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[MAG] Massive Action Game

ToyDToyD Registered User regular
edited July 2008 in Games and Technology
So, this game was announced at Sony's E3 press conference. It is an upcoming PS3 title featuring massive battles involving 256 players organized into 8 man squads using modern weapons.

It will include para-drops and helos as well as missle combat from infantry apparently.

I'm interesting in hearing from folks that have seen any video footage (I have not yet) and what your initial impressions might be for this game.

So far, for me, until I know more, I am cautiously optimistic. Not much impressed me about the Sony press conference, but this certainly sounded like something to watch out for.

Informations:
A Kotaku story from a supposed focus group member

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ToyD on
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Posts

  • NaloutoNalouto Registered User regular
    edited July 2008
    256?

    more like LAG?

    D:

    sorry.

    I saw the trailer, looks like something I've played before involving battles on a field.

    Nalouto on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited July 2008
    like in R2, the focus is probably going to be with a few 8 person squads, rather than just throwing everyone together

    Spoit on
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  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited July 2008
    If the Chain of Command is controlled by players. The game is fucked.

    MagicPrime on
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  • DroolDrool Science! AustinRegistered User regular
    edited July 2008
    They showed a pre-rendered trailer that looked like a scene from a Battlefield game.

    MAG or Massive Action Game is a terrible name for a video game.

    Basically 256 players doesn't exist until they show it live.

    Drool on
  • chamberlainchamberlain Registered User regular
    edited July 2008
    Didn't SOE do something like this called Planetside?

    And how did that go?

    chamberlain on
  • The_ScarabThe_Scarab Registered User regular
    edited July 2008
    unfortunately LAG may well end up being more like it.

    Edit: haha beat'd

    The_Scarab on
  • MangarooMangaroo LondonRegistered User regular
    edited July 2008
    hope its what battlefield bad company is missing - squad based fighting

    Mangaroo on
  • YardGnomeYardGnome Registered User regular
    edited July 2008
    256 12 year olds all screaming profanities at each other

    Sorry, no thanks

    YardGnome on
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited July 2008
    Didn't SOE do something like this called Planetside?

    And how did that go?

    It went very well thank you, one of my favorite games. I wish the servers will still as full as they were on release. I would still be playing it!

    Dixon on
  • SammyFSammyF Registered User regular
    edited July 2008
    It sounds good I guess, but the bloom will come off the rose in six months when Microsoft anounces Even Massiver Action Game as an XBL exclusive in Q2 2009. Seriously, this is the worst name I've heard since George Costanza tried to name his kid "7."

    SammyF on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited July 2008
    MagicPrime wrote: »
    If the Chain of Command is controlled by players. The game is fucked.

    Ah yes, memories from Planetside. The commanders dropping air strikes on their own side to "keep them on their toes" (actual quote).

    Echo on
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited July 2008
    Echo wrote: »
    MagicPrime wrote: »
    If the Chain of Command is controlled by players. The game is fucked.

    Ah yes, memories from Planetside. The commanders dropping air strikes on their own side to "keep them on their toes" (actual quote).

    The best were the noobs who couldn't fly the galaxy dropships and would crash into a tree or nearby galaxy ship instantly killing everyone and getting weapon lock for about 5 hours. That always sucked, I mean once I had weapon lock I was pretty much useless.

    Dixon on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited July 2008
    Drool wrote: »
    They showed a pre-rendered trailer that looked like a scene from a Battlefield game.

    MAG or Massive Action Game is a terrible name for a video game.

    Basically 256 players doesn't exist until they show it live.

    Its just a placeholder. Its still in development. Let's all kick dirt on it before we even see anything about it.

    Goose! on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited July 2008
    Goose! wrote: »
    Drool wrote: »
    They showed a pre-rendered trailer that looked like a scene from a Battlefield game.

    MAG or Massive Action Game is a terrible name for a video game.

    Basically 256 players doesn't exist until they show it live.

    Its just a placeholder. Its still in development. Let's all kick dirt on it before we even see anything about it.

    Because people will behave differently online while playing MAG than they do in other games.

    Khavall on
  • MagnumCTMagnumCT Registered User regular
    edited July 2008
    I dunno, it does already have a logo. Or is that e3 presentation shine?

