I received in my inbox, over a week late, an e-mail from SOE stating that they had reactivated everyone's account for the month of July! Apparently not everyone's account since my primary account which contains my only non-crafter character was not activated and thus inaccessible.
I have some sort of disorder where I
1) Silently wish that this game was not horrible
2) Insist on periodically checking up on it to see how terrible it gets.
Star Wars Galaxies to my knowledge is the only MMO, maybe even the only video games overall that has been ruined thoroughly by patching and additional development. I'm not talking about "wahh they took away some weapon in Counter Strike". I'm talking about "what the fuck is going on here"?
Since I did not have my beloved "main" character (and to hell with them if they think I would pay to reactivate him at this point) I logged into my crafting alt.
Upon logging in, my crafter had apparently been last logged out in the middle of the desert
. Before I could even assess my situation I was overcome by a slew of pop ups.
Immediately I was confronted by the class selection screen. What about my old class? I was a Master Weaponsmith and Shipwright, was I not allowed still to do that? No explanation of the class change was given (I mean, the mechanics of what the fuck will happen to all my hard earned skills). Since I was hesitant to pick some spin-off of the crafter discipline and get stuck as a level 1 crafter I chose Bounty Hunter and was reduced to level 1 from months of grinding crafting.
After this I was immediately messaged by HAN SOLO who informed me, in the middle of nowhere on Lok that he was going to get me a Speeder. Even though I already owned three. He gave no explanation as to why, where I could pick it up, or anything. Just that he was going to give me one. I closed the dialogue box and nothing happened.
Yet another dialogue box promptly awarded me a level 1 weapon, appropriately called "Bounty Hunter Carbine". I didn't know they made such distinctions with low grade munitions, and it was a severe step down from the cool weapons my main character used to have such as the "Spec Ops Bola Carbine" or even silly designations such as "DX-22" sound at least plausible.
Then finally I could get along to the "Veteran Rewards" where I was promptly given three years of retroactive bonuses simply for logging in, having only paid 2 or 3 months of the account I was still given over three years worth of rewards, each one requiring navigating through three separate pop up windows.
10 years later
when I had finally waded through all the pop ups I was able to actually move my character
. My stout little Rodian pivoted around with the unconventional perversion of the standard WASD format where E and Q are the defacto for strafing. I decided I need to get back to civilization, so I opened my DATAPAD with the obvious default hotkey of "K", selected one of my speeders which materialized from thin air and I went on my merry way.
My laborious journey to Lok's only space port allowed me to notice that
1) SWG operates at 1024x768 and has no user friendly way to change this setting. To change it I had to edit a config file to get it up to my Widescreen resolution of 1680x1050. But in SWG, changing the resolution doesn't actually scale the graphics, it simply reveals more viewable area. This alone is quite perverse since if I really wanted to I could have set it up to go onto my second monitor and increased my FOV dramatically. That's fairly dubious for a game that is supposed to blend in twitch elements to PVP.
2) Apparently my GeForce 7900GS does not support AA, according to the options panel, so even with all the graphics settings maxxed out the tons of tiny objects, flora, and distant NPC's looked hideously dated.
When I got to the Starport I selected one of my two Tie Fighters which can now be accessed regardless of what planet they were docked at, and traveled to Theed, which was the primary player city of the olden days.
It was completely fucking empty, thus putting a brutal period on the end of the horrible sentence that is this game. Even if SWG were amazing, we'd never know, because nobody is playing it. Unlike games like Vanguard which responded to low populations by server merging, SWG still runs over a dozen servers, only four of which seem to have any player activity.
This is extremely problematic since literally the entire game design concept of SWG was player generated content. Since the beginning, the idea was player. generated. everything. Player cities, player economy, player faction wars, player supply and demand on the loot of every creature from Bestine to Dathomir. There are no people playing SWG thus all of this is for naught.
Disappointed with the lack of people to communicate with, and since Han hadn't gotten back to me on the Speeder I didn't ask for or need I logged out.
Still, interested slightly in if they really had anything to offer and giving them the benefit of the doubt that the combination of my character being in the middle of the desert for three years and the total lack of people on Tarquinaas I decided to make a new character on Bloodfin, one of the seemingly populous servers.
But that is an entirely different headache, and a different post down the road.
TL;DR - SWG reactivated accounts and is still horrible. It continues to make stunningly horrible design choices and welcomes its players back in an inexcusably bad way.
Reminisce about the good old days when SWG was at least tolerable as an ambitious but poorly implemented Star Wars MMO.