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Programming for DS

TheGreat2ndTheGreat2nd Registered User regular
I've been programming in PALib for a while now, but I just found out about uLibrary.
I haven't tried out uLibrary, but it seems that there are more advantages (uLibrary's 1536 sprites compared to PA_Lib's 128 sprites)
If you've used either DS library, advantages/disadvantages?



EDIT: Ok, apparently uLibrary is only for the 3D GPU. It seems to be better than PA_Lib's sprite handling though.

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