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[Game On!!] Sid Meier's Civilization Revolution: OP Update - gamertag PA CIV REV LIST

BamelinBamelin Registered User regular
edited June 2009 in Games and Technology
civrev_nycc_hands-on-main.jpg
Publisher: 2K Games
Developed By: Firaxis Games
Multiplayer: 4 Players (Live/PSN)
Available for: PS3, Xbox360, Nintendo DS
Release Date: July 7th. 2008 (North America)

sid-meiers-civilization-revolution-2.jpg
Bamelin wrote:
July 11 Update:

Add Gamertag PA CIV REV LIST to your friend's list. I've created a shell gamertag account where we can get everyone on the same gamertag friend list for easy access from your friends list to folks that own the game. Multiplayer is still pretty wonky right now (people getting dropped etc) but hopefully it will be patched soon. See this thread and this thread for more details or to voice complaints


This thread is dedicated to Civilization Revolution, and all the multiplayer madness we (hope) will happen over Live/PSN. Those of you that have gotten your hands on the game, post your gamertag or PSN tag and I will add it to appropriate console list.

Because games can last such a long time, it might be a good idea to use this thread to arrange games with other folks ... I've heard the multiplayer is a blast, and it would be nice to rumble with some of you guys sometime.

Feel free to discuss all aspects of multiplayer gameplay, including strategy, plottings, war stories, etc. I have a feeling Civ Rev may very well end up being the sleeper hit of this year.


Xbox 360 Gamertag List:

Note: Add PA CIV REV LIST to your friends list for easy access to most PA Xbox360 Civ Players

Bamelin
Woodroez
Vacorsis
Varega
Zeppelin
shlankx
xander51
Sheeeeeeep
Kris Xk
GoodCitizen 3cX
APZonerunner
Pollo Diablo C
D3AD13
NeuralFizz
Babble26
Espanta Pajaro
Veevee Von Vore
Phayen
JHamilto
Kirin
HONKALOT
Metal Death5
Nimble Cat
Cantido
ThatSzechuan
Alpha Night
SJCHS Ghost


PS3 PSN ID Tag List:

bsjezz
finalbroadcast

Bamelin on
«13456713

Posts

  • bsjezzbsjezz Registered User regular
    edited July 2008
    add me to the psn list: bsjezz

    i'll play if anyone else is up for it and i'm around

    bsjezz on
    sC4Q4nq.jpg
  • BamelinBamelin Registered User regular
    edited July 2008
    bsjezz wrote: »
    add me to the psn list: bsjezz

    i'll play if anyone else is up for it and i'm around


    Added you. How are you finding the PS3 version?

    Bamelin on
  • WoodroezWoodroez Registered User regular
    edited July 2008
    X360 GT in sig. Will be figuring out how to split my time between this and Bad Company though.

    Woodroez on
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  • bsjezzbsjezz Registered User regular
    edited July 2008
    i've played through a few times and the only moments that the slowdown / stuttering were particularly noticable were, strangely, in the civilopedia and end credits

    it's a pretty cool game though, i like the game of the week

    bsjezz on
    sC4Q4nq.jpg
  • DashuiDashui Registered User regular
    edited July 2008
    Son of a bitch. I'll probably end up picking this up tomorrow, even though that will more than likely clear me out. I'll be getting this on the 360, so gamer tag is Vacorsis.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • Nimble CatNimble Cat Registered User regular
    edited July 2008
    I want this. I'll get it off of Goozex as soon as I unload COD4 and someone puts it up.

    Nimble Cat on
  • BamelinBamelin Registered User regular
    edited July 2008
    Ok updated list.

    Bamelin on
  • VThornheartVThornheart Registered User regular
    edited July 2008
    Ack... too newly addicted to Civ IV for the PC to grab Revolution =( I'll have to join you guys to the party late. =)

    VThornheart on
    3DS Friend Code: 1950-8938-9095
  • VaregaVarega Registered User regular
    edited July 2008
    Bought'd during my lunchbreak today. Put me in Bam.

    Varega on
    League of Legends:Varega
  • CantidoCantido Registered User regular
    edited July 2008
    Gahh WANT...
    ...no currency...
    Exams...

    Cantido on
    3DS Friendcode 5413-1311-3767
  • Torso BoyTorso Boy Registered User regular
    edited July 2008
    I won't be able to commit any time to this till like sunday. This sucks.

    Torso Boy on
  • zeppelinzeppelin Registered User regular
    edited July 2008
    I'm getting Live for this. I'll be on Friday.

    zeppelin on
  • ShlankShlank Registered User regular
    edited July 2008
    Gamertag is in the sig, assuming the store gets it today, I will get it today.

    Shlank on
    Shlankx.png
  • brynstarbrynstar Registered User regular
    edited July 2008
    I'll be picking up a 360 copy later today. Gamertag is Xander51!

