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So I've got a Wii now and am wondering, should I get Zelda? It seems like a no-brainer but I know at least some people have had some mixed reactions to it.
My friend tells me it's his favorite Zelda (and he's played them all). I'd just borrow it from him but his copy is unavailable for reasons not worth going into.
I wouldn't say I'm a diehard Zelda fan although I do enjoy the series. Still, this game is (still!) $50 and I'm not looking to waste money.
Can someone give me a rundown of what's good and bad about this game? I'd be playing on a 55-inch screen and I watched my friend play a bit of the game on his screen about the same size and I admit I was bothered by how the game looked - not great. I was only watching one part of one brown dungeon, though. Being much more used to the 360, I am a bit of a graphics whore but I can look past it for a good game which I suspect would be the case with Zelda.
Played Ocarina of Time? It's more or less the same thing. It's mixed up a little like Zelda games always are, but it's largely similar. If you liked that game, you'll like Twilight Princess, and if you hated it, you probably won't.
The first hour or two is pretty slow and dull, but once you get halfway through the second temple the gameplay picks up. If you've played Ocarina, you won't find anything moldbreaking here, but as with all Zeldas it does what it does very well. If you liked previous Zeldas, you'll like this.
edit: This is the videogame equivalent of asking "Should I have pizza tonight?". Everyone knows whether or not they like pizza. That's because everyone likes pizza.
Seol on
0
KorKnown to detonate from time to timeRegistered Userregular
edited July 2008
I found that the quality Zeldas seem to coordinate with their count of dungeons (sans MM). As for the 3d ones:
OoT: 9
WW: 8 (if you count the fortress twice)
TP: 9
Twilight Princess is in many ways the best Zelda.
Its dungeon design is second to none, and its grasp of storytelling and setpieces is far ahead of anything the series managed previously.
The only real problem with it is that it doesn't do anything new in the way Wind Waker or Majora's Mask did, but it's a more polished and complete game than either of those.
Being much more used to the 360, I am a bit of a graphics whore but I can look past it for a good game which I suspect would be the case with Zelda.
Why did you buy a Wii?
Twilight Princess is good though. I enjoyed it, and I consider myself a pretty big Zelda fan. It's true that there isn't really anything special about it though.
Being much more used to the 360, I am a bit of a graphics whore but I can look past it for a good game which I suspect would be the case with Zelda.
Why did you buy a Wii?
Twilight Princess is good though. I enjoyed it, and I consider myself a pretty big Zelda fan. It's true that there isn't really anything special about it though.
Twilight Princess falls between Wind Waker and Ocarina of Time in difficulty (at least for me), it looks great, and half of the motion controls are really well done (the bow is great, the sword maneuvers considerably less so). I picked it up near release and don't feel like I wasted my money.
Being much more used to the 360, I am a bit of a graphics whore but I can look past it for a good game which I suspect would be the case with Zelda.
Why did you buy a Wii?
Twilight Princess is good though. I enjoyed it, and I consider myself a pretty big Zelda fan. It's true that there isn't really anything special about it though.
but I can look past it for a good game
...Like Mario Galaxy which I am enjoying immensely and consider to have awesome graphics.
Twilight Princess is so more of the same that it becomes annoying.
While I do not entirely agree with this (Wind Waker's dungeon design becomes remarkably dull in the later part of the game), you should also get Wind Waker.
Twilight Princess is so more of the same that it becomes annoying.
While I do not entirely agree with this (Wind Waker's dungeon design becomes remarkably dull in the later part of the game), you should also get Wind Waker.
IMO, WW dissapoints very much so in the second half. Mainly from the horribly obvious rip off of no fire or ice dungeon.
"go to the far north where you'll find a Wind Dungeon, as well as the South to find an Earth Dungeon... OH! Before you go there though, go run up an icey slope to get some boots."
Twilight Princess is so more of the same that it becomes annoying.
While I do not entirely agree with this (Wind Waker's dungeon design becomes remarkably dull in the later part of the game), you should also get Wind Waker.
IMO, WW dissapoints very much so in the second half. Mainly from the horribly obvious rip off of no fire or ice dungeon.
"go to the far north where you'll find a Wind Dungeon, as well as the South to find an Earth Dungeon... OH! Before you go there though, go run up an icey slope to get some boots."
Twilight Princess is in many ways the best Zelda.
Its dungeon design is second to none, and its grasp of storytelling and setpieces is far ahead of anything the series managed previously.
The only real problem with it is that it doesn't do anything new in the way Wind Waker or Majora's Mask did, but it's a more polished and complete game than either of those.
Right on the money. Objectively speaking TP is easily the greatest Zelda ever made. But it's a love-letter to Ocarina of Time, and as such, has changed very few of the consistant elements in the game.
Twilight Princess is so more of the same that it becomes annoying.
