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I want to make a game
spookymuffin( ° ʖ ° )Puyallup WA Registered Userregular
I was toying with the idea of creating a game, and I'm not sure how to go about it. I have very little in terms of programming experience, but a fair enough amount of time to learn and work on this. Can anyone recommend a program that is easy to use for an entry level person like me? I'm not looking to make something huge and extravagant, just something to kill time with and learn a bit about game making.
PSN: MegaSpooky // 3DS: 3797-6276-7138 Wii U NNID: MegaSpooky
spookymuffin on
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Nova_CI have the needThe need for speedRegistered Userregular
edited June 2008
You could try something like Game Maker which would do a lot of the heavy lifting. I've never used it myself, but it's a place to start.
If you're serious, though, you should pick up a programming language since while it has a steeper learning curve, you have more freedom in what you can do. I've played around with Java and using the Light-Weight Java Gaming Library (www.lwjgl.org) and it's really good. Gives you just as much control over OpenGL and other APIs as you would have working in C++ without the kick in the balls that learning C++ can be.
Another language to look at is Python. Again, I've never used it, but it's supposed to be pretty awesome.
Nova_C on
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spookymuffin( ° ʖ ° )Puyallup WA Registered Userregular
edited June 2008
I'm not looking to get super into this, I'm just looking for something to dick around with and make something neat. I fear that if I try to get into something that's ultra complex, it'll turn me off to the whole idea. Maybe later on, if I'm having fun with it, I'll get down to the ground floor and build something from nothing, but for right now, I'll give a look into your suggestions. =]
spookymuffin on
PSN: MegaSpooky // 3DS: 3797-6276-7138 Wii U NNID: MegaSpooky
Try using Flash, easy to use and there are a lot of tutorials out there. Plus if you make something decent there are many ways to distribute your game online for some nice money.
I actually have several games written out on paper and such that I'd love to get made myself, I love designing games, its a passion of mine, a good chunk of the games I've designed are board games, and I have bought materials for at hobbycraft stores and made myself - though mass production of board games doesn't really earn you a lot of money, a family member of mine looked into getting one he made published and the returns really were not worth it, though I haven't looked into it myself as of yet.
And though I lack the skills to make the computer games I want to make, I've been considering looking into hiring programmers and artists to actually do all the real work while I just design/produce the project. I'd love to find a career doing such things, where I create the games and work out all the rules & concepts etc, but don't have any involvement in actually creating the physical product other than map/level designs. Luckily for me I have a friend who's currently earning a computer engineering degree with a heavy emphasis on programming and another friend who is earning a degree in 3d modeling etc and they are interested in working with me this summer, perhaps entering that XBox Live Arcade contest where people design and submit games.
I would suggest doing some the same things I'm doing if you are really serious about it.
Flash. Absolutely learn Flash, using ActionScript 2. Not only will it help you learn the basics of programming, but you can get an animated sprite moving around the screen within 15 minutes.
I would definitely NOT recommend Java, C# with or without XNA, and especially C++ if you are wanting to make some small games and learn quickly. The problem is that it takes quite some work just to be able to get graphics displaying. You'll have to deal with external libraries that use some advanced programming concepts when you're just struggling to learn the basics. You might find yourself copy and pasting reams of initialization code without really understanding what it does. This is really frustrating when you're just starting out!
And though I lack the skills to make the computer games I want to make, I've been considering looking into hiring programmers and artists to actually do all the real work while I just design/produce the project. I'd love to find a career doing such things, where I create the games and work out all the rules & concepts etc, but don't have any involvement in actually creating the physical product other than map/level designs. Luckily for me I have a friend who's currently earning a computer engineering degree with a heavy emphasis on programming and another friend who is earning a degree in 3d modeling etc and they are interested in working with me this summer, perhaps entering that XBox Live Arcade contest where people design and submit games.
Please, if you're going to do this, pay up front. Because there's like a bajillion people that make this exact post on game creation forums, except they want people to join their project for free.
I'd probably look for a project that needs a mapper or something that you're good at, and do that before attempting to hire people together for your own project.
Why AS2, not that I doubt you but I am totally curious.
I would think that Packages and the adjusted event model would be a lot cleaner for creating anything but the very simplest of games.
Plus AS3 has some pretty hefty performance benefits, no?
You're right, but I think AS2 is much more beginner friendly. Jumping into AS3, you'll be instantly beaten over the head with lots of high-level programming concepts, like OOP and event handling. Some might say it's good to be introduced to this stuff right away, but I think it's just confusing for a beginner.
