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[GAME ON]Lights, Camera, Action Half-Life!

BlindPsychicBlindPsychic Registered User regular
edited June 2008 in Games and Technology
ahl_engholm6.jpg

What is AHL?
Action Half-Life

Action Half Life is designed to simulate the experience of being in an Action movie. Movies like Hard Boiled, Face Off, and Die Hard are the inspiration for AHL.

AHL aims for something called 'Movie Realism.' This means that you can take a few bullets and keep fighting. You can fall from a two story roof and only hurt your leg. You can bandage a wound in seconds. This doesn't mean you're invincible however, as hits to the head from large caliber weapons are instantly fatal, but a headshot even from a small pistol will put you within an inch of your life.


Of course, stunts play a large part in action movies, and likewise, play a large part in AHL. Dives, rolls, and long jumps can be executed for style and tactical advantage. There's nothing quite like diving through a window and capping the bad guy in the head before you hit the ground. This is a game of style and fun, not obsessive realism.
Action Half-Life:Directors Cut

AHL:Directors Cut is a project started by the Ministry of Action. The Ministry is a group of people who still enjoy AHL and think that it has a life ahead of it. In our opinion AHL is a wonderful formula for online play, but a few bad design decisions spoiled the brew.

Thus we have been busy making improvements to AHL v1, which was meant to be the final one. We have tried to improve overall accessability, weapon behaviour and content. At release we will put up a big changes list that shows all new features and changes.

We hope that this new version will get some people playing again. We also aim to maintain a flow of new players coming in and trying out AHL. Maybe people will even be inspired again to make new content. We are realistic and do not expect 200 players by tomorrow; but AHL still has plenty to offer!

Basic breakdown of game play dynamics:
Primary Weapons:
Shotty, Assault Rifle, Mp5, Sniper Semi Auto, Sniper 50 Cal, Handcannon, Akimbos'
Secondary:
Beretta, Colt 45's, Colt SAA's, Desert Eagle, and Magnum.

Stunts: Foward, backward and side dives, long jumping and climbing.

Locational Damage and bandaging!



Why?


Ok, so basically inspired by the recent retrospective on AHL posted on Rock,Paper,Shotgun (http://www.rockpapershotgun.com/?p=1825), I'd like to try and get a Game on with some of the PA guys here, since the game is more or less a decade old at this point.


What do I need?


A copy of HL1 and the installer (see below).


Where?


http://www.ministryofaction.net/files.php

The full installer.

Also of note:

Maps:

http://ahlmd.planet-action.com/

Most likely won't be needed if you get the mappack found in the files section on MOA.

The Armory


What is the armory? A program to simplify the exchanging of the multitude of weapon models available for AHL, though not necessary to play, enriches the experience and is part of the fun of the mod.

Weapon models can be found here: http://hof.planet-action.com/
The armory direct link is here: http://ghgmapdepot.com/models/ahl-armoury-installer.zip
When?


I'm hoping to get some people together for Friday through Sunday,May 30th - June 1st after that, we'll see what happens.

What Else?

Gratuitous RPS quote:

The reason I’ve got to chattering about AHL now (aside from to encourage you guys to put Team Fortress 2 aside for a spell and play the thing) is that I’m coming to terms with the fact that the mod community today is unlikely to produce anything like it. AHL was, like so many Half-Life and Unreal Tournament era mods, based on a cluster of simple ideas that were honed over years and multiple releases following community feedback. Maybe it’s because so much potential money is floating around the mod scene these days, but it’s hard to imagine that happening now. Everyone seems too scared of everyone else stealing their ideas, and of course, the simpler the idea the easier it is to quietly pilfer. Or maybe everyone’s just working on total conversions because that’s what’ll get them a job on a dev team.

That’s a shame, because we already have dev teams churning out games that need to be big and expansive to justify their price. But big, expansive games tend to have multiplayer that relies on practice and an understanding of their depth. And with the amount of great online games being churned out now, who needs that? Who wants to have to pick a game to commit to? Quake Wars or World in Conflict might seem fun, but are they fun enough to invest the 20 hours it’ll take to learn all their nuances? After all, doing that’s going to mean neglecting some other exciting new release.

