Haha, ok, now I have more wine than I know how to deal with. Need to start getting some marble now. Is it just me or have town hall upgrades gotten more expensive?
Town hall upgrades have gotten much more expensive, but it is also more difficult to support the population happiness level to need them, so it (sort of) balances out. Or something.
Basically, population (and therefore gold) is harder to come by now than before, but military upkeep and trade ship costs have been lowered, so it is also not quite as important as before.
Yeah, I was pretty sure DPX was pretty close with us, I wasn't sure if it was them we were at war with an age ago or if they were the ones we fought along side with.
Pooch says it was a glitch; did he actually take anything from you, or was it just the blockade? Regardless, he should be in contact with you to make things right.
If not, DPX has a piracy policy and we can stage some war actions, if you want.
HAHA! That's hillarious shit. He had like 8 minutes remaining before we did battle. I don't know, it was only 10 ships heading my way. I'm pretty sure I would have crushed his 10 ships with my 40.
Nah, no war needed. He withdrew immediately and no battle took place. Thanks for sorting this.
They don't do treaties, last I heard. pooch said he was trying to hit an inactive next to you; hopefully it was just a mistaken click. He seemed genuinely surprised when I sent the message to him; claimed at first that he never attacked you, then gave the glitch story when I told him I knew he had a current blockade. *shrugs*
Wait a second... can you no longer get gold for attacking? I made a phalanx and started hitting the inactives around me to earn cash for more marble but I don't seem to be getting gold from the attacks!
I got hit with a weird bug once where I traded with someone (bought some wine) who was attacking someone else, and a combat report was generated showing I'd attacked the someone else with 2 ballistas and a ram ship.
Is there any way to tell what the chance of success is for different spy missions against your town? I've been catching a fair number of spies recently, and I want to know roughly what % are getting through.
Ok, Marble colony started. Now to gun it and try and get a wine colony up and running quickly. Hopefully I can get marble cranked out quickly here soon.
All these changes are weird, but so far I'm not minding them.
I decided to try out this game, and I got hit by a research bug almost right off the bat.
I researched the Well Digging and Paper techs...and now the rest of my Science tech tree's been replaced by a copy of the Economy tech tree. Am I screwed? I'm playing on the Zeta server.
[Edit]
...ARRRRR.
It's happened again...this time my Seafaring tree got replaced by a copy of the Military tree.
[Double Edit]
...Dammit. Apparently, the research trees are supposed to behave like that.
Prerequisites will do that for you. As far as I know, there are no research bugs until you get to the Future techs. And the Future tech bugs were supposedly fixed in the last patch, as well.
Also, when you get your warehouses built up a bit, let us know where you are and someone will send over a care package.
DPX doesn't do a lot of treaties, but we certainly have considered UPAX friends. Should a DPX member pirate one of you, you can use 5 members of your alliance within two weeks of the piracy and teach them not to mess with you :winky:
This game be slow. Plus I don't even have a second colony yet, this is gonna take forever.
Definitely a slow-paced game, unless you get pretty active on the military side of things. Conveniently, this new patch makes a military strategy much more viable, since opponents can't just turtle, burn their port, and wait you out.
This game be slow. Plus I don't even have a second colony yet, this is gonna take forever.
Second colony should be pretty quick overall.
I do have a question for the vets:
Do the recent rule changes focus more on combat overall? The last time I played there seemed to be plenty of people playing the resource shuffle game, which I find pretty meh. I like game mechanics that encourage lots of fighting!
The changes give a lot more economic options for people doing the resource shuffle, but they significantly lowered the cost of unit upkeep and took away the ability for the defender to decide how much they could be pillaged. I'd say while the Resource the Gathering people got some goodies, the military game got opened up a bit. HOWEVER, losing looting of gold is a blow to military-minded players. They need to be able to support their military all the time, no more running perpetually in the red.
Honestly, the game feels far more fast-paced than a bunch of other similar games I've tried. ...Though this may be because I came into this game after the rule changes came into play.
"Let's take an essential source of information about our game and community, which could be used to help promote the game to others and give them a glimpse of what it is like, and lock it away behind registration."
Well I was almost always disappointed by the actual posts, so it is probably a good thing for me at least. It is good to see that Kitten Korner is still about though.
Man do I wish occupation was working, even if just the old version that only let you station troops someplace at double upkeep. I'm currently working on sacking a beautifully plump (and idle!) target, and it would be awesome if I could defend the booty and fight off other would-be pillagers on land as well as at sea.
Granted, once I have a gazillion trade ships or two, it won't really be an issue, but that's going to be awhile.
Man do I wish occupation was working, even if just the old version that only let you station troops someplace at double upkeep. I'm currently working on sacking a beautifully plump (and idle!) target, and it would be awesome if I could defend the booty and fight off other would-be pillagers on land as well as at sea.
