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Forumer Fortress ! - The Little Dwarf that could - pg.27

stimtokolosstimtokolos Registered User regular
edited April 2008 in Social Entropy++
OpeningScreen.jpg

That is right, by not so popular demand, I have been easily persuaded to make a Dwarf Fortress play through.

We are playing fortress mode, so we have seven dwarves.

First off though, we have to choose where we want to start.

worldselect.jpg

So this is a screen grab of the world which has been generated for us.

We can either have you all yell at me which type of place you want me to start in and I'll find it, or you can tell me to look at one of the squares on the world map and have me post a screen shot of the regional / local maps available there. I prefer the former as it means we can move on to the next stage more swiftly!
But if your choice is "Start in the middle of the ocean" I think it goes without saying I probably won't do it.



Choosing the expedition

We have 7.
They can each have a total of 10 skill points to start with, that come from this list here.

Before you throw all your suggestions there are a few skills which are Pretty much essential so I'm going to write up a little bit of a roster here and anything that is written inbetween < > you are free to decide. Feel free to give me a gimpy team but I need at least one method of generator food, if that is a grower that is fine, but if it is a hunter / milker or whatever, I'll take the cooking skill that suits it the best as well.

By the way, "Ambush" is the skill which you use to set dwarves hunting animals, I'll need a weapon skill as well if you take that.

Mechanics are also good. They let me shield myself with draw-bridges as so on.

Also, the dwarves must be named after forumers, you may choose. In addition so will any migrants we receive in later years if the gimpy expedition you choose is able to survive.

You can take a maximum of 5 in any one skill to start with. But you do not need to spend the full 5 in any one skill.

Shankill - 5 points Miner - 5 points Ambush
as7 - 4 points Building designer - 4 points Mason - 2 points flatterer
j3p - 2 points Carpenter - 5 points woodcutting - 2 gem cutting - 1 gem setting
PotU- 5 points Grower - 3 points liar - 1 point bonecarver - 1 point swimmer
Fallout - 5 points axedwarf - 5 points armor user. (I took your 2 butcher and threw them in armor, you can actually be violent with this guy now, and decently well)
Druhim - 5 points Cook - 5 points Brewer
Captain K - 5 points fisherdwarf - 5 points fish cleaner
Feel free to suggest what items I should bring along as well, but I'm likely to just choose that myself as there is so many different items it will just be easier.

Make your location related suggestion in bold green
Make your expedition related suggestion in bold red

If the pictures are too long for a lot of people I'll spoiler them, but they're only 1024 wide after photo bucket resizes them, so if you're using a 1280 by 1024 (or by that 900ish resolution, what the fuck is up with that, I mean it tries to be wide screen but it really isn't) monitor you should be fine.

Contents

The initial party - Right here
Early Days - Page 3
Of Skeletal Marmots and Dwarves - Page 4
The Mysterious Mystery of Power Dome A - page 7
The Icy Cold - Page 11
First Migrant wave - Page 11
Time Heals all wounds, and nobles like it in the pooper - Page 22 - This one is shitty.
The Brew in the Bubble - Page 24 - Some videos start popping up here, thanks to Synthetic Orange for recommending the site.
The Little Dwarf that Could - Page - 27

The Dwarves

Bold Red dwarves have died

Initial Dwarves
Shankill - Legendary Miner
As7 - Throttled along with his two hunting dogs in his sleep by Druhim in a fit of rage.
Fallout - The Sheriff, he is pretty much The Sheriff from VTM: Bloodlines
j3p - The woodcutting, barrel making pussy
Druhim - The Murderous cook who is always on her rags.
PotU - The best farmer in all the village!
Captain K - The awesome fisherdwarf

First Migrant Wave
Chicoblue - Wood Worker
BYToady -
Theidar -
Green -
Synthetic Orange
Zombies Tossed My Salad!
Wren - The most bad ass fisher dwarf / wrestler there ever was.
JoeUser
Agent Cooper
Dee Kae
A crow
Prolegomena
Space Coyote
Campion
Raneados - The little dwarf who could (smith weapons pathetically)
Thorgot
The Black Hunter
Rankenphile
Kazhiim
Moriveth

I've stopped waiting for people to be migrants here, I'm not even going to list them all if you want to be a dwarf PM me what type you would like to be and I'll add you as the closest dwarf I have then post you in the wave that you came

Second Migrant Wave

About 15-20 dwarves I think.

stimtokolos on
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Posts

  • QuestionMarkManQuestionMarkMan Registered User regular
    edited April 2008
    Start in a tree

    QuestionMarkMan on
  • FramlingFramling FaceHead Geebs has bad ideas.Registered User regular
    edited April 2008
    I tried to figure this game out once, but then I gave up.

    Framling on
    you're = you are
    your = belonging to you

    their = belonging to them
    there = not here
    they're = they are
  • ZombiemamboZombiemambo Registered User regular
    edited April 2008
    Start in unicorn-infested lands

    Zombiemambo on
    JKKaAGp.png
  • stimtokolosstimtokolos Registered User regular
    edited April 2008
    A forest then?

    stimtokolos on
  • stimtokolosstimtokolos Registered User regular
    edited April 2008
    Framling wrote: »
    I tried to figure this game out once, but then I gave up.

