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[Game On] Enemy Territory : Quake Wars (Action, Action Action! Sunday Sunday SUNDAY!)

Zilla360Zilla360 21st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
edited August 2008 in Games and Technology
Enemy Territory: Quake Wars

So, the Demo is now available on Xbox Live. :)

I think I'll let this trailer speak for itself:
http://www.gametrailers.com/player/32939.html
From Wiki:
Enemy Territory: Quake Wars (ET:QW) is a first-person shooter video game, and is the follow-up to Wolfenstein: Enemy Territory. However, it is set in the same science fiction universe as Quake II and Quake 4, with a minimal back-story serving as a prequel to Quake II. It is the second multiplayer-focused game in the Quake series (after Quake III Arena). Quake Wars features similar gameplay to Wolfenstein: Enemy Territory, but with the addition of controllable vehicles and aircraft as well as multiple AI deployables,[8] asymmetric teams, much larger maps and the option of computer-controlled bots. Unlike the previous Enemy Territory game, Quake Wars is a commercial release rather than a free download.

Classes and Vehicle info:
Classes

Soldier/Aggressor

The Soldier and Aggressor are the standard grunts of each army. They get a health bonus and the widest array of weapons to choose from (Assault Rifle/Lacerator, GPMG/Hyperblaster, Rocket Launcher/Obliterator, and Shotgun/Nailgun), as well as a much stronger sidearm (Machine Pistol/Lightning Pistol). They are key players in taking out deployables and vehicles, or taking out objectives that require explosive charges. The GPMG and Hyperblaster do the same amount of damage; the Hyperblaster is more accurate when fired in long bursts or while moving, but requires a spin-up time before it can fire. Like other Strogg rifles, the Hyperblaster does not require magazines, but if fired continuously for a long period of time, will require time to cool down.

Field Ops/Oppressors

The Field Ops and Oppressor play a major supporting role. Each side can place offensive indirect weaponry such as the Hammer Missile/Dark Matter Cannon, Rocket Artillery/Plasma Mortar or the Artillery Cannon/Rail Howitzer. These must be fired by the Field Ops/Oppressor by spotting the desired target. Both can place colored smoke grenade beacons that call in further indirect fire: a Vampire bomber air-strike for the Field Ops, and an Orbital Strike beam for the Strogg. Field Ops can give out ammunition packs, while Strogg Oppressors have the ability to place temporary tactical shields to keep themselves and their allies out of the line of enemy fire.

Medic/Technician

The Medics and Technicians play a further supporting role. Medics can give out health and revive team mates instantly, at 50% health, using the defibrillator paddles. They also have the ability to signal via a colored smoke grenade for a Supply Station to be dropped that includes both health and ammo. Also, for each Medic on the team, the health of all members is increased by a small amount. The Technicians can give out Stroyent, which replenishes both health and ammunition. The Stroyent tool can also be used to revive a fallen Strogg, but unlike the Medic paddles, it is not instantaneous and takes a few moments. Finally, Technicians can also inject Stroyent into a fallen GDF soldier, turning him into a "Spawn Host" which, when claimed by a fellow Strogg, will cause them to spawn at the location of the Spawn Host, instead than their usual location; but this can only be used once, and after spawning at the Host, it disappears. Spawn Hosts can only be destroyed by Medics with their paddles.

Engineer/Constructor

Engineers and Constructors are primarily defensive and strategic units. They can place anti-vehicle, anti-personnel, and anti-artillery turrets. Along with turrets, up to three proximity or trip mines can be placed. Engineers and Constructors have the ability to repair all friendly vehicles and turrets, as well as build certain objectives or useful outposts. This class is also privy to a special weapon unlock, a single shot Grenade/Plasma Launcher that is affixed beneath their Assault Rifle/Lacerator (which replaces the alternate "iron sights" fire mode).

