »
    Those screenshots look ridiculously good.

    Currently playing my way through Stalker as well. Opting for a patched but unmodded game for the time being. I seem to have weird problems with NPC's when I try to run Oblivion lost.

    Running the latest patch(1.3.3)?

    Just curious, I'm actually about to start my first OL playthrough. Haven't played since 1.0003 I think, I'm glad there's been some good stuff coming out of the modding community. I tried to get into it when the game first came out, but I'm not much of a coder, and I can't read russian(which a decent amount of the commentary was in).

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

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  • jakonovskijakonovski Registered User regular
    edited April 2008
    So, is it gonna work on Vista this time?

    jakonovski on
  • CherrnCherrn Registered User regular
    edited April 2008
    I'm looking forward to it. I love S.T.etc., but its flaws were numerous, so I ended up being annoyed with many things instead of having a truly fulfilling experience, even though it had a lot of awesome in it. Kinda like Oblivion, actually.

    If they can finally make the game they set out to make, they've got a winner lined up.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • subediisubedii Registered User regular
    edited April 2008
    jakonovski wrote: »
    So, is it gonna work on Vista this time?

    Um, I'm playing it on Vista now.

    subedii on
  • DashuiDashui Registered User regular
    edited April 2008
    I recognize some of those locations in the screenshots from early STALKER screenshots. Originally, STALKER was suppose to be a wide-open game world, like Elder Scrolls, and it was touted as such almost until release. In fact, I never even heard them mention that they changed it into small zones. The OP mentions it's suppose to be more like the original vision, and I hope that means we won't have those zones, or at least they'll be much bigger this time around. I really want STALKER to be how they described it for the longest time - big game world with a much bigger emphasis on survival. It seemed scarier.

    Dashui on
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  • subediisubedii Registered User regular
    edited April 2008
    Raslin wrote: »
    subedii wrote: »
    Those screenshots look ridiculously good.

    Currently playing my way through Stalker as well. Opting for a patched but unmodded game for the time being. I seem to have weird problems with NPC's when I try to run Oblivion lost.

    Running the latest patch(1.3.3)?

    I tried that yeah. But NPC's tend to wander off and around from where they're actually supposed to be for any particular quest. Usually it's because they've upped the amount of re-spawning animals and other critters a crazy degree, but sometimes they won't even go on their way when they're supposed to either (just stay where they are), even when no animals seem to be around.

    I think I prefer the original version a bit better, at least for the moment. I don't care about the lack of a sleeping bag either, to me night time is all part of the atmosphere.

    The game actually reminds me quite a bit of Fallout, which is a good thing, and understandable given the setting.

    subedii on
  • jakonovskijakonovski Registered User regular
    edited April 2008
    subedii wrote: »
    Um, I'm playing it on Vista now.

    Yeah, seems like the Vista crash bug only occurs when you have certain graphics details enabled. There seems to be a homebrew fix available too, so maybe I should try Stalker again.

    jakonovski on
  • RaslinRaslin Registered User regular
    edited April 2008
    Also, is it bad that I wanted the first post(didnt get it) so that when this thread gets revived in 2013, when the game actually comes out, I would be remembered?

    I'm so witty

    Raslin on
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  • subediisubedii Registered User regular
    edited April 2008
    jakonovski wrote: »
    subedii wrote: »
    Um, I'm playing it on Vista now.

    Yeah, seems like the Vista crash bug only occurs when you have certain graphics details enabled. There seems to be a homebrew fix available too, so maybe I should try Stalker again.

    I can't really speak for any configurations or anything. In general I've maxed out the details and turned off AA (and turned down AF), and so far it's been fine for me.

    subedii on
  • corin7corin7 San Diego, CARegistered User regular
    edited April 2008
    jakonovski wrote: »
    subedii wrote: »
    Um, I'm playing it on Vista now.

    Yeah, seems like the Vista crash bug only occurs when you have certain graphics details enabled. There seems to be a homebrew fix available too, so maybe I should try Stalker again.

    I am running on Vista unmodded and have all the settings pretty much maxxed out. Not a single crash. My only complaint really is how easily some of the more complex scripted sequences can be broken. All the freedom vs duty quests are hard as hell to complete without the scripts breaking.

    corin7 on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited April 2008
    So yeah, I guess the quick turnaround is because this is essentially because this is what they were originally making before they realized that they actually had to get something out the door in order to make money?

    Spoit on
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  • bombardierbombardier Moderator Mod Emeritus
    edited April 2008
    Are the story elements from the original going to be in this? I really want to progress through the game, but I got to a pretty interesting point and then the game would decide to crash when loading a save game. Even starting a new game it would crash on saves.

