Soul Calibur IV is the latest instalment in Namco's premier weapon-based series of 3D fighting games. That it's the only weapon based series of 3D fighting games really helps, but that's besides the point. Also, this is an OP in progress, I'll be adding new info whenever I can.
You have two options here: Read my aggressively long OP, or check out these aggressively cute comics that will help you understand the new features of SC4.
Basic movement and attacks, basics of Character Creation and Editing. Basics of Soul Gauge and some single-player stuff.IGN - 8.7/101UP - A/A+Play UK - 94%Game Informer - 8.75/10
Contents (of this OP)
[1.01] General Overview
[1.02] 360 vs PS3 Comparison
[1.03] A Note On Notation
[2.01] System Overview
[2.02] System Changes
[3.01] Characters
[4.01] Character Creation
[4.02] Custom Creations
[5.01] Single-player Content
[5.02] Unlocking Stuff
[6.01] Online
[6.02] PSN and XBL IDs
[7.01] Additional Resources
[7.02] Match Videos (Including PA matches)
[1.01] General Overview
Alright, if you're not familiar with Soul Calibur then here's the deal: it's a one-on-one fighting game. You pick a character and use their pointy stick to poke your opponent's character until they stop getting up. Really, I shouldn't have the get into the general more than that, right? You've all played fighting games, this one is just in 3D, with newer and fancier real-time pixel blending. It's also one of the few currently true next-gen(system) fighting games, so there's that, too.
[1.02] 360 vs PS3 Comparison
The main differences between the PS3 and 360 versions are the console exclusive (for now) guest character (Vader for PS3, Yoda for 360) and the online network. Choose whichever your friends are playing, really.
The PS3 gets an install, coming in at around 2 gigs, that will almost eliminate all loading screens, the 360 will give you loading screen that last up to 5 seconds, but not that often.
Additionally, you should be aware of which pad you prefer. Many people are partial to the PS3 pads, and it's certainly easier to get good PS3 adaptors for old PS2 Hori sticks, which are still in wide use. But the 360 has Hori sticks, as well, and there are a few PS2 to 360 adaptors that are pretty good for regular pads.
For those wondering about the SE, you do get some additional character creation equipment, and a couple of weapons.
Soul Edge (Final Form) and Soul Calibur (Final Form) unlocked at the start without having to purchase them.
Female Character
HAT:
White brim
NECK:
Lace Tie
String Necklace
String Nectie
Ribbon Tie
SHIRT:
Feminine Blouse
Sailor Suit
Knit Vest
Blazer
PANTS:
Short Apron
Apron Skirt
Pleated Checkered Skirt
SOCKS:
Loose Socks
Knee Socks
Male Character:
SHIRT:
Uniform
Blazer
PANTS:
Formal Pants
SHOES:
Leather Loafers
[1.03] A Note On Notation
I will often be using the standard Soul Calibur notations in this OP (and in this thread).
The most basic thing you need to know about this is the way I'll be indicating joystick directions.
789
456
123
Other basics: + = at the same time.
_ = either/or (e.g. 33_99K means you can press either 33K or 99K to do the same move)
[] = hold the button or direction down.
CH = Counter Hit
FC = From Crouch/Fully Crouched
For a more comprehensive rundown of standard Soul Calibur notations please see the Newbie Silencer in the Additional Resources section at the bottom of the OP.
[2.01] System Overview
What sets Soul Calibur apart from the other major 3D fighting games series is that it's based on weapon combat. Aside from the obvious cosmetic difference, this also changes the way the game is played. Characters have more range, there's an emphasis on spacing that isn't found in VF or Tekken. There's also less relience on throws and juggles, and generally less rote memorization. There's still a lot of depth for anyone who wants to dive deeper.
[2.02] System Changes
There have been a lot of changes made to Soul Calibur's fighting system in 4, both additions and subtractions.
Gone are Soul Charging, Advance and Retreat Guard, While Landing moves (for most characters), throws can no longer be Guard Impacted (GId).
But, you get lot's of new stuff to replace the old stuff.