    I haven't played much Civ in quite a while, not since the original release of Civ IV (I never picked up the expansions). Having played the demo for this, I fear it's going to make me an addict.

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • BamelinBamelin Registered User regular
    edited July 2008
    Finished my first AI match last night. The computer was no match for my Mongol hordes. We didn't even make it to the industrial era, my unshaven frothing-at-the-mouth ninja warriors obliterated all who opposed my iron fist.

    I love this game.

    Can't wait to get some multiplayer game on. When you guys are ready I'm going to suggest we set match times to meet up on Live to get game's going. Matches can last upwards of 2 - 3 hours, so it's important to make sure if you commit to a game you can stay the course.

    Bamelin on
  • SheepSheep Registered User, __BANNED USERS regular
    edited July 2008
    *twitch*

    I must have it. I have to have it. I need to have it. I will have it.

    I remembered that I put money down on Mario Kart Wii last year and never picked it up. Woo for an extra 5$!

    I must have this game.

    Is this the proper thread for the posting and the making of the hey lady?

    EDIT
    Matches can last upwards of 2 - 3 hours

    Oh man. My new khakis...

    EDIT II

    I see some CoD4 guys getting this! Woo! I know Kris is picking it up as well!

    EDIT III

    Add me. Sheeeeeeep

    And prepared to be god dammed raped and pillaged.

    Sheep on
  • BamelinBamelin Registered User regular
    edited July 2008
    What I'd like to see happen is after a week or so if we have enough players we set up a PA Civ rev tournament. We could do it similar to how Eye of Judgement tournaments were run ... we'd need at least 16 players and run an elimination style tournament ... winners of the first 4 games take on each other for the title of PA Civ Revolution Champions.

    We'll have to see how many people are interested in the multiplayer side of things.

    Bamelin on
  • Kris_xKKris_xK Registered User regular
    edited July 2008
    I can't wait to nuke Sheep and all his stupid little cities.

    Kris_xK on
    calvinhobbessleddingsig2.gif
  • BamelinBamelin Registered User regular
    edited July 2008
    Kris_xK wrote: »
    I can't wait to nuke Sheep and all his stupid little cities.

    mushroomwu9.gif

    Bamelin on
  • SheepSheep Registered User, __BANNED USERS regular
    edited July 2008
    Bamelin wrote: »
    Kris_xK wrote: »
    I can't wait to nuke Sheep and all his stupid little cities.

    mushroomwu9dm0.gif

    Fixed.

    Could only be more funny if I were French.

    Sheep on
  • BamelinBamelin Registered User regular
    edited July 2008
    Haha

    Bamelin on
  • CantidoCantido Registered User regular
    edited July 2008
    I'm gonna be Saladin so I can dominate you people with my mad Mathmatics skillz.

    Cantido on
    3DS Friendcode 5413-1311-3767
  • GoodCitizenGoodCitizen Registered User regular
    edited July 2008
    Add me to the list for Xbox Live. I'll definately be playing this a lot.

    Station Name: GoodCitizen 3cX

    GoodCitizen on
    Benjamin Franklin used foil covered window glass to create a capacitor. He then attempted to kill a turkey with the stored charge. Instead, he knocked himself out. Franklin later wrote, "I tried to kill a turkey but nearly succeeded in killing a goose."
  • ShlankShlank Registered User regular
    edited July 2008
    Sheep wrote: »
    *twitch*

    I must have it. I have to have it. I need to have it. I will have it.

    I remembered that I put money down on Mario Kart Wii last year and never picked it up. Woo for an extra 5$!

    I must have this game.

    Is this the proper thread for the posting and the making of the hey lady?

    EDIT
    Matches can last upwards of 2 - 3 hours

    Oh man. My new khakis...

    EDIT II

    I see some CoD4 guys getting this! Woo! I know Kris is picking it up as well!

    EDIT III

    Add me. Sheeeeeeep

    And prepared to be god dammed raped and pillaged.


    Oh good, the gang is back together again. Question for you Sheep & Kris, should I start playing COD4 again? If I do, do I need to get the map pack?

    Shlank on
    Shlankx.png
  • Kris_xKKris_xK Registered User regular
    edited July 2008
    Sorry Bam, I'm about to spam the shit out of your thread. I can't help it, I just love Civilization!

    IMPORTANT INFO FOR CANADIANS/AMERICANS
    (I put Canada first cause we're more important)
    You *should* get free shit with your game. Make sure you do get it, and don't let those registermonkey's at EB fuck you over.