    MagnumCT on
  • FugaFuga Registered User regular
    edited July 2008
    If PCs can't do it, no one can.

    Fuga on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited July 2008
    YardGnome wrote: »
    256 12 year olds all screaming profanities at each other

    Sorry, no thanks

    Yeah because you'll totally be able to hear all 256 people talking at the same time. :|

    It's being developed by Zipper (you know, Crimson Skies PC and SOCOM developer), so I think they deserve the benefit of the doubt that they can get it working well.

    Unco-ordinated on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited July 2008
    More like LA-

    ...

    So yeah.

    Henroid on
  • BamelinBamelin Registered User regular
    edited July 2008
    /comall =D

    Bamelin on
  • EggyToastEggyToast Jersey CityRegistered User regular
    edited July 2008
    SammyF wrote: »
    It sounds good I guess, but the bloom will come off the rose in six months when Microsoft anounces Even Massiver Action Game as an XBL exclusive in Q2 2009. Seriously, this is the worst name I've heard since George Costanza tried to name his kid "7."

    I don't know, I think Microsoft still holds that trophy from their failed "True Fantasy Live Online."

    EggyToast on
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  • ThreepioThreepio New Westminster, BCRegistered User regular
    edited July 2008
    This game revolves around 8 person squads in a world that supports 256 concurrent users. It'll be interesting to see how the chain of command pans out, but there's the potential here for this game to change the way we look at online combat. Operating as an eight man unit with seven people you work well with sounds, to me, like a lot of fun.

    I don't think that MAG is going to stick around as the name.

    Threepio on
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  • zanetheinsanezanetheinsane Registered User regular
    edited July 2008
    MAG? More like LAG!

    zanetheinsane on
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited July 2008
    MAG? Moar li-

    Oh, OK.

    Looks great if they can actually pull it off. Which is doubtful.

    Behemoth on
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  • yalborapyalborap Registered User regular
    edited July 2008
    It has potential.

    If it were played by robots, I mean. No, seriously. Let me command a squad of bots against a bunch of other bots, and the game will be goddamned awesome.

    yalborap on
  • DrunkMcDrunkMc Registered User regular
    edited July 2008
    There was a tech demo a few months to a year back that allowed for 256 players to be on the same map at once. Pretty much what it did was figure out who was important to you, the player and would only get updates on those player's positions at any given time. The rest, the computer would kinda just guess where they are and move them a bit.

    How that will work in the end with things like vehilcles and zooming Sniper style remains to be seen, but it could be cool.

    But in the end, even with 64 vs. 64 in BF1942, it never really mattered it was 64 vs. 64. It always boiled down to 3v3's in this building or region, a good 10 vs 1 over there. I'd rather have a really good 16 v 16 on a small map with many paths like COD4 then a 128 v 128 cluster fuck on a huge ass map where I need a Helo toi get to the hot spots.

    P.S. Planetside rocked the fucking house for a good month or two, I was SURGICAL with those..little floating planes one seater things that I can't remember cause it's been like 5yrs since I've played, BUT I WOULD SHOOT YOUR FACE OFF and be gone before your corpse hit the floor.

    DrunkMc on
  • ToyDToyD Registered User regular
    edited July 2008
    So, I'll weigh back in again.

    MAG, more like LA... wait... Yep, I fully agree this game could bomb hard and go away, but the potential is there. Planetside could have worked, but I think the problem there was essentially paying for FPS gameplay that, really, is still free once you buy the game. The game itself was not all that bad.

    We'll have to see, so far I'm still cautiously optimistic.

    ToyD on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited July 2008
    More info about MAG on kotaku:http://kotaku.com/5027094/insider-describes-the-world-of-sonys-mag
    Cross between Socom and planetside, with the (now) usual unlockables from playing the game

    Spoit on
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  • slash000slash000 Registered User regular
    edited July 2008
    The idea sounds very cool in concept.

    It's hard for me to see, though, how you could go about getting 7 other people together at one time and place (online that is) to play, well enough as a squad, to make the squad mechanic meaningful.

    I mean, heck, it sounds like Clans from PC gaming. And those are surprisingly hard to hold together. I tried joining clans before, but people are just never on a the same times and have different schedules and real life obligations to take care of.


