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Paint the Line Tabletop RPG

LegalArcadeLegalArcade Registered User regular
edited July 2008 in Social Entropy++
Tycho talked about wanting a strategic, turn-based game of ping pong, so I gave it a shot, and I want to throw it out to the community here to make it passable. Let's see what you think.


Recent changes in green.
Rules for Nathaniel Edwards' Ping Pong tabletop RPG v. 0.8

A1. Introduction
B1. Game System Overview
B2. Cards
C1. RPG Elements
C2. Player Experience System
C3. Decks and Bonus Abilities

============
A1. Introduction=
============

This game is a tabletop RPG version of table tennis or ping pong made for Penny Arcade's Paint the Line 2 series of comics. Strategy, player skill, and luck determine the results of ping pong matches. A detailed system of experience and leveling is being developed to facilitate repeat plays and customized player decks based on their skill.

The game relies on a simple system with 30 cards representing stroke possibilities, a d20 to determine stroke success, and a positioning score from 1 to 5. The game effectively resets between each point, with positioning restored and previous rolls playing no effect on the next shot. The system is described in detail below.

=============
B1. Game System=
=============

Each player will use their own deck of thirty cards representing their stroke repertoire. Each player will always have a hand of three cards, playing one for every stroke (except the serve) to determine what variety of shot they wish to attempt. The strokes in the current ruleset are speed drive, hook, smash, block, loop, and drop shot, and their effects will be described later.
Both players begin every point with a positioning score of 5, which will be taken up and down by the effects of each shot type.

Each shot requires a d20 to determine its quality, using the following formula:

d20 roll X positioning score (1-5) - opponent's previous d20 roll (unmodified)

A combined result of less than 25 results in a miss, giving the point to the opposing player without any further rolls. Any unmodified 20 roll while a player has at least 3 positioning automatically wins the point, without any opponent opportunity to return.

On serves, there is no previous opponent die roll, giving serves a natural advantage, as they do in the real game.

Games are played first to eleven points, but a player must win by two, as the system works in real life since 2000. Serves alternate every two points, then every point once a player reaches eleven points but has yet to clinch the match.

========
B2. Cards=
========

The cards' effects (and flavor text) are:

Speed Drive

+1 point to your pos. score, and -1 point from your opponent's pos. score and his modified return attempt.

Drilled into every recruit, the speed drive is the go-to shot of any American player

Loop Shot

+2 points to your pos. score and +1 point to the opponent's unmodified return attempt. Additionally, +4 points to your next shot if it's in the same point.

After vigorous debate following the Korean Pong massacres, U.N sanctions have been lifted on the infamous loop shot.

Hook Shot

-2 from your current hit attempt. +1 point to your pos. score, -3 points from your opponent's unmodified hit attempt and -1 point from your opponent's pos. score.

Pioneered by British Commandos in the early 70's, the hook shot aided in a heroic 7 point comeback against the Irish the first time it was used in the field.

Block

+1 point to both your and your opponent's pos. score. Also +10 to your current hit attempt.

A traditional technique seen in many last stands. Legend tells that in the 1800s ,General Custer won 10 games straight against the Native Americans using nothing but block shots.

Drop Shot

-3 points from your current hit attempt. -3 points from your opponent's pos. score.

The drop shot was developed by German scientists under the Nazi regime, and is said to be responsible for Poland's quick defeat at the start of the war.


Smash!

Note: Requires a pos. score of 5 to be used.

-1 point from your pos score. -3 points from your opponent's pos. score and -10 points from your opponent's return shot.

As well as being the Hulk's preferred shot, the Smash was used to end the week-long match between American and Japanese players at the culmination of the Second World War.


A current suggested deck for a quick start is 8 speed, 8 block, 5 loop, 5 hook, 2 smash, and 2 drop shot. Actual player decks will be decided through the RPG system detailed below.

