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Fable II: You can't die, this thread can. Post in the new one.

darleysamdarleysam On my way toUKRegistered User regular
edited October 2008 in Games and Technology
Awesome release trailer
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Announced at E3 as finished, Fable 2 is set to be released in October and it's about time people started caring about this.

What is Fable then?
Fable (and consequently Fable 2) is some sort of action RPG from well-known UK-based (Guildford, to be precise) developer, Lionhead Studios. It is set in the land known as Albion, which features a number of towns and cities for the player to explore along their journey. Fable 2 is set 500 years later in the same land. Buzzwords used to describe the feel are as follows "colonial, age of enlightenment, highwaymen". There are guns, but they are primitive. There may also be tri-corner hats. Also buckets on hobbes.
hobbe02.jpg

So what's new?
Lots!
There is co-op, for a start.
Both online and same-console are available (not sure how it handles the latter, splitscreen or not), but you can certainly play Fable 2 with another person. This is handled slightly differently to other systems, the player whose world you are in is treated as the Hero, while the second player is a henchman. They receive an hourly wage and there are options to divide loot. These are (I believe) negotiable, and anything earned can be taken back to your world
How do you set that up?
Orbs! As you explore Albion, you will see pearl-like orbs moving around, minding their own business. These are actually other players on your friends list who are also in the game. You can even interact with these to talk to them, gift them stuff, compare stats, boot them out of your world, or invite them in to play properly. This process is said to be seamless. There should also be ways to filter the orbs that you see.

The dog!
dog.jpg
Okay, this one caused a lot of people to play Conclusion Hopscotch when it was first announced, but has since seemingly turned into a good idea.
So what does it do? It acts as a UI. No it doesn't do everything for you but it will be very useful. Firstly, it replaces your mini-map. It does this by helping you navigate the world, looking for nearby items or places of interest, alerting you of any nearby miscreants, and probably a whole bunch of other things too. It also assists you in combat by attacking people who are your biggest threat. If you have a gun out and are shooting at someone in the distance, the dog will attack people who are closer. Pull out a close-range weapon and the dog will go long.
It also loves you, and even if wounded or injured, will follow you wherever you go even if you try to lose it.
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One-button combat!
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No conclusions until you've read this, please.
Rather than try to describe it myself, here's a piece from a Eurogamer preview
combat may be Fable 2's masterstroke. "One-button fighting" may not sound very involving (and the name isn't misleading: melee, ranged weapons, and magic each have their own face button, and it's perfectly possible to play through the game at that level if you wish to) but deeper options are still available.

Take sword-fighting: a single press triggers a basic swipe, but moving the left stick while holding the button down gives you a flourish move: you'll do more damage, but be more vulnerable. Tapping in time with the rhythm of the music also enhances attacks, as does the game's context-sensitive system, which brings the environment into play depending on where you're standing. Spells and ranged weapons have the same depth - guns and bows can auto-target or switch to a manual aim, and a variety of different spells can be selected by varying the length of the button press, aimed with the left stick, or used in combination.

Our combat demo is a fight through a misty swamp, with enemies lurching out of the ground and attacking in groups. It's a genuine thrill to battle them, and the way the system allow you to switch weapons with no planning meant we were quickly chaining attacks together, finishing off nearby nasties with flourishes, then taking out ghouls in the distance with the shotgun. There are surprises everywhere, most of them delightful, such as when a force-push spell allowed us to finish off six skeletons at once by flinging them against a wall, and ultimately it's far more satisfying than you may expect from combat in a title that has so many other items on its agenda.
Combat video up Gamersyde (Fragglefart gets linkage credit, woo!) http://www.gamersyde.com/news_6880_en.html

Also, it's technically possible to own every building in the game. In theory. Might wait for some confirmation on this from the final build.
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There are a good few other things you can learn about what will be in this, Wikipedia as always providing a good starting point http://en.wikipedia.org/wiki/Fable_2

