I finally figured out how to kill 10+ enemies single-handedly!
The game is realistic enough that being greatly outnumbered on foot anywhere you can get surrounded is basically a death sentence, but on horse you can ride back and forth, lopping a head off with each pass!
I finally figured out how to kill 10+ enemies single-handedly!
The game is realistic enough that being greatly outnumbered on foot anywhere you can get surrounded is basically a death sentence, but on horse you can ride back and forth, lopping a head off with each pass!
It's pretty awesome.
I've taken on entire groups of enemies (20 guys) doing this. I actually used to have a screenshot of my guy after such a battle when I had like 10+ arrows sticking out of my shield and I was quite simply drenched in blood.
And sometimes you accidentally run your horse into someone, your horse rears up, and the mob hacks it(and you) into pieces...
So how do you pick up the pieces when you lose your army and horse on realistic mode? I *think* I have enough gold to hire some farmers for some merchant guarding, if I can avoid getting jumped for the first few trips.
The Last Days is very similar to Story Mod, but I'm enjoying it. It'd be nice if it was actually possible to run away when cornered by big bandit groups you can't beat, though.
I'm being chased down by both a Great Host of Rivendell and a Lesser Host of Gondor in my current game, and it's not looking to great as they are both faster and stronger than anything I can amass. I'll probably have to rely on luck from her on in. This group of soldiers I command currently are very experienced, and at least 2 - 3 hours of work. ;_;
I came across a party of 70 bandits, sea raiders river pirates and the like in the standard M&B game, I was unsure how this happened till I saw their prisoners. Near as I can tell, one group of manhunters fell, and then another, and then another, the prisoners of each of these groups rallied and terrorized the nothern coast for along while. I played on unrealistic mode and kept reloading and fighting them again and again and couldn't win. But dammit, I had fun. I hope they haven't disappeared.
Any suggestions for Star Wars Mod? Any at all? Remember that there are a bazillion things we can't do...but we're always happy to get your opinions.
-Grocat the Ambivalent Space Boat
I don't know if this is possible enough, but the random wilderness maps need more cover, and you need to impliment city. More trees, boulders, hills... maybe a farm and some other generic structures. The vast majority of battles take place on an open plain, and sitting on the far end of the map taking potshots at the enemy just isn't very fun. They let you take quite a few shots before they're close enough to shoot you, too. This is in stark contrast to the arena, which is fucking brilliant; if the rest of the mod were that good, I'd probably still be playing it.
You could also stand to make melee weapons a bit better, because currently hokey religions and ancient weapons are no match for a good blaster at your side. I suppose adding more cover would give them a good boost as long as you didn't add towers like in the arena.
Basically your game needs more things to hide behind.
How many hours does it take to reach the demo level cap of 6?
Depends on what you fight. If you're good and can take out some of the mid-range enemies like Sea Raiders and Steppe Bandits and such, you can hit it in a few hours of constant fighting.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I don't know if this is possible enough, but the random wilderness maps need more cover, and you need to impliment city. More trees, boulders, hills... maybe a farm and some other generic structures. The vast majority of battles take place on an open plain, and sitting on the far end of the map taking potshots at the enemy just isn't very fun. They let you take quite a few shots before they're close enough to shoot you, too. This is in stark contrast to the arena, which is fucking brilliant; if the rest of the mod were that good, I'd probably still be playing it.
You could also stand to make melee weapons a bit better, because currently hokey religions and ancient weapons are no match for a good blaster at your side. I suppose adding more cover would give them a good boost as long as you didn't add towers like in the arena.
Basically your game needs more things to hide behind.
Thanks, I may be able to change the random terrains to a set number of ones with actual cover...the problem is that the AI doesn't necessarily know how to use that cover.
Also, Grocat, I hate being a bit of a backseat mod, but there are a couple of things that just aren't done here. Signing your posts (I know you do that on the M&B forums, but this is different) and your sig size. The sig size is in the rules, and while the post signing thing isn't a set-in-stone rule thing, it's what the sig area's used for.
And it appears someone got your sig anyway.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
So, when the Great War has started in Last Days, the first time I enter a battle the game dies, every single time. Anyone else have an issue with this?
Just a reminder that Taleworlds have acquired a new fancy website for themselves. The new, supposedly wonderful version will be released in a few days.
I really hope this new version doesn't add that much new and instead fleshes out what they've already got in there. It's the sort of game I find myself coming back to every couple of months and playing religiously for a couple of days until the lack of depth (and sometimes ridiculous numbers of enemies in high level games) eventually causes me to drift away again.
