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Starcraft 2 system requirements released. EDIT:Neverimind

bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
edited May 2008 in Games and Technology
UPDATE from http://starcraft.incgamers.com/forums/showthread.php?t=497
Xordiah contacted us to clarify that the ONLY thing Blizzard given out or shown ANYONE is that the game will require pixel shader 2.0.



picked this up from NeoGAF
From here

A fansite found these from a spanish game mag, blizzard confirmed them to be true.

Minumum Requirements
GFX: GeForce 7/8 Series or Radeon 1000/2000 with 256 MB RAM
CPU: Pentium 4
RAM: 1 GB
Internet: ADSL 1 Mbit

Recommended Requirements
GFX: GeForce 8000 or Radeon 2000 series with 512 MB RAM
CPU: Core 2 Duo or Athlon X2.
RAM: 2 GB
Internet: ADSL 3 Mbit

I don't know video card wise that seems kind of high IMO.

bloodyroarxx on

Posts

  • LewiePLewieP Registered User regular
    edited May 2008
    Korean Sales of GeForce 8000 or Radeon 2000 series soar.

    LewieP on
  • AshendarkAshendark Registered User regular
    edited May 2008
    picked this up from NeoGAF
    From here

    A fansite found these from a spanish game mag, blizzard confirmed them to be true.

    Minumum Requirements
    GFX: GeForce 7/8 Series or Radeon 1000/2000 with 256 MB RAM
    CPU: Pentium 4
    RAM: 1 GB
    Internet: ADSL 1 Mbit

    Recommended Requirements
    GFX: GeForce 8000 or Radeon 2000 series with 512 MB RAM
    CPU: Core 2 Duo or Athlon X2.
    RAM: 2 GB
    Internet: ADSL 3 Mbit

    I don't know video card wise that seems kind of high IMO.


    Doesn't seem kind of high, seems like its about the standard for current gaming PC specs.

    Ashendark on
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  • DefunkerDefunker Registered User regular
    edited May 2008
    This game doesn't even have an estimated release date yet, does it? By the time it comes out these will be pretty easy requirements.

    Defunker on
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  • SceptreSceptre Registered User regular
    edited May 2008
    When did they publicize the release date for their other games? Like, how far in advance?

    Sceptre on
  • stigweardstigweard Registered User regular
    edited May 2008
    Network reqs seem kind of high. It looks kind of like they decided to say fuck the netcode, everyone that matters has 10mbit or higher anyway.

    stigweard on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited May 2008
    Sceptre wrote: »
    When did they publicize the release date for their other games? Like, how far in advance?

    For blizzard?

    Normally the day after it was released.

    Khavall on
  • SlicerSlicer Registered User regular
    edited May 2008
    Seems a tad high, especially since Blizzard's other games can be playable on terrible computers.

    Slicer on
  • j0hnz3rj0hnz3r Registered User regular
    edited May 2008
    That seems kinda high for a Blizzard game. I guess all of South Korea is going to be buying new computers.

    j0hnz3r on
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  • TertieeTertiee Registered User regular
    edited May 2008
    UPDATE from http://starcraft.incgamers.com/forums/showthread.php?t=497
    Xordiah contacted us to clarify that the ONLY thing Blizzard given out or shown ANYONE is that the game will require pixel shader 2.0.

    Out of curiosity, anyone know if the newer integrated graphic solutions support PS 2.0?

    Tertiee on
  • TelMarineTelMarine Registered User regular
    edited May 2008
    stigweard wrote: »
    Network reqs seem kind of high. It looks kind of like they decided to say fuck the netcode, everyone that matters has 10mbit or higher anyway.

    even though these listed requirements are fake, why would an RTS game need a broadband connection? Delay isn't that big of a problem in RTS games. Unless they are sending a lot of physics based shit over the network, I doubt you would need a broadband connection to play this game.

    TelMarine on
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  • LemmingLemming Registered User regular
    edited May 2008
    j0hnz3r wrote: »
    That seems kinda high for a Blizzard game. I guess all of South Korea is going to be buying new computers.

    Nooooo way these are the official specs. That's exactly it; they're going to scale it so almost everyone can run it, but I bet it'll still look very pretty at the highest settings.

    Lemming on
  • bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    edited May 2008
    Tertiee wrote: »
    UPDATE from http://starcraft.incgamers.com/forums/showthread.php?t=497
    Xordiah contacted us to clarify that the ONLY thing Blizzard given out or shown ANYONE is that the game will require pixel shader 2.0.

    Out of curiosity, anyone know if the newer integrated graphic solutions support PS 2.0?

    Im pretty sure yes they do support PS2.0

    bloodyroarxx on
  • RakaiRakai Registered User regular
    edited May 2008
    Tertiee wrote: »
    UPDATE from http://starcraft.incgamers.com/forums/showthread.php?t=497
    Xordiah contacted us to clarify that the ONLY thing Blizzard given out or shown ANYONE is that the game will require pixel shader 2.0.

    Out of curiosity, anyone know if the newer integrated graphic solutions support PS 2.0?

    Im pretty sure yes they do support PS2.0

    But they might have trouble running it. Epic games can run on PS 2.0 cards (Radeon 9500+), but they can't run on integrated graphics.

    There is no chance of the requirements being anywhere near those since that is Crysis level of requirements and SC2 is nowhere near Crysis.

    Rakai on
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  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited May 2008
    Specs Looks fine.

    Then again, I upgrade my computer more than once every five years.