Covert Ops/Infiltrator

Covert Ops and Infiltrators can both hack enemy deployables and objectives, disabling them for 60 seconds and damaging it 50% if held long enough, as well as use EMP/Scrambler Grenades on turrets and vehicles for a 30 second disable. Both of these classes can steal enemy uniforms as well, taking on the name and appearance of the enemy, and then use their powerful back stab attacks to take out unsuspecting enemies. The Covert Ops has a Smoke Grenade and a Third-Eye Camera that allows them to create a localized radar, enabling friendly forces to have the upper hand in a close quarters battle. This Camera can also be used to view its surroundings, and can also be detonated remotely. The Smoke Grenade will block all visual and radar images of the soldiers; Constructors' deployable are not foiled by the smoke screen, however. The Infiltrator also has an explosive Flyer Drone which allows the Infiltrator to scout and harass enemy positions remotely; if this Drone is destroyed prematurely, however, the Infiltrator will take damage. The blast radius is smaller than the third eye camera, but can be maneuvered into enemy positions. The Infiltrator also has a Teleporter Beacon, used for getting into key sniping positions or taking objectives with ease. Finally, both classes can deploy Radar/Psi Radar, which are capable of detecting enemy units within a wide range. The main sniping weapon from both sides (Sniper Rifle for the GDF, Railgun for the Strogg) both leave trails, though the Sniper Rifle's trail is less visible than the Railgun's.

Vehicles

Light vehicles

The Strogg and GDF inherit similar vehicle classes, but with many differences. The game's two light vehicles, the Strogg Icarus Gravpack is a wearable anti gravity ground-effect vehicle. Originally intended for use in zero or low gravity the Icarus is only capable of hopping under Earth's gravity. The Icarus fires Stroybombs which explode a certain amount of time after launch. The Icarus is very common and a hellish foe. The GDF Husky Quad is the GDF's main light reconnaissance vehicle. Although the Husky can only hold one person, it is very fast and can dodge small arms. However the Husky is very easy to destroy.

Medium vehicles

The game has two medium vehicles, the Strogg Hog is an armed reconnaissance and can fit a driver and a gunner. The Hog has a devastating ram attack and when using the ram a shield appears in front of the Hog and can destroy almost anything in it's path. The GDF Armadillo is a light armored transport capable of carrying a driver, a gunner and three passengers. The Armadillo is a great vehicle for hitting the enemy from behind and deploying infantry to capture forward spawn points.

Heavy vehicles

Heavy vehicles are not so common as light and medium vehicles but have enormous fire power and can withstand most types of fire, only weak to grenades, rockets and other explosives. The Strogg Desecrator is a hover tank capable of flying over water. The driver has access to the plasma cannon and when in siege mode has a faster rate of fire at the loss of maneuverability. The passenger fires the mounted gun on top of the tank and is fully protected and effective for protecting against infantry. The GDF Titan tank is a heavy tank with the Driver controlling the main tank gun. The tank is less maneuverable than the Desecrator but is faster at standard speed and does more damage than the Desecrator's main gun. However the Titan cannot enter siege mode and it's cannon is limited to an effective range. The passenger mans the gun on top of the hatch and is exposed to the elements.

Very heavy vehicles

The game has two very heavy vehicles and both may not always be available. The Strogg Cyclops is a two legged heavy walker which may only spawn at Strogg bases. The Cyclops has dual Plasma Cannons and when in siege mode can fire both very fast at the expense of mobility. The Cyclops can also perform stomp attacks to knock down any nearby infantry. The Cyclops is large and quite unmaneouverable. The GDF MCP (Mobile Command Post) is only available when setting up a firing position for an SSM. The MCP can be disabled like deployables but cannot be destroyed. The driver commands the vehicle and has access to a Machine gun. The MCP also has a gunner position mounting a Minigun on top of the vehicle. If the MCP moves off course from the objective it will self destruct and another will be dropped in.

Aerial vehicles

Aerial vehicles have a necessary role - Supporting attacks and providing support for infantry. Aerial vehicles are weaker than ground vehicles but more maneuverable. The Strogg Tormentor is a heavy hover plane with the pilot at the controls of homeable Strockets and plasma cannons. A direct missile hit can destroy a tormentor. The passenger mans a plasma gun on the belly of the ship. The GDF Anansi is the GDF's main Copter and can fire missiles and rockets at the disposal of the pilot and a machine gun under the nose at the control of the gunner. The Anansi like the Tormentor is weak to explosives and most sorts of arms fire. Also like the Tormentor the Anansi is VTOL (Vertical Take-off and landing). The GDF also have access to the Bumblebee helicopter, with the driver commanding an MG and with two side gunners and two passengers, perfect for dropping infantry behind enemy lines to capture spawn points. The bumblebee is slower than the Anansi but has more armor.