    This was directly stolen from Firaxis website
    GAMESTOP/EB:
    Xbox 360 and PS3: Pack-in card redeemable online for a Voucher or Token code for Wonder & Artifact Pack: The Mythic. Included are: Ancient Wonder: Lighthouse of Alexandria, Medieval Wonder: Leaning Tower of Pisa, Industrial Wonder: Scotland Yard, Modern Wonder: SETI, Artifact 1: Camelot, Artifact 2: Tower of Babel

    TARGET:
    Xbox 360: Pack-in card redeemable online for a Token code for Wonder & Artifact Pack: The Eternal. Includes the following Wonders and Artifacts: Ancient - Trajan's Column, Medieval - University of Sankore, Industrial - Eiffel Tower, Modern - Cristo Redentor, Artifact 1 - Pharoah's Needle, Artifact 2 - Tesla's "Peace" Ray

    BEST BUY:
    Xbox 360 and PS3: Pack-in card redeemable online for a Voucher or Token code for Wonder & Artifact Pack: The Iconic. Includes the following Wonders and Artifacts: Ancient - Coliseum, Medieval - Taj Mahal, Industrial - Statue of Liberty, Modern - Sydney Opera House, Artifact 1 - Terracotta Army, Artifact 2 -Sphinx

    CIRCUIT CITY :
    All platforms: Aiden Hughes Lincoln poster, 16x20, folded (check out the art here.)

    WHAT IS THIS STUFF?
    Want to know exactly what each wonder or artifact does, so that you can get the DLC you are most interested in? Here's a run down of every item's purpose!

    WONDERS
    Lighthouse of Alexandria - your Galleys will be able to sail into open water
    Colosseum - your units will upgrade faster
    Trajan's Column - your Legion units all receive +1 attack
    Leaning Tower of Pisa - you receive a larger cut of the profits when enemy Caravans arrive in your cities
    Taj Mahal - all building produce +1 culture
    University of Sankore - desert regions provide +1 trade
    Scotland Yard - your great people cannot be kidnapped by enemy spies
    Statue of Liberty - all cities in your civilization immediately receive two free population
    Eiffel Tower - all buildings provide +1 science
    SETI - your spaceship will travel faster
    Sydney Opera House - settled Great Artists double the culture production of their resident city
    Cristo Redentor - Cathedral buildings will prevent your cities from flipping

    RELICS
    Court of Camelot - all your Horsemen units will immediately be upgraded to Knights
    Tower of Babel - you will instantly be put in contact with all the nations of the world
    Terracotta Army - all your soldiers receive the Scout upgrade
    The Sphinx - you can immediately choose to switch to any government type
    The Pharaoh's Needle - you instantly receive knowledge of an advanced technology
    Tesla's "Peace" Ray - all wars immediately end

    FAQ
    Q: How do I know if the DLC offer is packed in?
    A: There will be a sticker on the front of the package calling out the DLC offer.

    Q: How do I get the poster at Circuit City?
    A: Supplies of the poster are very limited. Please see the store manager if you do not receive the poster upon receipt of the game to ensure all posters were distributed. The posters are not packed in. The gift with purchase for the poster is available for all three platforms.

    Q: When will the DLC content be available for download?
    A: The DLC content is planned for release later this month (July). Please keep an eye on this website and www.2kgames.com/civredeem

    Q: If I don't get the content at these retailers, will I be able to get it somewhere else?
    A: Yes, all DLC content will be available for purchase on PlayStation Store and Xbox Live Marketplace in early fall.

    I'll be posting Civilizations and their bonuses in a bit here.

    Kris_xK on
    calvinhobbessleddingsig2.gif
  • SheepSheep Registered User, __BANNED USERS regular
    edited July 2008
    Yeah. I think it may have been Lost Odyssey that the nerd jockey at GS tried to convince me that DLC didn't come with pre-orders.

    Arguing with someone is so frustrating when you KNOW THEY ARE LYING.

    Sheep on
  • Kris_xKKris_xK Registered User regular
    edited July 2008
    Shlank wrote: »
    Oh good, the gang is back together again. Question for you Sheep & Kris, should I start playing COD4 again? If I do, do I need to get the map pack?

    CoD4 still has quite a few people playing, although quite a few of us have moved over to Battlefield: Bad Company. Still, its not uncommon for us to get a full squad of 6 running around in CoD4, its just not the glory days of "Oh shit we have 26 people that want to play with us."

    Map Pack is a decent purchase. I only like 2 maps on it, and 1 other you will probably never ever play on, but its not bad. I don't think I'd spend the 10 bucks now tho, IMO.

    Kris_xK on
    calvinhobbessleddingsig2.gif
  • Kris_xKKris_xK Registered User regular
    edited July 2008
    Civilization Bonuses:

    Greeks
    Ancient: Democracy Tech
    Medieval: Higher chance to get Great People
    Industrial: Library cost cut in half.
    Modern: +1 food from sea regions

    They also start with a courthouse.

    Germans
    Ancient: New Units are veterans
    Medieval: +1 Production from forests
    Industrial: Barracks cost cut in half.
    Modern: 2% Interest on your gold reserve.

    They start with automatic upgrades for elite units.

