Almost- you want it a little bit longer and wider too. The width of the oblique view of the bottom of the bent foot is about the same as the width of the full on view of the outstretched one which, again, isn't consistent with the logic of the picture.
Hmmm I'm not sure about width. While technically the outstretched foot IS closer to the viewer and therefore, by the rules of foreshortening, should appear "a bit" larger to the eye, I'm not sure that the relative distance between feet that we're talking about (maybe 12 inches, probably less) is enough to make any visible difference.
Take for instance:
While one foot is assuredly a bit closer to the viewer than the other, the feet appear basically identical in size.
I'm not sure about length either. I think a good general rule is that, as long as the extremity does not appear to EXCEED the length of what would be its fully visible profile, it can appear to the viewer as any "length"-- the length just lets you know how deeply projected into space the object is. Technically a leg in deep space can appear to have nearly zero length, if said leg is oustretched and viewed directly head-on.
Although I may be misinterpreting what you mean when you comment on the length of the leg. Thoughts?
Hey guys.
I took a look at a few tutorials and wanted to give this a try. i dont have much pratice drawing anime style or shading, so this was totaly fun.. Scetch was done driving in my car for 2 hours. crits welcome.^^
I had a similiar experience while driving, but mine involved Final Fantasy Tactics A2 and the distance was a few hundred meters between trafic lights. Luckily I refrained.
Matt, that sure is cool lookin, but are you sure the body can scrunch up like that?
Iruka, isn't that bow a little short?
Thanks; I think you're right, the torso looks a little too compact. I was just sort of oddly sketching last night, and haven't decided about bringing it any farther. If I do, I'll change the torso.
light the character from beneath...with the city lights from below.
NightDragon on
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MustangArbiter of Unpopular OpinionsRegistered Userregular
edited August 2008
Thanks ND, I'll do that for my main source, I was thinking maybe a secondary moonlight or a lit window from behind......but I maybe biting off more than I can chew.
No, the gun is like as thick as his bicep. Check the lines on it.
Also, don't use the straight line tool. It looks too fake. Similarly, you might want to avoid too many lines that are parallel to the edges of the image.
Thanks ND, I'll do that for my main source, I was thinking maybe a secondary moonlight or a lit window from behind......but I maybe biting off more than I can chew.
Just do them one at a time, if you're planning that. I would consider making the moonlight just glance off the edge of his shoulder. like this:
You see how the sunlight in that picture (for the most part) just kind of "outlines" her? I would suggest doing that for the moonlight, for your secondary source, if you want.
I've been playing around with this new japanese inkset for painter. Hard to use but fun as hell.
Mykonos on
[SIGPIC][/SIGPIC]
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
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MustangArbiter of Unpopular OpinionsRegistered Userregular
edited August 2008
No, the gun is like as thick as his bicep. Check the lines on it.
Yeah I wanted a rediculously big hand cannon, so the size was intentional. I'm just wondering if the perspective was jacked.
Also, don't use the straight line tool. It looks too fake.
I used the pen tool but took care to make the line straight. I don't think I quite understand you though, building edges are straight, shouldn't I be looking to duplicate that? Any examples of what you mean?
Similarly, you might want to avoid too many lines that are parallel to the edges of the image.
Yes nice, good idea, I might offset it a bit from the frame. Thanks!
Just do them one at a time, if you're planning that. I would consider making the moonlight just glance off the edge of his shoulder. like this:
You see how the sunlight in that picture (for the most part) just kind of "outlines" her? I would suggest doing that for the moonlight, for your secondary source, if you want.
Thanks.....I'll give it a crack, hopefully I don't balls it up.
guys im working on this desktop wallpaper and i'm not sure where to go from here
It struck me as a bit flat, maybe somehow get some depth into it? like maybe a large size airplane drawn small, so show how big the sun is? or maybe with birds?
maybe with something like how the blue haziness of the air makes far things bluer? like this picture.
EDIT: Does the gun look okay?....it looks off to me, but I don't know why.
The scene is a bit off because the buildings in the background are so flat. Think about where the streets are on the ground and how the buildings would interact with those streets. Then get the lines on the buildings matching up with your vanishing point. Remember that we should be able to see the 'top side' of any horizontal line below the horizon line.
I'd do a paint over because I love cityscapes but I'm at work and my internet ain't online at my new house yet :x
MustangArbiter of Unpopular OpinionsRegistered Userregular
edited August 2008
Colours (note the U) blocked in and a 5% angle change.