    Having a graphical tile set helps.

    stimtokolos on
  • Charles KinboteCharles Kinbote Registered User regular
    edited April 2008
    Name the miner after me, I always cherished my miners.

    also I'm a minor so it's funny

    I don't remember the exact terms, but temperate and scary

    Charles Kinbote on
  • ZombiemamboZombiemambo Registered User regular
    edited April 2008
    No no start somewhere with zombie elephants

    Zombiemambo on
    JKKaAGp.png
  • WeaverWeaver Breakfast Witch Hashus BrowniusRegistered User regular
    edited April 2008
    fucking anachronists

    Weaver on
  • TossrockTossrock too weird to live too rare to dieRegistered User regular
    edited April 2008
    Isn't there already a Let's Play Dwarf Fortress thread?

    Tossrock on
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  • stimtokolosstimtokolos Registered User regular
    edited April 2008
    No no start somewhere with zombie elephants

    I have no clue how to look for the zombies before I go, so you want a haunted location, or terrifying I take it ?

    stimtokolos on
  • stimtokolosstimtokolos Registered User regular
    edited April 2008
    Tossrock wrote: »
    Isn't there already a Let's Play Dwarf Fortress thread?

    Yes but that is one post where TBH wrestles the mayor and dies, in adventure mode.

    stimtokolos on
  • Captain KCaptain K Registered User regular
    edited April 2008
    Take one miner, one carpenter/wood cutter, one mechanic, one mason, one weaponsmith, one armorsmith, and one unskilled dwarf (for fishing/farming/brewing/cooking/hauling shit around)

    bring two picks (unskilled miners can help), an anvil, at least two dogs, and a bunch of food and shit



    you want the weaponsmith and armorsmith for later on because it takes so much time to train those skills





    okay I'll admit the last time I played was a version well before the z-axis so I don't know if this starting build is up to date, but this is what I used

    Captain K on
  • Charles KinboteCharles Kinbote Registered User regular
    edited April 2008
    put the rest of the Miner's points into Brewing

    Charles Kinbote on
  • Charles KinboteCharles Kinbote Registered User regular
    edited April 2008
    Captain K wrote: »
    Take one miner, one carpenter/wood cutter, one mechanic, one mason, one weaponsmith, one armorsmith, and one unskilled dwarf (for fishing/farming/brewing/cooking/hauling shit around)

    bring two picks (unskilled miners can help), an anvil, at least two dogs, and a bunch of food and shit



    you want the weaponsmith and armorsmith for later on because it takes so much time to train those skills





    okay I'll admit the last time I played was a version well before the z-axis so I don't know if this starting build is up to date, but this is what I used

    if you go with the bland cliche that works, this will be a very boring LP and not at all appropriate for SE++

    Charles Kinbote on
  • Captain KCaptain K Registered User regular
    edited April 2008
    Hell no dude, you want to get your main miner up to legendary as fast as possible. Then you only ever need one, you can just turn off the job for everybody else.

    Captain K on
  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited April 2008
    i would like to be such as a dwarf

    allocate my points in whichever manner is most useful to you

    Fallout on
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  • stimtokolosstimtokolos Registered User regular
    edited April 2008
    Captain K wrote: »
    Take one miner, one carpenter/wood cutter, one mechanic, one mason, one weaponsmith, one armorsmith, and one unskilled dwarf (for fishing/farming/brewing/cooking/hauling shit around)

    bring two picks (unskilled miners can help), an anvil, at least two dogs, and a bunch of food and shit



    you want the weaponsmith and armorsmith for later on because it takes so much time to train those skills





    okay I'll admit the last time I played was a version well before the z-axis so I don't know if this starting build is up to date, but this is what I used

    Gahd, aiming for success aren't we. I'll take the weapon/armour smith though because yes that shit is useful.

    stimtokolos on
  • Captain KCaptain K Registered User regular
    edited April 2008
    Oh right, I forgot we weren't trying to necessarily succeed.


    Pick the most haunted desolate fortress site you can find and let the computer decide your starting build! It can't go wrong!

    Captain K on
  • Charles KinboteCharles Kinbote Registered User regular
    edited April 2008
    stim, feel free to not take the brewing suggestion and huck those points around wherever you want. also it might be wise to put the rest of the points into ambush, and then once you are not expanding much or if you ever have downtime you can send the superstrong me out to kill some animals with easily

    Charles Kinbote on
  • JedocJedoc In the scuppers with the staggers and jagsRegistered User regular
    edited April 2008
    Am I the only one reading the red commands in a Bene Gesserit Voice?