Amphibious and naval vehicles

There are two human vehicles which fit into this category - The Trojan APC (Armored Personnel Carrier) is capable of travel on land and sea. The Trojan fits in between the medium and heavy vehicle categories and can survive a direct plasma cannon blast. The Trojan driver has access to an MG, the gunner has access to AA missiles which can also be used against ground targets and three passengers, which makes the Trojan a good vehicle to flank the enemy from the water and hit them from behind. The Platypus armored boat is a water only vehicle, and can run distractions and drop troops at beach heads. The Platypus driver has limited cover and can be easily taken out and the gunner is also weakly protected. Although there are no positions in the vehicle up to four people can stand on a platypus while in operation but can limit view for the driver. The Strogg have no true naval vehicles.


So many awesome FPS's on Live right now. :D

Edit: Oops, wrong trailer, the Monster truck spoof seems to have disappeared from gametrailers.

Zilla360 on

Posts

  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited June 2008
    I'd not mind doing a game on with the far superior PC version.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited June 2008
    I have the Linux demo as well, but I don't want this thread to about Keyboard & Mouse vs. controller. :)

    Zilla360 on
  • DashuiDashui Registered User regular
    edited June 2008
    I'd not mind doing a game on with the far superior PC version.

    Indeed. In fact, I just re-installed Quake Wars, but I've been playing against bots. Man, some of these maps seem pretty imbalanced. I still can't beat the first Africa campaign map as GDF.

    But yeah, the console versions are fairly bad ports. There's missing content, poor graphics, a bad change of pace, buggy auto-aim, and a number of other concerns. I'm all for some PA Quake Wars action on the PC.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited June 2008
    Now you're making me feel bad for buying on 360. I haven't had time to play it yet because of GTA.

    Zilla360 on
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited June 2008
    So, should I set up us [thebomb] Linux server? Any interest at all?

    Zilla360 on
  • LemmingLemming Registered User regular
    edited June 2008
    I'd play if we got enough people, I <3 Quake Wars

    Lemming on
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited June 2008
    *casts resurrect*
    *Cast Failed*
    *Thread dies* :(

    Zilla360 on
  • artooartoo Registered User regular
    edited August 2008
    Time to resurrect this thread.

    Okay, I've downloaded the demo 2.0. However there is the most fucking annoying thing I've ever seen. The choppy animations... I've been reading around, apparently some FPS cap or something.

    WHY??????????? WHY?!!!!!!!!!!!!!!!!!!?!?!??!?!?!?

    Any fixes? :P

    artoo on
  • LemmingLemming Registered User regular
    edited August 2008
    There are some commands you can use to fix them.

    http://community.enemyterritory.com/forums/showthread.php?t=2042 explains it

    Lemming on
  • artooartoo Registered User regular
    edited August 2008
    That will help the jerky animations? Okay, I'll try it out later.
    WHY!??????????????????????????????????????!?!??!?!

    artoo on
  • artooartoo Registered User regular
    edited August 2008
    Sorry to double post, but that fixed the fps cap yeah, but the animations for shooting / reloading still suck. I assume theres no fix or mod for those?

    artoo on
  • LemmingLemming Registered User regular
    edited August 2008
    Maybe you're just laggy? That could cause it. Try some different servers.

    Lemming on
  • artooartoo Registered User regular
    edited August 2008
    No, I'm playing against bots... Maybe I'm crazy? I dunno whats going on. D:

    btw, my FPS is 90-120 solid. But the animations for shooting and stuff still look like they are at 30 fps or lower.

    artoo on
  • LemmingLemming Registered User regular
    edited August 2008
    Ah, well in that case, I dunno. Sorry :P

    Lemming on
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