Yeah I know what you mean DR, I think I am being a bit lazy with the background. I've never done a proper cityscape, so I think I'm coping out by doing the cardboard cutout version, but have fucked it up by doing a foreground with a vanishing point. I'll revisit it before moving on with the colour. The vanishing point is dead centre of his belt buckle by the way.
Also, should I line in windows or just paint them in afterwards? I don't want the background to overrun the foreground....so I'm a bit lost there.
Posts
I do not know doggy
why is he coloured and i'm not god I hate you Kochi
Hmmm I'm not sure about width. While technically the outstretched foot IS closer to the viewer and therefore, by the rules of foreshortening, should appear "a bit" larger to the eye, I'm not sure that the relative distance between feet that we're talking about (maybe 12 inches, probably less) is enough to make any visible difference.
Take for instance:
While one foot is assuredly a bit closer to the viewer than the other, the feet appear basically identical in size.
I'm not sure about length either. I think a good general rule is that, as long as the extremity does not appear to EXCEED the length of what would be its fully visible profile, it can appear to the viewer as any "length"-- the length just lets you know how deeply projected into space the object is. Technically a leg in deep space can appear to have nearly zero length, if said leg is oustretched and viewed directly head-on.
Although I may be misinterpreting what you mean when you comment on the length of the leg. Thoughts?
woo more character designs.
EDIT: TOTP!
Kochikens:
KunKoh
Wastingpenguins
Mustang: I don't paint much, but I do comic!
I'll make a sketchdump thread around here someday, I've gotten a lot better than I was a year ago when I last made one XD
I just made this up as I went along... felt like doing something without any goal in mind, and this is what happened.
In which you watch my shameful life and hopefully laugh at me.
artistjeffc.tumblr.com http://www.etsy.com/shop/artistjeffc
and i like using the threadless demo pics to get a feel for shirt stuff, heres two designs i'm playing with
I took a look at a few tutorials and wanted to give this a try. i dont have much pratice drawing anime style or shading, so this was totaly fun.. Scetch was done driving in my car for 2 hours. crits welcome.^^
Iruka, isn't that bow a little short?
Thanks; I think you're right, the torso looks a little too compact. I was just sort of oddly sketching last night, and haven't decided about bringing it any farther. If I do, I'll change the torso.
No fucking idea how I'm going to light this.
EDIT: Does the gun look okay?....it looks off to me, but I don't know why.
Also, don't use the straight line tool. It looks too fake. Similarly, you might want to avoid too many lines that are parallel to the edges of the image.
Just do them one at a time, if you're planning that. I would consider making the moonlight just glance off the edge of his shoulder. like this:
http://www.welovehollywood.com/albums/wpw-20080524/normal_Arden%20Myrin_s%20Celebrity%20City%20Portrait%20Shoot%20(5).jpg
You see how the sunlight in that picture (for the most part) just kind of "outlines" her? I would suggest doing that for the moonlight, for your secondary source, if you want.
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
Yeah I wanted a rediculously big hand cannon, so the size was intentional. I'm just wondering if the perspective was jacked.
I used the pen tool but took care to make the line straight. I don't think I quite understand you though, building edges are straight, shouldn't I be looking to duplicate that? Any examples of what you mean?
Yes nice, good idea, I might offset it a bit from the frame. Thanks!
Thanks.....I'll give it a crack, hopefully I don't balls it up.
guys im working on this desktop wallpaper and i'm not sure where to go from here
It struck me as a bit flat, maybe somehow get some depth into it? like maybe a large size airplane drawn small, so show how big the sun is? or maybe with birds?
maybe with something like how the blue haziness of the air makes far things bluer? like this picture.
The scene is a bit off because the buildings in the background are so flat. Think about where the streets are on the ground and how the buildings would interact with those streets. Then get the lines on the buildings matching up with your vanishing point. Remember that we should be able to see the 'top side' of any horizontal line below the horizon line.
I'd do a paint over because I love cityscapes but I'm at work and my internet ain't online at my new house yet :x
Yeah I know what you mean DR, I think I am being a bit lazy with the background. I've never done a proper cityscape, so I think I'm coping out by doing the cardboard cutout version, but have fucked it up by doing a foreground with a vanishing point. I'll revisit it before moving on with the colour. The vanishing point is dead centre of his belt buckle by the way.
Also, should I line in windows or just paint them in afterwards? I don't want the background to overrun the foreground....so I'm a bit lost there.
i cleaned it up some and toned down the gradients, better?
Oh fer fucks sake, don't tell me I'm going senile already. Now excuse me while I go feel like a total fuckwit for a few hours.
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Still want to add a bit more detail to the buildings, but not today.