The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Starcraft 2 system requirements released. EDIT:Neverimind
Network reqs seem kind of high. It looks kind of like they decided to say fuck the netcode, everyone that matters has 10mbit or higher anyway.
even though these listed requirements are fake, why would an RTS game need a broadband connection? Delay isn't that big of a problem in RTS games. Unless they are sending a lot of physics based shit over the network, I doubt you would need a broadband connection to play this game.
That seems kinda high for a Blizzard game. I guess all of South Korea is going to be buying new computers.
Nooooo way these are the official specs. That's exactly it; they're going to scale it so almost everyone can run it, but I bet it'll still look very pretty at the highest settings.
Out of curiosity, anyone know if the newer integrated graphic solutions support PS 2.0?
Im pretty sure yes they do support PS2.0
But they might have trouble running it. Epic games can run on PS 2.0 cards (Radeon 9500+), but they can't run on integrated graphics.
There is no chance of the requirements being anywhere near those since that is Crysis level of requirements and SC2 is nowhere near Crysis.
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
0
CarbonFireSee youin the countryRegistered Userregular
edited May 2008
Specs Looks fine.
Then again, I upgrade my computer more than once every five years.
I understand that Blizzard has traditionally catered to the lowest spec possible. In a case like Starcraft 2, however, the number of units on screen (to say nothing of effects and eye candy) can have a real affect on gameplay. They might have issues pushing the limits of gameplay if they have to cater to people running on 6 year old Geforce FX cards.
What happened to the pc gaming population I once knew? The one that looked forward to upgrading for that new hot game, rather than demanding everyone cater to their aging hardware? This hobby has NEVER been cheap.
Then again, I upgrade my computer more than once every five years.
I understand that Blizzard has traditionally catered to the lowest spec possible. In a case like Starcraft 2, however, the number of units on screen (to say nothing of effects and eye candy) can have a real affect on gameplay. They might have issues pushing the limits of gameplay if they have to cater to people running on 6 year old Geforce FX cards.
What happened to the pc gaming population I once knew? The one that looked forward to upgrading for that new hot game, rather than demanding everyone cater to their aging hardware? This hobby has NEVER been cheap.
The reason Blizzard makes fucking millions of dollars from their games is because everyone can run them. It just doesn't make good business sense for them to have such high requirements. WoW is so popular both because it's really well made and a great game, and because almost everyone who wants to play it has a computer that can handle it. The reason Starcraft was/is so massively popular, especially in South Korea, is that Starcraft is both a great RTS, and anyone can play it, so it gets more people into it, even if they only normally use their computer for things that don't require powerful hardware.
Lemming on
0
CarbonFireSee youin the countryRegistered Userregular
Then again, I upgrade my computer more than once every five years.
I understand that Blizzard has traditionally catered to the lowest spec possible. In a case like Starcraft 2, however, the number of units on screen (to say nothing of effects and eye candy) can have a real affect on gameplay. They might have issues pushing the limits of gameplay if they have to cater to people running on 6 year old Geforce FX cards.
What happened to the pc gaming population I once knew? The one that looked forward to upgrading for that new hot game, rather than demanding everyone cater to their aging hardware? This hobby has NEVER been cheap.
The reason Blizzard makes fucking millions of dollars from their games is because everyone can run them. It just doesn't make good business sense for them to have such high requirements. WoW is so popular both because it's really well made and a great game, and because almost everyone who wants to play it has a computer that can handle it. The reason Starcraft was/is so massively popular, especially in South Korea, is that Starcraft is both a great RTS, and anyone can play it, so it gets more people into it, even if they only normally use their computer for things that don't require powerful hardware.
Well you are correct there, Blizzard loves to hit the widest market it can. The problem I can see with that these days is that the lowest common denominator for graphics hasn't moved much in years (thanks in large part to Intel). The gap between the high-end cards on the market and the cheapest integrated solutions is ever-widening, and if Blizzard is chained to those specs, I could see it hurting what they're capable of pulling off in-game. From the edit in the OP, sounds like they will possibly still supporting integrated video.
Then again, this is Blizzard we are talking about, and they are pretty magical.
Then again, I upgrade my computer more than once every five years.