The Soul Gauge and Critical Finishers. By far the biggest change in SC4. Each player has a coloured circle (displayed in the top corners of the screen) that functions as a block meter. It starts out green, and as you block attacks it will turn yellow, then eventually red. Once it's red your health bar will start to flash and if you continue to block you will suffer a Soul Crush, leaving you momentarily open to a Critical Finisher (G+A+B+K), which is a round-ending attack. Your Soul Gauge will increase as you land attacks, or gradually over time. You also recover a percentage between rounds or when you're Soul Crushed.
To reiterate: How Do You Do A Critical Finisher?
1 - Force your opponent to block attacks until their Soul Gauge is flashing red.
2 - Hit them with another few attacks, the bigger the better, at which point their Soul Gauge will shatter (there's an obvious flash and a sound like breaking glass). As soon as you see this hit all 4 buttons (G+A+B+K) at the same time.
2b - Guard Impact your opponents attacks until you get the Soul Crush (same animation and sound), then hit all 4 buttons at the same time as above.
3 - If you did it right, that's all there is to it.
Armour Breaks. When you take enough hits at a certain attack level (High, Mid, or Low), you will suffer an armour break at that level. A piece of your character's costume will break off (bigger pieces will remain on the ground for the rest of the fight) and you'll take more damage on that level. There are 3 green bars stacked up vertically underneath the Soul Gauge that represent each level of armour.
Guard Impacts. Pressing 6, 3, 4, or 1, and G at the same time will initiate a GI animation. During this you can catch an incoming attack (6 or 4 and guard for high/mid attacks, 1 or 3 and guard for mid/low attacks) and either repel it (with the forward GIs), giving you a good opening, or knock your opponent to the ground (with the back GIs), giving you a bit of breathing space. The recovery for GIs is substantial, though, so it's important to be careful with your timing.
Additionally, there's the perfect GI, which leaves your opponent very open and will give you a free counter hit. Perfect GIs are much harder to time, though, so don't count on doing them regularly without a lot of practise.
New Clash System: When two moves of the same level hit at the same time you will get a clash, and both characters will have their moves deflected away harmlessly. New to SC4 is that attack strings (aka canned combos) that are clashed will keep going and can hit your opponent before he has a chance to recover. For example, Kilik's 6AAA can effectively attack through an incoming high attack and keep going. This is not really an effective tactic yet, since clashes aren't something you really plan for, but it is interesting.
[3.01]Characters
There are 26 story characters (24 returning, 2 new), 3 Star Wars Guest characters (2 on each console, as yet), and 5 Bonus characters, for a total of 34 basic characters.
For edification, Darth Vader and Yoda are console exclusive at this point, with Vader on the PS3 and Yoda on the 360, but there will eventually be a way to unlock whichever one you don't have.
Watch before it gets taken down again.AMY
Amy has a lot of potential. She's got speed, good lows, decent range, excellent combo potential. What she lacks is damage. That, and even though she has a lot of stuns, they're almost all escapable. You can try and play that, though; once your opponent figures out when to struggle out of your stuns, just be waiting with a throw.
Staples include:
1A - a good low with some range, though somewhat unsafe
2A+B - another good low, a little slower, but it knocks down. Also unsafe, though not horribly so
B,B - is a natural combo, use whenever.
3B,A - an awesome move. Mid, low, a launcher. It's one and only weakness is that it doesn't hit grounded opponents.
CASSANDRA
Once again, Cassie has been overhauled. She lost a lot of the moves I loved in 3, but most of her important stuff is more or less intact, and some of her new stuff is impressive. She has decent speed, decent range, good damage -- a great character all around.
Staples include:
236 - a new version of her 236B, it now stuns and can set up good damage.
236B - her best punisher. Do not throw this out at random, no matter how much you may be tempted, as it is extremely easy to step and is unsafe as all hell on block.
B,B - even toned down, her B,B is still a great move up close.