While I do not entirely agree with this (Wind Waker's dungeon design becomes remarkably dull in the later part of the game), you should also get Wind Waker.
IMO, WW dissapoints very much so in the second half. Mainly from the horribly obvious rip off of no fire or ice dungeon.
"go to the far north where you'll find a Wind Dungeon, as well as the South to find an Earth Dungeon... OH! Before you go there though, go run up an icey slope to get some boots."
Huh?
The first dungeon is a fire dungeon.
Meh... I suppose.
I'm talking about the obvious theme they were building towards, but seemed to cut short.
The
North Wind Dungeon
South Earth Dungeon
But instead of a Water/Ice or Fire Dungeon, you just go to these islands, both far east and west mind you. And you play some little timed game of climbing a rock in 30 seconds or less, and get what would be equivalent to a dungeon treasure.
You get the Fire/Ice arrows just before this. You use the Fire arrow to melt the ice rock so it isn't slippery and get the iron boots. Then you use the Ice arrows to cool the volcano so you can climb it and get some other treasure I don't remember.
Twilight Princess is so more of the same that it becomes annoying.
While I do not entirely agree with this (Wind Waker's dungeon design becomes remarkably dull in the later part of the game), you should also get Wind Waker.
IMO, WW dissapoints very much so in the second half. Mainly from the horribly obvious rip off of no fire or ice dungeon.
"go to the far north where you'll find a Wind Dungeon, as well as the South to find an Earth Dungeon... OH! Before you go there though, go run up an icey slope to get some boots."
Huh?
The first dungeon is a fire dungeon.
Meh... I suppose.
I'm talking about the obvious theme they were building towards, but seemed to cut short.
The
North Wind Dungeon
South Earth Dungeon
But instead of a Water/Ice or Fire Dungeon, you just go to these islands, both far east and west mind you. And you play some little timed game of climbing a rock in 30 seconds or less, and get what would be equivalent to a dungeon treasure.
You get the Fire/Ice arrows just before this. You use the Fire arrow to melt the ice rock so it isn't slippery and get the iron boots. Then you use the Ice arrows to cool the volcano so you can climb it and get some other treasure I don't remember.
If there's one thing no more Zelda games ever need it's a friggin' water dungeon. God, I hate those things.
jclast on
0
KorKnown to detonate from time to timeRegistered Userregular
Twilight Princess is so more of the same that it becomes annoying.
While I do not entirely agree with this (Wind Waker's dungeon design becomes remarkably dull in the later part of the game), you should also get Wind Waker.
IMO, WW dissapoints very much so in the second half. Mainly from the horribly obvious rip off of no fire or ice dungeon.
"go to the far north where you'll find a Wind Dungeon, as well as the South to find an Earth Dungeon... OH! Before you go there though, go run up an icey slope to get some boots."
Huh?
The first dungeon is a fire dungeon.
Meh... I suppose.
I'm talking about the obvious theme they were building towards, but seemed to cut short.
The
North Wind Dungeon
South Earth Dungeon
But instead of a Water/Ice or Fire Dungeon, you just go to these islands, both far east and west mind you. And you play some little timed game of climbing a rock in 30 seconds or less, and get what would be equivalent to a dungeon treasure.
You get the Fire/Ice arrows just before this. You use the Fire arrow to melt the ice rock so it isn't slippery and get the iron boots. Then you use the Ice arrows to cool the volcano so you can climb it and get some other treasure I don't remember.
If there's one thing no more Zelda games ever need it's a friggin' water dungeon. God, I hate those things.
Maybe not, but the Ice dungeon of TP was fuck-awesome.
Blasphemy. The water dungeons offer some of the best puzzle-based gameplay in the Zelda series, and that holds true from aaaall the way back with Link to the Past.
... man, I need to play that game again.
Oh, and on the subject of puzzles TP has the best puzzles of any 3D Zelda by a long way. It's also the first one to really go back to having hidden caves and shit to explore more or less just for the sake of it.
Flippy_D on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited July 2008
I'm used to seeing criticism on Zelda games. For many people Majora's Mask was the peak of the series (and I disagree, I found the game to be one of the weakest in the series imo).
Get the game, you'll probably enjoy it. To what degree I don't know nor care.
Played Ocarina of Time? It's more or less the same thing. It's mixed up a little like Zelda games always are, but it's largely similar. If you liked that game, you'll like Twilight Princess, and if you hated it, you probably won't.
I disagree. I didn't particularly like Ocarina of Time (I especially didn't like the combat), but I thought Twilight Princess was a great game.
Basically, Twilight Princess is the most refined 3D Zelda out there. True, it doesn't do anything revolutionary, but it does pretty much everything better than any of the other 3D Zeldas.
Blasphemy. The water dungeons offer some of the best puzzle-based gameplay in the Zelda series, and that holds true from aaaall the way back with Link to the Past.