And lots of basic game stuff is a lot harder to do in AS3. For example, detecting keypresses in AS2 is as simple as if( Key.isDown( Key.LEFT ) ) -- in AS3, you'll be stuck writing your own wrapper for this kind of functionality using the event handlers. And z-ordering/depth swapping for isometric games in AS3 is a nightmare, because they removed the simple depth system of AS2.
Herschel on
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spookymuffin( ° ʖ ° )Puyallup WA Registered Userregular
edited June 2008
Ok, so it looks like I'll give flash a shot. What all do I need to get started? Any tutorials, basic lessons, etc would be really helpful as well.
spookymuffin on
PSN: MegaSpooky // 3DS: 3797-6276-7138 Wii U NNID: MegaSpooky
There are no less than one-hundred million tutorial websites for flash.
...and that probably means that 99,999,996 of them are garbage, and I'm looking for the good ones.
spookymuffin on
PSN: MegaSpooky // 3DS: 3797-6276-7138 Wii U NNID: MegaSpooky
0
spookymuffin( ° ʖ ° )Puyallup WA Registered Userregular
edited June 2008
Update:
After poking around on the net and seeing what the tutorial sites had to offer, I had to come back and share this one with everyone. There are endless things that are shown, within varying levels of skill, and it's all put together in a nice, neat, easy to find site.
spookymuffin on
PSN: MegaSpooky // 3DS: 3797-6276-7138 Wii U NNID: MegaSpooky
Posts
If you're serious, though, you should pick up a programming language since while it has a steeper learning curve, you have more freedom in what you can do. I've played around with Java and using the Light-Weight Java Gaming Library (www.lwjgl.org) and it's really good. Gives you just as much control over OpenGL and other APIs as you would have working in C++ without the kick in the balls that learning C++ can be.
Another language to look at is Python. Again, I've never used it, but it's supposed to be pretty awesome.
Wii U NNID: MegaSpooky
And though I lack the skills to make the computer games I want to make, I've been considering looking into hiring programmers and artists to actually do all the real work while I just design/produce the project. I'd love to find a career doing such things, where I create the games and work out all the rules & concepts etc, but don't have any involvement in actually creating the physical product other than map/level designs. Luckily for me I have a friend who's currently earning a computer engineering degree with a heavy emphasis on programming and another friend who is earning a degree in 3d modeling etc and they are interested in working with me this summer, perhaps entering that XBox Live Arcade contest where people design and submit games.
I would suggest doing some the same things I'm doing if you are really serious about it.
It is more limited than if you went the XNA route, but arguably easier with less to learn.
But it does cost money, which as far as I know, XNA really doesn't up to a certain point.
we also talk about other random shit and clown upon each other
I would definitely NOT recommend Java, C# with or without XNA, and especially C++ if you are wanting to make some small games and learn quickly. The problem is that it takes quite some work just to be able to get graphics displaying. You'll have to deal with external libraries that use some advanced programming concepts when you're just struggling to learn the basics. You might find yourself copy and pasting reams of initialization code without really understanding what it does. This is really frustrating when you're just starting out!
I would think that Packages and the adjusted event model would be a lot cleaner for creating anything but the very simplest of games.
Plus AS3 has some pretty hefty performance benefits, no?
we also talk about other random shit and clown upon each other
Please, if you're going to do this, pay up front. Because there's like a bajillion people that make this exact post on game creation forums, except they want people to join their project for free.
I'd probably look for a project that needs a mapper or something that you're good at, and do that before attempting to hire people together for your own project.
You're right, but I think AS2 is much more beginner friendly. Jumping into AS3, you'll be instantly beaten over the head with lots of high-level programming concepts, like OOP and event handling. Some might say it's good to be introduced to this stuff right away, but I think it's just confusing for a beginner.
And lots of basic game stuff is a lot harder to do in AS3. For example, detecting keypresses in AS2 is as simple as if( Key.isDown( Key.LEFT ) ) -- in AS3, you'll be stuck writing your own wrapper for this kind of functionality using the event handlers. And z-ordering/depth swapping for isometric games in AS3 is a nightmare, because they removed the simple depth system of AS2.
Wii U NNID: MegaSpooky
Download the trial of 'Adobe Flash.'
There are no less than one-hundred million tutorial websites for flash.
...and that probably means that 99,999,996 of them are garbage, and I'm looking for the good ones.
Wii U NNID: MegaSpooky
After poking around on the net and seeing what the tutorial sites had to offer, I had to come back and share this one with everyone. There are endless things that are shown, within varying levels of skill, and it's all put together in a nice, neat, easy to find site.
Wii U NNID: MegaSpooky
http://www.tonypa.pri.ee/tbw/
good luck!