    And if the squads are just 'assigned' as soon as you join the game? Eh.. based on PC gaming experiences, people tend to do their own thing. Sometimes, yeah, you'll get a few work together for temporary instances of time, but I'd hardly call these things real squads per se.



    Anyway, I'm going to reserve judgment until I get more details. Perhaps Zipper has figured out some gameplay mechanic to incentivize the squads for staying and working together.

    slash000 on
  • DefunkerDefunker Registered User regular
    edited July 2008
    Squad based gameplay doesn't work. Game designers keep failing to recognize how much stock Americans (and other western cultures) take in individualism. Players compete not just against the other team, but those in their own as well. People tend to be very over confident of their own ability. They believe they don't need others, or they believe that the benefits of teamwork are outweighed by the effort required to enact teamwork.

    Of course none of this comes to light in the QA department, as that is a very different demographic of players. When the game is tested with a larger, more public base, squad based gameplay falls apart. Designers will cry 'those players are just new, it'll improve!', only it never does.

    Edit: I'm talking about public games here (the majority), not organized clans (minority). There's ways to make teamwork work, but this won't be it.

    Defunker on
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  • KreutzKreutz Blackwater Park, IARegistered User regular
    edited July 2008
    Anyone who thinks this idea will work on a console needs to spend an hour in XBL Halo 3 multiplayer. Shit, spend the hour in GTA4 multiplayer on the PSN. Developers consistently miss the fact that, given anonymity and the power to ruin things for other people, people will be cocksuckers. Seems like there was some sort of theory that stated this...

    Kreutz on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited July 2008
    Defunker wrote: »
    Squad based gameplay doesn't work. Game designers keep failing to recognize how much stock Americans (and other western cultures) take in individualism. Players compete not just against the other team, but those in their own as well. People tend to be very over confident of their own ability. They believe they don't need others, or they believe that the benefits of teamwork are outweighed by the effort required to enact teamwork.

    Of course none of this comes to light in the QA department, as that is a very different demographic of players. When the game is tested with a larger, more public base, squad based gameplay falls apart. Designers will cry 'those players are just new, it'll improve!', only it never does.

    Edit: I'm talking about public games here (the majority), not organized clans (minority).

    On the other hand, you do get the rarity of the TGSK servers for the Battlefield games, where they are a clan that enforces squad play working out, and the servers end up being actual tactical gameplay, with everyone performing roles well. In theory that could happen with MAG with a clan having a dedicated game up and making it work.

    Khavall on
  • theultimateendtheultimateend Registered User regular
    edited July 2008
    Kreutz wrote: »
    Anyone who thinks this idea will work on a console needs to spend an hour in XBL Halo 3 multiplayer. Shit, spend the hour in GTA4 multiplayer on the PSN. Developers consistently miss the fact that, given anonymity and the power to ruin things for other people, people will be cocksuckers. Seems like there was some sort of theory that stated this...

    That's why I keep saying the way to fix the internet is to put all the information necessary to kick the shit out of some asshole on their internet identity (without options to edit it, you get tagged when you buy your internet package).

    My identity got stolen well before I was even signing up for shit on the internet so I doubt this would lead to a raise in identity theft. Most identity theft is only there because the government makes it easy (SSN numbers being used for identify for instance).

    Anyone that remembers that guy on WoW who told a woman where he lived and her husband plus some of his friends went to the guys house and beat the shit out of him proves my point.

    Once people know where an asshole lives they usually find a way to get that asshole's asshole stomped.

    Or even the guy who killed his dickhead friend who sold his 'rare' sword on some online game in China.

    I look forward to the day when "I am going to fucking kill you" in a chat on an MMO gets taken literally ;).

    theultimateend on
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  • KhavallKhavall British ColumbiaRegistered User regular
    edited July 2008
    Kreutz wrote: »
    Anyone who thinks this idea will work on a console needs to spend an hour in XBL Halo 3 multiplayer. Shit, spend the hour in GTA4 multiplayer on the PSN. Developers consistently miss the fact that, given anonymity and the power to ruin things for other people, people will be cocksuckers. Seems like there was some sort of theory that stated this...

    That's why I keep saying the way to fix the internet is to put all the information necessary to kick the shit out of some asshole on their internet identity (without options to edit it, you get tagged when you buy your internet package).

