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New X-COM game? Dissapoint me at your peril Levine.

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Posts

  • KhavallKhavall British ColumbiaRegistered User regular
    edited July 2008
    Basil wrote: »
    My grenadiers didn't usualy fare much better, since they were essentialy Redshirts with one or two more grenades, but at least their deaths weren't a given. They tended to be at least a few squares removed from the slurry of boiling juices left behind by the dude who went in first.

    I always feel horrible for how I treat Grenadiers.

    All sending them in

    To die.


    They have an 80 or higher in throwing accuracy, but I just use them to drop a grenade at aliens feet, then die in the explosion or get shot.

    Khavall on
  • BasilBasil Registered User regular
    edited July 2008
    Heeehehehe.

    Splat.

    I admired their loyalty.

    Basil on
    9KmX8eN.jpg
  • KiTAKiTA Registered User regular
    edited July 2008
    Khavall wrote: »
    titmouse wrote: »
    Maybe it won't be as hard as the first one.

    No, it should be as hard the the first one.


    If it's as hard as the second one though, we're fucked. Fuck you too TFTD.

    I'm just hoping it's more difficult than Bioshock. Bioshock was great but hard? Not so much.

    Still, I can't think of a better team, sans maybe the team that does Galactic Civ, that could get this property. Freaking Sweet.

    KiTA on
  • Phoenix-DPhoenix-D Registered User regular
    edited July 2008
    Sorenson wrote: »
    Aftershock is actually pausable real-time, but don't let that get in your way. As for Extraterrestrials, I really couldn't stand it as there were all these little niggling things eating at me that eventually snowballed. Plus the After games have a really hopping modding community which is rather nice.

    UFO: ET really is a lot better modded. Get Bman's. Gets rid of most of the silly design decisions.
    (www.ufo-scene.com seems to have most of the activity right now).

    Phoenix-D on
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