Granted, once I have a gazillion trade ships or two, it won't really be an issue, but that's going to be awhile.
Umm... pretty sure you can defend cities. The only problem is that you cannot defend inactive cities. If you find a juicy active target, though, feel free to defend away. (But you might need to pull the defenders before your next raid shows up, to keep your troops from fighting themselves.)
Man do I wish occupation was working, even if just the old version that only let you station troops someplace at double upkeep. I'm currently working on sacking a beautifully plump (and idle!) target, and it would be awesome if I could defend the booty and fight off other would-be pillagers on land as well as at sea.
Granted, once I have a gazillion trade ships or two, it won't really be an issue, but that's going to be awhile.
Umm... pretty sure you can defend cities. The only problem is that you cannot defend inactive cities. If you find a juicy active target, though, feel free to defend away. (But you might need to pull the defenders before your next raid shows up, to keep your troops from fighting themselves.)
Oh, hey, you're right! I thought I saw that 'Defend town' button grayed out over actives, but I guess I was just mistaking or had misclicked or something to that effect. Well, that's pretty nifty.
I've got an incoming fleet from some guy named Arman. -- Oh wait, his name is gelo. His island is Arman.
8 ships and 28 units...versus a wall.
...In about 15 minutes.
...Granted, I've got nothing he can pillage aside from a tiny bit of sulfur (which I pillaged from someone else).
[Edit]
Does queuing up units or ships cause resources to not be available for pillaging? As in, could I queue up stuff, wait out the attack, then cancel it and regain the resources?
[Double Edit]
Looks like queuing up stuff right before he landed worked. He got nothing for loot, I got to see what his forces were (28 slingers), and I now have a fleet ready for if he decides to come back. :P
I've got an incoming fleet from some guy named Arman.
8 ships and 28 units...versus a wall.
...In about 15 minutes.
...Granted, I've got nothing he can pillage aside from a tiny bit of sulfur (which I pillaged from someone else).
[Edit]
Does queuing up units or ships cause resources to not be available for pillaging? As in, could I queue up stuff, wait out the attack, then cancel it and regain the resources?
You cannot cancel the production of units and ships. And you don't get all the resources back if you cancel a construction project.
Did he send a fleet? That is, is there a separate entry from him in the troop movement that's just boats, or a current events listing showing a fleet blocking your port? If not, then as long as you have one boat in your harbor you should be safe, I think.
I've got an incoming fleet from some guy named Arman.
8 ships and 28 units...versus a wall.
...In about 15 minutes.
...Granted, I've got nothing he can pillage aside from a tiny bit of sulfur (which I pillaged from someone else).
[Edit]
Does queuing up units or ships cause resources to not be available for pillaging? As in, could I queue up stuff, wait out the attack, then cancel it and regain the resources?
You cannot cancel the production of units and ships. And you don't get all the resources back if you cancel a construction project.
Did he send a fleet? That is, is there a separate entry from him in the troop movement that's just boats, or a current events listing showing a fleet blocking your port? If not, then as long as you have one boat in your harbor you should be safe, I think.
Yeah, I found out I can't cancel production...the hard way. :x Will I get my population back if I disband a unit or ship?
He didn't bother blockading me. How often are blockades used?
I've got an incoming fleet from some guy named Arman.
8 ships and 28 units...versus a wall.
...In about 15 minutes.
...Granted, I've got nothing he can pillage aside from a tiny bit of sulfur (which I pillaged from someone else).
[Edit]
Does queuing up units or ships cause resources to not be available for pillaging? As in, could I queue up stuff, wait out the attack, then cancel it and regain the resources?
You cannot cancel the production of units and ships. And you don't get all the resources back if you cancel a construction project.
Did he send a fleet? That is, is there a separate entry from him in the troop movement that's just boats, or a current events listing showing a fleet blocking your port? If not, then as long as you have one boat in your harbor you should be safe, I think.
Yeah, I found out I can't cancel production...the hard way. :x Will I get my population back if I disband a unit or ship?
He didn't bother blockading me. How often are blockades used?
I don't think you get civilians back when you fire a unit or ship. I do not believe I have ever tried it, though, so I could be wrong.
Frequency of blockades varies; depends completely on the player attacking you. The short version, though? They'll happen during more of the attacks against you if you do have naval units, but it's still good to have at least one despite that.
Will I get my population back if I disband a unit or ship?
He didn't bother blockading me. How often are blockades used?
I don't think you get civilians back when you fire a unit or ship. I do not believe I have ever tried it, though, so I could be wrong.
Frequency of blockades varies; depends completely on the player attacking you. The short version, though? They'll happen during more of the attacks against you if you do have naval units, but it's still good to have at least one despite that.
You DO get the population back when you fire a unit. This can be used to help grow cities more quickly (but only if the receiving city can support the pop via happiness), or if you want to abandon a city you can first build some units and send them to other cities to disband, saving the population.