Action Half-Life, on the other hand, can be understood completely in 15 minutes. It is a wonderful vagina of a game, being as it is astonishingly tight and just deep enough (Quinns! - Quinns’ Mother). And in case you’re still not entirely convinced, I’ve got another match I really, really need to tell you about.

Pictoors:
ahl_napoli2.jpg
ahl_plexcity1.jpg
ahl_bankdoom6.jpg

I'll have the server ip's and such when I have a moment to check them, there's really only going to be 3 tops to choose from. And don't be afraid of the regulars if you wanna get started early!

BlindPsychic on

Posts

  • BlindPsychicBlindPsychic Registered User regular
    edited May 2008
    Ok some more info quoted from the manual so you guys know whats up:

    Combat

    Locational Damage

    AHL also has locational damage. This means that if you get hit in the head, you take a lot of damage, and will often die instantly. A shot in the arm will take off less damage. A shot in the chest or stomach will deal medium damage. Leg shots deal half damage. Getting shot in the leg will also cause you to 'limp' until you bandage your wound. You will also limp if you fall from a great height and take damage. Note that the shotgun and handcannon do not do locational damage, meaning no headshots and no leg shots.


    Bleeding


    Bleeding is another aspect of AHL combat. Whenever you take damage from a weapon, you will bleed. If left untreated, this wound will slowly cause a lot of damage. To prevent this from happening, you can bandage your wounds. Unlike some other mods, you have an unlimited supply of bandages. Just press 'B' to stop the bleeding. Take cover before you bandage, however, as you will be unable to fire a weapon until you have finished bandaging. You will also be restricted to walking while you are bandaging. Furthermore, you leave a blood trail whenever you are bleeding. This can be a good way to track down a wounded enemy, but it's also a good way to get tracked down yourself.

    Reloading

    There is another thing to keep in mind when reloading a weapon that uses clips. If you reload before your gun is completely empty, there will still be a round in the chamber, so after you insert the next clip, you will have an extra bullet, or two extra bullets with akimbos! For example, The Desert Eagle starts with Seven rounds in the gun. If you fire off all but 2, then reload, you will end up with Eight bullets in the gun.

    Penetration


    All weapons except knives and berettas have some form of penetration. This means that they can be fired through walls and doors. The better a weapon's penetration is, the thicker the wall can be. If a bullet successfully penetrates a wall, it will hurt anyone on the other side. Many heavier weapons have good penetration.

    Footsteps
    Whenever you run around in AHL, you make footstep noises. Most enemy players will be able to hear you coming if you are close, and you will lose the element of surprise. There are two ways to mask your footsteps. First, you can 'walk' instead of run, by holding down the walk button or crouching while moving. Walking or crouching cuts the volume of your footsteps in half. Second, you can choose Stealth Slippers as your item. This will remove all of your footsteps, no matter how fast you're moving.

    BlindPsychic on
  • Bill CosbyBill Cosby Registered User regular
    edited May 2008
    I would so be up for this. I've never played AHL but i've played the specialist mod alot and its predecessor the opera.

    Bill Cosby on
  • BlindPsychicBlindPsychic Registered User regular
    edited May 2008
    Yeah AHL is kind of more barebones than those two. I'm friends with a lot of the community guys so we can set something up if I get a good enough response.

    BlindPsychic on
  • BlueDestinyBlueDestiny Registered User regular
    edited May 2008
    Never played AHL, but man do I have great memories of The Specialists. Best Matrix-y action game I've ever played.

    BlueDestiny on
  • JaramrJaramr Registered User regular
    edited May 2008
    Im in, I remember playing this a lot, but now im (somewhat) good.

    Jaramr on
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  • BlindPsychicBlindPsychic Registered User regular
    edited May 2008
    Ok so because of real life stuff, the first Game On get together will be Saturday, May 31st. At 8:00PM EST Server TBA, if we get enough people, I can get a private pw server for us.