    Russians
    Ancient: +1 Food from plains
    Medieval: New defensive units receive loyalty
    Industrial: Riflemen cost cut in half
    Modern: Spy cost cut in half

    They being the game with a larger visible map.
    Also, they have an atrociously hot avatar. Seriously, have you seen her? Fuck me. Really. Please?

    Egyptians
    Ancient: +1 Food and trade from desert regions
    Medieval: Irrigation Tech rewarded
    Industrial: Riflemen get +1 movement
    Modern: Caravans give +50% more gold.

    They start out with an ancient wonder.

    English
    Ancient: +1 Longbow Archer Defense
    Medieval: +1 Naval Combat bonus
    Industrial: +1 Production from Hills
    Modern: Naval support doubled

    They start out with the Monarchy tech.

    Indians
    Ancient: Cities are not affected by anarchy
    Medieval: Religion tech rewarded
    Industrial: Settlers cost cut in half
    Modern: Courthouse cost cut in half

    They start out with access to all resources.

    Mongols
    Ancient: Barbarian villagers will join you
    Medieval: +1 Calvary Speed
    Industrial: +2 Production from mountains
    Modern: Knowledge of communism

    They begin the game with +50% trade from captured cities.

    Spanish
    Ancient: Exploration cash is doubled
    Medieval: +1 Naval combat
    Industrial: +50% Gold production
    Modern: +1 Production from hills

    They begin the game with the Navigation technology.

    Romans
    Ancient: Roads cost cut in half
    Medieval: Wonders cost cut in half
    Industrial: Greater chance of getting Great People
    Modern: New cities get +1 population

    Romans begin the game as a Republic and get the Code of Laws tech.

    Americans
    Ancient: 2% interest on gold reserves
    Medieval: Rushing units costs half as much
    Industrial: +1 food from plains
    Modern: Factories triple production

    Americans start out with a great person.

    Chinese
    Ancient: New cities have +1 popultion
    Medieval: Literacy tech rewarded
    Industrial: Libraries cost half as much
    Modern: Cities are not affected by anarchy

    The Chinese begin the game with the Writing technology.

    Aztecs

    Ancient: Units heal after combat victory
    Medieval: Temples produce 3 science
    Industrial: Roads cost half as much
    Modern: +50% gold production

    The Aztecs start out with a larger gold reserve.

    French
    Ancient: Pottery technology is rewarded
    Medieval: Road cost is halved
    Industrial: +2 Cannon attack
    Modern: +1 Rifleman movement

    The French start out with a Cathedral.

    Arabs
    Ancient: +50% Caravan gold
    Medieval: Mathematics tech is rewarded
    Industrial: +1 Horseman/Knight attack
    Modern: 2% interest on gold reserves

    The Arabs start out with the Religion technology.

    Zulu
    Ancient: +1 Warrior movement
    Medieval: Rapid city growth
    Industrial: +50% Gold production
    Modern: Rifleman cost is cut in half.

    The Zulu start out with the "overrun" combat advantage.

    Japanese
    Ancient: +1 food from sea regions
    Medieval: +1 samurai knight attack
    Industrial: Cities are not affected by anarchy
    Modern: New defensive units receive loyalty

    The Japanese begin the game with the Ceremonial Burial technology.

    Kris_xK on
    calvinhobbessleddingsig2.gif
  • BamelinBamelin Registered User regular
    edited July 2008
    Unfortunately for me Futureshop, Best Buy and EB Games didn't have the game in yet yesterday so I bought mine at an independant game store (Game Shack).

    I knew if I waited one day I could get the bonuses but the whore in me had to have the game NOW.

    Bamelin on
  • Kris_xKKris_xK Registered User regular
    edited July 2008
    General Info!
    PLEASE NOTE: All of this information in this post was taken from CivFanatics and is the work of Ginger_Ale, not I. I have not taken the work in entirety, only taking the stuff which I believe is of interest to us. Admittedly, that is most of the article. I am recreating this here for organizational purposes.

