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Quad Core questions, et al.

BlutrasereiBlutraserei Registered User regular
Now...I have a new computer. This tax year was kind to me and I haven't even gotten my extra 300 yet. Specs as follows.

Q6600 2.4Ghz Kentsfield. (Locked, currently at 3150 Mhz. 1400 x 9, 800 mhz memory, unlinked)
2GB Corsair Dominator DDR2 800 (4-4-4-12, 2T)
8800 GTS 512 OC edition PCI-E 2.0 (EVGA)
Samsung Spinpoint 500gb SATAII
XFX nForce 780i SLI (3-way) Mobo

Just for reference and all. Now my specific focus is this. I installed and played Oblivion again on this box and with all the view distances maxed (specifically grass and trees) I still got some form of lag. It's really odd..I can't tell if its a Hard Drive or video based lag. I ask because on a quadcore setup with a slightly (even further) overclocked 8800GTS that still lags on something that's as slightly aged as Oblivion made me wonder. This happens on XP and Vista though slightly less on Vista. Is this because of how each operating system uses the quad core processor/VGA card? And if so why is there still lag on Vista? Still a memory hog? I believe I have SP1 for it.

I will admit that despite my tech experince/history I'm fairly new to Vista and I'm sure theres some things I may not know about optimization on XP. So I suppose my inquiry is: Is there something I'm doing wrong? Is there something I'm missing? Am I expecting too much of my hardware? Advice pleaseness, tia.

Edit: It also plays Crysis on Medium flawlessly and variably on High. So this whole Oblivion thing is odd to me.

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Blutraserei on

Posts

  • wabbitehwabbiteh Registered User regular
    edited June 2008
    What resolution and antialiasing settings are you running at? By lag do you mean stuttering, or just low FPS?

    Stuttering might suggest something to do with sound - try disabling audio in Oblivion/Oblivion's settings, see if that helps.

    I don't believe that Oblivion takes advantage of multiple cores by default. Check page 9 of http://www.tweakguides.com/Oblivion_9.html to turn it on.
    Apparently there's something about Oblivion's engine doing strange things with "Max Frames to Render Ahead" or somesuch. Beats me as to whether or not this is accurate, but if you're willing to screw with it, check the top bit of http://www.tweakguides.com/Oblivion_13.html .

    Looking about at other forums, it seems like you should be getting better performance than you are getting. Hopefully someone else can help you more, as I don't really play Oblivion that often.

    wabbiteh on
  • BlutrasereiBlutraserei Registered User regular
    edited June 2008
    Awesome thanks for the links. Never knew about that guide bunch of good stuff in there. I haven't read it all so I don't know if it answers this next small question. Is there a way to run HDR and AA in Oblivion at all? Jaggies drive me up a fucking wall so it'd be nice if I could.

    Edit: Nevermind. Forcing Anistropic seems to work. Forgot about AS being able to do that. (God it looks so sexy with mods)

    Edit the II: Beyond gorgeous actually. My guess is that it was the 4x AA added on to the game trying to draw all the grass and trees with it on. Forced 16x AS seems to eliminate pretty much all visual lag whatsoever and sharpen the image out to the point where if there are jaggies they aren't noticeable enough to cause me to twitch. Only thing I get now is minimal loading stutter which I'm sure has a tweak too.

    Blutraserei on
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