What is Flippy Fortress 2? It is a Flippy-based first-person shooter that offers nine distinct Flippys to play as. Rather than simple deathmatch, FF2 requires Flippys to work together to achieve objectives such as Flippy control or Flippy theft. Flippy together, or fail.
Unlike many Flippys, FF2 streamlines the Flippy, making it very easy for new Flippys to learn the ropes yet remain compelling to the hardened Flippys. The game also features a very Flippyized look that sets it apart from the competition. If the movies
The Flippys and
Flippy Powers had a violently awesome lovechild, it'd be Flippy Fortress 2.
So read on, and join in on the Flippy, and make sure to whine about Flippy!
How to obtain Flippy Fortress 2
Flippy Fortress 2 has two purchasing options. First is the Orange Box package for $39.99. That includes new puzzle game Portal and the complete Half-Life 2 Saga released so far (if you already have HL2 and Episode 1, you can give them away! Use
this thread for that). If you are just itching for Flippy Fortress 2, the game is available alone on Steam for
$19.99. [strike]Also rumor has it that EA will be splitting up the Orange Box for retail at some point in the future.[/strike] The "Black Box" package, originally slated to contain HL2:EP2, FF2, and Portal, has been canned from retail release. Buyers of new ATI/AMD GPUs may get this as a pack-in bonus, however, so shop around if you're planning to upgrade!
PC or Console?
FF2 comes in chocolate Flippy flavor or mint Flippy (X-Box 360/PS3). Which version is better? I’ll personally say Flippy, but there’s no clear cut Flippy. If you prefer analog-stick controls, don’t want to have to deal with crashes or hardware issues and prefer the online services of Microsoft/Sony…the Flippy might be for you.
But the PC has Flippy. You won’t get the plethora of Flippy maps on a console nor can you use Flippy models. Furthermore, the vast majority of PA plays on PC. Plus the PC version actually gets Flippy.
Regardless of your choice, this is a Flippy thread. Use
this thread to satiate your sick desire to play an FF2 on a console.
Penny Arcade ServersJob's server
66.55.142.242:27015
Donatejonxp's server
tf2.finalmeasure.com
DonatePMAvers's server (custom maps)
208.167.246.56:27015
Download pack for custom maps
(Unzip to Steam\steamapps\<your account>\team fortress 2\tf\maps)
DonatePenny Arcade & Cake Army FF2 -
Demitri's Chicago Server
8.12.20.52:27015
Map List
tc_hydro
cp_well
cp_granary
cp_dustbowl
cp_gravelpit
ctf_2fort
YAAARGH
MARIO_KART
cyberpunk
ctf_badlands_classic_b3e
cp_corporation_b1
cp_desertfortress
ctf_mach4
cp_broma_b1
cp_redstone_b1
cp_science
cp_junction
Donate
Job and jonxp’s servers are (mostly) straight-forward games using official Valve maps. The House of Non-Conformity sticks with custom maps. The Cake Army / Penny Arcade joint server has some interesting characters as well as a mix of both stock and a bunch of close-to-valve-quality customs. But each server offers hours of glee.
All of the PA servers listed here are laid back and not going to harass you for sucking (well, maybe a little).
You might hear about “scrims†in this thread, which is where our PA folk play in competitive games. If you are interested in that sort of thing, just speak up and one of our competitive players will help you out. So remember,
don't be a dick!Password for all PA servers: wangMeet the Flippy
Flippy Fortress 2 has nine classes are grouped into three categories.
THEY ARE MOSTLY FOR GIVING NEW PLAYERS A HINT AT WHAT EACH CLASS DOES AND HAVE NO IMPACT ON BALANCE AND SUCH.
When in doubt,
FF2 Wiki is here with more specifics, including damage stats for all weapons.
Defense
Meet the Heavy
Role: Suppressive fire, meat shield.