    New Features
    • Civilization Revolution is designed exclusively for consoles and handhelds, allowing developers to focus solely on creating a Civilization game that works well on these platforms. Handhelds have the same gameplay, allowing those users to enjoy the full features of the regular game in a different graphical setting.
    • Sid Meier, creator of the Civilization series and Director of Creative Development at Firaxis, has maintained a key role in designing the game.
    • The interface has been adapted to make use of the consoles' gamepads in an attempt to blend the complexities of the game with the fluid, faster-paced nature of the PS3, Xbox 360, and other consoles.
    • There are four types of victory: Economic, Space Race, Domination, and Culture. Gone are the old, traditional conditions of Diplomatic Victory and Time Victory.
    • Five difficulty levels, Chieftain, Warlord, King, Emperor, and Deity, ensure humans will have adequate AI opponents. The developers have tried to make the AI even smarter in terms of not needing any real unfair advantages. There is also a tutorial mode for getting acclimated to the game.
    • There is a balance between graphics and gameplay that tries to incorporate the abilities of consoles with the traditional strategy that has been the basis of the Civilization series for years.
    • A typical game will last just a few hours, quite a bit shorter than a usual Civilization 4 game on the PC. The primary aim is create a game with multiplayer contests in mind, thus shortening unnecessary periods of time, hopefully allowing games to be started and finished in just one sitting. Units are produced faster, techs are researched faster, but all with appropriate balance.
    • There is only one map size available in an attempt to ensure the game stays balanced and action-packed, although limiting the ability to enjoy larger, more "epic" settings. The environment, or climate, is randomized every time as well, hopefully generated starts for all civilizations that are fair and roughly equivilent.
    • The game uses the Havok physics engine to create realistic, interactive environment that is especially apparent during combat, when units fight one another and fall down (see right).
    • There will be scenarios included in the game, made by Firaxis. Firaxis also plans to release scenarios available for download after the game has come out.
    • The Civilopedia has been overhauled, incorporating videos and pictures to provide better historical background while making it more exciting and interactive.
    • The dark fog of war has been replaced by a whiter counterpart that obscures the view of unknown areas.
    • Build overflow has been enhanced, meaning that if you produce twice the necessary production for a certain unit, you will end up building two of those per turn.
    • The number of saves you can create varies according to console: 5 for the DS, 10 for the Xbox, and unlimited for the PS3!
    • Defeated barbarian cities reveal nearby bonuses such as additional barbarian cities and artifacts, among others. They also can provide gold, a free unit, or technology.
    • A new "Game of the Week" (GotW) feature is a Firaxis-sponsored competition where, each week, Firaxis releases a new game to be played worldwide by anyone who is interested. Individuals can play the game as often and as many times as they want (different from CivFanatics' Game of the Month for Civ4/Civ3) with the goal of getting the highest score.
    • Roads now are built not with worker units, but with gold from your treasury. You can manage the construction of roads within your empire from individual city screens.
    • Tiles now only provide food, production, or trade, but not all three as in previous versions of the Civilization series. This makes city founding even more strategic, as one has to consider the potential benefits and their limitations.
    • Religion plays a lesser role in the game, having less of a universal impact. The various governments do not take it into account (unlike the Civ4 civic system), and religion as a whole does not have as much influence on gameplay.
    • In the early game, turns with nothing to do pass by quickly, speeding by to turns that actually require human interaction and movement and lessening the waiting period for units to be built.
    • No two mountains or coastlines will be the same, as the graphics system for CivRev uses an "erosion" feature to ensure realism and individuality. In addition to this, there are different graphics styles for various civilizations, with different architecture for each type of civilization (like in previous versions of Civ.)
    • There is no more penalty for changing production in the middle of its build, allowing you to swap builds and maintain your current level of production. This removes some tedious city management and is also more forgiving for newer players.
    • There are various options for singleplayer: Quick Play and a standard create game feature provide normal, random maps, the Game of the Week loads the Firaxis-organized competition, and the Play Scenarios mode allows you to explore the various scenarios included with the game (for example, in Attack of the Huns, barbarians are more aggressive; in Chariots of the Gods, the game begins with even future technologies known, and Lightning Round is a faster game that begins in the Medieval era.)
    • By scaling down the game, there is now more emphasis on individual aspects such as cities, technologies, and armies. Each turn is more important, every unit means that much more. It will be quality, not quantity, that wins the game.

    Empire Management
    • Workers now are managed in the city screen, and they do not improve terrain any more: they are graphics that collect resources from the terrain. This eliminates the more tedious methods of the past where players had to individually control each worker every turn.
    • Tiles are improved by either researching technologies or constructing buildings in cities.
    • A courthouse is required to expand the radius of workable squares for a city. Like other Civ games, it starts off being a 3-by-3 square (the immediate surrounding tiles), but now, in order to be able to work more than just those tiles, you need to build a courthouse.
    • "Unfun" elements from previous Civilization games have been scrapped, taking the premise of Civilization 4 even further. Things like pollution, starvation, and corruption are no longer present, letting players focus on more important aspects of the game.
    • Gold can be used to rush builds in a city without needing a certain requirement (for example, the Universal Suffrage civic in Civ4). This will complete the production of whatever you're building in that city.
    • Landmarks allow you to place text on the terrain, much like in Civ4. In fact, they integrate even better, written directly on the terrain without any vertical signs.
    • There are various governments replacing the civic system of Civ4. The Pyramids wonder opens up all governments upon its completion. Otherwise, new governments become available as you research more technologies. Below is a table that explains that information:
      Government Benefit
      Despotism - No loss of culture after firing a nuke
      Monarchy - Doubles the effect of the Palace
      Republic - Settlers cost just 1 population point
      Communism - +50% production in cities, negates temples and cathedrals
      Democracy - +50% trade, cannot declare war
      Fundamentalism - +1 attack to all units, negates libraries and universities

