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[Undead On] Zombie Panic! Source: We Do Have Zombies

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Posts

  • Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    edited October 2008
    iowa wrote: »
    The best moment today was when we were playing that Biotec objective map and the entire zombie team gets locked in the room outside the helipad, and had to watch a brawl between the lone survivor on the helipad and the carrier.
    zpo_biotec0004.jpg

    That was completely ridiculous. It was like a gladiator fight.

    That sounds incredibly awesome. I don't think I've ever seen a successful Biotech for the survivors.
    DeMoN wrote:
    Also, whoever has the gun gets the ammo. Unless he has two powerful weapons, in which case he should drop it. 1 handgun, a shotgun/rifle, and a melee is pretty much all you need.

    Yeah. This is how it should go down if you're actually trying to keep each other alive. I actually don't even think the melee weapon is necessary.

    Kristmas Kthulhu on
  • PoxPox Registered User regular
    edited October 2008
    Fun times tonight. I really need to get a mic though in order to play survivor effectively.

    Pox on
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  • iowaiowa Registered User regular
    edited October 2008
    The carrier ended up winning. There was still a survivor alive after that, but he was locked out of the helipad somewhere back in the lab. Literally the entire zombie team except for the carrier (MrDelish) was trapped in the room between the helipad and the rest of the building after the alarm system was activated. We had to suicide in order to kill the last survivor, hah.

    That picture doesn't show the rest of the zombies peering out through the gates like a bunch of curious dogs.

    iowa on
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited October 2008
    I usually drop my melee right off the bat, then if I see a 50 damage weapon I pick it up if my load is light. I keep my handgun at all times with a little ammo in reserve for times when killing isn't absolutely necessary.

    My loadout is usually pistol with 10-25 reserve ammo, Magnum/Remmy/Rifle with however much ammo I can find without bogging me down if I'm on the move, and usually a crowbar because I like it, or a chair or pipe.


    I find myself wanting a macro to drop half of all my ammo, or one to drop everything but one reserve clip for the gun I currently have out. Example: I empty my magnum into a crowd of zombies encroaching. I start to reload and get hit once and panic, only to find myself with nothing but an empty magnum. That doesn't really do me much good.

    Mustachio Jones on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited October 2008
    Melee is for that rare occasion when you've just shot your last bullet and there is a zombie all up in your grill.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    edited October 2008
    I usually panic if I run out of ammo and by the time I start to get my melee weapon out I am already killed.

    Sarksus on
  • DualEdgeDualEdge Registered User regular
    edited October 2008
    Folding chair is a deadly weapon that should never be looked down upon.

    DualEdge on
  • randombattlerandombattle Registered User regular
    edited October 2008
    I always keep a melee weapon. Many times have I slaughtered the stumbling zombie or two with some fancy foot work.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • ZandraconZandracon Registered User regular
    edited October 2008
    Think I've said it before, but, a pistolwhip option would be nice once you've ran out of ammo.

    Zandracon on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited October 2008
    Yeah, a chair or sledge hammer is good for switching to after pumping a few rounds into a zombo.
    They get over confident and then embarrassed.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • AsiinaAsiina ... WaterlooRegistered User regular
    edited October 2008
    DeMoN wrote: »
    this is a game where you can only play an hour or two at a time.

    This is absolutely true. I find if I play longer than this I start to get angry at bullshit deaths. I mean, the deaths were bullshit before, but I didn't care too much.

    Especially rifle deaths, since rifle knockback is way too much. I was just within clawing distance, the dude turned around, started spraying his rifle, and suddenly I was on the other side of the room, and couldn't even control myself enough to get out the door that I was right next to. That's insane.

    Asiina on
  • MrDelishMrDelish Registered User regular
    edited October 2008
    iowa wrote: »
    The carrier ended up winning. There was still a survivor alive after that, but he was locked out of the helipad somewhere back in the lab. Literally the entire zombie team except for the carrier (MrDelish) was trapped in the room between the helipad and the rest of the building after the alarm system was activated. We had to suicide in order to kill the last survivor, hah.

    That picture doesn't show the rest of the zombies peering out through the gates like a bunch of curious dogs.

