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Everyone says that Baroque is a "rogue-like" game. Is that anything like Dark Cloud where there is a seperation from the overworld and the dungeons, but they interact in some way?
I can not seem to get a vibe on that. Also, Fragile is the game that I am the most excited for. It looks so haunting.
I think changes in the overworld (what characters say and what characters are there) depends on achievements in the dungeon (how far you get before you die, ect). I don't really know though.
Everyone says that Baroque is a "rogue-like" game. Is that anything like Dark Cloud where there is a seperation from the overworld and the dungeons, but they interact in some way?
I can not seem to get a vibe on that. Also, Fragile is the game that I am the most excited for. It looks so haunting.
Wikipedia has a good entry on Roguelikes.
Superficially, a roguelike is a two-dimensional dungeon crawl with a high degree of randomness and an emphasis on statistical character development. Though traditionally featuring a text user interface, many such games utilize graphic tiles to overcome character set limitations.[1]
Most of these earlier games scripted scenarios in advance that varied little from one play session to the next
the dungeon is randomly regenerated when the player begins, creating a new challenge each time.
* Roguelike games randomly generate dungeon levels; though they may include static levels as well. Generated layouts typically incorporate rooms connected by corridors, some of which may be preset to a degree (e.g., monster lairs or treasuries). Open areas or natural features, like rivers, may also occur.
* The identity of magical items varies across games. Newly discovered objects only offer a vague physical description, with purposes and capabilities left unstated. For example, a "bubbly" potion might heal wounds one game, then poison the player character in the next. Items are often subject to alteration, acquiring specific traits, such as a curse, or direct player modification.
Roguelikes traditionally implement permanent death ("permadeath"). Once a character dies, the player must begin a new game. A "save game" feature will only provide suspension of gameplay and not a limitlessly recoverable state; the stored session is deleted upon resumption or character death. Players can circumvent this by manipulating stored game data ("save scumming"), an act that may be considered cheating.
Some games considered to be sorta in the Roguelike genre are like the Diablo games, Hellgate london, Izuna, Pokemon Mystery Dungeon, Shiren the Wanderer, stuff like that.
Obscure as a series is wonderfully terrible. Coop is totally pasted in, but you kind of enjoy how clunky it is. Imagine your standard 3rd person adventure fare with a typically bad camera, but then throw in another player controlled character that has no camera control at all. Well, except when he steals control from the first player. You can make it into a war of sorts.
Its really awful but a lot of fun if you can work with it. Anyone outside gaming nerds would think its a piece of shit and be totally turned off. It really plays like a half-assed well-we-can-do-it-but-its-going-to-be-awful feature. And the plot and VO stinks.
But its a lot of fun. Original got some press for allowing you to tape flashlights to guns which a certain notorious Id game that came out at that time did not.
So if I thought the original RE (for PSX) had some awesomely bad VO I should enjoy this game?
Obscure as a series is wonderfully terrible. Coop is totally pasted in, but you kind of enjoy how clunky it is. Imagine your standard 3rd person adventure fare with a typically bad camera, but then throw in another player controlled character that has no camera control at all. Well, except when he steals control from the first player. You can make it into a war of sorts.
Its really awful but a lot of fun if you can work with it. Anyone outside gaming nerds would think its a piece of shit and be totally turned off. It really plays like a half-assed well-we-can-do-it-but-its-going-to-be-awful feature. And the plot and VO stinks.
But its a lot of fun. Original got some press for allowing you to tape flashlights to guns which a certain notorious Id game that came out at that time did not.
So if I thought the original RE (for PSX) had some awesomely bad VO I should enjoy this game?
Absolutely, yes. This game is made for you.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
I saw Baroque today at HMV.. I want to buy it but I need more info. I havent played many roguelikes but I like a good dungeon crawl, replay value on these games is big isnt it (for dungeon crawl games I loved the shit out of old school gold box game Dungeon Hack.)
I saw Baroque today at HMV.. I want to buy it but I need more info. I havent played many roguelikes but I like a good dungeon crawl, replay value on these games is big isnt it (for dungeon crawl games I loved the shit out of old school gold box game Dungeon Hack.)
Oh yes. It would probably take 30+ trips through the dungeon to see every item, maybe more. The whole point is to replay it, over and over, since the maps and item placement are totally random each time.
Every time you beat the game or die, people have different things to say. There is one event in particular that "unlocks" the rest of the story, which you can then progress to its conclusion in a single trip if you're lucky, but without a guide you're likely to discover how to proceed in spurts. Stuff like throwing a particular item at a certain person (and there are hints as to who needs to see what item).