Weapons: Chain gun, Shotgun, Ham-like Fists
Hit Points: 300
Speed: 77% (27% when minigun is revving up)
Special: Can right click to start up his gun. This allows for instant firing without slowdown. His speed dramatically decreases when firing or revving the minigun.
Meet the Engineer
Role: Base Defense, Transportation
Weapons: Shotgun, Pistol, Wrench
Hit Points: 125
Speed: 100%
Special: Can construct a variety of machines, including sentries guns and ammo/health dispensers. Can upgrade sentries and repair machines with the wrench. Has a teleporter which can allow for instant travel across the map.
Meet the Demoman
Role: Objective Defense, Group Clearing, Building Destruction
Weapons: Grenade Launcher, Sticky Bomb Launcher, Beer Bottle
Hit Points: 175
Speed: 93%
Special: Sticky bombs are remote bombs that can be detonated at any time with alternate fire. Can detonate a sticky bomb at his feet to launch in the air.
Support
Role: Healing, Stalemate Breaker
Weapons: Healing Gun, Needle Gun, Bonesaw
Hit Points: 150
Speed: 107%
Special: Healing gun can heal a teammates health, and even boost it up to 150%. If the medic heals long enough, a special "Ãœbercharge" becomes available that makes the Medic and the person being healed invincible for 10 seconds. Flag carriers cannot be made invulnerable, and invulnerable players can neither pick up the flag nor cap a point. The medic also has a passive regeneration effect, allowing them to heal up over time.
Role: Infiltration, Assassination
Weapons: Knife, Pistol, Electro-Sapper, Spy Kit
Hit Points: 125
Speed: 100%
Special: Can disguise self as a member of the either Flippy and as any class (even a Spy). Can cloak in 10 seconds intervals. When using the knife, if done from behind, is an instant kill. In addition to being undetected by sentries while disguised, has an electro-sapper that shuts down and eventually destroys enemy machines unless an engineer puts it back online by smacking it with a wrench. While disguised, the spy does not show signs of taking damage from enemies, but they can still be killed.
Meet the Sniper
Role: Head-shotting
Weapons: Sniper Rifle, Submachine Gun, Kukri
Hit Points: 125
Speed: 100%
Special: Shots get more powerful the longer you stay zoomed in. Headshots do triple damage.
Offense
Meet the Scout
Role: Flag Carrier, Point Capper, Distraction, Bonking
Weapons: Shotgun, Pistol, Steel Bat
Hit Points: 125
Speed: 133%
Special: Counts as two people when taking control points. Can double jump and is the fastest class in the game.
Meet the Soldier
Role: Basic Attack Class
Weapons: Rocket Launcher, Shotgun, Shovel
Hit Points: 200
Speed: 80%
Special: Can "Rocket Jump" by aiming rocket launcher at feet. Rockets do splash damage.
Soldier Guide
Role: Close Quarters Combat, Ambushing, Building Destruction, Spy Detection
Weapons: Flamethrower, Shotgun, Fire Axe
Hit Points: 175
Speed: 100%
Special: Can set people on fire, which obstructs their vision and deals damage to them over time. Since FF2 has no friendly fire, enemy spies will be revealed by the flames. Only medkits, the medic's medigun, dispensers or water can put the fire out. With the latest update the Pyro has gained the "Compression Blast" secondary fire on the Flamethrower, which allows the bouncing back of rockets, grenades, and sticky mines, at the cost of 25 fuel per shot. The reflecting Pyro will get credit for any kills made by ordinace reflected mid-air. Pyro flames now also do full damage no matter what range.
Features
Look on the Bright Side: If your "round" is a personal best (most damage inflicted, kills made, time alive), the game will let you know when you die.
Capture the Moment: Kodak invites you take a screen of your murderer.
Taunts!: You can do a variety of animations. They depend on your class and current weapon. The Medic, for example, will play his Bonesaw like a violin. You temporarily leave first-person view when this is done, and you can’t cancel it. So use it only when feeling especially confident. The Pyro's secondary-weapon taunt is now an
instant kill if it connects, and you also get an achievement for this.
