This is one [DOODLE] that can't be undid

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Posts

  • MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited August 2008
    This started out as a doodle on a random piece of paper and it just kept on going until it turned into this.

    I don't know where the rest of his body went, it may or may not have been stolen. Why is his head still floating in mid-air? Anti-grav headpacks. Why is one eyeball significantly bigger than the other one?.....polio. Why am I pointing out all the flaws? Self-loathing.

    hamilldv2.png

    Mustang on
  • r-jasperr-jasper Registered User regular
    edited August 2008
    PROX... FUCKYEAH! :D

    r-jasper on
  • NeoRedXIIINeoRedXIII Registered User regular
    edited August 2008
    Rad head rocket prox!

    I think I've finished another one of these friend portraits. (Steel-spined goblin)

    MorlocksTomb.jpg

    Anything completely stupid about it?

    NeoRedXIII on
  • RavenshadowRavenshadow Registered User regular
    edited August 2008
    its stupid cool

    fix it!

    seriously though, the only problem I see with it, was that the island in the background was a little hard to interpret. Can you put some kind of horizon for the lake behind him or something? That might help it read better.

    Other than that :^:

    Ravenshadow on
  • srsizzysrsizzy Registered User regular
    edited August 2008
    srsizzy wrote: »
    WIP of a photo manipulation. I was fooling around to see what new stuff CS3 can do (I really like how smart objects are working now, with filters and image adjustments). This is the kind of stuff I do when I'm too lazy to do normal art but I want to occupy myself with something visually. I have other plans to do more significant work with it. Just putzing around right now.

    http://img216.imageshack.us/img216/9771/lioner8.jpg
    (lion and ocean)

    I added a lot of lighting that wasn't there and changed the color and background a bit.
    liongt4.jpg

    Am I good at this? I mean, this isn't a very creative example, I'm just doing it for my own aesthetic enjoyment. Maybe I'll go back to another one I've done and do more with it or something. This probably doesn't look like much of anything, so I think whatever I do next I'll try to make it more..."artistic" and interesting or something. Maybe use photographs of my own?

    srsizzy on
    BRO LET ME GET REAL WITH YOU AND SAY THAT MY FINGERS ARE PREPPED AND HOT LIKE THE SURFACE OF THE SUN TO BRING RADICAL BEATS SO SMOOTH THE SHIT WILL BE MEDICINAL-GRADE TRIPNASTY MAKING ALL BRAINWAVES ROLL ON THE SURFACE OF A BALLS-FEISTY NEURAL RAINBOW CRACKA-LACKIN' YOUR PERCEPTION OF THE HERE-NOW SPACE-TIME SITUATION THAT ALL OF LIFE BE JAMMED UP IN THROUGH THE UNIVERSAL FLOW BEATS
  • NeoRedXIIINeoRedXIII Registered User regular
    edited August 2008
    its stupid cool

    fix it!

    seriously though, the only problem I see with it, was that the island in the background was a little hard to interpret. Can you put some kind of horizon for the lake behind him or something? That might help it read better.

    Other than that :^:

    Eeep! This was the kind of thing I was worried about.... lake? lol. I wanted it to be some kind of cavernous void. So that's just a pile of rocks. Hmmm, how to fix this? I'll see what I can do differently. Thanks for pointing that out and enjoying it. :D

    Edit: I was too lazy before I posted it, but... stalactites, stalagmites, and pillars ho~!

    srizzy: I think the change is good. I like it. I think you've achieved what you needed to present it, unless you're going to try to add more elements to it. Do more!

    NeoRedXIII on
  • MKRMKR Registered User regular
    edited August 2008
    doe wrote: »
    boys1copy-1.png
    finally felt like I could post on this board :J

    I'm not sure what he's doing, but he looks pretty ambivalent about it.

    MKR on
  • NeoRedXIIINeoRedXIII Registered User regular
    edited August 2008
    MorlocksTomb2.jpg

    ?

    NeoRedXIII on
  • RavenshadowRavenshadow Registered User regular
    edited August 2008
    NeoRedXIII wrote: »
    ?

    That works :^:

    Ravenshadow on
  • NeoRedXIIINeoRedXIII Registered User regular
    edited August 2008
    Yes!

    NeoRedXIII on
  • ProjeckProjeck Registered User regular
    edited August 2008
    im not diggin the neck, it looks like a growth from his shoulder

    Projeck on
  • WastingPenguinsWastingPenguins Registered User regular
    edited August 2008
    beavotron wrote: »
    wastingpenguins: do you have a website or a deviantart or something?
    i really love your style

    Nope, but I HAVE been thinking about setting up a website sometime soon... Perhaps I will set up a deviantart account in the meantime so I have somewhere to dump my massive doodlage. Or actually now that you mention it I'm gonna just start a dump thread on here tonight or tomorrow.

