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Ugly pictures for hideous people. (chance of NSFW)
This was my animation project for this hellish term. It's nowhere near finished, but... yeah, it's not finished. I've been butting heads against software and the lecturer since late Feb and it's still the most complete out of the pieces though.
Hopefully once school reopens in 2 weeks we'll find that the final renders have completed without the server falling over or spitting out black frames.
This was handled in a round robin fashion. Everyone wrote a scriped, passed along for someone else to model, then passed along again for rigging, animation and comp. Done in 3DS Max, After Effects, Premiere Elements 1, MotionBuilder. Grr.
Just a few variants of a pretty generic splatty brush, some with pressure sensitivity, others with a dual brush texture. As for the eyes, I was going for a slightly different look, having huge gaping holes in the face.
Man, I need to sit down and work on something like that...I usually get really impatient, and leave my work as a sketch. I have an Iron Man sketch around here somewhere...
My art teacher used to give us 10 minute speed sketching sessions.
At the end, he'd look at all our sketches and go "I lied, you've got two hours, fifty minutes to finish your sketches."
That's pretty fucking badassed man. It sucks you didn't do it back for the Iron Man contest at ole' Project Rooftop. This does however make me want to see the rest of the marvel universe designed in a way that is cohesive with this.
I'm dying here. This is for CG Society's Steampunk challenge and I just finished off the majority of the linework last night. The remaining bits, the background, the door detail and the chains will be replaced by cg elements since they're annoyingly fiddly. I've still got to colour up the whole damn thing. (my entry page if anyone's interested in the whole sordid process)
Timeline:
2 months ago : a lot of concept art
7-5 weeks : lots of research and preliminary modelling
4 weeks - 1 week ago : Sweet fuck all, stuffing face with turkey, massive shopping holiday overseas, etc.
Last week : Panic, abandoning 3d, do practically everything in pencils and photoshop, ton of research material goes out the window, may not finish.
And this afternoon they announced a 7 day extension due to technical issues on the site. Hurrah!
Way to go from nothing to ridiculously awesome in like no time flat.
NotASenator on
0
NappuccinoSurveyor of Things and StuffRegistered Userregular
edited January 2009
Holy bejezus. I agree with NotACrook. Your progress on this is unbelievable.
If I had any suggestions at all, I would say that the hanging andriods could use some of that gold lining (much darker, to keep them out of focus and not too much either) but so there is a better balance of color in the picture.
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I dont know if I'll do much more animation on this, I'll just get it rendered out, maybe fix that last shot, then work on a new project.
Few job postings this week, so I made reassembling my showreel my weekend project.
Head sculpting. Need more practice.
Some weird flickering on there at times but maybe thats a youtube thing?
Otherwise a nice video.
And I think I'm happy with the overall structure. Details next.
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And taking out the colour so I can work on the values a little better, and recolour him so I can use it in a portfolio with a little less shame.
We should have a real-time art contest.
Otherwise, man, that's a seriously moody drawing you got going. What are your brushes you're using?
Just a few variants of a pretty generic splatty brush, some with pressure sensitivity, others with a dual brush texture. As for the eyes, I was going for a slightly different look, having huge gaping holes in the face.
edit: dammit, now I'm obsessing over the mouth.
Well, it's as finished as it'll get today. Time for some booze!
And a table-breaking timelapse.
My art teacher used to give us 10 minute speed sketching sessions.
At the end, he'd look at all our sketches and go "I lied, you've got two hours, fifty minutes to finish your sketches."
And we'd fall for it every time.
Minor fixes, colour tweaks and crisping up lines.
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Interesting.
I'm dying here. This is for CG Society's Steampunk challenge and I just finished off the majority of the linework last night. The remaining bits, the background, the door detail and the chains will be replaced by cg elements since they're annoyingly fiddly. I've still got to colour up the whole damn thing. (my entry page if anyone's interested in the whole sordid process)
The time remaining on the challenge? 24 hours.
Doot. Deet. Doot. Deet.
(Also, that's pretty neat)
Blizzard has made a killing with that concept in mind for character design...
Very awesome stuff dude, I love seeing new posts from you.
Timeline:
2 months ago : a lot of concept art
7-5 weeks : lots of research and preliminary modelling
4 weeks - 1 week ago : Sweet fuck all, stuffing face with turkey, massive shopping holiday overseas, etc.
Last week : Panic, abandoning 3d, do practically everything in pencils and photoshop, ton of research material goes out the window, may not finish.
And this afternoon they announced a 7 day extension due to technical issues on the site. Hurrah!
All work and no play makes Jack a dull boy
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36 hours left. So why am I considering an angle change?
If I had any suggestions at all, I would say that the hanging andriods could use some of that gold lining (much darker, to keep them out of focus and not too much either) but so there is a better balance of color in the picture.