IceBurnerIt's cold and there are penguins.Registered Userregular
edited April 2008
Baroque is rather like Phantasy Star Online's offline single-player mode meets Diablo's true random-generated dungeons. The controls compare reasonably with PSO, but of course aren't an exact match. The grind for levels and loot is very much like either game.
A slight twist on both titles is that enemies can really swarm you a la Diablo, but melee weapons can strike all the targets within their paths when swung.
Opoona has proven fun, but godamn are the towns confusing. The first town, the one you start in? Forget aobut it, it's so insanely confusing to navigate it took me god near forever to finish my second assignment because of it.
So, how accurate is that Baroque trailer to the experience of the game? The anime scenes and soundtrack make it seem like a real head-trip, but is that particular true to the game?
If it is, I am all over that, despite never having played a Roguelike before.
So, how accurate is that Baroque trailer to the experience of the game? The anime scenes and soundtrack make it seem like a real head-trip, but is that particular true to the game?
If it is, I am all over that, despite never having played a Roguelike before.
It is a head trip. Everyone is mutated, vague and cryptic and the monsters are all insane.
As slash said,both the nintendopower and gamervision reviews (if you can even call the gamervision schlock a review) basically bitched the entire time that they were playing a roguelike, its kinda sad actually. But Baroque is awesome, end of story.
edit: it looks like the destructoid one does the same thing..not to mention it complains about cursing in the game =/ It's not suitable for children? REALLY?! Well, good thing you guys are here to point that out and deduct points for that
Admittedly, his review isn't as outright retarded as the others. He seems to be acquainted with Roguelike combat, but he still reads as if he thinks Baroque is trying to be an action-RPG and that the combat is merely akin to a Roguelike. He complains about permadeath, a practical staple of Roguelikes. Dying and going back to level 1 in an RPG like Final Fantasy or something would be horrible; but in a Roguelike, it's common, it's expected, and it's part of the gameplay. At least Baroque presents you with various new things when you die.
But aside from that, the other two reviews - particularly the NP review which was discussed in the Baroque thread - honestly have no idea what they are reviewing.
The reviews and commentary by fans of Roguelikes that I've read seem to enjoy the game - because they know what a Roguelike is and that is what they are expecting, and that is the actual genre by which they are judging the game. Not as an "action-RPG" or 3rd person action game like the NP and GV reviews. The Destructoid review isn't even that harsh, the guy doesn't have much to complain about except things that you could discover from either a) knowing the game is a roguelike, and b) having skimmed the manual.
I'm not saying Baroque is a brilliant game (although I hear it's a pretty good Roguelike). I'm just saying that often, reviewers are retarded. Any fan of niche genres is well acquainted with the retardation of reviewers when it comes to niche genres.
I don't know if it was mentioned yet, but Lost Winds for Wii Ware looks like it'll be awesome!
Frontier's WiiWare effort LostWinds may not be grabbing headlines, especially in the midst of releases like Grand Theft Auto IV and Metal Gear Solid 4 on the horizon, but it may be the WiiWare title with the most potential. Arguably the prettiest of the digitally delivered offerings from Nintendo's answer to Xbox Live Arcade, LostWinds lets players take control of two characters at once, big-headed boy adventurer Taku and, well, a gust of wind.
Taku can only progress through the game with the help of the wind, displayed on-screen as a pale blue cursor, a sentient being whose motions are controlled by the Wii Remote. The nunchuk is used to control Taku himself—his motions are quite limited—with the two working in tandem to lift the wee protagonist to high ledges and across wide gaps.
The wind in LostWinds can be used to manipulate more that just Taku, as stiff breezes can move fire, water, even rock to other locations on the map, lighting torches, watering plants and weighing down levers respectively. Players will, however, find themselves moving Taku to and fro with the help of a strong gust and the little boy's cape.
LostWinds looks to be rich in puzzle solving and platforming, a winning combination that doesn't seem to be represented elsewhere on WiiWare. Add to that solid gameplay mechanic a gorgeous artistic design that evokes warm memories of Ico, The Legend of Zelda: Wind Waker and various Square Enix classics, and Frontier may very well have a hit on their hands.
LostWinds is innovative, especially easy on the eyes and the clear product of high production values, making it one of the most high anticipated titles to appear on Nintendo's system, regardless of how it's being delivered.
I have been planning to buy the hell out of Lost Winds.
Xagarath on
0
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited April 2008
LostWinds sounds really, really cool. I'm especially looking forward to the type of creative puzzles they can come up with that takes advantage of using the wind and Taku in tandem.
This is probably a dumb thing to say, but...ever since I saw the videos here, I cannot help but think of Little Big Planet. Yeah, it's not a physics playground, but it just gives me that same feeling.