=============
C1. RPG Elements=
=============

The currently unnamed Ping Pong RPG will use a currently untested leveling and experience system for unique games. All players theoretically begin with a deck full of Block cards, but diversify this 30 card deck through player creation and later experience points.

======================
C2. Player Experience System=
======================

Experience will be earned at a rate of 3 points per win and 1 point per loss between players on the same level. Players of a higher level only earn 1 point for beating a lower level player and none for a loss, while a lower level player receives double points when beating a player above his level (as in, 6 for a win and still 1 for a loss). Every 10 points will earn the player passage to their next level, which is required for some special abilities. Experience points can be redeemed (at no cost to level advancement) in changes to the deck and special abilities.

======================
C3. Decks and Special Abilities=
======================

Each player upon creation will be given ten experience points to immediately diversify their deck from the theoretical all-Block deck they begin with. The following values represent the EXP necessary to trade out any current deck card for a card with that shot on it.

Block: 0
Speed: 1
Loop: 2
Hook: 3
Drop Shot: 4
Smash: 5

Thus, upon player creation, a player may trade out for 2 Smash cards or 3 Hooks or 10 Speed Drives or any combination of those shots fitting under ten EXP. Any later EXP can be utilized between matches for deck changes in the same fashion.

As for special abilities, these are costlier and often wackier modifications to a player to give a very special bonus in all matches. These are meant to be earned primarily after a player has solidified their deck how they wish, but can be bought at any time if their level threshold is passed. Special abilities are also automatically put on special characters (i.e. Tycho, Siberian girl) to give them a unique... er... taste. Here are the player-characters' possible abilites (again, subject to change or be added to):

Incredible Quickness (Level 2): This player begins every point with a second layer of five positioning, allowing them to lose one with no effect. - 15 points

Technical Ability I - V: +1 to all modified hit attempts - 10 points for level I, 15 for II, 20, 25, and then 30

non-Communists only: Divine Intervention: 1 re-roll per match - 15 points

Communists only: Rise of the Proletariat: Workers hold opponent until his next serve once per match, taking the opponent's positioning down to 1. - 25 points

To give an example of special character abilities:
Broodax only: Tennis Pro disguise: Gives -2 to all opponent modified rolls. Broodax may also "pop out" of his disguise, freaking out the opponent and automatically winning the point for Broodax, but ending the -2 effect.

Gabe only: No, You Go Get It: If Gabe rolls a twenty, he tells the other player to retrieve the ping pong ball. If the match is played on a dangerous venue (submarine, rocket) then Gabe rolls another d20. If the result of this roll is also a 20, then the opponent dies, losing the match.



=============
D4.Special Courts=
=============

Submarine Stage Optional Rules: With every change of server, roll a d6. This d6 roll corresponds to a different direction the court will pitch on the open ocean, changing the bounce. Each player makes a guess (these can be the same) as to what the d6 roll will be, corresponding to which direction the submarine pitches on the open ocean. An incorrect guess gives that/those player(s) a -5 to their modified rolls. A correct guess gives a +5. (Just an idea for some Paint the Line branding here)


This is getting there now, the rules are nearly solid.

I write about games at The Legal Arcade and Yet Another Review Site.
LegalArcade on
«1

Posts

  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited July 2008
    i just played it

    i'm not really into warhammers

    Fallout on
    xcomsig.png
  • Fubar'dFubar'd Registered User regular
    edited July 2008
    tabletop tabletop tennis

    Fubar'd on
  • ZeroFillZeroFill Feeling much better. A nice, green leaf.Registered User regular
    edited July 2008
    god damn it

    ZeroFill on
  • FirmSkaterFirmSkater Registered User regular
    edited July 2008
    Fubar'd wrote: »
    tabletop tabletop tennis

    FirmSkater on
    sig2.jpg
  • J3pJ3p Registered User regular
    edited July 2008
    It's over

    shut down the forums

    J3p on
    +./\ 50 ?. 50
  • LegalArcadeLegalArcade Registered User regular
    edited July 2008
    @fallout: sure you did.