    I understand that Blizzard has traditionally catered to the lowest spec possible. In a case like Starcraft 2, however, the number of units on screen (to say nothing of effects and eye candy) can have a real affect on gameplay. They might have issues pushing the limits of gameplay if they have to cater to people running on 6 year old Geforce FX cards.

    What happened to the pc gaming population I once knew? The one that looked forward to upgrading for that new hot game, rather than demanding everyone cater to their aging hardware? This hobby has NEVER been cheap.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • LemmingLemming Registered User regular
    edited May 2008
    CarbonFire wrote: »
    Specs Looks fine.

    Then again, I upgrade my computer more than once every five years.

    I understand that Blizzard has traditionally catered to the lowest spec possible. In a case like Starcraft 2, however, the number of units on screen (to say nothing of effects and eye candy) can have a real affect on gameplay. They might have issues pushing the limits of gameplay if they have to cater to people running on 6 year old Geforce FX cards.

    What happened to the pc gaming population I once knew? The one that looked forward to upgrading for that new hot game, rather than demanding everyone cater to their aging hardware? This hobby has NEVER been cheap.

    The reason Blizzard makes fucking millions of dollars from their games is because everyone can run them. It just doesn't make good business sense for them to have such high requirements. WoW is so popular both because it's really well made and a great game, and because almost everyone who wants to play it has a computer that can handle it. The reason Starcraft was/is so massively popular, especially in South Korea, is that Starcraft is both a great RTS, and anyone can play it, so it gets more people into it, even if they only normally use their computer for things that don't require powerful hardware.

    Lemming on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited May 2008
    Lemming wrote: »
    CarbonFire wrote: »
    Specs Looks fine.

    Then again, I upgrade my computer more than once every five years.

    I understand that Blizzard has traditionally catered to the lowest spec possible. In a case like Starcraft 2, however, the number of units on screen (to say nothing of effects and eye candy) can have a real affect on gameplay. They might have issues pushing the limits of gameplay if they have to cater to people running on 6 year old Geforce FX cards.

    What happened to the pc gaming population I once knew? The one that looked forward to upgrading for that new hot game, rather than demanding everyone cater to their aging hardware? This hobby has NEVER been cheap.

    The reason Blizzard makes fucking millions of dollars from their games is because everyone can run them. It just doesn't make good business sense for them to have such high requirements. WoW is so popular both because it's really well made and a great game, and because almost everyone who wants to play it has a computer that can handle it. The reason Starcraft was/is so massively popular, especially in South Korea, is that Starcraft is both a great RTS, and anyone can play it, so it gets more people into it, even if they only normally use their computer for things that don't require powerful hardware.

    Well you are correct there, Blizzard loves to hit the widest market it can. The problem I can see with that these days is that the lowest common denominator for graphics hasn't moved much in years (thanks in large part to Intel). The gap between the high-end cards on the market and the cheapest integrated solutions is ever-widening, and if Blizzard is chained to those specs, I could see it hurting what they're capable of pulling off in-game. From the edit in the OP, sounds like they will possibly still supporting integrated video.

    Then again, this is Blizzard we are talking about, and they are pretty magical.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • LemmingLemming Registered User regular
    edited May 2008
    CarbonFire wrote: »
    Lemming wrote: »
    CarbonFire wrote: »
    Specs Looks fine.

    Then again, I upgrade my computer more than once every five years.

    I understand that Blizzard has traditionally catered to the lowest spec possible. In a case like Starcraft 2, however, the number of units on screen (to say nothing of effects and eye candy) can have a real affect on gameplay. They might have issues pushing the limits of gameplay if they have to cater to people running on 6 year old Geforce FX cards.

    What happened to the pc gaming population I once knew? The one that looked forward to upgrading for that new hot game, rather than demanding everyone cater to their aging hardware? This hobby has NEVER been cheap.

    The reason Blizzard makes fucking millions of dollars from their games is because everyone can run them. It just doesn't make good business sense for them to have such high requirements. WoW is so popular both because it's really well made and a great game, and because almost everyone who wants to play it has a computer that can handle it. The reason Starcraft was/is so massively popular, especially in South Korea, is that Starcraft is both a great RTS, and anyone can play it, so it gets more people into it, even if they only normally use their computer for things that don't require powerful hardware.

    Well you are correct there, Blizzard loves to hit the widest market it can. The problem I can see with that these days is that the lowest common denominator for graphics hasn't moved much in years (thanks in large part to Intel). The gap between the high-end cards on the market and the cheapest integrated solutions is ever-widening, and if Blizzard is chained to those specs, I could see it hurting what they're capable of pulling off in-game. From the edit in the OP, sounds like they will possibly still supporting integrated video.

    Then again, this is Blizzard we are talking about, and they are pretty magical.

    They've already proved that Starcraft 2 can handle a lot of units and look very pretty. They'll most likely be able to scale it down to the point where it looks like Warcraft III, but still runs well on old computers. I'd be mildly suprised if it didn't at least run on my crappy laptop.

    Lemming on
  • CarbonNano TubeCarbonNano Tube __BANNED USERS regular
    edited May 2008
    *Sets network for extra high latency*

    CarbonNano Tube on
  • BubbaTBubbaT Registered User regular
    edited May 2008
    Those reqs if true are way too high.

    For comparison:
    - 2GHz Pentium 4
    - 512MB RAM
    - ATI X800 or GeForce 6800 w/ 128MB VRAM
    is the minimum to run Oblivion.

    Starcraft needing double the resources of Oblivion seems a bit off.

    BubbaT on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited May 2008
    Geforce 7/8 minimum? 1 mbit connection minimum and 3-fucking-mbit recommended? hahahaha, no. Beyond bogus.

    Zxerol on
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