This is probably a dumb thing to say, but...ever since I saw the videos here, I cannot help but think of Little Big Planet. Yeah, it's not a physics playground, but it just gives me that same feeling.
I need to check these newer videos out, but I've had Lost Winds on my Must Know More About list for a long while. I'm reminded of The Lost Vikings a lot, which was arguably one of my most played SNES titles.
I cannot express how excited I am about Strong Bad's Awesome Game for Attractive People. The last time I played an excellent Point-n-Click Adventure game was like 1995.
World of Fucking Goo, people. You're challenged to make structures out of goo balls. It looks fantastic. Two people somehow made this look and play better than games made by dozens.
Check it out fer chrissake!
Wordherder on
Why the crap did I ever make my original name "cloudeagle?"
Holy motherfucking shit. I've only been playing Obscure MAYBE an hour and I can attest that the game is awesome. I've died like 3 times already though, because I didn't realize you couldn't tilt the nunchuck without the game thinking you want to reload.
So it was like: shoot one bullet, reload, shoot one bullet, reload.. etc
Hm... Apparently Star Soldier R, from what I've read, is only going to be like the "caravan modes" of prior games. Which is to say, a few levels played in either 2 or 5 minute sessions to achieve a high score that is uploaded to a world-wide leaderboard.
Apparently there is more replay value to this than it sounds..
but I still kind of wish it was more of a fullfledged shmup.
Unless the article (or I) misinterpreted the Press Release.
STAR SOLDIER R FOR WiiWARE BLASTS ONTO THE Wii
Hudson's Classic Shooter Returns to Put Your Skills to the Test
REDWOOD CITY, CA - April 16, 2008 - Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced that it is bringing Star Soldier R to WiiWare™ on the Wii™. (ESRB Rating: E for Everybody, Fantasy Violence).
This tournament-style outer space shooter challenges players to achieve a high score in either a 2-Minute or 5-Minute Mode. In 2-Minute Mode, players have just enough time to battle through one action-packed stage and one giant boss. In 5-Minute Mode, they also have enough time to fight their way through a second level with its own boss. Additionally, players can play Quick Shot Mode to see if they have the fastest trigger fingers around! Once gamers have their scores, they can go to the online leaderboards to see how they compare with other players in their region and can keep playing to improve their ranking. There's also significant depth and replay value to this challenging game, as players can keep practicing to learn all of the different strategies to achieve bonus points in both 2-Minute and 5-Minute Modes. If they discover them all, players might have a shot at having the top score in the world!
Like traditional vertically-scrolling shooters, the game features a top-down perspective and players fly from the bottom of the screen towards the top, shooting at any ship or structure that obstructs their path. As players progress, they can collect power-ups to increase their weapon or shield strength, and an all-new Force System enables gamers to collect up to five orbiting satellites that can be held close to the ship for defensive cover, or can be sent out for additional firepower. Players can also decide how they want to play, choosing from three control schemes - Nunchuk™ and Wii Remote™, Wii Remote only (held sideways) or the Classic Controller™.
"There is a lot of excitement surrounding WiiWare and we are proud that Star Soldier R will be one of the titles available on the platform," said John Greiner, President and CEO of Hudson Entertainment. "For Hudson, the potential of WiiWare is endless, and gamers can be certain that we will be bringing additional content to WiiWare in the coming months."
###
Holy motherfucking shit. I've only been playing Obscure MAYBE an hour and I can attest that the game is awesome. I've died like 3 times already though, because I didn't realize you couldn't tilt the nunchuck without the game thinking you want to reload.
So it was like: shoot one bullet, reload, shoot one bullet, reload.. etc
That and my partner keeps getting her ass killed.
Glad you're enjoying it. I agree that the partner AI can be a little wonky, but switching characters somewhat frequently in combat or playing in co-op can help with that.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
gah! I'm away from the states for 3 months and my potential backlog explodes! there are a crap ton of games that i'm going to need to nab when i finally return at the end of may. wiiware also looks to blow all of our collective minds. i just hope nintendo gets on the fucking ball and announces a harddrive at E3
Guek on
0
Idx86Long days and pleasant nights.Registered Userregular
edited April 2008
Jesus, Disaster looks awesome.
Idx86 on
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
Posts
Blast works or something?
World of Goo, you bastards!
http://wii.ign.com/articles/866/866535p1.html
You build stuff with sticky goo balls that are affected by real-world physics and can collapse if you don't do it right.
I can not seem to get a vibe on that. Also, Fragile is the game that I am the most excited for. It looks so haunting.
Wikipedia has a good entry on Roguelikes.
Some games considered to be sorta in the Roguelike genre are like the Diablo games, Hellgate london, Izuna, Pokemon Mystery Dungeon, Shiren the Wanderer, stuff like that.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
So if I thought the original RE (for PSX) had some awesomely bad VO I should enjoy this game?
