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Programming for DS

TheGreat2ndTheGreat2nd Registered User regular
I've been programming in PALib for a while now, but I just found out about uLibrary.
I haven't tried out uLibrary, but it seems that there are more advantages (uLibrary's 1536 sprites compared to PA_Lib's 128 sprites)
If you've used either DS library, advantages/disadvantages?


uLibrary
http://brunni.dev-fr.org/index.php?page=ndssoft_ulib

PA_Lib
http://forum.palib.info/


EDIT: Ok, apparently uLibrary is only for the 3D GPU. It seems to be better than PA_Lib's sprite handling though.

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