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PAX 10 INDIE games - Full version or demo?

thegamedesignerthegamedesigner Registered User new member
edited May 2008 in PAX Archive
Hello, I am wondering if the game I submit to the PAX 10 indie games contest will be available for public download, or just for the judges. I will gladly give a full version to the judges, but would rather only give my 60-minute demo if the game will be able to be downloaded by the public.

Anyone?

thegamedesigner on

Posts

  • MasterHeliosMasterHelios Registered User regular
    edited May 2008
    good lord, your demo is 60 minutes long?
    I mean, it's great, but most demos are like 5.

    MasterHelios on
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  • thegamedesignerthegamedesigner Registered User new member
    edited May 2008
    Umm, as in you can play for 60 minutes before you have to go buy the full version. Five minutes would allow to just about play the first two levels.

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  • Moe FwackyMoe Fwacky Right Here, Right Now Drives a BuickModerator Mod Emeritus
    edited May 2008
    How many hours of gameplay is the completed game?

    Moe Fwacky on
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  • Robert KhooRobert Khoo Registered User, ClubPA staff
    edited May 2008
    Feel free to submit questions to pax_10@penny-arcade.com. But to answer your question, during the submission process you also provide a secure method for us to download the game - whether that means a private server or some type of DRM, the build will not be made available to the public. Good luck!

    Robert Khoo on
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  • thegamedesignerthegamedesigner Registered User new member
    edited May 2008
    Thanks for the answers! I will be sure to send a link to a full version when I submit it.
    The store is wrapping it in its DRM now, and I will get a finished version back tomorrow.

    The game is around 5 hours, and you check out the site for more details.

    www.akithgames.com

    "Engine of War is a mix of action and simulation. Fight zombies and design custom circuits in this brand new action/simulation game.

    Customize your weapons, shields and sensors, right down to the wiring!

    Easy to learn, complex to master, combine parts to make teleporters that detect nearby enemies, homing missiles that follow the mouse, and shields that adapt to the enemy's weapons!"


    Thanks again!

    thegamedesigner on
  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited May 2008
    Christ that game looks pretty cool.

    Though your blog does not lend it any help. Can I suggest left-align? =)

    Also, for criminy's sake, provide an RSS feed. I'm interested in your game, but I'm not going to check back every couple of days or anything. Adding a feed to my feedreader though would allow people like me (who impulse-buy shit all the time) to keep up to date without having to go back and check and check and check and check, etc.

    Imperfect on
  • redhaloredhalo Also a Professional Alcoholic Registered User regular
    edited May 2008
    Customizable mechs AND zombies? You might as well had said hookers and blow for all. I'm sold.

    redhalo on
  • VThornheartVThornheart Registered User regular
    edited May 2008
    This game appears to be made of win. Well done!

    VThornheart on
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This discussion has been closed.