    • There are four eras, the Ancient, Medieval, Industrial, and Modern, which, upon entering them, yield a bonus unique to your civilization and update the graphics to represent that timeperiod.
    • Six different types of Great People provide special abilities upon their appearance, and are generated by a civilization's culture (as opposed to a city's turn-by-turn collection of great people points). These powerful units can hurry production in a city, research a technology, or settle in a city, providing various per-turn benefits. With their rough Civ4-equivalents in parentheses, the types are: Great Builder (Great Engineer), Great Scientist, Great Tycoon (Great Merchant), Great Thinker (Great Artist), Great Humanitarian, Great Leader (Great General). See the table below for more info:
      Great Person Type
      Potential Uses

      Great Builder
      Rush build to completion any improvement or wonder in a city
      Halve the cost of all buildings in the city for future construction


      Great Scientist
      Finish research of current technology
      +50% science in the city when settled


      Great Tycoon
      Provides an instant sum of money (no movement to a foreign city required)
      +50% gold generated in a city when settled


      Great Humanitarian
      +1 pop to all cities
      +50% population growth in a city when settled

      Great Leader
      Upgrades all non-Veteran units to Veteran
      Settles in a city to provide +3 experience points that stacks with other improvements


      Great Thinker
      Peacefully flips a city of an opponent to you over a period of a few turns
      +50% culture in the city when settled

    • When capturing a city, all Great People become yours (that is, they are not destroyed). This is especially helpful for Cultural victories, where Great People contribute to satisfying the required conditions.
    • Caravans provide a source of gold, units that you can move to other civilizations' cities and in return get a lump sum of gold. The civilization whose city you conduct this operation in also gets a smaller bonus (around forty percent or so). Caravans usually become available when you have at least 100 gold in your treasury.
    • For each population point in a city, you get one "worker" to work surrounding tiles (or the city tile itself). Unlike Civ4, these aren't actually individual units you move around. Instead, they provide some food, production, and trade from nearby tiles within range of your city (provided it's not enemy-controlled).
    • Working the city tile gives at least one production resource and an amount of trade (0-5) that depends on the city population.
      Laborers (Pop 1-6): +1 production
      Vendors (Pop 7-12): +1 production, +1 trade
      Traders (Pop 13-18): +1 production, +2 trade
      Merchants (Pop 19-24): +1 production, +3 trade
      Importers (Pop 25-30): +1 production, +4 trade
      Exporters (Pop 31): +1 production, +5 trade
    • There is a group of advisors that interact with you like in Civ2, giving advice on their respective areas of knowledge and guiding you in your game. For example, your Military Advisor might tell you to focus on military units and buildings.
    • The tech tree remains organized by OR paths; that is, to research a tech, you usually only need one of its prerequisites. Additionally, if you are the first in the world to research a tech (to indicate this potential, a gold beaker will be next to that tech's name), you will gain a bonus. For being the first to Masonry, for example, your cities get free walls; for Feudalism, you get a free knight.
    • A typical empire will consist of only 6 or so cities, emphasizing specialization as in Civ4. It's much more efficient to focus each city on a different aspect of the game (food, wonders, units, research, etc.) than to try to build every building in every city.
    • For reaching certain levels in your treasury, the game rewards you:
      Amount Benefit
      100 gold Free settler
      250 gold Free Currency or Banking tech
      500 gold Free Great Person
      1000 gold Free Granaries for all cities
      2000 gold +1 population for all cities
      5000 gold Free Aqueducts for all cities
      10000 gold Free Great Person
      20000 gold Enables construction of the World Bank wonder

    Multiplayer
    • Multiplayer games played online cannot be saved in progress; however, with this in mind, the developers tried to make it so games would finish in 2-4 hours, lessening the need to save and reload multiple times.
    • Team games or free for alls are all possible, as are head-to-head matchups, pitting humans against one another in a faster-paced environment.
    • There is again a timer to keep the game moving along nicely; the short setting gives 15 seconds to complete your moves, whereas the longer setting allows for 2 minutes. There is also a medium option.
    • The handling of drop-outs and joins has been improved, continuing Civ4's progress with respect to allowing players to leave and join the game seamlessly and preventing a situation where a player's exit causes major problems. AI civilizations will replace any humans that leave the game, and humans can take over these civilizations at any time.
    • For the Xbox 360, there will be tracking of achievements to monitor your progress. Additionally, the online system will serve as a means of distribution for other Firaxis content.