Every city should have at least one ship in port, all the time. This discourages casual raiders from off the island - they won't want to bother to blockade you first. If you also have adequate spy defense (hideout at or above the level of the Town Hall, with most of the spies home on defense) then you're likely to be left alone by most raiders.
Yeah, I noticed that on the Alpha server; spying has become much easier, but it still seems like you should at least try to defend your towns. Knowing that they are spying on you means you have advance warning of an incoming attack.
Posts
Basically, population (and therefore gold) is harder to come by now than before, but military upkeep and trade ship costs have been lowered, so it is also not quite as important as before.
Of course, having less gold sucks when the only asshole selling marble nearby is handing it out for only 99g a piece >.<
I literally just started a couple of days ago. It'll be a bit before I can expand
I've got some goon attacking me from DPX.
edit: Never mind, I see it. Sent pooch a message.
Yeah, I was pretty sure DPX was pretty close with us, I wasn't sure if it was them we were at war with an age ago or if they were the ones we fought along side with.
If not, DPX has a piracy policy and we can stage some war actions, if you want.
Nah, no war needed. He withdrew immediately and no battle took place. Thanks for sorting this.
I got hit with a weird bug once where I traded with someone (bought some wine) who was attacking someone else, and a combat report was generated showing I'd attacked the someone else with 2 ballistas and a ram ship.
I've got 1 of each and 2 wine/marbles. I should probably make it sulfur or crystal, but wine might work too.
All these changes are weird, but so far I'm not minding them.
I decided to try out this game, and I got hit by a research bug almost right off the bat.
I researched the Well Digging and Paper techs...and now the rest of my Science tech tree's been replaced by a copy of the Economy tech tree. Am I screwed? I'm playing on the Zeta server.
[Edit]
...ARRRRR.
It's happened again...this time my Seafaring tree got replaced by a copy of the Military tree.
[Double Edit]
...Dammit. Apparently, the research trees are supposed to behave like that.
...
...
:x
Also, when you get your warehouses built up a bit, let us know where you are and someone will send over a care package.
Y'all still have a forum section set up at http://www.dpx-beta.com/forums/ anytime you need a more private discussion area.
Definitely a slow-paced game, unless you get pretty active on the military side of things. Conveniently, this new patch makes a military strategy much more viable, since opponents can't just turtle, burn their port, and wait you out.
Second colony should be pretty quick overall.
I do have a question for the vets:
Do the recent rule changes focus more on combat overall? The last time I played there seemed to be plenty of people playing the resource shuffle game, which I find pretty meh. I like game mechanics that encourage lots of fighting!
"Let's take an essential source of information about our game and community, which could be used to help promote the game to others and give them a glimpse of what it is like, and lock it away behind registration."
Granted, once I have a gazillion trade ships or two, it won't really be an issue, but that's going to be awhile.
Umm... pretty sure you can defend cities. The only problem is that you cannot defend inactive cities. If you find a juicy active target, though, feel free to defend away. (But you might need to pull the defenders before your next raid shows up, to keep your troops from fighting themselves.)
Thanks for pointing that out.
I've got an incoming fleet from some guy named Arman. -- Oh wait, his name is gelo. His island is Arman.
8 ships and 28 units...versus a wall.
...In about 15 minutes.
...Granted, I've got nothing he can pillage aside from a tiny bit of sulfur (which I pillaged from someone else).
[Edit]
Does queuing up units or ships cause resources to not be available for pillaging? As in, could I queue up stuff, wait out the attack, then cancel it and regain the resources?
[Double Edit]
Looks like queuing up stuff right before he landed worked. He got nothing for loot, I got to see what his forces were (28 slingers), and I now have a fleet ready for if he decides to come back. :P
Did he send a fleet? That is, is there a separate entry from him in the troop movement that's just boats, or a current events listing showing a fleet blocking your port? If not, then as long as you have one boat in your harbor you should be safe, I think.
Yeah, I found out I can't cancel production...the hard way. :x Will I get my population back if I disband a unit or ship?
He didn't bother blockading me. How often are blockades used?
Frequency of blockades varies; depends completely on the player attacking you. The short version, though? They'll happen during more of the attacks against you if you do have naval units, but it's still good to have at least one despite that.
You DO get the population back when you fire a unit. This can be used to help grow cities more quickly (but only if the receiving city can support the pop via happiness), or if you want to abandon a city you can first build some units and send them to other cities to disband, saving the population.
Every city should have at least one ship in port, all the time. This discourages casual raiders from off the island - they won't want to bother to blockade you first. If you also have adequate spy defense (hideout at or above the level of the Town Hall, with most of the spies home on defense) then you're likely to be left alone by most raiders.
I've got level 26 hideouts with level 23 towns, all spies at home and only running an 87% risk for a level 20 hideout to plant a spy :-(