So I still haven't reactivated my account, but have been looking at census data for various servers since thats the only thing I have to go on to find a server right now since no one I know plays and PA doesn't have a PvE guild anywhere.
And I noticed Cairne, a PvE server that opened earlier this year that I never saw them post any new server announcements for on the front page, its heavily populated and has a higher percentage of lower level players I could group with than most servers which are like 50% level 70's at this point. I was considering signing up again and rolling there, and while I don't have the patience to run a guild myself, was wondering if anyone else here would be interested in rolling there.
I'll roll with ya. Horde or Alliance?
Leaning towards Horde right now since I was wanting to play a Shaman and don't particularly care for Draenei.
Alright, I can dig that. Let me know when you are ready. I'll probably roll a priest, warlock, or mage.
Well, I've made my character now. Gharnog, Orc shaman. Anyone else want to roll on Cairne and noob it up?
They're pretty close to what they need, but there probably aren't many to spare. I'm too lazy to look it up, but I know the cloth shadow resist kit is 18 shadow, 13 life, and 9 hearts for the full set and I'm going to assume the leather, mail, and plate sets are the same. I count 545 shadow, 503 life, and 87 hearts. They've got enough shadows for 30 sets and enough lifes for 38, but only enough hearts for 9. Depending on how many raiders they have, they might still have to farm more shadows before everyone has a full set.
I remember my first time in WC. I was still a green to the gills horde warrior who just hit the barrens. I remember I was doing some quests down south in that alliance castle area. When out of the blue a lv50 shows up. Dunno what she was doing in the area, but she offered to help me with the remaining stuff there plus the escort back. Then, she asked me to fly back to Org, where she proceeded to give me 4 runecloth bags right out of the blue. And THEN got her lv60 friend to join us and just ran me right through WC, letting me take every single drop.
It was just a completely random occurance of spontanious generosity. Considering the average player nowadays, I still don't quite believe it myself. But to this day I still have those bags.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
WC is fun if you go with people you know and trust. Going there with a pug of genuine noobs was painful though. Same with Gnomer or BRD. I liked all three a lot but I'd only go when I could get a group of either mainly friends or all friends. If you do manage to get the all noob group then you can be there for hours, with many wipes and possibly still leave 4 hours later with fuck all done of what you wanted
Of note, my view of WC might be slightly skewed because I haven't done DM since the loot got improved.
Thus, all the WC bosses dropped blues, whereas my experiences with DM still recall some relatively useless shit dropping (even if I know intellectually that the useless shit should mostly be gone).
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I gave up on Gnomeragon after my party spent roughly two hours fighting our way to the last corridor before the crazy gnome king or whatever, and a screen filling tide of mobs inexplicably spawned and killed us all. This being our fourth attempt or so.
Fuck
That
Someone got too close to the edge of the ramp and aggroed something down below, who brought every single mob he encountered on the way to you along for the fun.
UnbrokenEva on
0
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
Of note, my view of WC might be slightly skewed because I haven't done DM since the loot got improved.
Thus, all the WC bosses dropped blues, whereas my experiences with DM still recall some relatively useless shit dropping (even if I know intellectually that the useless shit should mostly be gone).
Well i'm not entirely sure of most of them, but that first ogre who dropped the white mace has had it turned into a blue nearly comparable to Smite's mace.
I have only done Gnomer with friends/family so it has been fun, WC I have done a few times and enjoyed it. BRD has sucked only one time out of about 6 trips. Only because the other people in my group started the escort before I had turned in the pre-quest, and before we cleared the rings, so we wiped because the dude kept aggroing the next batch before we were finished with the previous. (Dwarves would run and the guy we were escorting would chase them.)
Pre Expansion/pre Battlegrounds there was a lot more incentive to endlessly farm the old instances since there wasn't so much structured entertainment. I'd hate to think how many times I ran the pre 60 level instances because of that - I think Razorfen Kraul was probably the instance I ran the least - probably only went there for a full clear a dozen times.
So, do the Beasts need a feral druid by any chance? I'm really getting tired of pugging on azgalor, and since most of my RL friends don't play too much anymore (and aren't really geared to do much beyond normals regardless) I'm at at a bit of a dead end there so I was looking for somewhere to transfer.
Given that high-end DPS classes in Naxx were pushing 600 DPS pre-BC, as I understand it, and that now the ceiling seems to be just over 2k DPS, whether we'll see another quadrupling of damage output in WotLK.
Someone tried to make the argument to me that the stam change alone would account for the drastic increase in average DPS for an endgame damage-dealing class, but I don't buy that for any case other than PvP, and no one's talking about that.
The more believable argument is that, plainly and simply, Blizzard stopped wasting itemization points on DPS gear with spirit and random incremental resistances. This is fair, but I find it pretty unlikely that it accounts for increasing a class's DPS potential by 400%.
Given that high-end DPS classes in Naxx were pushing 600 DPS pre-BC, as I understand it, and that now the ceiling seems to be just over 2k DPS, whether we'll see another quadrupling of damage output in WotLK.
Someone tried to make the argument to me that the stam change alone would account for the drastic increase in average DPS for an endgame damage-dealing class, but I don't buy that for any case other than PvP, and no one's talking about that.