Absolutely, yes. This game is made for you.
PSN ID : Xander51 Steam ID : Xander51
Every time you beat the game or die, people have different things to say. There is one event in particular that "unlocks" the rest of the story, which you can then progress to its conclusion in a single trip if you're lucky, but without a guide you're likely to discover how to proceed in spurts. Stuff like throwing a particular item at a certain person (and there are hints as to who needs to see what item).
Oh hoh. Oh hoh hoh.
They have live-action trailers.
http://www.youtube.com/watch?v=ExRskesP7LM
http://www.youtube.com/watch?v=bNyT6qTXvhE
http://www.youtube.com/watch?v=dh1n7rJbcXo
http://www.youtube.com/watch?v=wZ4GkB8CbfU
http://www.youtube.com/watch?v=uRV5mxtJxW4
A slight twist on both titles is that enemies can really swarm you a la Diablo, but melee weapons can strike all the targets within their paths when swung.
PA Baroque thread.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
If it is, I am all over that, despite never having played a Roguelike before.
Just look at some of these. That is messed up.
I can't get any further in the dungeon without a drill addon for my hovercraft. I will go back to the town to get one. Ok.
You need a license to get a drill addon to your hovercraft. Ok.
Oh, you can't do that. Well, how about getting a license to work part time at a food place in the meantime? Ok.
Oh, the license beaurau won't give me one. I'll go to the restaurant. Ok.
Oh, the manager isn't here. He's chilling one floor away. Ok.
Oh, licenses take time to get. Go battle some more. Ok.
But, the battle system is fun though.
So I've heard straight up from many sources that Baroque is flat out awful.
Also, yeesh :http://www.metacritic.com/games/platforms/wii/baroque?q=baroque
猿も木から落ちる
This may come back to haunt you.
They actually licenced an engine the other day.
Those people don't know what they are playing. They think they are playing a God Of War/Ninja Gaiden third person hack/slash action game.
But they are actually playing a Roguelike.
If they understood that, the scores wouldn't be so low.
But of course we can't rely on reviewers to actually know what they're talking about most of the time.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
edit: it looks like the destructoid one does the same thing..not to mention it complains about cursing in the game =/ It's not suitable for children? REALLY?! Well, good thing you guys are here to point that out and deduct points for that
The destructoid review seemed pretty cognizant of what a roguelike is about.
猿も木から落ちる
But aside from that, the other two reviews - particularly the NP review which was discussed in the Baroque thread - honestly have no idea what they are reviewing.
The reviews and commentary by fans of Roguelikes that I've read seem to enjoy the game - because they know what a Roguelike is and that is what they are expecting, and that is the actual genre by which they are judging the game. Not as an "action-RPG" or 3rd person action game like the NP and GV reviews. The Destructoid review isn't even that harsh, the guy doesn't have much to complain about except things that you could discover from either a) knowing the game is a roguelike, and b) having skimmed the manual.
I'm not saying Baroque is a brilliant game (although I hear it's a pretty good Roguelike). I'm just saying that often, reviewers are retarded. Any fan of niche genres is well acquainted with the retardation of reviewers when it comes to niche genres.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
World of Goo gameplay
World of Goo interview
World of Goo trailer (new)
Strong Bad's Cool Game For Attractive People gameplay
Strong Bad's Cool Game For Attractive People interview
Pop gameplay
Pop trailer
Space Invaders Extreme interview
Space Invaders Extreme US Trailer
Rock Band Wii interview
Rock Band Wii trailer
Boom Blox gameplay
Boom Blox interview
Samba De Amigo interview
The Force Unleashed interview
The Force Unleashed Wii controls video
Sonic Chronicles interview
Lost Winds trailer
World of Goo is new to me and looks amazing and Lost Winds has my interests. Screw Rock Band Wii.
I need to check these newer videos out, but I've had Lost Winds on my Must Know More About list for a long while. I'm reminded of The Lost Vikings a lot, which was arguably one of my most played SNES titles.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Check it out fer chrissake!
Baroque is as bad as God Hand, which sucks because all you do is punch people.
So it was like: shoot one bullet, reload, shoot one bullet, reload.. etc
That and my partner keeps getting her ass killed.
Apparently there is more replay value to this than it sounds..
but I still kind of wish it was more of a fullfledged shmup.
Unless the article (or I) misinterpreted the Press Release.
I'll still get this game one way or the other.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Glad you're enjoying it. I agree that the partner AI can be a little wonky, but switching characters somewhat frequently in combat or playing in co-op can help with that.
PSN ID : Xander51 Steam ID : Xander51
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!