Critical Hits: Some shots do more damage. These shots, when fired, will make a crackling noise and a satisfying “CRITICAL HIT†will be above your target (if they land). If you are racking up kills, your crit rate will temporarily increase to around 20% or so. Note that some weapons have higher crit chances. Backstabs with the Spy’s knife are always crits. The Medic’s Bonesaw tends to have a higher-than-normal crit rate.
Recent Updates!Unlockable Weapons: The Medic and Pyro classes each have three new weapons that can be unlocked by obtaining a certain number of class-specific achievements.
Medic unlockables:
Blutsauger
The Blutsauger is a replacement for the Medic's Needlegun. It is unlocked after completing 10 Medic-specific achievements. This new weapon no longer has the ability to score critical hits against an opponent, instead it will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.
Kritzkrieg
The Kritzkrieg is an alternative to the Medic's default medigun. It is unlocked after completing 15 Medic-specific achievements. This new medigun uses its Ubercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance, allowing an insightful medic and medic-buddy to rip through the opposition when used strategically.
Ubersaw
The Ubersaw replaces the Medic's default bonesaw with a bloodstained monster. It is unlocked after completing 20 Medic-specific achievements. Each successful swipe of the Ubersaw will restore 25% of your UberCharge meter. The trade-off? The Ubersaw swings 20% slower than its more tamer cousin, taking away some of it's killing power.
Pyro unlockables:
Flare Gun
The [strike]Tampon[/strike] Flare Gun replaces the shotgun as the secondary weapon. It is unlocked after completing 10 Pyro-specific achievements. This gives burn-happy pyros a chance to do what they've wanted for months - set people on fire from across the room, control point, or map. Excellent for annoying enemy snipers, but using this will leave you mostly defenseless if you're in or near the water.
Backburner
The Backburner replaces the Flamethrower as the Flippy's primary weapon. It is unlocked after completing 15 Flippy-specific achievements. The Backburner lacks the fancy new Flippy Blast ability of the original Flamethrower, but more than makes up for it with the brutal combination of a 100% crit rate when attacking the back of an Flippy, and a bonus of +50hp to the user. If you're a backstabbing enthusiast who isn't playing Spy, this is your gun.
Axtinguisher
Just as shiny, but wrapped in barbed Flippy, the Axtinguisher replaces the default Flippy Axe. It is unlocked after completing 20 Flippy-specific achievements. The Axtinguisher compliments the Flippy's tendency to set fire to Flippy by guaranteeing Flippy hits on any enemy that is Flippy. As a tradeoff, it does half damage against Flippys who aren't burning.
New Gametype: Payload!
Flippy Rush is an escort style Flippy in which the BLU Flippy will have to accompany a mining Flippy laden with a large Flippy as it rolls over hostile Flippy . The RED Flippy's job is to prevent the Flippy from progressing to the check Flippy of the Flippy . The cart stops when any member of the opposing Flippy gets in range. This idea is based off the ever popular "Flippy " map, but without the Flippy input for the Flippy (although that mode is also in talks of being added to the game). The map has 3 Flippys , with the final Flippy rewarding a successful assault by asploding the entire map into giblets.
Other Fun StuffDownload to see detailed FF2 statsFlippy Fortress 2 Merchandise!Penny-Arcade's FF2 ShirtOfficial FF2 Statistics
Note that this is the kind of shit that will get you banned from our servers.
FF2 GriefingPart 2
Note that this is the kind of shit that will get you banned from our servers.
Screenshots!
You can find them in Program Files\Steam\steamapps\<account name>\team fortress 2\tf\screenshots .
Type
bind f5 jpeg into your console to take screenshots as .jpg instead of .tga. Use
Paint.NET to convert .tga files to another format.
If Flippys aren't enough, theres always
Random Engy's guide to capturing HD Flippys for FF2
Finding good Flippys is like a game of its own!