I realllllllly hope the new version is coming soon. It sounds excellent, and while I feel like I've already gotten my money's worth out of the game several times over, it'd be great to have a reason to want to jump obsessively into it again.
I really hope this new version doesn't add that much new and instead fleshes out what they've already got in there. It's the sort of game I find myself coming back to every couple of months and playing religiously for a couple of days until the lack of depth (and sometimes ridiculous numbers of enemies in high level games) eventually causes me to drift away again.
I think the gameplay foundation itself is incredibly solid - good melee combat, good ranged combat, best horseback combat ever. The overworld map makes sense, and the AI for leading troops into battle isn't bad.
But I think the quests and storyline and general sense of cohesiveness still needs a lot of work. It always ends up feeling too sandbox-y to me, and I end up just randomly beating guys up getting richer for no particular reason. Of course, Armagan always said the goal was to get the gameplay right first and then flesh out the story, so I'm still hoping for a good result.
Why can't they make an MMO with combat like this? Imagine yourself riding across the open plains with a group of your friends, and coming across a rival army, and just having this huge battle ensue with horse archers, cavalry, unmounted infantry, the whole nine yard. I think it would be awesome! Screw non-interactive combat. Add siege warfare, fort ownership, a good crafting system...I wish the high-budget MMO industry would take some chances.
Why can't they make an MMO with combat like this? Imagine yourself riding across the open plains with a group of your friends, and coming across a rival army, and just having this huge battle ensue with horse archers, cavalry, unmounted infantry, the whole nine yard. I think it would be awesome! Screw non-interactive combat. Add siege warfare, fort ownership, a good crafting system...I wish the high-budget MMO industry would take some chances.
aren't the constraints on mmo combat at the moment largely to do with bandwidth?
Why can't they make an MMO with combat like this? Imagine yourself riding across the open plains with a group of your friends, and coming across a rival army, and just having this huge battle ensue with horse archers, cavalry, unmounted infantry, the whole nine yard. I think it would be awesome! Screw non-interactive combat.
It'd be very prone to latency issues - both lancing and archery require split-second timing. If you're off by even 300 ping you'd have an incredibly frustrating time trying to headshot someone out of their saddle, or knock someone off their horse with your lance while still pulling away in time that your horses don't collide and rear up.
Ah! I like the new stony riverbeds. I'd have probably bought this game months and months ago, if I but had the means to. (A credit card)
The basic is fun enough, fairly straight-up medieval combat, but these mods I hear about sound like a dream.
Have they managed to make the towns look and feel more "alive"? As of the last version I played, they just served as an extra-large way of going from one shop to another. Even just having an extra townsperson NPC or two walk around would help it a little, maybe some indistinct background ambience sound of conversation/daily village tasks.
Captain Uglyhead on
Spiderweb Software makes fun, reasonably priced games for PCs and Macs. Big demos, too!
How about one of those multiplayer systems where you have instanced combat fighting for territory? Nahh, we would still have problems with 100vs100 battles lagging.
I realllllllly hope the new version is coming soon. It sounds excellent, and while I feel like I've already gotten my money's worth out of the game several times over, it'd be great to have a reason to want to jump obsessively into it again.
I really hope this new version doesn't add that much new and instead fleshes out what they've already got in there. It's the sort of game I find myself coming back to every couple of months and playing religiously for a couple of days until the lack of depth (and sometimes ridiculous numbers of enemies in high level games) eventually causes me to drift away again.
I think the gameplay foundation itself is incredibly solid - good melee combat, good ranged combat, best horseback combat ever. The overworld map makes sense, and the AI for leading troops into battle isn't bad.
But I think the quests and storyline and general sense of cohesiveness still needs a lot of work. It always ends up feeling too sandbox-y to me, and I end up just randomly beating guys up getting richer for no particular reason. Of course, Armagan always said the goal was to get the gameplay right first and then flesh out the story, so I'm still hoping for a good result.
You could try the LOTR mod - a much expanded world, and a rather obvious conflict/story point (Good vs Evil, obv) while still letting you sandbox to a certain extent.
Why can't they make an MMO with combat like this? Imagine yourself riding across the open plains with a group of your friends, and coming across a rival army, and just having this huge battle ensue with horse archers, cavalry, unmounted infantry, the whole nine yard. I think it would be awesome! Screw non-interactive combat.