Will I be let down again?
Well that depends on your expectations. Lots was promised for Fable, and those who went in with high hopes were let down. Those who didn't generally seemed to enjoy the game. What can we expect from Fable 2? Well it seems that Peter Molyneux has, to a degree at least, learned his lesson. To the best of my knowledge he has only talked about features that are confirmed to be in the game, and kept more quiet about all the things he'd like to see but can't fit in. In short, he seems less keen to promise the world and deliver a globe. With the game finished and shipping in a couple of months, you can assume that everything being shown and discussed in previews and events now is confirmed and in the game. Both Eurogamer and 1UP had genuinely positive impressions of the game, with clear optimism for its release. Will it be everything you could ever hope for? Well that depends on you, really. What is being shown off looks really good and the game is said to be a polished product, rather than something hastily shoved out the door to meet its release date. Until we get to play it, that's all you can really ask.

And now, pictures!
All shrunk a little to help file sizes.
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*******************************
Limited Edition/pre-order details! (as posted by Mr The_Scarab)
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Might want to pre order the game. You get the Live arcade game free, extra armour in game, items and a whole dungeon with the LE.
Begin the Epic Journey! Critically-Acclaimed Xbox 360 Exclusive “Fable II” Arrives at UK Retailers on Oct. 24

“Fable II” Pub Games get release date and Limited Collector’s Edition contents are revealed

Today, Microsoft Game Studios and Lionhead Studios announced that the highly anticipated action role-playing game “Fable® II” will ship to U.S. retailers on Oct. 21, 2008 and UK retailers on Oct. 24, with subsequent release dates throughout the rest of the world in the coming months. Combining thrilling action, heart-wrenching emotional experiences and a genre-bending Xbox LIVE multiplayer mode, “Fable II” is the must-have blockbuster for 2008.

Developed by Peter Molyneux and Lionhead Studios, the creators of the critically-acclaimed “Fable” and “Black & White,” “Fable II” offers an infinite amount of choice in an open world environment, allowing gamers to become the most heralded of all heroes or reviled of all villains. Ringing in new heights of innovation for the genre and expanding upon the rich experience of the first title, “Fable II” immerses players in the expansive world of Albion.

“Fable II” pioneers a new combat system designed to allow players to truly master hand weapons, ranged combat weapons and magic, each using a different single button on the Xbox 360 controller, making the game approachable and accessible to both casual and hardcore gamers. Players will live out personal and emotional experiences like never before, whether playing solo or co-op together with a friend or over Xbox LIVE, with their constant dog companion by their side.

Fans eager for a head start will have the opportunity to test their luck in the Xbox LIVE Arcade title developed exclusively for “Fable II,” available on Aug. 13; those who pre-order a copy of “Fable II” at participating retailers will be given free access to download the “Fable II” Pub Games, or they can be downloaded without pre-order via Xbox LIVE for 800 Microsoft points. The high-stakes casino-style pub games, titled “Fortune’s Tower,” “Keystone” and “Spinnerbox” will offer players the opportunity to start earning a bounty of gold and treasures to fund their adventures in “Fable II,” ahead of the title’s release on Oct. 24.

In addition to the standard retail version, “Fable II” will be offered in a Limited Collector’s Edition through participating retailers and will feature:

• Bonus DVD – Includes new ‘Making-of Feature’ with Peter Molyneux and the team at Lionhead Studios and concept art viewer
• Bonus In-Game Content (Requires LIVE account) – Includes “The Hall of the Dead” Dungeon, “The Wreckager” Legendary Cutlass Weapon and Otherworldly Bonus
• [strike]Collectible Hobbe figure with accessories – From the Qee Collection comes this one-of-a-kind Hobbe figure. Nasty, brutish, and short, he roams the countryside, preying on travelers and spiriting away the children of the unwary.[/strike]
• 48-hour Xbox LIVE Gold Trial Card – With Xbox LIVE Gold, players can show off their individual hero by inviting friends into their unique version of Albion or they can visit their friends’ Albion, and earn additional gold, experience and renown to take back into their own.
• [strike]Five printed Fate Cards – These five beautiful cards foretell the Hero’s great destiny to journey across all of Albion, encountering deadly enemies and enigmatic allies. The path leads to a choice that will change the world forever.[/strike]

Why the strikethroughs? Unfortunately, this:
Dear Customer,

We have just been informed by Microsoft this afternoon that there is a significant supply chain issue regarding the contents of the Fable II Limited Edition. This affects the entire market.