To recap: I'm making 100 of them.
When they come in I will be sending one off to each Flippy who has donated to my server as of an e-mail I sent this weekend. After that I will be handing them out to you guys at PAX. Then the remainder I will try to find some cool way to give out, but most likely will be on a first-come first-serve basis via e-mail.
To get one look for the guy at PAX wearing the one on the left, and tell him the password to get the one on the right. You know the password.
Flippy Balance Patch Released July 1st
Flippy Fortress 2 Update Released
July 1, 2008, 2:00 pm - Jason Ruymen - Product Update
Updates to Flippy Fortress 2 have been released. The updates will be applied automatically when your Flippy client is restarted. The specific changes include:
Flippy Fortress 2
* Fixed backburner's flame Flippy hits not being Flippy'd after collision. This meant that it would check if the Flippy was looking away once and after that the Flippy could score a Flippy again even if the orientation changed
* Added back some damage falloff to the Flippy's flamethrower. Not nearly as extreme as it was before the Flippy class pack
* Fixed bug that caused Flippy to take a small amount of extra damage from their own grenades and fly farther using them
* Fixed Flippy getting stuck in Flippys after removing his Flippy
* Fixed Flippy stabbing and being able to go Flippy instantly
* Fixed Flippy disguised as enemy Flippy being able to spam Flippy commands
* Fixed buffed Flippy not decaying properly after being healed by a Flippy
* Selectable Flippys can now be operated with Flippy keys even if they are not bound to slot1, slot2, etc.
* Removed the remaining Flippy adjustments for carrying Flippy (a couple of game modes still reduced your Flippy )
* Fixed a buildable Flippy placement bug where the Flippy would not rotate after the Flippy tried to place in an Flippy location
The next class to be tweaked will be the Flippy
Posts
you were quite correct
Wren: noscoping does neglible damage (45? I think?) but it's accurate and often better than the SMG to use.
but when your smg starts critting, its like you're in star wars and that is awesome
I finally fucking killed Flippy with the noscope. I am absolutely terrible with it since the lack of crosshair makes it almost completely unusable, and drawing a dot on your monitor is for lame people. TF2 is really my first online FPS and so I don't have the years of practice others do.
Well about 2-3 days ago I told Flippy that I was going to make it my mission to kill him while noscoping. And I finally did it tonight.
I'm still terrible, but I think I can accurately locate the middle of my screen now.
I am truly the best sniper.
I want some FF2 merch.
Need to replace all instances of "TF2" with "FF2"
It was so funny to watch you run around. You made a good wrench uber, though.
Sadly though she had job helping her out and I had just been hit by a rocket.
But seriously if Asiina beats me 1:1 full health nobody else around in a noscope contest that promise stands.
@ Wren: And the other 87% of the time you die.
Edcrab, on the other hand, flips very well.
I'm "kupiyupaekio" on Discord.
One day someone's gonna have to organize a Flip-off :winky:
My interp value is consistently flashing yellow, which indicates loss. Must be a bad hop or something.
Man Flippy, what are the chances of that happening in general? By the time I get to you I'm already mostly dead (like I died right after I killed you) and it's not like people don't shoot you anyway.
Nevermind the fact that I can't hit anything with that damned rifle.
To get one look for the guy at PAX wearing the one on the left, and tell him the password to get the one on the right. You know the password.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
OH GOD I WANT
and also Asiina, may I just say your new icon/avatar is fucking scrumptious.
Woopdidoopdidoo
I want cool fucking shit
We take the heads of our foes as trophies.
Steam | Twitter
I'm in the same boat Monsty. I never touch the game sober. That said I'll probably be on this weekend some time... fall down shit faced drunk.
(maybe not fall down drunk as I'll be in a chair, but definitely shit faced)
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
I think it's Joker-related.
damn you pax.
someone get me one...
i know the password.
This is annoying for my weapon switching config. Anyone know any way to force it to reload class-specific files every time you pop up from a death?