MustangArbiter of Unpopular OpinionsRegistered Userregular
edited August 2008
This started out as a doodle on a random piece of paper and it just kept on going until it turned into this.
I don't know where the rest of his body went, it may or may not have been stolen. Why is his head still floating in mid-air? Anti-grav headpacks. Why is one eyeball significantly bigger than the other one?.....polio. Why am I pointing out all the flaws? Self-loathing.
seriously though, the only problem I see with it, was that the island in the background was a little hard to interpret. Can you put some kind of horizon for the lake behind him or something? That might help it read better.
WIP of a photo manipulation. I was fooling around to see what new stuff CS3 can do (I really like how smart objects are working now, with filters and image adjustments). This is the kind of stuff I do when I'm too lazy to do normal art but I want to occupy myself with something visually. I have other plans to do more significant work with it. Just putzing around right now.
I added a lot of lighting that wasn't there and changed the color and background a bit.
Am I good at this? I mean, this isn't a very creative example, I'm just doing it for my own aesthetic enjoyment. Maybe I'll go back to another one I've done and do more with it or something. This probably doesn't look like much of anything, so I think whatever I do next I'll try to make it more..."artistic" and interesting or something. Maybe use photographs of my own?
srsizzy on
BRO LET ME GET REAL WITH YOU AND SAY THAT MY FINGERS ARE PREPPED AND HOT LIKE THE SURFACE OF THE SUN TO BRING RADICAL BEATS SO SMOOTH THE SHIT WILL BE MEDICINAL-GRADE TRIPNASTY MAKING ALL BRAINWAVES ROLL ON THE SURFACE OF A BALLS-FEISTY NEURAL RAINBOW CRACKA-LACKIN' YOUR PERCEPTION OF THE HERE-NOW SPACE-TIME SITUATION THAT ALL OF LIFE BE JAMMED UP IN THROUGH THE UNIVERSAL FLOW BEATS
seriously though, the only problem I see with it, was that the island in the background was a little hard to interpret. Can you put some kind of horizon for the lake behind him or something? That might help it read better.
Other than that :^:
Eeep! This was the kind of thing I was worried about.... lake? lol. I wanted it to be some kind of cavernous void. So that's just a pile of rocks. Hmmm, how to fix this? I'll see what I can do differently. Thanks for pointing that out and enjoying it.
Edit: I was too lazy before I posted it, but... stalactites, stalagmites, and pillars ho~!
srizzy: I think the change is good. I like it. I think you've achieved what you needed to present it, unless you're going to try to add more elements to it. Do more!
wastingpenguins: do you have a website or a deviantart or something?
i really love your style
Nope, but I HAVE been thinking about setting up a website sometime soon... Perhaps I will set up a deviantart account in the meantime so I have somewhere to dump my massive doodlage. Or actually now that you mention it I'm gonna just start a dump thread on here tonight or tomorrow.
Couple randoms from this afternoon.
WastingPenguins on
0
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
I bet this rig would look better if I had any clue as to what I'm doing.
What is this, Blender?
Either
1) You're way over-complicating your bone setup
2) Blender's skin weighting depends entirely on proximity to the bone and not user-defined weight values
3) You're trying some advanced weird shit I don't understand
Assuming it's not 2 or 3, there's no real need to add extraneous bones just to keep the skeleton inside the mesh. All bones really do are define a convenient visual metaphor to point out the hierarchy of the joints; the real important thing is the joints, since they provide the point at which the mesh and the joints lower in the hierarchy will pivot from when moved or rotated.
So three bones from hip to knee? Unless you are going to make that thigh bend in the middle (and you might, if you want to make some floppy rubber-hose Popeye-style animation), you can just make it one bone. If it goes outside the mesh, it doesn't matter in the slightest as long as the weighting is right. Also, fewer bones means it's going to be a hell of a lot easier to weight.
Agree'd
bones should be as simple as posible, because they are what you use to animate with, so making the rig simple makes animation and posing easier.
Looks like 3dsmax, just look into the help files and read up on bones and the skin modifier, do the tutorials a few times and it becomes more clear how to rig up the model. actually rigging a model for animation can be a much larger task then just creating the model.
My Mom owns a T-shirt shop that specializes in custom prints, and she asked me to do a little work to one of her clients logo designs.
Originally, the design sported a male figure, but her client asked if we could alter it a little to make a female figure, in order to appeal to the female members of their...hunting club (I think?) I don't have a scanner so other than the letter, I basically had to work from the ground up. Good chance to practice a little with my tablet.
Still tweaking it, and there's some things I see that annoy me a little. Can you tell it's a female though? That's my biggest concern.
IMO you're going to have to show the hips and waist more to get across the fact that this is a female figure you're looking at. Also maybe make the feet a bit smaller. Women generally have smaller feet.
My Mom owns a T-shirt shop that specializes in custom prints, and she asked me to do a little work to one of her clients logo designs.
Originally, the design sported a male figure, but her client asked if we could alter it a little to make a female figure, in order to appeal to the female members of their...hunting club (I think?) I don't have a scanner so other than the letter, I basically had to work from the ground up. Good chance to practice a little with my tablet.