They have advised us that neither the figurine nor the fate cards are going to be available. Which is incredibly frustrating!

However the Limited Edition WILL still come with a bonus disk with all Lionhead developer diaries, concept art viewer, music from soundtrack and new behind the scenes making of video footage, as well as bonus in-game content.

We have lowered the price of the limited edition to £39.99 to reflect the altered contents. I do hope this goes some way to alleviating your disappointment.

Please accept our sincerest apologies for any inconvenience caused.

Kind regards,
Customer Services
GAME.co.uk
We have recently contacted you regarding a marketwide problem with the Fable II Collectors Edition. We have since been informed by Microsoft that there has been a further complication.

They have advised us that the developer diary and soundtrack are no longer going to be available on the bonus DVD.

We are very disappointed and would like to reassure you that your Collectors Edition will still include:

Bonus DVD with new ‘Making-of’ Feature.
Bonus in-game content (requires Xbox LIVE®) including:
• The Hall of the Dead Dungeon
• The Wreckager Legendary Cutlass Weapon
• Spartan armor and energy sword

REVIEW SCORES
http://www.eurogamer.net/article.php?article_id=263778 10/10
http://xbox360.rpgsite.net/reviews/122/101.html 9.6/10
http://spongychicken.com/fable-ii-review/ 9/10

Gameplayer: 9.5/10
OXM US: 9.5/10
Edge: 9/10
Gamepro Germany: 88%

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darleysam on
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Posts

  • kriegskriegs Registered User regular
    edited July 2008
    darleysam wrote: »

    Also, it's technically possible to own every building in the game.

    Day one purchase.

    ...

    No, I'm serious.

    kriegs on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited July 2008
    At least that's something that has been mentioned a few times. I should probably put a caveat in there until it's proven afterwards or something.

    darleysam on
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  • BedlamBedlam Registered User regular
    edited July 2008
    This is still coming to the PC, right?

    Bedlam on
  • KealohaKealoha Registered User regular
    edited July 2008
    Before reading this, I was kind of turned off about a lot of stuff. Very good OP, got me excited for sure. Also makes me want to go back and play the original again.

    Kealoha on
    !! ! ! !!
  • WoodroezWoodroez Registered User regular
    edited July 2008
    So how's the breed of dog work? Do pick it or is it random or...?

    Woodroez on
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  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited July 2008
    Hopefully this one has more playthrough value. I beat the first one as good and then couldn't for the life of me be bothered to play through again as evil.

    That and you really had to try to be evil. Hopefully they make it easier to do.

    Shorn Scrotum Man on
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  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited July 2008
    I liked the original Fable but it was fairly straight forward. No character appearnce control either beyond morphing.

    This one is looking good though I hope they haven't wasted too much time on multiplayer when they could have spent that time making the main game as good as possible.

    Definitely interested, will have to wait for the PC port though.

    EDIT: And I hope the story is a little better as the conclusion to the first wasn't very involving and the choice between the sword and the other thing was only made in favour of hte other thing because I'm not a dick and because you can get a better sword later.

    DarkWarrior on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited July 2008
    Day one purchase, once it appears on PC anyway.

    I actually quite liked The Lost Chapters when I got around to playing it, although perhaps that had something to do with everyone talking it down prior to my bargain-bin discovery.

    My one dream is finally within reach. To be impregnated by every possible male in order to raise my own army of mini-mes.

    ...crap did I think that last part or type it?

    Edcrab on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited July 2008
    Woodroez wrote: »
    So how's the breed of dog work? Do pick it or is it random or...?

    Wikipedia at least says that the dog morphs to suit your alignment. Whether that means the breed changes as you go, or whether there's different breeds and those morph, I don't know.

    darleysam on
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  • BlackjackBlackjack Registered User regular
    edited July 2008
    Woodroez wrote: »
    So how's the breed of dog work? Do pick it or is it random or...?
    I think it changes based on your alignment.