    LegalArcade on
    I write about games at The Legal Arcade and Yet Another Review Site.
  • ZeroFillZeroFill Feeling much better. A nice, green leaf.Registered User regular
    edited July 2008
    J3p wrote: »
    It's over

    shut down the forums

    it's like when someone poops in the pool

    now we have to drain everything and clean the whole thing out

    ZeroFill on
  • Macro9Macro9 Registered User regular
    edited July 2008
    I would rather just play ping pong.

    Macro9 on
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  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited July 2008
    @fallout: sure you did.

    how do u know

    Fallout on
    xcomsig.png
  • Volucrisus AedriusVolucrisus Aedrius Registered User regular
    edited July 2008
    Why would you post this here and not in the tabletop forum?

    You do know what Social Entropy means, right?

    Volucrisus Aedrius on
  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited July 2008
    i invented this TTTTTRPG (tabletop tennis tabletop role-playing game) fyi

    Fallout on
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  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited July 2008
    this

    is

    fucking

    awesome

    Rankenphile on
    8406wWN.png
  • ZeroFillZeroFill Feeling much better. A nice, green leaf.Registered User regular
    edited July 2008
    I didn't think you needed to invent a game to enter the "role" of a ping pong player

    ZeroFill on
  • FramlingFramling FaceHead Geebs has bad ideas.Registered User regular
    edited July 2008
    This isn't nearly as flexible as the old WEG D6 Star Wars system.

    Framling on
    you're = you are
    your = belonging to you

    their = belonging to them
    there = not here
    they're = they are
  • Fubar'dFubar'd Registered User regular
    edited July 2008
    i'm still confused as to why you would ever do this over playing real ping pong

    Fubar'd on
  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited July 2008
    ZeroFill wrote: »
    I didn't think you needed to invent a game to enter the "role" of a ping pong player

    maybe if you can't play ping pong on a ROCKET

    Fallout on
    xcomsig.png
  • LegalArcadeLegalArcade Registered User regular
    edited July 2008
    Fallout wrote: »
    ZeroFill wrote: »
    I didn't think you needed to invent a game to enter the "role" of a ping pong player

    maybe if you can't play ping pong on a ROCKET


    Exactly.

    LegalArcade on
    I write about games at The Legal Arcade and Yet Another Review Site.
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited July 2008
    seriously, dude who made this

    forget these other assholes

    you? you can keep on rockin' in the free world, this is some groovy shit you got going

    Rankenphile on
    8406wWN.png
  • ZeroFillZeroFill Feeling much better. A nice, green leaf.Registered User regular
    edited July 2008
    shark shark monocle bear top hat

    ZeroFill on
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited July 2008
    first thing I notice - a higher level player would quickly outpace a lower level player, as the advantages granted to them would prevent the lower level player from catching up. Instituting a "handicap reward", such as double experience points for beating a player higher level than you/half experience for beating a player lower level than you would help alleviate some of this.

    also - "Each shot requires a d20 to determine its quality, using the following formula:
    d20 roll X positioning score (1-5) - enemy's previous d20 roll (unmodified)"

    do you mean d20 plus positioning score? because a position of 5 would grant a roll of ten a score of 50, minus an "enemy" roll of 19 would still end up in a point.

    Also, a game like this would stand to have the word "opponent" used, rather than "enemy"

    Rankenphile on
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  • Cold Salmon and HatredCold Salmon and Hatred __BANNED USERS regular
    edited July 2008
    OHHH HO HO HO HO

    Cold Salmon and Hatred on
  • YaYaYaYa Decent. Registered User regular
    edited July 2008
    Holy hell

    I'm with Rank here, guy

    Keep on keepin' on, I will play the shit out of this game

    we should get some arty people to draw up cards

    YaYa on
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited July 2008
    This is pretty cool.

    Stop being pricks, dudes.