It'd be very prone to latency issues - both lancing and archery require split-second timing. If you're off by even 300 ping you'd have an incredibly frustrating time trying to headshot someone out of their saddle, or knock someone off their horse with your lance while still pulling away in time that your horses don't collide and rear up.
A LAN version would be great, though.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Why can't they make an MMO with combat like this? Imagine yourself riding across the open plains with a group of your friends, and coming across a rival army, and just having this huge battle ensue with horse archers, cavalry, unmounted infantry, the whole nine yard. I think it would be awesome! Screw non-interactive combat. Add siege warfare, fort ownership, a good crafting system...I wish the high-budget MMO industry would take some chances.
Isn't the Conan MMORPG trying to do the majority of these things?
That said, it's awesome, and I die as an archer, I mean I am obliterated, why? Is there anyway to avoid death as an archer? (I mean, once they target you, and if you have no horse, you're screwed.)
Posts
The game is realistic enough that being greatly outnumbered on foot anywhere you can get surrounded is basically a death sentence, but on horse you can ride back and forth, lopping a head off with each pass!
It's pretty awesome.
So how do you pick up the pieces when you lose your army and horse on realistic mode? I *think* I have enough gold to hire some farmers for some merchant guarding, if I can avoid getting jumped for the first few trips.
The Last Days is very similar to Story Mod, but I'm enjoying it. It'd be nice if it was actually possible to run away when cornered by big bandit groups you can't beat, though.
-Grocat the Ambivalent Space Boat
Run to a town, and sleep for a few days?
Grocat, your sig takes me to a dead forum link.
-Grocat the Sourly Sorry Soup
http://www.fallout3nexus.com/downloads/file.php?id=16534
You could also stand to make melee weapons a bit better, because currently hokey religions and ancient weapons are no match for a good blaster at your side. I suppose adding more cover would give them a good boost as long as you didn't add towers like in the arena.
Basically your game needs more things to hide behind.
Writer of Chronicles of Garas (A dark tech fantasy webcomic)
Need a new artist! PM if interested
- The Four Horsemen of the Apocalypse (2017, colorized)
Thanks, I may be able to change the random terrains to a set number of ones with actual cover...the problem is that the AI doesn't necessarily know how to use that cover.
-Grocat
And it appears someone got your sig anyway.
- The Four Horsemen of the Apocalypse (2017, colorized)
I can try that. I'm up for any ideas, I'm having a blast with the mod and really want to cleave Orc head.
they are very risky, given the risk of your mount running into something when you need to ride that close to a target
I think the gameplay foundation itself is incredibly solid - good melee combat, good ranged combat, best horseback combat ever. The overworld map makes sense, and the AI for leading troops into battle isn't bad.
But I think the quests and storyline and general sense of cohesiveness still needs a lot of work. It always ends up feeling too sandbox-y to me, and I end up just randomly beating guys up getting richer for no particular reason. Of course, Armagan always said the goal was to get the gameplay right first and then flesh out the story, so I'm still hoping for a good result.
XBL / GFWL Gamertag: Ravenlock80
Wii System Code: 3019 1654 2730 1955
<Whore> Listen to me rant on the Immortal Machines PC Gaming Podcast! </Whore>
Screenshots from the new version.
Because then the majority of MMO players (non gamers) would complain because they suck and die.
It'd be very prone to latency issues - both lancing and archery require split-second timing. If you're off by even 300 ping you'd have an incredibly frustrating time trying to headshot someone out of their saddle, or knock someone off their horse with your lance while still pulling away in time that your horses don't collide and rear up.
The basic is fun enough, fairly straight-up medieval combat, but these mods I hear about sound like a dream.
Have they managed to make the towns look and feel more "alive"? As of the last version I played, they just served as an extra-large way of going from one shop to another. Even just having an extra townsperson NPC or two walk around would help it a little, maybe some indistinct background ambience sound of conversation/daily village tasks.
http://www.fallout3nexus.com/downloads/file.php?id=16534
A LAN version would be great, though.
Nothing's forgotten, nothing is ever forgotten
Also, the devs say, don't expect multiplay until Mount & Blade 2.
(Note, I bought this before it became as awesome as it is right now. It was still awesome then, but it's even more awesome now)
I'm avoiding playing this again until the next version is out.
I started playing this again in the summer and tried out the Star Wars mod, but got sick of my speeder galloping and neighing. You heard me.
That would complete me.
So is this just a small game? Not an MMO? Awr.
That said, it's awesome, and I die as an archer, I mean I am obliterated, why? Is there anyway to avoid death as an archer? (I mean, once they target you, and if you have no horse, you're screwed.)