4BB:A - her new everymove, just tack it onto a combo for easy damage. Be sure to learn the timing on the A. It will hit grounded if they roll, and is guaranteed after 66B+G
1K - her best close range low. you can get 4BB:A off a CH
2B+K - a tech-crouching mid that has a nice stun on CH. Again
SIEGFRIED
Great range, good damage, decent mix-ups. Siegfried is still a stance dependent character, though, so if you're not careful you can be caught wide open. He's still a great defencive character, and good for beginners; no difficult inputs or timing here. He's also great for Soul Gauge damage, especially since backstepping is so much slower and you can keep people within your range.
Staples include:
3,B - a great all around punisher. Use whenever your opponent whiffs a move, or if you block something really unsafe. On CH go for 3 A+B, it does great damage.
66B - Not nearly as great as it used to be, now that the tracking isn't so good, but great for interrupting B moves.
B6 - a quick mid
2[A+B] - this is mostly just me, since I love this move. Works well at range, and against mashers, and hits grounded with the right spacing. Hold the buttons to go into his low stance for additional mix-ups.
FC 2A+G/B+G - his low grabs. Use against excessive high attacks (people who use AA a lot deserve to be punished). Now in SC4 the B+G version throws your opponent behind you. Can be used for ROs.
IVY - Be warned, Ivy is not for the faint of heart, or the easily discouraged.
Ivy is completely different now. Look forward to relearning her almost from scratch.
Her stance changes now work as a flow: WP -- CL -- SW -- SE. You can go one step left or right. During an attack hit A+K to go one left, B+K to go one right. Each stance change is accompanied by a flash of RED (A+K) or BLUE (B+K), and there's a delay before you can do another stance change. The easiest (lol?) way to get from SW to WP, or visa versa, right now is to just do CS and then stance change twice during the animation. You can also try for WP WRB,B, but it's harder to get them both.
[4.01] Character Creation
The character creation options are more robust by far than they were in SC3. Not only can you create, from scratch, your own fighters, but you can also edit the story characters, giving them new costumes and hairstyles.
[4.02] Custom Creations
urahonky made:
SotheIkeTifaPunkBoy made:
Pi (.hack//G.U.) Pi againMitsuru (Persona 3) Mitsuru againHaseo (.hack//G.U.)Razgriz (Ace Combat?)Kei Nagase (Ace Combat)Dr. HorribleCaptain HammerHaseo Form 2
RedMageDarion made:
Red MageKainGilgamesh (FF2/4)Tha Shredda!HristLenneithPsycho MantisIdMcDohlSpyRichter BelmontEirikaCaptain Falcon
X Pr3dat0R X made:
Dracula (Closup)Dracula Mk II (Closup)Judge Dredd (Closeup)VaderIron Man V1 Iron Man V2AltairAltair mkIILara CroftSpawnFFX YunaCronoDarth MaulIndian JonesRyu HayabusaScorpionSub ZeroZeus
Fatty McBeardo made:
Karl RoveKarl Rove: American Defender Mode
tendoboy101 made:
CronoMagus
Kevin Crist made:
"Aracain""Lilith"Doomhammer"Pharisee"TestamentPrincess PeachZeldaKainCecil (Dark Knight)Cecil (Paladin)Alien
Scotty made:
Simon Belmont
OtakuD00D made:
GutsGriffithDoctor Fink and his friend made:
Diablo 2 Necromancer
Auron (FFX)
Helloween made:
Zelos (
Tales Of Symphonia)
Sheena (ToS)Solid SnakeAmerican McGee's AliceThe Red QueenAlice vs
The Red Queen"Isis"Simon BelmontSomaVyse
bongi made:
His "dude."
Shadowfire made:
SanosukeParnSgt AsswhoopedDread Pirate . . . Wesley(?)