The more believable argument is that, plainly and simply, Blizzard stopped wasting itemization points on DPS gear with spirit and random incremental resistances. This is fair, but I find it pretty unlikely that it accounts for increasing a class's DPS potential by 400%.
Talent changes, and the fact that naxx gear is about equal to level 70 blues. Hell, I didn't even replace some of my BWL stuff untill level 70. Remember that right before BC, Blizzard boosted everyone's DPS with new talents.
The main thing to look for is what the new talents will do.
Hunters not having to worry about retarded shot timings might increase the entire class's average DPS, just a bit. >_>
Really, hunters just want the class to play itself like it used to. Not having to actually be at range, and automatically dispelling clearly isn't enough.
DisruptorX2 on
0
deowolfis allowed to do that.Traffic.Registered Userregular
edited July 2008
So where would I go to learn anything about how arenas work? Some of the fill-in pieces I want from PvP require a rating and I have no idea what that's all about.
deowolf on
[SIGPIC][/SIGPIC]
0
reVerseAttack and Dethrone GodRegistered Userregular
edited July 2008
This is how Arenas work:
1) You pay money to make a team (2 person, 3 person or 5 person team, larger teams costing more money)
2) You queue up for a match
3) You get steamrolled by S3/S4 wearing fad of the month team
4) You do this a total of ten times and on maintenance day you get some Arena points
There are a lot of annoying reroll teams out there wearing full Vengeful/Brutal, but I've still found that I can easily swing over a 50% win/loss ratio in honor epics. Of course, it's easier for some classes than for others, and I'm a Resto Druid. But most classes have multiple comps spread across the three brackets that can do well, and as far as I know they all have at least one proven 2v2 comp (the most imbalanced arena).
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
Posts
Well, I've made my character now. Gharnog, Orc shaman. Anyone else want to roll on Cairne and noob it up?
We're getting there.
Is that an offer?
YES PLEASE.
They're pretty close to what they need, but there probably aren't many to spare. I'm too lazy to look it up, but I know the cloth shadow resist kit is 18 shadow, 13 life, and 9 hearts for the full set and I'm going to assume the leather, mail, and plate sets are the same. I count 545 shadow, 503 life, and 87 hearts. They've got enough shadows for 30 sets and enough lifes for 38, but only enough hearts for 9. Depending on how many raiders they have, they might still have to farm more shadows before everyone has a full set.
I've never been to WC. Not once. I've also never felt the need to, just looking at the map on Atlas makes me shudder.
This post tells you pretty much all you need to know about WC.
It was just a completely random occurance of spontanious generosity. Considering the average player nowadays, I still don't quite believe it myself. But to this day I still have those bags.
Thus, all the WC bosses dropped blues, whereas my experiences with DM still recall some relatively useless shit dropping (even if I know intellectually that the useless shit should mostly be gone).
Seems to be the same graphic, according to a quick perusal of my Rogue's inventory.
Someone got too close to the edge of the ramp and aggroed something down below, who brought every single mob he encountered on the way to you along for the fun.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Fixed.
Well i'm not entirely sure of most of them, but that first ogre who dropped the white mace has had it turned into a blue nearly comparable to Smite's mace.
Also, Ashes dropped.
Awesome.
My guild refuses to run Kael anymore. No ashes for me .
hatechu
Mother Sharazrazaz:
Phase 1 of this fight is 2-3 weeks long and involves farming trash for heart of darknesses.
I want to make a macro that does (in order):
Trinket; Berserking; Elemental Mastery; Bloodlust
If I do a series of /cast, then if EM or Berserking is not available, it won't cast Bloodlust. Ideas?
Given that high-end DPS classes in Naxx were pushing 600 DPS pre-BC, as I understand it, and that now the ceiling seems to be just over 2k DPS, whether we'll see another quadrupling of damage output in WotLK.
Someone tried to make the argument to me that the stam change alone would account for the drastic increase in average DPS for an endgame damage-dealing class, but I don't buy that for any case other than PvP, and no one's talking about that.
The more believable argument is that, plainly and simply, Blizzard stopped wasting itemization points on DPS gear with spirit and random incremental resistances. This is fair, but I find it pretty unlikely that it accounts for increasing a class's DPS potential by 400%.
Talent changes, and the fact that naxx gear is about equal to level 70 blues. Hell, I didn't even replace some of my BWL stuff untill level 70. Remember that right before BC, Blizzard boosted everyone's DPS with new talents.
The main thing to look for is what the new talents will do.
i think blizzard figuring out itemization had a big part of it though, so it won't be as drastic this time around
Really, hunters just want the class to play itself like it used to. Not having to actually be at range, and automatically dispelling clearly isn't enough.
1) You pay money to make a team (2 person, 3 person or 5 person team, larger teams costing more money)
2) You queue up for a match
3) You get steamrolled by S3/S4 wearing fad of the month team
4) You do this a total of ten times and on maintenance day you get some Arena points
That said, getting 2v2s for certainly classes can be extremely difficult.
Tell us what you're running and we'll give you further advice.
I respec several times a week because of Arena (and dailies).
Sigh.