    Couple randoms from this afternoon.

    n7717045_37778184_1842.jpg



    n7717045_37972808_9054.jpg



    n7717045_37972834_4255.jpg

    WastingPenguins on
  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    edited August 2008
    Projeck wrote: »
    im not diggin the neck, it looks like a growth from his shoulder

    Yeah the bottom of the neck practically connects with the armpit

    Straightzi on
  • MKRMKR Registered User regular
    edited August 2008
    MKR wrote: »
    I bet this rig would look better if I had any clue as to what I'm doing. :D

    worstrig.png

    What is this, Blender?

    Either
    1) You're way over-complicating your bone setup
    2) Blender's skin weighting depends entirely on proximity to the bone and not user-defined weight values D:
    3) You're trying some advanced weird shit I don't understand

    Assuming it's not 2 or 3, there's no real need to add extraneous bones just to keep the skeleton inside the mesh. All bones really do are define a convenient visual metaphor to point out the hierarchy of the joints; the real important thing is the joints, since they provide the point at which the mesh and the joints lower in the hierarchy will pivot from when moved or rotated.

    So three bones from hip to knee? Unless you are going to make that thigh bend in the middle (and you might, if you want to make some floppy rubber-hose Popeye-style animation), you can just make it one bone. If it goes outside the mesh, it doesn't matter in the slightest as long as the weighting is right. Also, fewer bones means it's going to be a hell of a lot easier to weight.

    Agree'd
    bones should be as simple as posible, because they are what you use to animate with, so making the rig simple makes animation and posing easier.
    Looks like 3dsmax, just look into the help files and read up on bones and the skin modifier, do the tutorials a few times and it becomes more clear how to rig up the model. actually rigging a model for animation can be a much larger task then just creating the model.

    and as a side note i couldn't resist...
    looks more like blue hair
    haireq8.png

    It's Blender, and I haven't been able to find a good rigging tutorial. :(

    MKR on
  • doedoe Registered User new member
    edited August 2008
    MKR wrote: »
    I'm not sure what he's doing, but he looks pretty ambivalent about it.
    I am not quite sure what I was doing for either, just kinda a colored doodle for right now til I re-get the steam to fix him

    doe on
  • TamTam Registered User regular
    edited August 2008
    Penguins, what's that first one? Vishnu?

    Tam on
  • retardeddoormattretardeddoormatt Registered User regular
    edited August 2008
    My Mom owns a T-shirt shop that specializes in custom prints, and she asked me to do a little work to one of her clients logo designs.
    R2.jpg

    Originally, the design sported a male figure, but her client asked if we could alter it a little to make a female figure, in order to appeal to the female members of their...hunting club (I think?) I don't have a scanner so other than the letter, I basically had to work from the ground up. Good chance to practice a little with my tablet.

    Still tweaking it, and there's some things I see that annoy me a little. Can you tell it's a female though? That's my biggest concern.

    retardeddoormatt on
    Listen. Take it easy.
  • 117Lei117Lei Registered User regular
    edited August 2008
    IMO you're going to have to show the hips and waist more to get across the fact that this is a female figure you're looking at. Also maybe make the feet a bit smaller. Women generally have smaller feet.

    117Lei on
  • IrukaIruka Registered User, Moderator Mod Emeritus
    edited August 2008
    103_5052.jpg
    Sketch book cover.

    Iruka on
  • MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited August 2008
    Nice Iruka....acrylic?

    Mustang on
  • IrukaIruka Registered User, Moderator Mod Emeritus
    edited August 2008
    yep. Im going to shellac it in the morning.

    Iruka on
  • NeoRedXIIINeoRedXIII Registered User regular
    edited August 2008
    Yeah, that neck was doomed...
    MorlocksTomb3.jpg

    Righteouss, 'Ruk

    NeoRedXIII on
  • MertzyMertzy Registered User regular
    edited August 2008
    My Mom owns a T-shirt shop that specializes in custom prints, and she asked me to do a little work to one of her clients logo designs.
    R2.jpg

    Originally, the design sported a male figure, but her client asked if we could alter it a little to make a female figure, in order to appeal to the female members of their...hunting club (I think?) I don't have a scanner so other than the letter, I basically had to work from the ground up. Good chance to practice a little with my tablet.

    Still tweaking it, and there's some things I see that annoy me a little. Can you tell it's a female though? That's my biggest concern.