ManetherenWolf made:
IzunaLuca Blight - Suikoden IILight Yagami (from Death Note)
Grath made:
Harley Quinn
TehSpectre made:
VegaBlankaRyuKenBisonCammyAkumaChun Li
Delinator made:
Gandalf the GreyTiffy the WitchElsa the maidThe Demon Sisters
Feels Good Man made:
The Lich King/ArthasColbert - "Real" American HeroIke from Fire EmblemMarth from Fire EmblemLinkGanondorf
GalagaGalaxian made:
The Mysterious Informant; Mr.ChinThe Dread Pirate Roberts"Yasuda"Tharis[5.01] Single-player Content
Soul Calibur 4's single-player mode uses the new Active Matching Battle system, letting you face off against multiple enemies in a row without screens or any other post-battle stuff. To help you with this, you'll often enter a battle with more than one character yourself, and you can switch them out freely. Characters in standby will slowly recover health.
Story: Comes in Normal and Hard flavours. Fight through each character's somewhat unique story. There are 4 levels, then a sub-boss/destined battle, then the boss, Algol. Once you beat Algol you see the character's ending, which is an in-game cinematic lasting no more than a couple of minutes. You get gold for beating Story mode, and can unlock a few characters. You will sometimes be temporarily joined by an ally for Story mode battles.
Arcade: Just like Story, but without the cut-scenes.
Training: Used to practise moves and combos. You can test various setting and conditions, look through detailed movelists, and just screw around to get a feel for things.
Tower of Lost Souls: The real meat of SC4's single-player modes. You pick a few characters and either ascend or descend through various levels, each harder than the last, in an attempt to unlock new items and earn gold. Ascending floors are set battles with set prizes, descending floors are random battles with a set boss every 5 floors who will give a prize. When descending you get 2 characters, and when they're both defeated you have to start at the beginning.
[5.02] Unlocking Stuff
Bonus Characters: You unlock Bonus characters by defeating them in Story mode. They appear as sub-bosses.
Guest Character (The Apprentice): Play through Arcade mode with Vader/Yoda. The Apprentice will be your sub-boss. Defeat him to unlock him.
Algol: Defeat him (he's the last boss) in Story mode to unlock him.
Some story characters must be purchased (4000G each, you start with 20000G) in the Character Creation screen.
Tower of Lost Souls:
Ascending: When you repeat an ascending floor you will be given a clue as to the special conditions needed to unlock that floor's item. If you don't want to figure them out yourself, here's the list:
1f soldier's hat , clear stage while taking no damage
2f warrior trousers clear stage with no ring outs from either side
3f pauldron, switch with ally more than 2 times
4f warlord's belt perform 3 attack throws
5f clergy clothes defeated an enemy with a ring out
6f wonder jacket, threw an opponent
7f warrior trousers, cleared the stage without missing any attacks
8f armor ring: ice mirror, switch characters twice
9f scarlett blossoms gaurded the opponent's attack 3 times in a row
10f silver boots gaurded the opponent's attack 10 times in a row
11f grim horn , defeated all enemies with a critical finish
12f magus cloth defeated all enemies with ring out
13f pegasus sallet, destroy all the walls
14f stage: phantom pavilion- seesaw , performed gaurd impact more than 3 times
15f submissions belt, clear the stage using only the A and G buttons
16f Warlord's belt, clear the stage with 0 time remaining
17f Arm Bandages, execute a 5+ combo
18f Kouchu Kabuto, Stood on all corners of the stage
19f Longhua qippo, switch with ally more than 5 times
20f Life gem:sun, Cleared the stage with a critical finish
21f Longhua Qippo, Voluntarily performed a ring out
22f Honor boots, perform more than 4 counter hits