There's nothing fundamentally wrong with water puzzles, and the LttP water dungeon was superb. OoT and Twilight Princess were a pain in the bloody backside, though, because of two key problems - it was confusing to orient yourself because the central aspects were too symmetrical, and the changing water levels meant backtracking to where you were before you went the wrong way (either due to loss of co-ordination, or a trial-and-error approach) was frustratingly slow.
I actually love Twilight Princess, but i haven't completed it yet. I seriously suck at the puzzles in Zelda games. As me and my friends were discussing, some people just have a mind set for certain games, and i guess i don't have one for Zelda. I just end up playing it when my friends are around to give advice.
But yeah. Its a great game and as everyone has already said, If you like Zelda you'll like Zelda.
Haikira on
PSN:Hakira__
0
KorKnown to detonate from time to timeRegistered Userregular
edited July 2008
wow, really?
I thought the water temply of TP was so linear it was crazy.
I mean, it took like 2 minutes to familiarize yourself with the central room and its surrounding doors, but after that you basically ran one big figure 8 and that was it.
My roommate got this from Gamefly last year and I sat down to play it. I wandered around town a bit and was like, "Oh it's this again, no thanks."
My roommate beat it and enjoyed it though, but he has a much higher tolerance for repetitive games and Japanese games in general.
Zelda repetitive? I mean, sure TP is like a repetition of OoT, but TP isn't repetitive in and of itself - the whole thrust of the game is continually upgrading, and then exploring the applications of your new abilities.
I think he meant repetitive as "I feel like I've already played this game." Because when it comes right down to it all games are repetitive. It'd be a bitch and half to make a game where you never did the same thing twice.
jclast on
0
KorKnown to detonate from time to timeRegistered Userregular
My roommate got this from Gamefly last year and I sat down to play it. I wandered around town a bit and was like, "Oh it's this again, no thanks."
My roommate beat it and enjoyed it though, but he has a much higher tolerance for repetitive games and Japanese games in general.
Zelda repetitive? I mean, sure TP is like a repetition of OoT, but TP isn't repetitive in and of itself - the whole thrust of the game is continually upgrading, and then exploring the applications of your new abilities.
Did you ever like Zelda?
I never understood the repetitive comment? I mean, I could use the same logic to say all FPSs are repetitive because they all give me a pistol, an automatic, a shotgun, a sniper rifle, and a rocket launcher. Usually in that order of progression.
My roommate got this from Gamefly last year and I sat down to play it. I wandered around town a bit and was like, "Oh it's this again, no thanks."
My roommate beat it and enjoyed it though, but he has a much higher tolerance for repetitive games and Japanese games in general.
Zelda repetitive? I mean, sure TP is like a repetition of OoT, but TP isn't repetitive in and of itself - the whole thrust of the game is continually upgrading, and then exploring the applications of your new abilities.
Did you ever like Zelda?
I never understood the repetitive comment? I mean, I could use the same logic to say all FPSs are repetitive because they all give me a pistol, an automatic, a shotgun, a sniper rifle, and a rocket launcher. Usually in that order of progression.
Except I've done all the puzzles before, and all the dungeons before. Shooting dudes never gets old.
Good thing all the others are wonderful, this one just falls short for feeling uninspired and generic, there's no feel to the game, no underlying themes like in Majora's Mask.
Dungeon design is just behind MM, which I consider to be the best in the series, story is easily the lowest, the whole duality thing felt old and stiff, even if Midna was interesting and genuinely a well-rounded character. The end fight with Ganondorf is some epic shit, as always.
It's funny though, my two favourite moments in the game for TP weren't even IN dungeons. The Hidden Village shootout, with the western music and everything had me grinning like a little bastard and made me wish they'd make a western Zelda. The first duel with the Moblin chief with the introduction to mounted combat was also one of the most exhilarating moments in ANY game.
Get it, groan about the sword controls, trudge along the first three dreadful dungeons and buildup (except for the Moblin Chief fight) and the rest of the game is pretty damn good.
Posts
Bad: It's just like the other 3D Zelda's.
The first hour or two is pretty slow and dull, but once you get halfway through the second temple the gameplay picks up. If you've played Ocarina, you won't find anything moldbreaking here, but as with all Zeldas it does what it does very well. If you liked previous Zeldas, you'll like this.
edit: This is the videogame equivalent of asking "Should I have pizza tonight?". Everyone knows whether or not they like pizza. That's because everyone likes pizza.
OoT: 9
WW: 8 (if you count the fortress twice)
TP: 9
Pokemon Safari - Sneasel, Pawniard, ????
Its dungeon design is second to none, and its grasp of storytelling and setpieces is far ahead of anything the series managed previously.
The only real problem with it is that it doesn't do anything new in the way Wind Waker or Majora's Mask did, but it's a more polished and complete game than either of those.