    Blackjack on
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    3DS: 1607-3034-6970
  • darleysamdarleysam On my way to UKRegistered User regular
    edited July 2008
    I liked the original Fable but it was fairly straight forward. No character appearnce control either beyond morphing.

    This one is looking good though I hope they haven't wasted too much time on multiplayer when they could have spent that time making the main game as good as possible.

    Definitely interested, will have to wait for the PC port though.

    EDIT: And I hope the story is a little better as the conclusion to the first wasn't very involving and the choice between the sword and the other thing was only made in favour of hte other thing because I'm not a dick and because you can get a better sword later.

    On the story, I accept that this anecdote sounds completely overblown and stuff, but still thought it was pretty cool
    Chatting with Peter Molyneux during the show, he tells of how, working late one night at Lionhead, he came across game composer Russell Shaw with tears in his eyes. Worried, he went over and asked Shaw what was wrong. Shaw, who has worked with Peter for the past 15 years, had just finished playing through Fable 2 and told Peter that it was the most incredible game he'd ever played.

    I obviously doubt it'll be "the most incredible game" I've ever played, but it should say something of the possible quality.

    darleysam on
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  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited July 2008
    darleysam wrote: »
    I liked the original Fable but it was fairly straight forward. No character appearnce control either beyond morphing.

    This one is looking good though I hope they haven't wasted too much time on multiplayer when they could have spent that time making the main game as good as possible.

    Definitely interested, will have to wait for the PC port though.

    EDIT: And I hope the story is a little better as the conclusion to the first wasn't very involving and the choice between the sword and the other thing was only made in favour of hte other thing because I'm not a dick and because you can get a better sword later.

    On the story, I accept that this anecdote sounds completely overblown and stuff, but still thought it was pretty cool
    Chatting with Peter Molyneux during the show, he tells of how, working late one night at Lionhead, he came across game composer Russell Shaw with tears in his eyes. Worried, he went over and asked Shaw what was wrong. Shaw, who has worked with Peter for the past 15 years, had just finished playing through Fable 2 and told Peter that it was the most incredible game he'd ever played.

    I obviously doubt it'll be "the most incredible game" I've ever played, but it should say something of the possible quality.


    Eh, I'll believe that when I see it. I just want it to be interesting nad have a lot of characters you can interact with and see change like Thunder's daughter.

    DarkWarrior on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited July 2008
    Do they still have Danny Elfman doing the music or is it going to be different this time around?

    -SPI- on
  • JastJast Registered User regular
    edited July 2008
    Danny Elfman did the first game's music? The music got a little too generic in some places but it was good.

    Jast on
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  • korodullinkorodullin What. SCRegistered User regular
    edited July 2008
    Didn't Molyneux change his mind on the "Dog is the minimap" thing, and opt instead for the Perfect Dark glowing waypoint finders? He calls them "breadcrumbs", but they amount to the same thing.

    korodullin on
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  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited July 2008
    Well Danny Elfman only did the main theme of the game, I just like to blame him for the whole soundtrack. I quite enjoyed the first game, but the music was so damn boring.

    -SPI- on
  • SorensonSorenson Registered User regular
    edited July 2008
    So, building owning: are we going to have to murder everybody in the town to own it like in the first game, or are the devs finally going to give us the Snidely Whiplash buy-out-the-orphenage-with-blackmail-and-a-better-offer method?

    Sorenson on
  • SilpheedSilpheed Registered User regular
    edited July 2008
    I adore the art direction for this game, I just hope that the world will be a lot larger and nonlinear this time around.

    Silpheed on
  • Last SonLast Son Registered User regular
    edited July 2008
    I find this thread title vastly amusing combined with the fact that they are giving you a dog in-game.

    Do we have a hard release date yet, or is just 'October'?

    Last Son on
  • JastJast Registered User regular
    edited July 2008
    -SPI- wrote: »
    Well Danny Elfman only did the main theme of the game, I just like to blame him for the whole soundtrack. I quite enjoyed the first game, but the music was so damn boring.

