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Space Rangers 2: Rise of the Buyer's Regret

SorensonSorenson Registered User regular
edited July 2008 in Games and Technology
Recently I got Space Rangers 2 based on the testimonials of several people both here and elsewhere, and while it's got a few interesting features and concepts, plus the inherent charm in some of the out-of-left-field things that it throws at the player, I'm really having a hard time repressing my buyer's regret in light of some of the bugs and poor design choices that I've run into. Chiefly:

EMPLOYMENT SHORTFALLS: One of the things that really gets my goat in a freelance space sim is when you can go on and on and on without the slightest hint of a job in a galaxy of innumerable billions, and while X3 is certainely the worst in this regard, SR2 falls into it fairly deep as well. I'd start a game, do two or three jobs in the starting system, get the "there's nothing to do right now" message, and start wandering around the galaxy - and keep getting this message for months and months on end at every planet I stopped at. Normally this wouldn't be so bad since I'd just then turn to trading goods, but...

MARKET INSTABILITY: Trading in SR2 sucks. The market is so unstable that there's almost no guarentee that you'll be able to make a profit no matter how much you check planetary information (Oh, and don't get me started on the buy-and-sell discrepencies for trade goods...) and even when you do most times the profit is so insignifigant that you'd have been better off continuing the job search or it gets pissed away in repairs because some cheeky bastard took a pot-shot at you. Plus there's the problem of that equipment seems to be random in its location on a month-by-month basis, so when I try to get that engine upgrade to make cross-galactic travel less than a bitch, half the time it isn't even where I was told it was and have to go trecking across another several systems to find it.

Loadouts: And some of these ship loadout options are fucking balls. I bought a fighter craft so that I could mount more weapons and more powerful equipment and hopefully make a living off of hunting lawbreakers - and I can't mount a tractor beam to haul in loot after I finish them off. And why the fuck would anyone design a ship without the ability to use shields?. It's not "having the cake and eating it too" it's common fucking sense.

Now there's supposedly a way that you can mod some of the game data to try and fix some of these things, but I don't have a clue how despite having already unpacked all the data files and the forums I'm reading about this aren't helping in the least, so if anyone here knows how to do it, please, by all means. I also know that there's this "Reboot" expansion that's been out for a little while, but considering what SR2 has already put me through I'm hardly motivated to put down twenty more bucks lest it somehow revolutionise the SR2 experience.

Asides from those, however, is there anything else that can be done? Is there some feature that I've been oblivious to that, once enabled, will somehow make things so much more tolorable or pleasureable? Or is this just one of those instances where the game simply "isn't for me" and I would be better off just giving up and moving on?

Sorenson on
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