    Jedoc on
    GDdCWMm.jpg
  • stimtokolosstimtokolos Registered User regular
    edited April 2008
    Fallout wrote: »
    i would like to be such as a dwarf

    allocate my points in whichever manner is most useful to you

    You can choose your own skills, I don't really want to be the most successful fortress, otherwise I'd just keep playing this other one I've got going with magma forges and all that jazz.

    stimtokolos on
  • DruhimDruhim Registered User, ClubPA regular
    edited April 2008
    Temperate, mix of mountain and forest near a stream

    Druhim - proficient cook/proficient brewer

    Druhim on
    belruelotterav-1.jpg
  • Charles KinboteCharles Kinbote Registered User regular
    edited April 2008
    yeah if you don't mind putting my brewing points in ambush would be fuckawesome

    we need a dedicated brewer anyway

    edit: there druhim loves brewing

    Charles Kinbote on
  • stimtokolosstimtokolos Registered User regular
    edited April 2008
    stim, feel free to not take the brewing suggestion and huck those points around wherever you want. also it might be wise to put the rest of the points into ambush, and then once you are not expanding much or if you ever have downtime you can send the superstrong me out to kill some animals with easily

    Nah we can have brewing, it only makes sense that every dwarf should know how to make alcohol of some kind.

    stimtokolos on
  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited April 2008
    Fallout wrote: »
    i would like to be such as a dwarf

    allocate my points in whichever manner is most useful to you

    You can choose your own skills, I don't really want to be the most successful fortress, otherwise I'd just keep playing this other one I've got going with magma forges and all that jazz.

    oh okay

    3 points in armorsmith
    2 points in butcher
    3 points in armor user
    2 points in axedwarf

    Fallout on
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  • Charles KinboteCharles Kinbote Registered User regular
    edited April 2008
    axedwarf doesn't work that way I think

    Charles Kinbote on
  • Captain KCaptain K Registered User regular
    edited April 2008
    Make me a dwarf and give me some kind of total bitch job. Like Fish Cleaner.

    Captain K on
  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited April 2008
    well shit

    i only tried playing DF once and i was completely overwhelmed and couldn't tell what the hell anything was

    uhh

    put those 2 axedwarf points in something violent, then

    Fallout on
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  • stimtokolosstimtokolos Registered User regular
    edited April 2008
    Fallout wrote: »
    well shit

    i only tried playing DF once and i was completely overwhelmed and couldn't tell what the hell anything was

    uhh

    put those 2 axedwarf points in something violent, then

    axedwarf is violent, I'll put the armorsmith in it.

    stimtokolos on
  • PotUPotU __BANNED USERS regular
    edited April 2008
    Make me a dwarf! Dwarfs are way cooler than those fag elves.

    PotU on
    2mong9u.jpg
  • stimtokolosstimtokolos Registered User regular
    edited April 2008
    PotU wrote: »
    Make me a dwarf! Dwarfs are way cooler than those fag elves.

    Well what skills do you want.

    You can be dwarf 2 3 or 4, and if you're 4 you can take off the grower skill becuse Captain K is a fisherman/cleaner.

    stimtokolos on
  • PotUPotU __BANNED USERS regular
    edited April 2008
    I don't know, I never understood this game.

    Tell me what I can do and I'll give you a bitch-ass dwarf.

    PotU on
    2mong9u.jpg
  • stimtokolosstimtokolos Registered User regular
    edited April 2008
    You can have any of the skills you like from this list http://www.dwarffortresswiki.net/index.php/Skills

    It doesn't matter if you gimp the character, I'll deal with it.

    stimtokolos on
  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited April 2008
    i'll go out and slay fearsome beasts, cut them into bits, and then dru will cook them up and give us brewskies to wash it down with

    go Team Glutton~

    Fallout on
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  • PotUPotU __BANNED USERS regular
    edited April 2008
    Those 5 growers you already have, 3 Liar, 1 bone carver and 1 swimmer.

    EDIT: Don't need no other brewer, I guess.

    PotU on
    2mong9u.jpg
  • Captain KCaptain K Registered User regular
    edited April 2008
    Captain K - 5 points fisherdwarf - 5 points fish cleaner

    Those fish are going to be taking it up the ass.

    Captain K on
  • stimtokolosstimtokolos Registered User regular
    edited April 2008
    Captain K wrote: »
    Captain K - 5 points fisherdwarf - 5 points fish cleaner

    Those fish are going to be taking it up the ass.

    Was gonna make you a milker, but then I think that one doesn't even involve you going out into danger in order to do your job. So fuck that.

    E: Someone needs to name the last 2 dwarves and finish off the last 3 or so skill points while I find the location I had just a second ago,........

    stimtokolos on
  • PotUPotU __BANNED USERS regular
    edited April 2008
    No, wait Stim, now I know what I want to take, check my post again.

    PotU on
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  • stimtokolosstimtokolos Registered User regular
    edited April 2008
    Ok so we're going to be setting up camp here

    location.jpg

    For those of you who don't know, just look at the left map, we are the highlighted area, I can make it larger and smaller, but only shrunk it a little to get us in an ok starting spot.

    The top left little mountains, are Terrifying, which is the most hostile area you can have.
    The bottom 5, are haunted, which is the second most Hostile.
    The other stuff is all Wilderness, which is the second most dangerous neutral area. But it ain't so tough.
    Also it has a river.
    My plan is we will burrow straight down and fort ourselves up with a moat, because moats are rockin'.

    stimtokolos on
  • Charles KinboteCharles Kinbote Registered User regular
    edited April 2008
    fantastic

    we need two more forumers to step forward

    Charles Kinbote on
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