This here is your main dude, he looks pretty awesome.The story according to Atlus wrote:The Kingdom of Bretwalde: situated in the center of the continent
of Bravord and surrounded on all sides by strong nations, it
was established by a holy knight whose blade drove back the
Darkness that threatened to engulf the land.
On this day in Bretwalde, the people are mourning their
recently fallen king with a solemn funeral.
But during the ceremony, the neighboring Grand Meir
empire attacked without warning. One by one,the
knights of Bretwalde fell to Grand Meir's forces.
The few surviving knights, led by Serdic, escaped south to
the Shalem Emirate Federation...
The tribes of Shalem were divided over what to do regarding Grand Meir's
invasion of Bretwalde, when an unexpected visitor arrived: Princess Marie
of Bretwalde, believed to be sequestered in a Veronan cloister.
Her innocent visit ignited the situation: one of Shalem's tribes attempted
to capture the Princess in order to gain favor with Grand Meir, prompting
Serdic to mobilize his forces. The Bretwalde Army was once again on the march...
But Serdic carries a secret...
A pair of vows made during his escape from Bretwalde...
And the time will come when he will have to choose.
During his journey to reclaim the Kingdom of Bretwalde, Serdic encounters
all manner of people, experiencing faith, friendship, hostility, hatred,
sadness, and farewells.
His actions will shape the fate of the entire continent!
Here's a series of pictures that sort of explains how it works!Atlus wrote:Until now, the majority of turn-based strategy games were locked into a pattern of Move,
then Attack. In this game, however, moving is attacking! This system allows for consecutive
attacks depending on the route you take, making it simple, profound, and one-of-a-kind.
Atlus wrote:Even inactive allies can be useful!
The further you get in the game, the more
allies you'll have. Before long, you'll
have more allies than you can use in battle,
and some of them will end up sitting on the
sidelines. Making those characters work for
you is what the Errands system is all about.
Just as the name implies, this system lets you send your units on errands. They won't be able to take
part in the next battle, but sending them on errands will also help you in progressing through the game.
If a unit isn't suited to fight in the next battle, you may want to send it on an errand instead.
The errands are divided into the following categories:
Quest
From strengthening your weapons to taking
care of piglets, treasure hunting to protecting
VIPs, there are a variety of quests to
undertake. Be sure to consider your strengths
and weaknesses before going on a quest.
Training
Master acquired skills or improve your natural
talents--either way, make sure you're prepared
in case you're chosen for active duty.
Shopping
Restocking your provisions is vital on a quest
as lengthy as this one. Savvy shoppers may get
a great bargain, but clumsy customers could
lose everything.
Journey of Trials
Overcome the trials and increase your potential
by obtaining the items necessary to change
classes. Show the rest of the team your true
strength!
There are two types of skills: Passive Skills, which take effect as soon as they're set, and Active
Skills, which must be used in battle. Skills have a variety of effects: attack, defense, various stat
bonuses, and so on. Magic spells are included in the Active Skills category.
By spending skill points, which are earned when a unit levels up, you can customize each individual
unit's assortment of skills. The skills you choose to teach them can be used as soon as they're set.
Magic
Magic spells are a special type of skill. Units capable of learning magic can spend skill points on
their preferred spells from the pool of magic they're capable of learning. Different spellcasters are
adept at using different elements.
It is possible for spellcasters to learn and use magic they are not proficient in, but the power of
spells they are attuned to will be heightened. Unlike normal attacks, units cannot move and use magic
on the same turn.
Example: Selmer, the Ice Wizard
Selmer can learn Fire and Lightning magic, but his passive skill Ice Shard increases the effect of
his Ice spells.
Support
Some skills allow characters to provide support to allies who pass through them. Any unit with a
Support skill set can assist passing units until it acts on that turn.
Example: Margus, the Heavy Infantryman
Defender and Rally are support skills. The support effect lasts only for that attack, and the unit
with the Support skill cannot have acted on that turn. The order in which your units act may be the
key to victory!
MC Points (Momentum Counter)
The MC gauge, a display of how visible the character is on the battlefield, is integral to battle
strategy. The higher a unit's MC gauge, the more likely that the enemy will target it. The MC gauge
fluctuates according to a character's actions, items, and skills. By raising or lowering a character's
MC gauge, you can turn them into a stealth warrior or use them to lure the enemy in and attack them
all at once.
The MC gauge rises when you defeat enemies.
When a unit's MC gauge is high, it gains
more experience and OverBreak points, but
it will also be targeted more often by the
enemy. MC management is important for units
with low HP, such as wizards.
Since high-level units can defeat several
enemies at once, their MC gauge will rise
faster than weaker units. Always keep an eye
on the MC gauge.
By giving a character Hide to lower its MC
gauge and Vital Strike to increase its critical
rate, you can have them act as an assassin.
Overbreaks
What RPG is complete without ridiculously cool looking super attacks? The answer is none!
Check out the main character's super cool Overbreak attack!
Brave Ray: A uni-directional attack with a range of five spaces.
Posts
Nice op!
edit: Heres his blog about the game
http://www.1up.com/do/blogEntry?bId=8702056&publicUserId=5379721
I usually agree with his opinions, and it seems like a good write up on the game. Anyone else with actual impressions on the game?
Final Fantasy XI -> Carbuncle - Samash
A hulk's power is jumping.
I'm starting this up now though. There's voice acting and the sprites are pretty nice looking.
I'll post my impressions in a bit.
e: woah, weird... Nice use of words Shamus!