Still tweaking it, and there's some things I see that annoy me a little. Can you tell it's a female though? That's my biggest concern.
The part that prevents my interpretation of a woman the most are the legs. They are too thick and the pants are too baggy to have a feminine quality to them. The part of the hip visible through the arm could use a little curve as well.
Also, I'm not sure the letter and the silhouette blend well enough for the design to work. I understand the simplicity involved with choosing only one color, but the overlap is too severe for me.
Found some watercolour pencil things at my friend's house decided to try them out. I dont know whats going on with the pen marks around the main dude though.
Zerg: It looks alright, but the strokes in the background really pull you out of the picture. The brush itself becomes obnoxious and obvious. There are a lot of other kinds of brushes you can use to get that textured grunge effect that don't tessellate so much.
Nah, its one of those black pleather Canson sketch books. I just sanded it down so it had tooth for painting. I'm actually not a big fan of toned paper.
That's creepycool, Penguins, but the perspective on the guy's leg is wonky. The outstretched foot is smaller than the bent one which is farther away from the viewer.
Almost- you want it a little bit longer and wider too. The width of the oblique view of the bottom of the bent foot is about the same as the width of the full on view of the outstretched one which, again, isn't consistent with the logic of the picture.
/shrug. If I keep plugging away, and trying to improve; maybe I'll ding some day.
Playing with some markers tonight while watching The Big Sleep. Any helpful tips would be... er.... helpful. Not exactly fond of how they overlap. Guess I shouldn't have set my doodlepad to "multiply".
Posts
I don't know where the rest of his body went, it may or may not have been stolen. Why is his head still floating in mid-air? Anti-grav headpacks. Why is one eyeball significantly bigger than the other one?.....polio. Why am I pointing out all the flaws? Self-loathing.
I think I've finished another one of these friend portraits. (Steel-spined goblin)
Anything completely stupid about it?
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fix it!
seriously though, the only problem I see with it, was that the island in the background was a little hard to interpret. Can you put some kind of horizon for the lake behind him or something? That might help it read better.
Other than that :^:
I added a lot of lighting that wasn't there and changed the color and background a bit.
Am I good at this? I mean, this isn't a very creative example, I'm just doing it for my own aesthetic enjoyment. Maybe I'll go back to another one I've done and do more with it or something. This probably doesn't look like much of anything, so I think whatever I do next I'll try to make it more..."artistic" and interesting or something. Maybe use photographs of my own?
Eeep! This was the kind of thing I was worried about.... lake? lol. I wanted it to be some kind of cavernous void. So that's just a pile of rocks. Hmmm, how to fix this? I'll see what I can do differently. Thanks for pointing that out and enjoying it.
Edit: I was too lazy before I posted it, but... stalactites, stalagmites, and pillars ho~!
srizzy: I think the change is good. I like it. I think you've achieved what you needed to present it, unless you're going to try to add more elements to it. Do more!
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I'm not sure what he's doing, but he looks pretty ambivalent about it.
?
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That works :^:
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Nope, but I HAVE been thinking about setting up a website sometime soon... Perhaps I will set up a deviantart account in the meantime so I have somewhere to dump my massive doodlage. Or actually now that you mention it I'm gonna just start a dump thread on here tonight or tomorrow.
Couple randoms from this afternoon.
Yeah the bottom of the neck practically connects with the armpit
It's Blender, and I haven't been able to find a good rigging tutorial.
Originally, the design sported a male figure, but her client asked if we could alter it a little to make a female figure, in order to appeal to the female members of their...hunting club (I think?) I don't have a scanner so other than the letter, I basically had to work from the ground up. Good chance to practice a little with my tablet.
Still tweaking it, and there's some things I see that annoy me a little. Can you tell it's a female though? That's my biggest concern.
Sketch book cover.
Righteouss, 'Ruk
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The part that prevents my interpretation of a woman the most are the legs. They are too thick and the pants are too baggy to have a feminine quality to them. The part of the hip visible through the arm could use a little curve as well.
Also, I'm not sure the letter and the silhouette blend well enough for the design to work. I understand the simplicity involved with choosing only one color, but the overlap is too severe for me.
http://www.youtube.com/watch?v=3umhF471IKc
Found some watercolour pencil things at my friend's house decided to try them out. I dont know whats going on with the pen marks around the main dude though.
edit: there we go.
Worked on the shirt logo some more.
I think it certainly looks better now. Thanks for the help. Does it look any better to you guys?
Thanks
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also, you're welcome!
Do I spy another Earthbound sketchbook?
Maybe our sketchbooks can be friends.
Zerg: It looks alright, but the strokes in the background really pull you out of the picture. The brush itself becomes obnoxious and obvious. There are a lot of other kinds of brushes you can use to get that textured grunge effect that don't tessellate so much.
Edit: Ok, scrap everything I just posted a minute ago, I was thinking backwards I think. Does this look better?
/shrug. If I keep plugging away, and trying to improve; maybe I'll ding some day.
Playing with some markers tonight while watching The Big Sleep. Any helpful tips would be... er.... helpful. Not exactly fond of how they overlap. Guess I shouldn't have set my doodlepad to "multiply".