The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
So Gore Verbinski, the director of such films as Mouse Hunt, The Weatherman, and the Pirates of the Caribbean trilogy, has signed on to direct a Bioshock adaptation to be written by John Logan who did The Aviator.
"Bioshock" takes place in an underwater city based on the free market principles of Ayn Rand, but things have gone disastrously wrong. Players control a pilot who crash-lands at a secret entrance to the city, called Rapture, and is drawn into a power struggle during which he discovers that his will is not as free as he'd thought.
"I think the whole utopia-gone-wrong story that's cleverly unveiled to players is just brimming with cinematic potential," said Verbinski. "Of all the games I've played, this is one that I felt has a really strong narrative.
Though no release date is even being targeted, Verbinski said he plans to start pre-production as soon as Logan's script is finished and approved by all involved.
"Bioshock" publisher Take-Two Interactive is getting a multimillion-dollar advance against gross points on the pic. It's believed to be the biggest videogame-to-movie deal since 2005, when U and Fox signed onto the since aborted "Halo" pic, for which Microsoft got $5 million against 10%.
Take-Two executive chairman Strauss Zelnick said the "state of the art" deal is structured so that "Bioshock" won't end up in turnaround like "Halo," which is back with Microsoft.
yeah he does, but his schedule keeps getting busier so he may have to detach himself from the movie at some point. I'm not sure if Bloomkamp is still attached as director either.
the problem with video game movies is that there have been so few good ones. the directors look at the game and think hey this sold millions of copies lets make it a movie. but once they get down to it they are unable to capture the essence of the game and you end up with something like Doom (had some unique cinimatography but pretty bland over all) or Resident Evil(not a bad movie series but to far from the game). The only one I really enjoyed and it could just be nostalgic value was the Super Mario Brothers Movie (despite being so far gone from the game)
But it's a puzzle game. It's engaging because whilst you're solving puzzles you're listening and finding out all sorts of backstory about what went on. That doesn't sound like a good film to me.
Unless they did a prequel that had glaDOS going online and the reverse-heimlich maneavour, then that'd be neat. Otherwise I'll remain skeptical.
SporkAndrew on
The one about the fucking space hairdresser and the cowboy. He's got a tinfoil pal and a pedal bin
From a "why was the story awful in the last third" perspective or a "how did they let this happen" perspective?
If it's from a story perspective
Between Fontaine being kinda boring as a villain after the reveal, and getting rid of the mind control and turning into a Big Daddy were both fetch quests that never really did anything to advance the story.
Also, the end boss fight was awful and the actual endings were a bit too neat and tidy for my tastes.
from a technical perspective, I guess they just ran out of ideas, or decided that not enough people would play the last third to warrant making it good?
YaYa on
0
Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
edited May 2008
Wandering around with Atlas telling you what to do?
Though to be honest, in the game I loved the presentation of the story more than I loved the story itself, but I'm sure a screenwriter with that resume would do just fine.
Can't say I ain't psyched to see the bee-arm in full force from all angles.
Vixx on
0
ButtersA glass of some milksRegistered Userregular
edited May 2008
I won't get all excited but I think the big screen and Bioshock could be done quite well. Better than any other game I can think of.
But I can't be sold about the game. What sells it is a dude by himself exploring a city in ruins. I can't see how that can be translated into a movie.
If this is all you got out of the game thats unfortunate. But many many movies have had a lot less to go on. There is a vast wealth of imagery, themes and characters that the film could draw from. The ending was brilliant. Not many first person shooter endings top it, in fact, none that I can think of come close.
One experience that basically cememted Bioschock in my mind as a truly realised world, was seeing a dead family, sitting on a couch, inside a barricaded home. The father having shot the rest first, then killed himself. Ive never felt so much sadness and dread in a videogame, such rich atmosphere. For me, it was an utterly engaging microcosm, a tour of humanity's problems infused with all that dark dreadful claustrophobia, walking through the remains of an entire cities slow decent into chaos and anarchy, the logs alone are something that you could focus on in a film, irregardless of the Fontaine storyline, which was comparatively weak.