At this point, I think I need to buy stock in Atlus.
I Atlus
Steam
I have to say... it's really weird not having an attack command, haha.
However it is pretty cool being able to take out a few guys in a single 'normal' attack.
And the battles go pretty quick, which is nice because it seems like there are going to be a lot of doods on the battlefield at once.
I'm definitely having to think about where I position my guys on the field, because if I do it wrong, they could all get hit by a single attack.
(Please do not gift. My game bank is already full.)
Is this actually out state-side, or just shipped (or not at all)? I didn't see this thread until too late for Gamestop, but checked Wal Mart and they didn't have it.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Atlus DS titles are great!
This game seems really neat, and has some nice looking new functions for a rts.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Platinum FC: 2880 3245 5111
When people are talking about the difficulty, they aren't kidding. It's pretty tough at times.
The battle I'm on I'm out-numbered, out-powered, and they've got the terrain on their side. And archers. On the walls. That I can't get to so that I can kill them.
Hmm.
These errands that you can send people on... so far I'm seeing 4 of them after every battle. And I want to do 3 of them most of the time.
... But I've only got like 7 people.
And my OCD won't let me skip these "The Xth Blacksmith" which starts at 10 and seems to go down each battle. I've got to visit all these blacksmiths! Who knows what they could end up giving me!
And don't even get me started on the Tarot card errand... I've got to do it 22 times? GO GO GO.
So uhh... in summary... I guess I like the game. It's pretty tough though... but at least there doesn't seem to be Perma-death.
... But man I want this so bad.
This is definitely going on my portable games queue.
FFBE: 898,311,440
Youtube: http://www.youtube.com/dElementalor
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I'm gonna copy what I just typed a few minutes ago on another forum rather then typing a long post again.
It has been so long since I've played a challenging SRPG that I've forgotten how much fun they can be. This game is probably one of the hardest SRPGs I've ever played. Even Hoshigami or Super Robot Taisen OG2 were more tedious then actually difficult. It took me 6 tries just to beat mission 5 and I haven't even beaten the final tutorial level yet. I can type up my strategy for that mission if anyone is interested (there are 3 ways to win).
This game does get a bit easier once my heavy knight learned ZOC. By then I also got a healer which helps a bit. Even so, positioning is very important in this game. Since enemies go through you when attacking you really have to plan out where to put your characters. Plus half of my units can be killed in one hit.
Quick tip for recruiting hidden characters. Occasionally a character shows up on a map who won't automatically join. All you have to do is bring one of your characters next to them to talk to them. Sometimes you have to use a certain unit and sometimes you don't. Once you recruit them they will still be AI controlled but they'll be labeled as non-player characters rather then visitor characters. After you recruit them it doesn't matter if they die or not. They will still show up in your party after the stage.
tl:dr I love this game. If you want a challenging without being cheap or tedious SRPG then you should definitely get this. I'll edit this part if the game becomes tedious or easy later. I just wish this hadn't come out so soon after Arcana Heart and before Persona 3 FES. I barely have any free time as it is.
... Side entrance.
God I'm such an idiot.
It's interesting... this game plays a little bit like a puzzle game or something. You just have to keep trying until you figure it out.
The last battle of the tutorial was totally kicking my ass. I eventually won in a very cheap manner... anyone care to share a real strategy for that mission?
As for the game proper, I'm only 2 battles in, but liking it so far.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Sending your characters on "shopping" missions is a fun twist on the formula. Too bad mine got pick-pocketed on the first attempt
All in all, its a fun little game and should tide me over well for FFTA2.
I'm doing much better this time.
If I can give one piece of advice, it's that you should take your time and spend a little while levelling on each map if possible (by quitting the battle before you lose or win).
Also if you know what skills you're going to want, it can really make a difference.
I took a look around that site and wow, that's gotta be one of the most pretentious game reviewers I've ever seen. Knock off points from Rondo of Blades because it offers lesser players the option of grinding and it doesn't feature character perma-death? Check. Page after page of ranting about how RPGs aren't really roleplaying games? Check. A general feel that the reviewer is the only one who knows how to make a real game or in fact has the skill necessary to play said games? Check.
Steam ID : rwb36, Twitter : Werezompire,
It's also wrong in areas. You cannot quit to grind in the first battle.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
But I do know that (at least for "The Xth Smith" errands) that they seem to not be available again if you don't do them. I skipped 'The 10th Smith' just to see, and at the next prep screen I didn't have it - I had 'The 9th Smith'.
The ones that are Tarot card based must have something to do with powering up characters... when I read the description of the one I'm at now, it says something about a character having to do the quest 3 times to get the benefit... and that any character can only collect 9 cards. I'm not sure if when you skip these they will wait up for you, or if they'll just continue to the next one.
The bottom one of the errands always seems to hook you up with a "proof" which you will need to change classes, and I'm not sure how many you get throughout the game, so it's probably very much worth it to do that.
Out of all of them, the top errand is probably the least important? It just seems to give healing items and the like.
As far as tips go:
What I have been doing is fighting a battle and quitting a couple times to level up, then I'll send people who aren't going to be as helpful on the mission to do the errands.
For example if I figure out that I need high movement for a mission, then Margus and Selmer will probably be left behind to do an errand.
Keep levelling up though. Things get pretty tough once you get past mission 11 (the mission where you have to storm a fortress). That mission seems to be the last one that I was able to easily level up on, the past few missions I've fought have had enemies that are far too spread out, and are just not very easy to deal with.