    Brolo on
  • LegalArcadeLegalArcade Registered User regular
    edited July 2008
    Why would you post this here and not in the tabletop forum?

    You do know what Social Entropy means, right?

    Probably right, I certainly wouldn't mind if someone happened to move it for me.


    @rankenphile: Good suggestions. As for the roll, I did mean times positioning, and an opponent's hit would most likely take away a bit of positioning unless it were a defensive stroke, meaning a roll of 19 shouldn't necessarily be enough to win the point automatically. I need to test this more, though.

    LegalArcade on
    I write about games at The Legal Arcade and Yet Another Review Site.
  • NotASenatorNotASenator Registered User regular
    edited July 2008
    Listen, Rank is probably the best person alive, so his word bears some weight as to the quality of what you have created.


    I just can't help feeling that perhaps Tycho was being just a teensy bit hyperbolic in suggesting a strategic turn-based Ping-Pong RPG.

    NotASenator on
  • LegalArcadeLegalArcade Registered User regular
    edited July 2008
    YaYa wrote: »
    Holy hell

    I'm with Rank here, guy

    Keep on keepin' on, I will play the shit out of this game

    we should get some arty people to draw up cards

    @arty people: 'Sup. Get over here now, you're needed.

    LegalArcade on
    I write about games at The Legal Arcade and Yet Another Review Site.
  • TankHammerTankHammer Atlanta Ghostbuster Atlanta, GARegistered User regular
    edited July 2008
    Funny, there's a ping-pong table in the lobby where the D&D nerds were making up their character sheets the other night. It was like foreshadowing to this thread.

    TankHammer on
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited July 2008
    Rolo wrote: »
    This is pretty cool.

    Stop being pricks, dudes.
    hey good luck with that

    Rankenphile on
    8406wWN.png
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited July 2008
    NotACrook wrote: »
    Listen, Rank is probably the best person alive.

    "probably"

    Rankenphile on
    8406wWN.png
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited July 2008
    it would have faired better in critical failures (the tabletop gaming forum we got here)

    but it's cool

    people gotta stop expecting serious responses in SE though

    it ain't happenin'

    Kuribo's Shoe on
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  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited July 2008
    ZeroFill wrote: »
    shark shark monocle bear top hat

    h5

    Fallout on
    xcomsig.png
  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited July 2008
    NotACrook wrote: »
    Listen, Rank is probably the best person alive.

    "probably"

    yeah he forgot the "not" after the "probably" lol....

    Fallout on
    xcomsig.png
  • FramlingFramling FaceHead Geebs has bad ideas.Registered User regular
    edited July 2008
    Wait, actually, yeah, this is pretty great.

    Framling on
    you're = you are
    your = belonging to you

    their = belonging to them
    there = not here
    they're = they are
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited July 2008
    I don't get how scoring works here, though
    d20 roll X positioning score (1-5) - enemy's previous d20 roll (unmodified)

    A combined result of less than 25 results in a miss, giving the point to the opposing player. Any unmodified 20 roll while a player has at least 3 positioning automatically wins the point, without any enemy opportunity to return.

    So, I have a position of two and I roll a seven. My score is 14, my "enemy" rolls a one. I get thirteen, which is less than 25, so therefore I grant him a point?

    Or I have a position of one, I roll a twenty, he rolls a one, he still gets the point?

    How does that work?

    Rankenphile on
    8406wWN.png
  • FramlingFramling FaceHead Geebs has bad ideas.Registered User regular
    edited July 2008
    I don't get how scoring works here, though
    d20 roll X positioning score (1-5) - enemy's previous d20 roll (unmodified)

    A combined result of less than 25 results in a miss, giving the point to the opposing player. Any unmodified 20 roll while a player has at least 3 positioning automatically wins the point, without any enemy opportunity to return.

    So, I have a position of two and I roll a seven. My score is 14, my "enemy" rolls a one. I get thirteen, which is less than 25, so therefore I grant him a point?