    They should just get the guy who did Medal of Honor Allied Assault for this game. Too late now, but dude is money. Some of the best FPS music ever in my opinion.

    Jast on
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  • HelloweenHelloween Registered User regular
    edited July 2008
    I really enjoyed the first one and as such am really hyped for the second.
    Fable one may have been a tad basic in areas but making people peg it out of their houses and to then chase them down and blam them with my giant hammer more than made up for it :D

    Helloween on
    See all of my Let's Plays Here:
    Youtube Channel!
  • darleysamdarleysam On my way to UKRegistered User regular
    edited July 2008
    korodullin wrote: »
    Didn't Molyneux change his mind on the "Dog is the minimap" thing, and opt instead for the Perfect Dark glowing waypoint finders? He calls them "breadcrumbs", but they amount to the same thing.

    The Eurogamer preview kinda talked about both. So there's the 'breadcrumbs' thing for you to follow that will help lead you to your goal (but you can obviously ignore if you want), whereas the dog will be leading you off exploring places instead. To me, this actually sounds just fine since it means you can go off exploring without worrying about getting lost. Just decide which one to follow, really.

    darleysam on
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  • fragglefartfragglefart Registered User regular
    edited July 2008
    Fable 2 combat video on Gamersyde looks awesome.

    http://www.gamersyde.com/news_6880_en.html

    Also, great OP man. :^:

    fragglefart on
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  • GraviijaGraviija Registered User regular
    edited July 2008
    I plan on greatly increasing the population of Albion with my many illegitamite children.

    Graviija on
  • GlassjawGlassjaw Registered User regular
    edited July 2008
    The way I understood it, the bread crumbs lead you in the direction of the main plot line. That way you can go off exploring in the towns and find side quests without fear of losing where you are I guess

    The E3 walkthrough where he injured his dog and runs away from it, leaving it to hobble after him made me care about this game 100% then I had done. Im gona spoil mine and play games with it and be the best goddamn dog owner ever

    Glassjaw on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited July 2008
    Cheers! The magic in that video looks all kinds of fun to use. Just blastin' stuff all over the place.

    darleysam on
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  • Evan WatersEvan Waters Registered User regular
    edited July 2008
    Blackjack wrote: »
    Woodroez wrote: »
    So how's the breed of dog work? Do pick it or is it random or...?
    I think it changes based on your alignment.

    Ooh, what alignment do I have to be to get a corgi?

    Or a Jack Russel, I like those.

    Evan Waters on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited July 2008
    Blackjack wrote: »
    Woodroez wrote: »
    So how's the breed of dog work? Do pick it or is it random or...?
    I think it changes based on your alignment.

    Ooh, what alignment do I have to be to get a corgi?

    Or a Jack Russel, I like those.

    Regal.

    darleysam on
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  • kriegskriegs Registered User regular
    edited July 2008
    Fable 2 combat video on Gamersyde looks awesome.

    http://www.gamersyde.com/news_6880_en.html

    Also, great OP man. :^:

    I had only seen the combat video that Peter had narrated some months ago, and it was passable.

    This, however, looks fantastic. I'm now 100% sold on this game. The story could be absolute bullocks at this point and I wouldn't even care. Finally, a co-op Action RPG that my friend and I can really get behind.

    kriegs on
  • LamoidLamoid Registered User regular
    edited July 2008
    Blackjack wrote: »
    Woodroez wrote: »
    So how's the breed of dog work? Do pick it or is it random or...?
    I think it changes based on your alignment.

    Ooh, what alignment do I have to be to get a corgi?

    Or a Jack Russel, I like those.

    Corgi dog for a seven foot tall righteous paladin in gleaming white armor?
    Best idea ever.

    Lamoid on
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  • EspantaPajaroEspantaPajaro Registered User regular
    edited July 2008
    Im very interested in the Highway man choices can I be a robbin hood kind of guy or will I be forced to just mug people.