I played Bioshock only recently, having heard little about it prior to popping it in. I think some perspective is called for when playing Bioshock. It was fucking stellar. It weirds me out that people are all 'meh' about it.
i think a bioshock movie if done properly will actually be quiet an emotional ride. not just a action movie. however i do expect to see awsome use of plasmids but not to the point where they over power the rest of the movie.
Posts
IS DADDIES
more like eternal darkness
and i would see a portal movie if only for glados
Steam
WELL IF YOU'RE GOING TO BE ALL SNIPPY ABOUT IT
some studio got the rights to it and it never got made
made me so mad
that's it guys.
we're doing it "SE++ presents Eternal Darkness"
peter jackson still wants to do them right?
yeah he does, but his schedule keeps getting busier so he may have to detach himself from the movie at some point. I'm not sure if Bloomkamp is still attached as director either.
Wrong. Street Fighter.
I'M SORRY IT'S JUST THAT I LIKE CORRECT SPELLING IN A BIG WAY.
You wanna fight about it
I'm thinking that too. I'm not sure how far they could take "woman running around walking through things completely alone."
Whilst it'd be neat having glaDOS and seeing her on the big screen, I really don't know how they'd make it exciting.
Phone Booth was a movie about a dude standing around in a 1m² cell for an hour and that wasn't half bad
I'm pretty sure there are people in Hollywood who can make a Portal movie work
And if this thread was just about Bioshock I was going to complain.
Now that I can't complain about either of these, I have to say I have no fucking idea how Bioshock as a movie will work.
Satans..... hints.....
Unless they did a prequel that had glaDOS going online and the reverse-heimlich maneavour, then that'd be neat. Otherwise I'll remain skeptical.
And then I would never leave the home (OR WOULD I)
Better to have it do bondage porn or something:
This is quality stuff right here, any more?
...unless Portal is a prequel.
But these kinda movies live and die by their scripts, so I hope they get a good writer
The screenwriter for this also penned Gladiator, Last Samurai and The Aviator. Check his imdb page he has pretty decent credentials.
If it's from a story perspective
Also, the end boss fight was awful and the actual endings were a bit too neat and tidy for my tastes.
from a technical perspective, I guess they just ran out of ideas, or decided that not enough people would play the last third to warrant making it good?
That doesn't sound extremely exciting.
Satans..... hints.....
O rly?
Color me excited. I love Bioshock and I love all three of those movies so . . . :winky:
I'm in.
Though to be honest, in the game I loved the presentation of the story more than I loved the story itself, but I'm sure a screenwriter with that resume would do just fine.
Can't say I ain't psyched to see the bee-arm in full force from all angles.
But I can't be sold about the game. What sells it is a dude by himself exploring a city in ruins. I can't see how that can be translated into a movie.
Satans..... hints.....
If this is all you got out of the game thats unfortunate. But many many movies have had a lot less to go on. There is a vast wealth of imagery, themes and characters that the film could draw from. The ending was brilliant. Not many first person shooter endings top it, in fact, none that I can think of come close.
One experience that basically cememted Bioschock in my mind as a truly realised world, was seeing a dead family, sitting on a couch, inside a barricaded home. The father having shot the rest first, then killed himself. Ive never felt so much sadness and dread in a videogame, such rich atmosphere. For me, it was an utterly engaging microcosm, a tour of humanity's problems infused with all that dark dreadful claustrophobia, walking through the remains of an entire cities slow decent into chaos and anarchy, the logs alone are something that you could focus on in a film, irregardless of the Fontaine storyline, which was comparatively weak.
I played Bioshock only recently, having heard little about it prior to popping it in. I think some perspective is called for when playing Bioshock. It was fucking stellar. It weirds me out that people are all 'meh' about it.
Super Mario Bros.