    I had a grand total of twenty health at the end of it, too. If Zetx had hit me one more time with that wrench, he would have escaped

    MrDelish on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited October 2008
    Nu uh, there were a couple zombies on the outside of the lcokdown.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    edited October 2008
    Don't get me wrong, I thoroughly enjoy bludgeoning Toons to death with a shovel, but I feel like it slows me down too much. Or maybe I just pick up more ammo than I need because I know there are people who will need it. I think I shall try this melee approach of which you speak.

    Kristmas Kthulhu on
  • randombattlerandombattle Registered User regular
    edited October 2008
    Asiina wrote: »
    DeMoN wrote: »
    this is a game where you can only play an hour or two at a time.

    This is absolutely true. I find if I play longer than this I start to get angry at bullshit deaths. I mean, the deaths were bullshit before, but I didn't care too much.

    Especially rifle deaths, since rifle knockback is way too much. I was just within clawing distance, the dude turned around, started spraying his rifle, and suddenly I was on the other side of the room, and couldn't even control myself enough to get out the door that I was right next to. That's insane.
    That's why FF needs to stay on. So random spraying can and will kill teammates.

    It makes it harder for survivors to win but fuck it's way more fun with FF.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    edited October 2008
    The game is way better with Friendly Fire on.

    Sarksus on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited October 2008
    Sarksus wrote: »
    The game is way better with Friendly Fire on.

    The best part is tricking survivors into killing each other. Warms my rotting dead heart whenever it happens.

    Carcharodontosaurus on
    steam_sig.png
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited October 2008
    Asiina wrote: »
    DeMoN wrote: »
    this is a game where you can only play an hour or two at a time.

    This is absolutely true. I find if I play longer than this I start to get angry at bullshit deaths. I mean, the deaths were bullshit before, but I didn't care too much.

    Especially rifle deaths, since rifle knockback is way too much. I was just within clawing distance, the dude turned around, started spraying his rifle, and suddenly I was on the other side of the room, and couldn't even control myself enough to get out the door that I was right next to. That's insane.

    somehow i can't imagine you'd live long enough while being shot with the rifle to get pushed to the other side of the room

    200 hp or not, zombies are fragile as shit.

    INeedNoSalt on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited October 2008
    Zombies aren't fragile at all!

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited October 2008
    I can kill a zombie with half a clip of rifle ammo. Sometimes 3 point blank super shorty shots isn't enough. This doesn't seem right.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited October 2008
    Duhhh

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • edited October 2008
    This content has been removed.

  • PoxPox Registered User regular
    edited October 2008
    Asiina wrote: »
    DeMoN wrote: »
    this is a game where you can only play an hour or two at a time.

    This is absolutely true. I find if I play longer than this I start to get angry at bullshit deaths. I mean, the deaths were bullshit before, but I didn't care too much.

    Especially rifle deaths, since rifle knockback is way too much. I was just within clawing distance, the dude turned around, started spraying his rifle, and suddenly I was on the other side of the room, and couldn't even control myself enough to get out the door that I was right next to. That's insane.

    Eh, it IS pretty frustrating when you get so close only to get pushed back and you can't do anything about it... then again without the insane knockback the games would end pretty quickly. Humans are fragile as shit.

    Pox on
    sig.gif
  • darklite_xdarklite_x I'm not an r-tard... Registered User regular
    edited October 2008
    I used to get really upset about the zombie knockback, but then I accepted it. It just makes you play more strategically as a zombie I suppose.

    darklite_x on
    Steam ID: darklite_x Xbox Gamertag: Darklite 37 PSN:Rage_Kage_37 Battle.Net:darklite#2197
  • MrDelishMrDelish Registered User regular
    edited October 2008
    The biggest problem I have with zpo maps is that there's no respawn timer for zombies, which makes tanker almost impossible to win unless the humans all know what to do and where to go and when, like Dee Kae

    MrDelish on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited October 2008
    Nah, ZPO Tanker is only possible when the Zombies don't know what to do.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • ZetxZetx 🐧 Registered User regular
    edited October 2008
    MrDelish wrote: »
    iowa wrote: »
    The carrier ended up winning. There was still a survivor alive after that, but he was locked out of the helipad somewhere back in the lab. Literally the entire zombie team except for the carrier (MrDelish) was trapped in the room between the helipad and the rest of the building after the alarm system was activated. We had to suicide in order to kill the last survivor, hah.

    That picture doesn't show the rest of the zombies peering out through the gates like a bunch of curious dogs.