    Or I have a position of one, I roll a twenty, he rolls a one, he still gets the point?

    How does that work?

    I think the argument could be made that if he gets yo into that bad of a position, you can't get the point back without a critical success.

    Framling on
    you're = you are
    your = belonging to you

    their = belonging to them
    there = not here
    they're = they are
  • LegalArcadeLegalArcade Registered User regular
    edited July 2008
    I don't get how scoring works here, though
    d20 roll X positioning score (1-5) - enemy's previous d20 roll (unmodified)

    A combined result of less than 25 results in a miss, giving the point to the opposing player. Any unmodified 20 roll while a player has at least 3 positioning automatically wins the point, without any enemy opportunity to return.

    So, I have a position of two and I roll a seven. My score is 14, my "enemy" rolls a one. I get thirteen, which is less than 25, so therefore I grant him a point?

    Or I have a position of one, I roll a twenty, he rolls a one, he still gets the point?

    How does that work?

    Points are only awarded with one of these two conditions (not explicitly detailed, because I assumed people knew, when of course they don't):

    1. Someone rolls a twenty with a positioning of 3, 4, or 5.
    2. Someone misses (total from 1-25 in that little funciton), in which case the other person doesn't have to roll, the point's done.

    LegalArcade on
    I write about games at The Legal Arcade and Yet Another Review Site.
  • YaYaYaYa Decent. Registered User regular
    edited July 2008
    I don't get how scoring works here, though
    d20 roll X positioning score (1-5) - enemy's previous d20 roll (unmodified)

    A combined result of less than 25 results in a miss, giving the point to the opposing player. Any unmodified 20 roll while a player has at least 3 positioning automatically wins the point, without any enemy opportunity to return.

    So, I have a position of two and I roll a seven. My score is 14, my "enemy" rolls a one. I get thirteen, which is less than 25, so therefore I grant him a point?

    Or I have a position of one, I roll a twenty, he rolls a one, he still gets the point?

    How does that work?

    Your enemy wouldn't roll a one, though. It's based on their previous d20 roll, which would almost always be multiplied by their position. They literally could not have a 1 on their previous roll, they'd lose the point.

    YaYa on
  • LegalArcadeLegalArcade Registered User regular
    edited July 2008
    YaYa wrote: »

    Your enemy wouldn't roll a one, though. It's based on their previous d20 roll, which would almost always be multiplied by their position. They literally could not have a 1 on their previous roll, they'd lose the point.

    Actually, that's minus the opponent's unmodified die roll, not their entire result, or else points would end too quickly. I apparently have to rewrite this a bit to clarify.

    LegalArcade on
    I write about games at The Legal Arcade and Yet Another Review Site.
  • FramlingFramling FaceHead Geebs has bad ideas.Registered User regular
    edited July 2008
    YaYa wrote: »
    I don't get how scoring works here, though
    d20 roll X positioning score (1-5) - enemy's previous d20 roll (unmodified)

    A combined result of less than 25 results in a miss, giving the point to the opposing player. Any unmodified 20 roll while a player has at least 3 positioning automatically wins the point, without any enemy opportunity to return.

    So, I have a position of two and I roll a seven. My score is 14, my "enemy" rolls a one. I get thirteen, which is less than 25, so therefore I grant him a point?

    Or I have a position of one, I roll a twenty, he rolls a one, he still gets the point?

    How does that work?

    Your enemy wouldn't roll a one, though. It's based on their previous d20 roll, which would almost always be multiplied by their position. They literally could not have a 1 on their previous roll, they'd lose the point.

    It's based on their unmodified d20 roll.

    Framling on
    you're = you are
    your = belonging to you

    their = belonging to them
    there = not here
    they're = they are
  • UnbreakableVowUnbreakableVow Registered User regular
    edited July 2008
    What's with random people joining the forums just to throw out game ideas? Mind you, I'm not complaining, but this is reminiscent of the guy who had the idea for the crane game in G&T.

    UnbreakableVow on
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