    It's probably due to mods, but still.

    bombardier on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited April 2008
    bombardier wrote: »
    Are the story elements from the original going to be in this? I really want to progress through the game, but I got to a pretty interesting point and then the game would decide to crash when loading a save game. Even starting a new game it would crash on saves.

    It's probably due to mods, but still.

    AFAIK, it's a prequel, before everything went to crap in the original, and there's going to be a whole bunch of factions you can choose to join or fight (or ignore)

    Spoit on
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  • bombardierbombardier Moderator Mod Emeritus
    edited April 2008
    Isn't the whole thing about stalkers existing due to everything going to crap (the Chernobyl accident, right? Maybe there's some SEEEECRET I'm missing from not completing the first).

    bombardier on
  • RaslinRaslin Registered User regular
    edited April 2008
    bombardier wrote: »
    Isn't the whole thing about stalkers existing due to everything going to crap (the Chernobyl accident, right? Maybe there's some SEEEECRET I'm missing from not completing the first).

    Well, here goes...

    Chernobyl, radiation, noooooo

    exclusion zone

    discovery of artifacts, etc, people start coming in

    fighting

    then you wake up, don't know where you are, but you need to find a man name strelok


    This game falls into the fighting category

    Raslin on
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  • DashuiDashui Registered User regular
    edited April 2008
    I hope this also has awesome multi-player like the original. I'm surprised no one really played that aspect of the game. It was fantastic.

    Dashui on
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  • FanciestWalnutFanciestWalnut Registered User regular
    edited April 2008
    I hope the character models don't look like cavemen anymore.

    FanciestWalnut on
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited April 2008
    The original actually had a pretty compelling storyline. It was unfortunately partially buried under technical issues and sloppy presentation. But still, one hell of a game. The atmosphere felt within the first five minutes of stepping into the zone was worth the price of admission to me.

    I for one can't wait for Clear Skies. Well, OK, I can wait until the inevitable second or third patch, at any rate.

    firewaterword on
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  • vhzodvhzod Registered User regular
    edited April 2008
    The anamolies and artifacts I believe were caused by a fictional second blowout that happened in the game world version of chernobyl. Which happens in 2011 I think or around about maybe 2008 in the game. I read Clear Sky is set to start during the second blowout when the zone was formed and take place at the beginning of the quest for the artifacts when they were still worth a bunch.

    vhzod on
  • precisionkprecisionk Registered User regular
    edited April 2008
    So I never purchased the original, should I do that or wait for the re-elease?

    precisionk on
  • subediisubedii Registered User regular
    edited April 2008
    precisionk wrote: »
    So I never purchased the original, should I do that or wait for the re-elease?

    I wasn't aware there was going to be a re-release.

    Are you sure you're not thinking of "The Witcher"?

    subedii on
  • corin7corin7 San Diego, CARegistered User regular
    edited April 2008
    precisionk wrote: »
    So I never purchased the original, should I do that or wait for the re-elease?

    The game is $20 on steam. I highly recommend picking it up and clearing a few days off the schedule because it will suck you in. I logged like 16 hours in the first weekend I had the game.

    corin7 on
  • FlyingmanFlyingman Registered User regular
    edited April 2008
    corin7 wrote: »
    precisionk wrote: »
    So I never purchased the original, should I do that or wait for the re-elease?

    The game is $20 on steam. I highly recommend picking it up and clearing a few days off the schedule because it will suck you in. I logged like 16 hours in the first weekend I had the game.

    I've just re-installed STALKER along with several updated skins and the oblivion-lost mod, I'm considering switching out oblivion-lost for the AMK mod though...

    Flyingman on
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  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    edited April 2008
    so i reinstalled s.t.a.l.k.e.r.

    But now it doesnt even boot up. what do i need to do so the game doesnt crash on the "nvidia - we paid money for this" video?

    Edit - scratch that, i patched it to 1.000000000000005 and now it starts.

    So i hear there are mods for it now. i think i'll check those out

    Mighty on
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  • chamberlainchamberlain Registered User regular
    edited April 2008
    Were there multiple endings to this?
    I killed the wish granter, but I am assuming there must be another way to do it.

    I loved this game, warts and all.

    chamberlain on
  • CherrnCherrn Registered User regular
    edited April 2008
    Yes, there are 7 endings in total.
    5 from the monolith, one where you join C-Consciousness, and one where you destroy C-Consciousness and escape, which I assume is the "true" ending.