23F Frilled skirt, Guard more than 3 times in a row
24f Protect Gem:Cardinal directions, Perform a combo with more than 240 damage
25f Zhuque Changpao, Threw more than 5 times
26f Warthog Cuirass, Executed a 10+ combo
27f Iron Gauntlets, Cleared the stage with no damage taken
28F Aculeus Suit, Opponent guarded a guard break attack at least twice
29f Menghu Boots, Switch with ally 5+ times
30f Spirit Gem: Noniple Heads, Clear stage without guarding
31f Longming Qippo, perform 5+ Just Inputs
32f Vane Mask, perform a low throw
33f Battle dress, perform 3 attack throws
34f Power Gem: warrior Princess, perform guard impact 3+ times
35f Warthog Pauldrons, clear without switching
36f Parlor Blouse, clear stage with 0 time remaining
37f Siren's helm, Defeat all enemies with critical finishes
38f Gorgon Fauld, Defeat all enemies with ring out
39f Kingfisher Greaves, Clear the stage without changing position
40f Deer Head, execute a 5+ combo
41f Minotaur, perform 5+ Just Inputs
42f Demonic Gloves, clear the stage without letting opponents invoke a skill
43f Repel Gem: Iron Shell, perform an over the back throw
44f War Cloak, No ring outs either side
45f Tiger Lily Kabuto, Defeat enemies without using any skills
46f Butterfly salet, Same as above
47f Succubus Boots, Throw 5 times
48f Life Dem:Jade, Clear stage with a character equipped with the "invisible" skill
49f Horns of Calamity, clear stage with no attacks missing
50f Tiger Lily Breastplates, execute a 10+combo
51f Tiger Lily Fauld, perform more than 4 counterhits
52f Feathered Wings, clear stage with a critical finish
53f Blade Ring: Demon Lord, defeat all enemies with a ring out
54f Leviathan Paoldron, destroy all the walls
55f Priestess Kimono, perform 3 attack throws
56f Leviathan Burgonet, perform a combo with more than 240 damage
57f Voodoo Armlets, Voluntarily perform a ring out
58f Tiger Pauldrons, Defeat all enemies without any skills equipped
59f Voodoo Greaves, Guard an enemies attack 10 times in a row
60f Voodoo Breastplate, clear the stage without switching characters
Notes and Tips for Tower of Lost Souls:
Stages that require you to win without taking any hits mean just that. Using HP Drain to get you health back to full
WILL NOT satisfy the condition, even though you still get a "PERFECT."
Voluntarily performing a ring out means you have to jump off the stage yourself, sacrificing one of your characters. If your opponent hits you on the way out, even if you jumped yourself, you will not satisfy the condition.
"Use attacks that seize and strike" means use an Attack Throw. Look for an orange "AT" symbol in your movelist. If your character doesn't have one use Nightmare or Siegfried.
Amy has a natural 9-hit combo (4B+K,B). If you do 6K, 4B+K,B then that's 10 hits, 100% guaranteed.
Amy also has CH 77_44_11B,B = 10 hits.
Amy also has 6K, 44B,B = 11 hits.
Throws and attack throws are not affected by defence. If you're up against a challenging enemy with a lot of defence, but little HP, then the easiest way to get around this is with throws. The enemies on Floors 45 and 46 are, however, almost immune to throws, but not attack throws. Select Nightmare or Siegfried and use FC 2A+G (or FC 2B+G, but it does less damage), and with Nightmare you can also use A+K, 1[A]~K, and FC 3B, with Siegfried you can also use 1B. This will get you through these fights in short order.
Descending: You get a prize for every 5th level boss you clear.
B5 Dark Knight's Cloak
B10 Blade Ring: Raging Thunder
B15 Lapin Chapeau
B20 Repel Gem:Fox Demon
B25 Succubus Guantlets
B30 Demonic Armor
B35 Demonic Pauldrons
B40 Voodoo Crown
[6.01] Online
There are one-off ranked matches and 4 player casual lobbies. You can speak to each other if you have a mic, and you can observe if you're in the lobby before a match starts.
There are leaderboards for all the single-player modes, ranking for online play.
