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Any zombie thing ever?
They almost always have amazing senses of smell and are not effected by low-light/darkness.
Forever?
You just try and take a banana from a full-grown chimp.
No. No. No.
What?
No. Most zombie things say that they do not have any heightened senses and at best posses peak human ability (minus their leprosy) when they are freshly infected. After the initial infection it only goes down hill until they're just a weakly chomping mass slowly rotting away if they don't consume flesh.
I can't even think of a single work of zombie fiction that depicts them with super human senses/abilities.
Grown men, strapping fellows who realize they are just playing a game get lost in the sensory experience of it.
I had a 250 pound cop fall over and pull out his sidearm as I came screaming at him. He fired his shots wild, panicked, screaming "FUCK FUCK FUCK FUCK FUCK" as he did so. He got me in the shoulder and chest, which was enough to stop me, and he put one in my head and picked himself up.
Talking to him post-game, he explained to me his fear was real. In that darkness, in that environment, the sounds, the movements, it embraces you and if you want to enjoy the game, you get into it too and run with it.
Even if it scares the fuck out of you.
so probably closer to toronto than ottawa, right
Cambridge, Ontario, so yeah.
The idea is that they no longer rely almost solely on eyesight. Kind of like a blind man has heightened hearing. All senses are used equally, without bias.
I already scare the crap out of people and stalk through the woods at night with no lights.
Zombie Survival Guide for one.
Dawn of the Dead for another, both actually. The fact that they can congregate and denote where humans are when there are thousands of them making noise tends to support the ideal that they have some sort of heightened sense.
Unfortunately it's like on the other side of the continent.
Anyway, I am off to practice bass, later guys.
Before the 1st game, nobody had done anything like this before.
There was a lot of doubt the zombies would get any kills at all. A lot of people pitied the zombie players, and it was hard to convince people to play the zombies. It's a hard sell to tell airsoft players, some who drop thousands of dollars on their gear, to put their guns away and play an elaborate game of full contact tag for a night.
You know what the reality of it is? A lot of us, especially those who chose to be zombies, are hunters, outdoorsmen, and otherwise pretty sure feet in a woodland environment.
If I can stalk a deer, a man ain't much.
And that's what happened in the game itself.
Actually, not necessarily. In the second game, we had a lot of light, skinny dudes who wanted to be zombies.
They were handy. That game had running zombies, and those guys made great forward movement since they were fast.
One of em might have a hard time taking down the linebacker-shaped airsoft players, but two or three? Came down easy. And those big guys with all their military gear don't run fast from some lightly geared quick dudes.
For this game, we're not having runners, but the basic principle of "light guys in groups" still works.
July or August. Date pending.
Dawn of the Dead takes zombies to a completely new level to the point where it is arguable that they began to form societies. I don't believe we are talking about that level of sophistication here and this is only in the remake. Also it is stated throughout most literature that zombies congregate in mass by nature. So yeah of course one zombie ran into the wall at fiddlers green and others came there. That doesn't say much for heightened senses.
and Pony the thing about Zombies is that they are essentially opportunistic animals. The one advantage that a human truly has over a zombie is their intelligence. I know you wouldn't have a game otherwise but i'm speaking strictly from a survival perspective.
For zombies, it was just a conceit of the game. Otherwise, you got zombies attacking zombies, and one of the central elements of zombie movies is that zombies recognize other zombies as zombies, and work together, not attacking each other.
That's part of the reason why operating in groups and what not is such a large problem. The risk of infection increases and you usually don't know it until it's too late. Different in the game though.
Hey sounds like a fun game, not exactly a zombie scenario in my opinion but I bet it still makes for a bad ass game.
Like Stargate:
Okay do NOT question my knowledge of WWZ because it states IMPLICITLY that people who tried to pass off as zombies were eaten. This happened to quislings or people who had suffered such a mental break that in their minds they became zombies themselves which led to the misbelief that zombies were attacking each other or that someone was immune because they got bit but didn't turn.
NERD RAGE ON!
When we found evidence that they can react to stimuli in a way that suggests pain or fear.
Source please? I don't mean to argue, I just find that interesting :P
The doctor says "That's called Tom Jones Syndrome."
The guy says "You've heard of it?"
The doctor replies "It's not unusual."
There are a bunch of studies, but I'm feeling lazy tonight:
http://davidsright.blogspot.com/2007/01/mythbusters-prove-plants-feel-pain.html
Chronic masturbation go
Hell this even worked in Day of the Dead when they were isolated away from civilization for miles.
I won't mention NotLD though because those dumbasses kept making noise and turning on the lights...silly people.
http://www.youtube.com/watch?v=VN5YBTS-lS4
It's not that exciting a video, since it's really just designed to show off the terrain. But it does give a good sense of how awesome and large the field is.
Look at me go, one hand on the [chat] and the other on the junk! I call it the Gim Rodeo.
Man, Doc. You're on a roll tonight. :^:
Kids in the Hall are coming to Atlanta.
flexin' and mashin with complex text
faster in a fashion that snap back necks