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Sonic Unleashed: wii = awful, 360 = shitrox. AMAZON DEAL OF THE DAY: $20 for 360 ver.
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Didn't play Secret Rings? There were other characters, but you only played as Sonic. They kind of need other characters, to ya'know, have a story.
http://www.youtube.com/watch?v=jnfkw77TagM ?
The last Sonic game I played was Riders, and before that it was Sonic Advance 2.
edit: And the concern was over characters like Big the Cat, which you should have been able to deduce.
It looked interesting.
Ahh, I'm just a little sick of hearing it, is all. I mean, I understand why people have a problem with the other characters (and I do too), it's just annoying having it rammed down my throat every time a new Sonic game is announced.
Calling it unsettling is a long way from saying it's a bad game because of it as so many will. :P
That is true.
Liming is usually done to emphasize and agree with a point. That's not what I said at all.
I never asked for this!
Shouldn't Sega make games without Sonic if they want to experiment with other concepts? Or is their reasoning "We've already fucked-up Sonic forever, might as well use his franchise for experiments."
Also, WTF at the "irresistible characters" phrase. Does nothing get through to Sega?
Fans - "Stop it with the new characters! Just use Sonic, Tails, and Knuckles, or even just Sonic by himself!"
Sega - "OK, got it."
Next Nintendo Power Issue - "Sonic and the Xtreme Beanstalk: More Characters Than Ever!"
Fans - "GODDAMMIT!"
Look at Sonic Heroes. Had they managed to get rid of just a few more bugs (like falling through platforms) - it would have been a great example of making a great Sonic game including multiple characters. The swapping of characters to get past obstacles was very well done, and the characters made sense in the game - but instead the game was pushed early and was buggy enough for most gamers to just skip.
So, when you get down to it, Sega spent all the development time figuring out gameplay for a dozen characters, rather than perfecting the gameplay of a few.
If they are going to go ahead and make another full on Sonic platformer for the Wii I wish they had made it a 2D side scroller like Nintendo did with the Wario Shake.
For now I'm going to just assume it will be the worst game ever.
Look at it. LOOK AND REMEMBER GOD DAMN IT.
Chances are the sword will be mainly for moving attacks
Shadow The Hedgehog actually had a pretty cool system in it, with the multiple paths and things. In one of the endings Shadow kills Robotnik. It's pretty crazy.
Shame the game is pretty shit.
As much as I like Shadow, killing all of the bad/good enemies to go to a different level was just plain retarded and was one of the main reasons the game sucked.
Oh and that also made chaos control redundant since it was basically a "haha you skipped half of the enemies screw you oh and by the way we thought it'd be a good idea to make you automatically grab the chaos emerald" button.
Shadow the Hedgehog(the game, not the character) was everything that was wrong with the Sonic franchise:
Poorly implementing new features(the gunplay that still wasn't effective as standard dashing, stupid good or evil decision making) without fixing the basics like the fucking camera.
The werehog in Sonic Unleashed looks like it might be the same thing, and it has the entire team working on it without rushing it. I highly doubt Sonic and the Black Knight has the whole team behind it, so I'm very strongly of the opinion that the swordplay will be just another poorly implemented feature. Either it'll just be a simple jerk-mote-to-slash thing that changes little(most likely), or it'll be be an attempt at actual swordplay that'll quite likely suck(less likely, given the press release. The demographic this seems to be targeting would not be about 1:1 swordplay, I'm guessing).
I don't hate Sega, honest(that new Destroy the World RPG looks tits), and I don't hate the Sonic franchise(Bioware Sonic RPG ftw!), but I've been burned bad recently by the next gen Sonic game(everyone but Sonic is unplayable), and Sonic and the Secret Ringswant to move on to the next area! Ha! First you must clear a dozen challenges such as 'clear the level with only one ring'!), and I have zero reason to believe Sonic and the Black Knight will have anything exciting or innovative.
The gunplay was so much more effective then anything else in the game. As ridiculous as it is it did actually work quite well.
While Shadow the Hedgehog was a ridiculously stupid game it still was pretty fun.
I never asked for this!
Admittedly, I rented it and got the to Glyph-something-or-other level. Never beat it. Didn't need to beat Sonic Heroes to know I didn't care for it either.
In a nutshell, it just is mind boggling that someone suggested that Sonic becoming a werewolf was a great idea. And that person convinced enough people to make it happen.
Then, months later, someone was playtesting the werehog and decided that the arms needed to be MORE RUBBERY. And people must have AGREED.
And down the hall, a light lit above a Sega employee's head.
"I have it!" He cried. "I know what the people want! I know exactly what the Sonic franchise has been missing!"
Swordplay.
I wouldn't mind being able to completely skip the nighttime sections though.
These are people in marketing not people with common sense
They didn't make Secret Rings. The Japanese Sonic Team did.
NNID: Glenn565
Now I'm just plain confused. They worked on both Sonic 2006 and Secret Rings at the same time? What a lack of foresight on Sega's part.
As for why I'm confused, I read somewhere else that the mach speed sections in Sonic 2006 were originally being done by the Secret Rings team, but got pulled off it to finish that game in time for the Wii's release window. While I can't speak for Secret Rings, I now better understand why Sonic Team ended up with a game so fundamentally broken as Sonic 2006. The story, however, has no excuse.
Someone should make a thread about this...
http://www.blueblur.org/games/blackknight/images/