    EspantaPajaro on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited July 2008
    After seeing the breadcrumbs, theyre actually kinda intrusive. If they were spaced further apart that'd be more ideal than this long, shimmery trail of gold.

    DarkWarrior on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited July 2008
    Hmm, at first I didn't think too much of that combat video, but near the end- when he starts firing magical blasts in directions he's not even facing- I was a lot more impressed.

    First play through lovable sword-swinging idiot, second play through evil dog-abusing magic bastard.

    Edcrab on
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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited July 2008
    That multiplayer system they have for Fable 2 looks really cool. I will pick this game up. Maybe not day 1, but eventually. I will have to see what else is coming out around that time.

    Any game that has co-op is a must buy for me. Hopefully more companies get the hint that people like co-op too!

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • ZilartZilart Registered User regular
    edited July 2008
    I thought the first one was great but too much promise and too little delivery. It was a fun little action adventure game, though.

    The dog is a bloody brilliant idea, I must say. I'm the sort of sissy prick who will probably cry at its inevitable death.

    edit: What's up with the breadcrumbs? They couldn't make it more any worse if they had an arrow over your head where to go. Perhaps there is a way to turn it off?

    WALK THIS WAY YOU RETARD DURRRR

    Zilart on
  • HelloweenHelloween Registered User regular
    edited July 2008
    That combat video makes it look amazing! So much improvement over the first one...now I can maim Hobbs and look good while doing it.

    Helloween on
    See all of my Let's Plays Here:
    Youtube Channel!
  • BedigumxBedigumx Registered User regular
    edited July 2008
    Wikipedia wrote:
    The initial design was for the player character to die for good when he or she was taken advantage of, and have the character's children take over as being playable (if they had any). This did not work, however, as playtesters harvested children as dozens of extra lives, prompting Lionhead developers to create another new "death" system.

    Goddamn I wish this was still in the game.

    Bedigumx on
  • mastriusmastrius Registered User regular
    edited July 2008
    Hopefully this one has more playthrough value. I beat the first one as good and then couldn't for the life of me be bothered to play through again as evil.

    That and you really had to try to be evil. Hopefully they make it easier to do.

    Being evil was much easier than being good, I hated trying to be good, it made the game harder and it wasnt fun, plus, all you get are retarded butterflies that fly around you and a halo you can barely even see if you stop moving, when evil you grow awesome horns, you cant deny that!

    But yeah, I tried being good once...it didnt work, although I HAVE completed the game as evil like 6 times.
    As short as Fable was it was an amazing game. And the expansion "Lost Chapters" was a nice addition.

    mastrius on
    "You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
  • darleysamdarleysam On my way to UKRegistered User regular
    edited July 2008
    Bedigumx wrote: »
    Wikipedia wrote:
    The initial design was for the player character to die for good when he or she was taken advantage of, and have the character's children take over as being playable (if they had any). This did not work, however, as playtesters harvested children as dozens of extra lives, prompting Lionhead developers to create another new "death" system.

    Goddamn I wish this still in the game.

    I dunno, I wouldn't be bothered to go and 'farm' some extra lives.

    darleysam on
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  • HelloweenHelloween Registered User regular
    edited July 2008
    mastrius wrote: »
    Hopefully this one has more playthrough value. I beat the first one as good and then couldn't for the life of me be bothered to play through again as evil.

    That and you really had to try to be evil. Hopefully they make it easier to do.

    Being evil was much easier than being good, I hated trying to be good, it made the game harder and it wasnt fun, plus, all you get are retarded butterflies that fly around you and a halo you can barely even see if you stop moving, when evil you grow awesome horns, you cant deny that!

    But yeah, I tried being good once...it didnt work, although I HAVE completed the game as evil like 6 times.
    As short as Fable was it was an amazing game. And the expansion "Lost Chapters" was a nice addition.

    Ah but when almost every enemy gave +good points, I thought that it made it harder to level up a bit while also being evil. The alternative was grinding on guards, but then that freaked out villagers for the rest of that play through.

    Helloween on
    See all of my Let's Plays Here:
    Youtube Channel!
This discussion has been closed.