    What do you mean you killed the wish granter? The wish granter was the monolith.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • The_YeorinatorThe_Yeorinator Registered User regular
    edited April 2008
    I followed STALKER from almost day one through release...I was sad to see it released as somewhat sub-par. I still played it and liked it, though. I LOVED the atmosphere. Ironically, I didn't finish it because for some reason scary games cripple me, and those damn #)*%#)#*#@!!!!! invisible-turning tentacle-mouth things scared the piss out of me :P

    Will I buy Clear Sky? Probably. Will I again stop playing because I keep crapping my pants? ...Probably.:|

    The_Yeorinator on
  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited April 2008
    Were there multiple endings to this?
    I killed the wish granter, but I am assuming there must be another way to do it.

    I loved this game, warts and all.

    Yeah there were multiple endings. The one where Marked One says
    I wish the zone would lisappear
    is quite saddening.

    Clear Sky looks great as well, looks like they improved the lighting model significantly. Curious as to whether or not they make the A.I Free roam instead of just spawn at random like they originally promised too.

    Waka Laka on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited April 2008
    So one thing I noticed is that they've been emphasizing human combat a lot more in the clear sky previews. Does that mean the creepy mutant stuff is toned down, or are they just showing the improved AI?

    Spoit on
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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited April 2008
    I followed STALKER from almost day one through release...I was sad to see it released as somewhat sub-par. I still played it and liked it, though. I LOVED the atmosphere. Ironically, I didn't finish it because for some reason scary games cripple me, and those damn #)*%#)#*#@!!!!! invisible-turning tentacle-mouth things scared the piss out of me :P

    Will I buy Clear Sky? Probably. Will I again stop playing because I keep crapping my pants? ...Probably.:|

    STALKER is not sub-par at all. It may be kinda buggy (for some), but even considering the cut features, the end product is still awesome (in the true sense of the world). I had a ridiculously great time playing this game, and I'm having humongous amounts of fun now, replaying it. I'm still scared of visiting some places (Oh, god, Yantar), even though I've been everywhere before.

    Stormwatcher on
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  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited April 2008
    It won't be Stalker without mutants, the mutants displayed some outstanding AI like pack attacks, searching for food, ambushing, hunting and running away when outmatched.

    Other times they were just daft.

    Waka Laka on
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited April 2008
    Spoit wrote: »
    So one thing I noticed is that they've been emphasizing human combat a lot more in the clear sky previews. Does that mean the creepy mutant stuff is toned down, or are they just showing the improved AI?

    The mutants will probably be a bit more tame since this is earlier in the timeline. Critters from zone evolution, like the blind dogs, may not be as prevalent yet, and there might be earlier stages of stuff like bloodsuckers or controllers. We may even see other things that died off later or were edged out of the evolutionary chain.

    I'm more interested in how they plan to fix the transition between normal activity and combat for AI, since this is a pretty common problem with this kind of game. Oblivion had a similar problem with Radiant, in that its characters simulated day-to-day activities well enough and proved at least competent in battle, but suffered problems switching between modes; refusing to stand down until some target halfway across the map was dead, for instance, or being overperceptive of what's happening on the other side of town.

    It can't be an easy problem, but a lot of things worth fixing aren't.

    Ah well. GSC had my money before the end of the first game. Freeplay could very well have sold the game all by itself otherwise :^:

    Stolls on
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  • FlyingmanFlyingman Registered User regular
    edited April 2008
    Man, this game is scary as fuck...

    FEAR and DOOM don't have shit on S.T.A.L.K.E.R...

    Flyingman on
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  • squirlysquirly Registered User regular
    edited April 2008
    subedii wrote: »
    precisionk wrote: »
    So I never purchased the original, should I do that or wait for the re-elease?

    I wasn't aware there was going to be a re-release.

    Are you sure you're not thinking of "The Witcher"?
    I think he thinks Clear Sky is kind of a 're-release' of STALKER.. which is also kind of what I think it is, is it?

    squirly on
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  • subediisubedii Registered User regular
    edited April 2008
    squirly wrote: »
    subedii wrote: »
    precisionk wrote: »
    So I never purchased the original, should I do that or wait for the re-elease?

    I wasn't aware there was going to be a re-release.

    Are you sure you're not thinking of "The Witcher"?
    I think he thinks Clear Sky is kind of a 're-release' of STALKER.. which is also kind of what I think it is, is it?

    Clear Sky is actually a prequel to the events that happened in STALKER

    In terms of keeping and enhancing gameplay mechanics, and attempting to implement the ideas that the devs had originally, I suppose you could call it a re-make in a sense.

    subedii on
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