    The part that prevents my interpretation of a woman the most are the legs. They are too thick and the pants are too baggy to have a feminine quality to them. The part of the hip visible through the arm could use a little curve as well.

    Also, I'm not sure the letter and the silhouette blend well enough for the design to work. I understand the simplicity involved with choosing only one color, but the overlap is too severe for me.

    Mertzy on
    THE END.
  • KochikensKochikens Registered User regular
    edited August 2008
    Oh, dude, I thought that shirt was a guy with an epic beard. Placement might be rethought for that.

    Kochikens on
  • r-jasperr-jasper Registered User regular
    edited August 2008
    first attempt at syncing a character to music.


    http://www.youtube.com/watch?v=3umhF471IKc

    r-jasper on
  • GhostManOnThirdGhostManOnThird Registered User regular
    edited August 2008
    edit: Yeehaa, screwed this post up.

    GhostManOnThird on
  • GhostManOnThirdGhostManOnThird Registered User regular
    edited August 2008
    Just a couple doodles.

    Woo.jpg

    Woo4.jpg
    Found some watercolour pencil things at my friend's house decided to try them out. I dont know whats going on with the pen marks around the main dude though.

    edit: there we go.

    GhostManOnThird on
  • ProjeckProjeck Registered User regular
    edited August 2008
    heres a real quick and shitty paintover of how i think the neck should look
    shittypaintover.png

    Projeck on
  • retardeddoormattretardeddoormatt Registered User regular
    edited August 2008
    Took your advice and tried to implement it.

    Worked on the shirt logo some more.
    R2f.jpg

    I think it certainly looks better now. Thanks for the help. Does it look any better to you guys?

    retardeddoormatt on
    Listen. Take it easy.
  • NeoRedXIIINeoRedXIII Registered User regular
    edited August 2008
    I think you're completely right Projeck and I'm stealing your hook.
    MorlocksTomb4.jpg

    Thanks

    NeoRedXIII on
  • ProjeckProjeck Registered User regular
    edited August 2008
    looks muuuuuch better now! :^:

    also, you're welcome!

    Projeck on
  • NakedZerglingNakedZergling A more apocalyptic post apocalypse Portland OregonRegistered User regular
    edited August 2008
    I did JUST THE COLORS here. I was trying something waaaay different than i normally do. Does it work?
    Untitled-1-1.jpg

    NakedZergling on
  • ScosglenScosglen Registered User regular
    edited August 2008
    Iruka wrote: »
    103_5052.jpg
    Sketch book cover.

    Do I spy another Earthbound sketchbook?

    Maybe our sketchbooks can be friends.

    Zerg: It looks alright, but the strokes in the background really pull you out of the picture. The brush itself becomes obnoxious and obvious. There are a lot of other kinds of brushes you can use to get that textured grunge effect that don't tessellate so much.

    Scosglen on
  • IrukaIruka Registered User, Moderator Mod Emeritus
    edited August 2008
    Nah, its one of those black pleather Canson sketch books. I just sanded it down so it had tooth for painting. I'm actually not a big fan of toned paper.

    Iruka on
  • WastingPenguinsWastingPenguins Registered User regular
    edited August 2008
    n7717045_37983622_7076.jpg

    WastingPenguins on
  • KunkohKunkoh Registered User regular
    edited August 2008
    blarg. I watched Jaws when I was ~ 6.... if that wasn't enough reason to hate water; now I have Penguins sketch! (which I friggin LOVE!)

    Kunkoh on
  • TamTam Registered User regular
    edited August 2008
    That's creepycool, Penguins, but the perspective on the guy's leg is wonky. The outstretched foot is smaller than the bent one which is farther away from the viewer.

    Tam on
  • WastingPenguinsWastingPenguins Registered User regular
    edited August 2008
    Oy Tam, you're right about the leg perspective. One of those weird things, maybe I'll try to correct it later tonight.

    Edit: Ok, scrap everything I just posted a minute ago, I was thinking backwards I think. Does this look better?

    n7717045_37988089_6786.jpg

    WastingPenguins on
  • TamTam Registered User regular
    edited August 2008
    Almost- you want it a little bit longer and wider too. The width of the oblique view of the bottom of the bent foot is about the same as the width of the full on view of the outstretched one which, again, isn't consistent with the logic of the picture.

    Tam on
  • KunkohKunkoh Registered User regular
    edited August 2008
    003.jpg
    /shrug. If I keep plugging away, and trying to improve; maybe I'll ding some day.

    Playing with some markers tonight while watching The Big Sleep. Any helpful tips would be... er.... helpful. Not exactly fond of how they overlap. Guess I shouldn't have set my doodlepad to "multiply".

    Kunkoh on
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