I was bored the other day and logged on to my "American" PSN account to have a look at your snazzy store. Amongst being annoyed that you have echochrome for download I spotted a rather...unique looking title:
"Linger in Shadows" the description of which mentioned it was the first "demo scene" release on the PS3 and that more may be to follow. As an avid follower (but never active member despite some feeble attempts!) I found this pretty interesting. Watching the video was trippy and very entertaining!
Take a look at this link for some more info:
http://www.next-gen.biz/index.php?option=com_content&task=view&id=10570&Itemid=51
and then download the video and see what you think. It's actually due to be an "interactive" demo-scene product which should, judging by the vide, be very fun.
It' a bizarre way for Sony to go about things, especially being the large part of the demo-scene involved piracy (admittedly it expanded away from that) and I'm not sure how many "sceners" will latch on board, like the guy in the interview says:
“In my personal opinion,†says Bohmann, “the PS3 could very well become a pretty viable demo platform, since it has lots of processing power and interesting hardware. It could very well be the next Amiga if they decide to allow us demosceners to really use it. But until they actually give us access to the GPU, not too much will happen on PS3. If they want the demoscene for real, they should just let us use the full machine, then they don’t even need to pay for demos.â€
Anyway, I didn't see a thread on this and found it quite interesting. If there's already one then close this
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That said, just as there's no reason Doritos couldn't conceivably fund some actually very talented artists, I'm sure the Sony post-scener scene could easily give rise to some great stuff. It's just that it's, like, so not indie anymore.
By the way, I couldn't find the video link.
PSN:RevDrGalactus/NN:RevDrGalactus/Steam
Here yah go.
PSN:Hakira__
It is pretty bizarre, but I'm guessing (until the PS3 becomes...ahem...a bit more open) this is the best of this type of thing we can expect.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I might still have some of the kernel and X.org patches somewhere. I think it was someone from the Noveau driver scene?
I really loved that Demo video they showed, and I'm excited to see both what they do with it, and what this will do for Sony in the long run.
Every time they get close, Sony closes the hole in the next firmware. And if someone did manage to get through, most people would just use it to pirate games.
Anyway, I'm not sure you could say that this is coming from 'official' Sony channels, since it's coming from an external team based in Poland.
If I wasn't afraid of bricking my 360 it would already be running Linux. Sceners hate managed code and being locked in.
1) No easy way for people to release a demo quickly. Everything has to go through Sony.
2) PS3 Demos can't look very different from PC demos since they rely mostly on the GPU, and the PS3's GPU is not particularly special.
3) A PS3 democompo for a demoparty would be very impractical.
On the other hand, PCs have very quick GPUs, demos are very easy to distribute, the tools are widely available, etc...
TLDR: The PS3 is a pretty boring demo platform
As for getting proper access to the GPU, RSX access was acheived with an earlier firmware and then blocked in the next update. Nothing overly useful has been found since (which is a real shame).
And yeah, getting RSX/GPU access really wouldn't lead to piracy, it's not letting you run unsigned code it's just letting you fool around a little more in the Linux sandbox. It baffles me why it's so limited after Sony made a fairly big thing out of it.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
This. The way the sceners "banged the metal" on the Amiga back in the day, using weird techniques to squeeze amazing stuff out of the system's quirky set of chips would never have been possible without knowing that the Paula chip, the Denise chip, the Agnes chip, et al would respond everywhere just like it did on their dev machine.
PSN:RevDrGalactus/NN:RevDrGalactus/Steam
Sadly it actually costs money... $2.99, though I'm still tempted to give it a shot. Has anyone tried it yet?
Edit: It includes trophies too, but not in the traditional 'kill xx enemies' sense that we're used to (source): Hmm... it's different, and I've spent $2.99 on alot worse before... will give this a look when I get home.
PSN: super_emu
Xbox360 Gamertag: Emuchop
An example would be a series of floating cubes that, when you stop the film and use the analog stick to move, can rotate individually or as an undulating wave.
The whole thing is all the more interesting because there's no instruction manual. It's kind of like a puzzle that you can spend as much or as little time on that you want. Once you figure out how to manipulate things and to change the way the movie plays out, it becomes more interesting. For that reason, I'd say if it sounds interesting to you at all, you might get more out of it if you go into it cold, as opposed to watching any "gameplay" videos or anything beforehand.
But like they say, it's not a game by any means. There's no real point to it other than to explore and see what you can discover with it.
Ka-Chung!
Ka-Chung!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I wonder if I like it more for the drugs I have taken in my youth or what.
Panda
I look forward to trying to get all the trophies.
Also, yes, Panda.
PSN ID : Xander51 Steam ID : Xander51
It was just missing the 'cR4cK3d 8y P4rAD0X' text, and the built-in trainers
Oh and I'm liking the whole screenshot functionality too with this and Wipeout HD... I really hope it becomes a standard feature in future.
It's on my PSN and I'm in Ireland.
Let me tell you about Demon's Souls....