    Units, Military, and Combat
    • Three units can combine to form an army, assuming all three units are of the same type, increasing their collectiveShaka abilities. This army unit fights together in battle and shares any existing upgrades when army is formed -- this includes their unit status as well (regular, veteran, elite).
    • Promotions have been made even more powerful, continuing the trend of Civ4's promotion system to increase units' strength. This move allows for more exciting combat and impressive units.
    • Units cost more as you build more and more of them, preventing a situation where a player can just overwhelm his opponent with sheer numbers instead of strategy.
    • If an attacking unit is losing a battle, it can retreat to prevent further damage. However, the unit which was successfully defending gains a free upgrade to counter this feature.
    • Air units now have movement points and move like in Civ2, meaning they move around the map like other normal land units and must return to a city, before they run out of fuel.
    • Naval units provide coastal naval support to units when attacking a city on the water, benefiting those units while attacking.
    • The combat system is similar to Civ4, combining total strength into one value and displaying combat odds before an attack, using the hitpoint and strikes system to create "rounds" of combat.
    • Units gain promotions from experience in battles: each battle gives 1 experience, and more if the enemy was stronger than your unit. Reaching 3 experience points allows one new promotion. The first promotion always makes a unit Veteran, and a unit with more than one promotion is considered Elite.
    • There are nine promotions in the game, which are listed in the table below:
      Promotion Benefit
      Blitz Unit receives an extra move after an attack
      Infiltration +50% strength when attacking cities
      Loyalty +50% strength when defending in friendly territory
      March +1 movement point
      Engineering +100% strength when defending cities
      Guerilla +50% strength when attacking in your territory
      Medic Allows for healing of this unit in enemy territory
      Scout Unit can see its opponent in a city battle, and has increased sight range
      Leadership +100% defense when in a stack
    • Units that win in combat may also randomly become Great Generals, and this promotion gives a bonus to all units in its stack.
    • Units can move freely on roads, as far as they want, although it costs a movement point to enter cities, so eventually movement will come to an end as units travel from city to city. Additionally, there are no more railroads that provide unlimited movement.
    • To help distinguish units of various levels, they gain additional features as they become more experienced. For example, Veteran units wear a helmet that Regular units do not have.
    • Enemy units do not appear in enemy cities, so, unlike Civ4, you have no idea what kind of defense is present when you're attacking. This return to Civ3-mechanics allows for the element of surprise to influence attacking and defending.
    • Spies have increased abilities, allowing them to cause more damage: they can "de-fortify" a unit (that is, take an enemy's fortification bonus away) and sabotage production within enemy cities, among other powers.
    • Galleys and Galleons have a "crew" which can explore islands while the naval unit maps out its coastline, streamlining the exploration process. Additionally, there is some mechanism for counter espionage where another spy can disrupt a spy's activities.
    • Battles where the odds are 7 to 1 or greater are automatically won, reducing the unrealistic scenarios where lone units make miraculous successes, while still providing for the element of luck and chance.
    • Various other notes: siege units don't suffer a drawback when attacking across rivers, and hills now also provide an offensive bonus (unlike previous versions of Civ where they were defensive terrain).
    • There is only one nuclear weapon (the ICBM), available solely to the civilization that builds the Manhattan Project.

    Diplomacy and Interaction
    • No longer are you able to sign Open Borders or trade maps, forcing the human player to manually explore instead of relying the AI to instantly update their world map with just one trade. Using ship units and explorers are two effective methods of exploration.
    • Individual leaders continue to develop their own personality, reacting uniquely in diplomacy with their own actions, gestures, and conversation to preserve the spontaneous environment.
    • On higher difficulty levels, the AI tends to be more aggressive towards the human, hopefully utilizing better strategy as opposed to sheer numbers. Especially towards the end game, AI civilizations prepare to prevent you from winning at all costs and ensure that victory does not come easy, since they have little to lose with the game on the line.
    • In diplomacy talks, leaders will point to the map occasionally, focusing on various things like your powerful units and asking what they're up to, adding a more unique touch.
    • Culture clashes between civilizations are more dramatic, limiting the ability of civilizations to neglect culture for a long time. Borders can change much more easily because of culture, providing a way to expand without war and focusing more on a balanced society incorporating culture.
    • There are various bonuses scattered throughout the world, like "Great Forests" or "Great Bodies of Water" which give you a gold bonus when discovering them. Additionally, you get "naming rights" -- that is, you can give a custom name to this region (or use the game-suggested one). Similarly, barbarian cities, which appear earlier in the game to give more interaction between humans and "uncivilized" people, provide gold upon defeat.
    • Three different leaders represent the barbarians based on geographical location: Brennos leads the temperate-climate-based barbarians, Norte Chico for the warmer-region barbarians, and Grey Wolf leads barbarians in icy, colder regions.
    • Diplomacy is much more unpredictable, as some leaders interact in surprising ways. For example, Norte Chico might fire blowdarts at you or hide behind a bush.
    • Relics provide an even more beneficial type of bonus; they are scattered throughout the world and yield benefits with more empire-wide impacts. For more information on Relics, check out the Relics page.
    • There will be various cheats that enable different things: one cheat allows you to remove the fog of war, allowing you to keep tabs on your enemies.