    My identity got stolen well before I was even signing up for shit on the internet so I doubt this would lead to a raise in identity theft. Most identity theft is only there because the government makes it easy (SSN numbers being used for identify for instance).

    Anyone that remembers that guy on WoW who told a woman where he lived and her husband plus some of his friends went to the guys house and beat the shit out of him proves my point.

    Once people know where an asshole lives they usually find a way to get that asshole's asshole stomped.

    Or even the guy who killed his dickhead friend who sold his 'rare' sword on some online game in China.

    I look forward to the day when "I am going to fucking kill you" in a chat on an MMO gets taken literally ;).

    You are like the worst person in the history of the internet.

    Khavall on
  • The_ScarabThe_Scarab Registered User regular
    edited July 2008
    The only thing better than one guy ruining it for everyone else is a crack squad of 8 guys ruining it for everyone else.

    The way this game sets up the players and divides them into squads seems like it is almost inviting professional griefing.

    The_Scarab on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited July 2008
    The_Scarab wrote: »
    The only thing better than one guy ruining it for everyone else is a crack squad of 8 guys ruining it for everyone else.

    The way this game sets up the players and divides them into squads seems like it is almost inviting professional griefing.

    Again I bring up the TGSK servers. Everyone there either has some knowledge of what the fuck they're doing or gets fucking murdered.

    Khavall on
  • APZonerunnerAPZonerunner Registered User regular
    edited July 2008
    Can't see this working on consoles, to be honest.

    I could see Battlefield 3 doing this on PC somehow though and it being a relative success. I honestly think simply due to the differences in gameplay/control and the type of experiences people want, Halo/Call of Duty sized 16 players is the optimum right now and 32 is the upper limit without it becoming laggy or a clusterfuck - or both.

    Perhaps in 10 years time, maybe, when PC gamers are playing ridiculous 700 player persistant battles.

    APZonerunner on
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  • ToyDToyD Registered User regular
    edited July 2008
    I dunno, I had different experiences in BF than you all. For sure, there are the cockfags that ruin stuff, but most of the time people would actually try if they had a leader that also actually tried. Most people want to win, not be cockfags. And most games provide a way to kick cockfags.

    The one thing about console games is that they don't usually give you a good (easy? whatever) way to kick people from a game. If you can't kick people, you're at their mercy. But if you can and know how, the games can be quite enjoyable.

    Will there be fucktards? You betcha. Will it make the entire game suck? Maybe not.

    ToyD on
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  • DashuiDashui Registered User regular
    edited July 2008
    It's too early to tell, but I don't see how it's so unbelievable. They wouldn't necessarily start hyping it up if they couldn't get it working all that well, would they? No doubt they'll have gigantic servers running that can maintain 256 players. Resistance had 80 going for it, and there are massively multiplayer games on consoles.

    I don't see it being a problem, but I'm not going to judge either way until we actually see the game in motion. I hate how companies release CG videos. That never gets me excited for a game. Never. I could see there being a problem with framerate, though.

    Dashui on
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  • The_ScarabThe_Scarab Registered User regular
    edited July 2008
    We aren't questioning the technical capability of the game to run 256 player games. I have no doubt it can.

    It is whether or not it should.

    More players means more potential for dickery.

    It also doesn't equal more fun. An annoyingly common misconception.

    Yes it has 256 player games. Does that make it more fun than the 5v5 maximum in Gears of War 2?

    The_Scarab on
  • NiqleNiqle Registered User regular
    edited July 2008
    Dixon wrote: »
    Echo wrote: »
    MagicPrime wrote: »
    If the Chain of Command is controlled by players. The game is fucked.

    Ah yes, memories from Planetside. The commanders dropping air strikes on their own side to "keep them on their toes" (actual quote).

    The best were the noobs who couldn't fly the galaxy dropships and would crash into a tree or nearby galaxy ship instantly killing everyone and getting weapon lock for about 5 hours. That always sucked, I mean once I had weapon lock I was pretty much useless.


    Aw man I loved piloting Galaxies, I was my corp or outfits or whatever they were called best one. Also, DrunkMc the jet was uh the Mosquito (I think) , I liked the reaver more.

    Back on topic, I dunno MAG looks neat if they can make it work, I'll definitely try it when I can.

    Niqle on
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