Why did you buy a Wii?
Twilight Princess is good though. I enjoyed it, and I consider myself a pretty big Zelda fan. It's true that there isn't really anything special about it though.
Twilight Princess is so more of the same that it becomes annoying.
Pokemon Safari - Sneasel, Pawniard, ????
...Like Mario Galaxy which I am enjoying immensely and consider to have awesome graphics.
While I do not entirely agree with this (Wind Waker's dungeon design becomes remarkably dull in the later part of the game), you should also get Wind Waker.
And yeah, it doesn't deviate too far from the basic Zelda structure, but it's still fun.
The best part of the game is the littlest kid though. That little bastard makes me laugh every time he's on screen.
IMO, WW dissapoints very much so in the second half. Mainly from the horribly obvious rip off of no fire or ice dungeon.
"go to the far north where you'll find a Wind Dungeon, as well as the South to find an Earth Dungeon... OH! Before you go there though, go run up an icey slope to get some boots."
Pokemon Safari - Sneasel, Pawniard, ????
Huh?
The first dungeon is a fire dungeon.
Right on the money. Objectively speaking TP is easily the greatest Zelda ever made. But it's a love-letter to Ocarina of Time, and as such, has changed very few of the consistant elements in the game.
However, it's undeniably worth playing.
Yes.
http://product.half.ebay.com/The-Legend-of-Zelda-Twilight-Princess_W0QQtgZinfoQQprZ55589254
$27
I KISS YOU!
Meh... I suppose.
I'm talking about the obvious theme they were building towards, but seemed to cut short.
The
North Wind Dungeon
South Earth Dungeon
But instead of a Water/Ice or Fire Dungeon, you just go to these islands, both far east and west mind you. And you play some little timed game of climbing a rock in 30 seconds or less, and get what would be equivalent to a dungeon treasure.
You get the Fire/Ice arrows just before this. You use the Fire arrow to melt the ice rock so it isn't slippery and get the iron boots. Then you use the Ice arrows to cool the volcano so you can climb it and get some other treasure I don't remember.
Pokemon Safari - Sneasel, Pawniard, ????
Maybe not, but the Ice dungeon of TP was fuck-awesome.
Pokemon Safari - Sneasel, Pawniard, ????
... man, I need to play that game again.
Oh, and on the subject of puzzles TP has the best puzzles of any 3D Zelda by a long way. It's also the first one to really go back to having hidden caves and shit to explore more or less just for the sake of it.
Get the game, you'll probably enjoy it. To what degree I don't know nor care.
It is pretty damn awesome, but for me nothing will ever top Stone Tower Temple from Majora's Mask.
I disagree. I didn't particularly like Ocarina of Time (I especially didn't like the combat), but I thought Twilight Princess was a great game.
Basically, Twilight Princess is the most refined 3D Zelda out there. True, it doesn't do anything revolutionary, but it does pretty much everything better than any of the other 3D Zeldas.
Steam ID : rwb36, Twitter : Werezompire,
My roommate beat it and enjoyed it though, but he has a much higher tolerance for repetitive games and Japanese games in general.
But yeah. Its a great game and as everyone has already said, If you like Zelda you'll like Zelda.
PSN:Hakira__
I thought the water temply of TP was so linear it was crazy.
I mean, it took like 2 minutes to familiarize yourself with the central room and its surrounding doors, but after that you basically ran one big figure 8 and that was it.
Pokemon Safari - Sneasel, Pawniard, ????
But beyond that the game is definitely worth it on its own merits.
Did you ever like Zelda?
I never understood the repetitive comment? I mean, I could use the same logic to say all FPSs are repetitive because they all give me a pistol, an automatic, a shotgun, a sniper rifle, and a rocket launcher. Usually in that order of progression.
Pokemon Safari - Sneasel, Pawniard, ????
Something about a mirrored game and a right handed Link went against my most basic of principals.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Except I've done all the puzzles before, and all the dungeons before. Shooting dudes never gets old.
Good thing all the others are wonderful, this one just falls short for feeling uninspired and generic, there's no feel to the game, no underlying themes like in Majora's Mask.
Dungeon design is just behind MM, which I consider to be the best in the series, story is easily the lowest, the whole duality thing felt old and stiff, even if Midna was interesting and genuinely a well-rounded character. The end fight with Ganondorf is some epic shit, as always.
It's funny though, my two favourite moments in the game for TP weren't even IN dungeons. The Hidden Village shootout, with the western music and everything had me grinning like a little bastard and made me wish they'd make a western Zelda. The first duel with the Moblin chief with the introduction to mounted combat was also one of the most exhilarating moments in ANY game.
Get it, groan about the sword controls, trudge along the first three dreadful dungeons and buildup (except for the Moblin Chief fight) and the rest of the game is pretty damn good.