    Victory
    • Much like other versions of Civ, there is a replay feature that allows you to relive the glory of your empire after victory (or defeat!). This end-of-game experience provides you with a recap and various statistics on your progress and accomplishments.
    • There is also a victory screen that updates you on other civilizations' progress (as well as your own) towards the various conditions.
    • A Top 10 Cities screen displays the greatest cities in the world and their glory, including great people, wonders, and population.
    • Economic victory requires two things: 20,000 gold stored in your treasury and the building of the World Bank wonder.
    • Domination victory, unlike previous versions of Civ, where you had to gain about two-thirds of the world's land and population, now only requires you to capture all enemy capital cities.
    • To win a cultural victory, you need to have the sum of the number of great people produced, wonders built, and cities converted be at least 20, allowing for some variation in terms of how you actually achieve victory. Additionally, the United Nations wonder is required to complete the victory.
    • The space race remains nearly the same, requiring you to build a space ship of various parts, with the civilization whose spaceship reaches Alpha Centauri first winning.
    • The two game-ending wonders, the United Nations and World Bank, cost about four times as much as other wonders and cannot be rushed by a Great Builder, thereby preventing their construction without adequate time for enemies to counter. Once construction of the World Bank is underway, you no longer need to keep 20,000 gold in your treasury; that is, you can spend it.
    • There are various achivements that are recorded as you progress, ranging from Easy (e.g. contacting another civilization) to Medium (e.g. winning a one city challenge) to Medal of Honor (extremely difficult challenges).
    • The game automatically ends in 2100 AD, assuming no civilizations has won by another condition before then.

    Phew. Alright, thats enough spam and intellectual thievery for now, I'm gonna grab lunch while Bam wonders what the fuck I've done to his thread.

    Kris_xK on
    calvinhobbessleddingsig2.gif
  • APZonerunnerAPZonerunner Registered User regular
    edited July 2008
    XBL: APZonerunner

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • SheepSheep Registered User, __BANNED USERS regular
    edited July 2008
    Your link to the hot Russian chick is broken.

    You also lack a link to Cleo.

    Who I would totally wreck.

    Sheep on
  • SheepSheep Registered User, __BANNED USERS regular
    edited July 2008
    Shlank wrote: »
    Sheep wrote: »
    *twitch*

    I must have it. I have to have it. I need to have it. I will have it.

    I remembered that I put money down on Mario Kart Wii last year and never picked it up. Woo for an extra 5$!

    I must have this game.

    Is this the proper thread for the posting and the making of the hey lady?

    EDIT
    Matches can last upwards of 2 - 3 hours

    Oh man. My new khakis...

    EDIT II

    I see some CoD4 guys getting this! Woo! I know Kris is picking it up as well!

    EDIT III

    Add me. Sheeeeeeep

    And prepared to be god dammed raped and pillaged.


    Oh good, the gang is back together again. Question for you Sheep & Kris, should I start playing COD4 again? If I do, do I need to get the map pack?

    Not a requirement. They seem to have placed their priority in the rotation pretty low too, so I rarely come across them.

    I mean, you're welcome to play with us, and we won't kick you out for not having the map pack. Sometimes. :-P

    Sheep on
  • Kris_xKKris_xK Registered User regular
    edited July 2008
    Sheep wrote: »
    Your link to the hot Russian chick is broken.

    You also lack a link to Cleo.

    Who I would totally wreck.

    It wasn't a link, I was just underlining it for truth. However, here we go:

    Mmmm... Russian...
    katherine_render_original.jpg

    Sheep's imaginary girlfriend
    cleo_render_original.jpg

    Kris_xK on
    calvinhobbessleddingsig2.gif
  • SheepSheep Registered User, __BANNED USERS regular
    edited July 2008
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFAPFAPFAPFAPFAPFAPFAPFAPFAP.

    Sheep on
  • CantidoCantido Registered User regular
    edited July 2008
    The Wiki said you'll need a rubber for Cathy. She needed much cock during her reign. D:

    Cantido on
    3DS Friendcode 5413-1311-3767
  • DashuiDashui Registered User regular
    edited July 2008
    I think I'm about to go pick this up! Send me a friend request so we can play when I get back! :D

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • SheepSheep Registered User, __BANNED USERS regular
    edited July 2008
    Already sent. :)


    civrevfranken01jq7.jpg

    Sheep on
  • PolloDiabloPolloDiablo Registered User regular
    edited July 2008
    I'll be picking this up today. My gamertag is Pollo Diablo C on the 360.

    I feel bad for jezz...

    PolloDiablo on
  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    edited July 2008
    Gamertag (XBL): D3ad13

    I'll be picking this up on my lunch break so I can spend the rest of the afternoon slacking off while perusing the manual. Genghis Khan will be sticking his Mongol wiener in some mo' fo's tonight!

    Speaking of Genghis Khan's wiener, apparently he had sex with so many women while he was conquering most of Europe and Asia, 1 in every 200 people alive today can trace their lineage back to him. I wonder if that will be in the Civilopedia. ;)

    Undead Monkey on
    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
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