I understand that Blizzard has traditionally catered to the lowest spec possible. In a case like Starcraft 2, however, the number of units on screen (to say nothing of effects and eye candy) can have a real affect on gameplay. They might have issues pushing the limits of gameplay if they have to cater to people running on 6 year old Geforce FX cards.
What happened to the pc gaming population I once knew? The one that looked forward to upgrading for that new hot game, rather than demanding everyone cater to their aging hardware? This hobby has NEVER been cheap.
The reason Blizzard makes fucking millions of dollars from their games is because everyone can run them. It just doesn't make good business sense for them to have such high requirements. WoW is so popular both because it's really well made and a great game, and because almost everyone who wants to play it has a computer that can handle it. The reason Starcraft was/is so massively popular, especially in South Korea, is that Starcraft is both a great RTS, and anyone can play it, so it gets more people into it, even if they only normally use their computer for things that don't require powerful hardware.
Well you are correct there, Blizzard loves to hit the widest market it can. The problem I can see with that these days is that the lowest common denominator for graphics hasn't moved much in years (thanks in large part to Intel). The gap between the high-end cards on the market and the cheapest integrated solutions is ever-widening, and if Blizzard is chained to those specs, I could see it hurting what they're capable of pulling off in-game. From the edit in the OP, sounds like they will possibly still supporting integrated video.
Then again, this is Blizzard we are talking about, and they are pretty magical.
They've already proved that Starcraft 2 can handle a lot of units and look very pretty. They'll most likely be able to scale it down to the point where it looks like Warcraft III, but still runs well on old computers. I'd be mildly suprised if it didn't at least run on my crappy laptop.
Posts
Doesn't seem kind of high, seems like its about the standard for current gaming PC specs.
For blizzard?
Normally the day after it was released.
Out of curiosity, anyone know if the newer integrated graphic solutions support PS 2.0?
even though these listed requirements are fake, why would an RTS game need a broadband connection? Delay isn't that big of a problem in RTS games. Unless they are sending a lot of physics based shit over the network, I doubt you would need a broadband connection to play this game.
Nooooo way these are the official specs. That's exactly it; they're going to scale it so almost everyone can run it, but I bet it'll still look very pretty at the highest settings.
Im pretty sure yes they do support PS2.0
But they might have trouble running it. Epic games can run on PS 2.0 cards (Radeon 9500+), but they can't run on integrated graphics.
There is no chance of the requirements being anywhere near those since that is Crysis level of requirements and SC2 is nowhere near Crysis.
Then again, I upgrade my computer more than once every five years.
I understand that Blizzard has traditionally catered to the lowest spec possible. In a case like Starcraft 2, however, the number of units on screen (to say nothing of effects and eye candy) can have a real affect on gameplay. They might have issues pushing the limits of gameplay if they have to cater to people running on 6 year old Geforce FX cards.
What happened to the pc gaming population I once knew? The one that looked forward to upgrading for that new hot game, rather than demanding everyone cater to their aging hardware? This hobby has NEVER been cheap.
The reason Blizzard makes fucking millions of dollars from their games is because everyone can run them. It just doesn't make good business sense for them to have such high requirements. WoW is so popular both because it's really well made and a great game, and because almost everyone who wants to play it has a computer that can handle it. The reason Starcraft was/is so massively popular, especially in South Korea, is that Starcraft is both a great RTS, and anyone can play it, so it gets more people into it, even if they only normally use their computer for things that don't require powerful hardware.
Well you are correct there, Blizzard loves to hit the widest market it can. The problem I can see with that these days is that the lowest common denominator for graphics hasn't moved much in years (thanks in large part to Intel). The gap between the high-end cards on the market and the cheapest integrated solutions is ever-widening, and if Blizzard is chained to those specs, I could see it hurting what they're capable of pulling off in-game. From the edit in the OP, sounds like they will possibly still supporting integrated video.
Then again, this is Blizzard we are talking about, and they are pretty magical.
They've already proved that Starcraft 2 can handle a lot of units and look very pretty. They'll most likely be able to scale it down to the point where it looks like Warcraft III, but still runs well on old computers. I'd be mildly suprised if it didn't at least run on my crappy laptop.
For comparison:
- 2GHz Pentium 4
- 512MB RAM
- ATI X800 or GeForce 6800 w/ 128MB VRAM
is the minimum to run Oblivion.
Starcraft needing double the resources of Oblivion seems a bit off.