    BlindPsychic on
  • FagadabaFagadaba Registered User regular
    edited May 2008
    I'd be totally up for this if I wasn't attending a LARP this week-end. Oh well, I wish you luck! I'll be there whenever after that if there's still some gaming going on.

    Steam ID : Fagadaba

    Fagadaba on
  • thorpethorpe Registered User regular
    edited May 2008
    This and Sven Coop were some damn good times.

    thorpe on
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  • VelmeranVelmeran Registered User regular
    edited May 2008
    Dirty Quake 2 was the better Action Quake 2 mod, made the weapons more crazy (akimbo just about anything), faster movement, and wall jumping ala Metroid style back and forth. That being said though, the whole Action style mods need to make a come back, specifically Action COD4 (boners!).

    Velmeran on
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  • DartboyDartboy Registered User regular
    edited May 2008
    Yeah AHL was (and probably still is) great, though I kinda liked The Specialists more as far as straight up Matrixy gunplay.

    Speaking of Matrixy gunplay, anyone else remember the other HL1 mod The Opera? It was pretty cool too, though sadly it was one of those "mult-part release" mods that get as far as the first release before interest is lost.

    Dartboy on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited May 2008
    I got into the Action series with Action Quake 2. Even on a dial-up connection I was God with a thrown knife.

    Hey! Waddya know! I still have HL1 installed!
    time to download some fun

    Nocren on
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  • randombattlerandombattle Registered User regular
    edited May 2008
    Dartboy wrote: »
    Yeah AHL was (and probably still is) great, though I kinda liked The Specialists more as far as straight up Matrixy gunplay.

    Speaking of Matrixy gunplay, anyone else remember the other HL1 mod The Opera? It was pretty cool too, though sadly it was one of those "mult-part release" mods that get as far as the first release before interest is lost.
    Yeah I always thought the Specialists was a better action movie mod. Plus they just had a new update not too long ago.

    randombattle on
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    I never asked for this!
  • Bacon-BuTTyBacon-BuTTy Registered User regular
    edited May 2008
    I played the shit out of this game a very long time ago.

    Amazing that it's still talked about.

    Those were some golden years in modding, why aren't mods as widely popular and well made today as they were in the AHL years?

    Bacon-BuTTy on
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  • randombattlerandombattle Registered User regular
    edited May 2008
    I played the shit out of this game a very long time ago.

    Amazing that it's still talked about.

    Those were some golden years in modding, why aren't mods as widely popular and well made today as they were in the AHL years?

    Takes a lot longer to make a mod with quality models and textures now a days.

    randombattle on
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    I never asked for this!
  • JaramrJaramr Registered User regular
    edited May 2008
    Yes, every mod that doesn't have textures that are at least on par with what the game being modded has, gets a immediate reaction from a good amount of the community that being: "lol texures sux shitty mod".

    Its a shame, HL1 was a golden age of modding. Having 6 major multiplayer mods being made and constantly updated with large communities was glorious.

    Jaramr on
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  • BlindPsychicBlindPsychic Registered User regular
    edited May 2008
    OK guys, so a reminder: Tonight at 8pm EST! We're hopefully gonna have a private LMS server for us to play on. Server IP will be up at some point. Be there!

    Ok, server IP is : 68.32.69.181:27018
    Password is wang.
    We'll be playing LMS with Chosen equipment.

    BlindPsychic on
  • randombattlerandombattle Registered User regular
    edited June 2008
    OK guys, so a reminder: Tonight at 8pm EST! We're hopefully gonna have a private LMS server for us to play on. Server IP will be up at some point. Be there!

    Ok, server IP is : 68.32.69.181:27018
    Password is wang.
    We'll be playing LMS with Chosen equipment.

    I'd rather play the specialists.. I haven't played AHL in ages.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • BlindPsychicBlindPsychic Registered User regular
    edited June 2008
    2 people showed, not too terrible considering. Thanks guys, the server is gonna stay like this overnight if y'all wanna get some people together. I'll try to organize another time.

    BlindPsychic on
  • ImpersonatorImpersonator Registered User regular
    edited June 2008
    If I had HL I'd be all over this, the game looks great so good luck with your endeavour :P

    Impersonator on
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