    I had a grand total of twenty health at the end of it, too. If Zetx had hit me one more time with that wrench, he would have escaped

    If I had a melee weapon with a better rate of fire, things may have ended up differently. It was fun though.

    Zetx on
  • DeadOnArrivalDeadOnArrival Registered User regular
    edited October 2008
    darklite_x wrote: »
    I used to get really upset about the zombie knockback, but then I accepted it. It just makes you play more strategically as a zombie I suppose.

    This. On one game Rogueknight was carrier and I was his first easily obtained PPK wielding convert, by the time we found each other all the survivors (about 5 of them) were heavily armed and had plenty of ammo. And were also overconfident.

    Rogueknight had the brilliant idea of baiting survivors down a long hallway whilst I hid in a room on the opposite side for an ambush. It worked fantastically, and we won the round. Whereas otherwise we would have very possibly lost.

    DeadOnArrival on
    2zz3vp4.jpg
  • AsiinaAsiina ... WaterlooRegistered User regular
    edited October 2008
    darklite_x wrote: »
    I used to get really upset about the zombie knockback, but then I accepted it. It just makes you play more strategically as a zombie I suppose.

    Well in this case, I had already gotten a swipe in at him from behind before he turned around. Strategy should definitely come into play to get to that point, but if I'm already within clawing distance, then I shouldn't be able to be pushed all the way back.

    I'm trying to remember where this specific instance happened. It was either on the roof of the gas station in that map, or it was in The One Room in cinema. Even the shooter commented on knockback after I died.

    Asiina on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited October 2008
    On knockback: MP5 isn't terribad, but the AK is a goddamn firehose. On the one hand it sucks to get thrown around the room, on the other it means you just cost them an entire clip of rifle ammo to kill one of you.

    On FF: I'm of the mind right now that ZPS+FF=Epic good times, but ZPO+FF=Zombies have too much of an edge. They already have infinite respawns; let's not make it any harder.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • davinciedavincie Registered User regular
    edited October 2008
    Arminas wrote: »
    get on get on get on

    oh, and maps that I think we should at least TRY

    zpo_spacestation_b3
    zps_hospitaldefence (omg, it's spelled wrong, it's defense)
    zps_ward_b1 (this one is HUGE, dunno why)

    lololol
    totally not cs_office

    We tried to use these before the steam version, (infact I suggested them) but they turned out to be terrible/really average.

    And yeah Biotec is great.

    davincie on
    20qx2bp.jpg
  • ArminasArminas Student of Life SF, CARegistered User regular
    edited October 2008
    davincie wrote: »
    Tried custom maps, they weren't good
    Arminas wrote: »
    get on get on get on

    oh, and maps that I think we should at least TRY

    zpo_spacestation_b3
    zps_hospitaldefence (omg, it's spelled wrong, it's defense)
    zps_ward_b1 (this one is HUGE, dunno why)

    lololol
    totally not cs_office

    We tried to use these before the steam version, (infact I suggested them) but they turned out to be terrible/really average.

    And yeah Biotec is great.


    Damnit. I downloaded and put them in my directory already. But I'll live.

    Sarksus wrote: »
    The game is way better with Friendly Fire on.

    The best part is tricking survivors into killing each other. Warms my rotting dead heart whenever it happens.

    <3

    Arminas on
  • AsterithAsterith Registered User regular
    edited October 2008
    Played Tanker for the first time the other day. Man, if you don't have a guide to read or someone to follow, you're doomed in that map. Although seeing the carrier jump off into the water and swimming around trying to get back on was rather hilarious.

    Asterith on
    camo_sig.png
  • DeadOnArrivalDeadOnArrival Registered User regular
    edited October 2008
    We need a new thread soon.

    Also, yesterday there was a bunch of people on by this time. Anyone wanna play right now?

    DeadOnArrival on
    2zz3vp4.jpg
  • davinciedavincie Registered User regular
    edited October 2008
    I'm up for playing.

    davincie on
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  • DeadOnArrivalDeadOnArrival Registered User regular
    edited October 2008
    davincie wrote: »
    I'm up for playing.

    Maybe you should join me then. Before I tire of this waiting game.

    DeadOnArrival on
    2zz3vp4.jpg
  • Job_41:25Job_41:25 Registered User regular
    edited October 2008
    Job_41:25 on
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