[6.02] PSN and XBL IDs
| Player | XBL ID | PSN ID
| page | religionLOL | N/A
| B:L | KEF Trigg | B__L
| RWangs | N/A | Terasozin
| LibrarianThorne | LibThorne40k | N/A
| Kyougu | N/A | Brownchiclets
| Drem | N/A | PooglyWoogly
| LordOfMeep | LordOfMeep | N/A
| BlueDestiny | BlueDouble | N/A
| Bamelin | N/A | Bamelin |
| PolloDiablo | Pollo Diablo C | N/A
| Roxtar | N/A | Jesp
| Blackbeard7 | Blackbeard7 | N/A
| RedMageDarion | RedMageDarion | N/A
| Shadowfire | Windrunner | N/A
| Baratus | N/A | | Baratus_JT
| arcath | arcath | N/A
| templewulf | templewulf | templewulf
| BlackDragon480 | BlackDragon1066 | N/A
| JohnHam | JHamilto | N/A
| Vray | N/A | kurod007
| Joeslop | Joeslop | N/A
| fallaxdraco | N/A | boredmarc
| PunkBoy | PunkBoy412 | N/A
| Malick | N/A | Malickai
| TehSpectre | N/A | TehSpectre
| Irond Will | Irond Will | N/A
| Dragkonias | NinjaDakuFox | N/A
| Culver | Culver42 | N/A
| MiSTieOtaku | MiSTieOtaku | N/A
| Dareth Ram | N/A | ThePendragon
| kdrudy | N/A | kdrudy
| Aumni | Aumni | N/A
| wusoldjr | Blunted Wumpus | N/A
| Helloween | Helloween45 | N/A
| KimFidler | Kim Fidler | N/A
| Caedere | TrueCaedere | N/A
| F-Zero_Racer | FZeroRacer | N/A
| Jedi_Boi | Gathlayo | N/A
| MagicPrime | N/A MagicPrime
| DrunkMc | Slock81 | N/A
| Docshifty | Rhys Numbers | N/A
| Fig-D | N/A | Fig-D
| Svelte Penguin | N/A | Svelte_Penguin
| Ah_Pook | N/A | Ah_Pook
| No Great Name | N/A | NoGreatName
| Tcheldor | N/A | Tortalius
| defrag | hero imprisoned | N/A
[7.01] Additional Resources
If you'd like to know more about SC4 than I'm prepared to write here.
The Soul Calibur 4 Super Guide Written and maintained by dedicated and knowledgeable players, this is a great resource for getting general information about the different characters and systems. There will be more added to it as time goes on.
Caliburforum's Newbie Silencer Caliburforum is a the continuation of the old official Soul Calibur forum, rescued from the grave after Namco shut it down. Most of the high level tournament players are on this forum, many are active in the discussions. The Newbie Silencer is a great place to start if you want to enter this deeper world of SC4. It contains all the secret codes and notations that you'll run into constantly there, and in many other fighting game forums as well.
Soulcaliburuniverse.com A dedicated fan site. Many of the people from the Caliburforum also post here, though discussions are generally a little less "hardcore."
[7.02] Match Videos
PA Casuals:
Posts
have there been any nice matches put up on youtube?
Steam: Feriluce
Battle.net: Feriluce#1995
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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Just about blew my mind back in the day.
What can I say, that amuses me.
It was pretty hot.
I imported the GameCube version to get it earlier.
The new bonus characters from various manga artists aren't bad. I'd even say most of them are good.
Except for Angol Fear.
Proof positive that the 360 version is superior.
That and his trademark spin attack was ridiculously easy to dodge. That kind of pissed me off.
Oh godamn I completely forgot about that. Easily my favourite part about the manual. I was wondering if I should have tried to go and cash it in early, before the game was officially released, just to see what they'd do. But then I got busy playing the game, and the only Church's Chicken I know of is in the middle of nowhere and would have taken forever to get to.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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Your only two options it seems are to block or spam buttons. Blocking gets you raped, and spamming buttons gets you raped because the other person has longer reach/faster attacks/does more damage.
Ayliana Moonwhisper Ecksus Cerazal
The RUMOR is that it'll be downloadable content for a fee, based on the video above.
So far, it's NOT unlockable via regular play. Nothing is actually confirmed though, hence the confusion.
Not officially, but I think it's pretty much a given that they will appear as DLC, and knowing Namco, it'll be a few weeks at least.
And now for bed!
Do whatever you can to get a connection of five full blue bars. Anything less will result in the above.
The previous thread creator won't be around to update the OP with the latest gamertags/PSNs for online play.
Also, Tube doesn't hate us. He only hates YOU.
Ayliana Moonwhisper Ecksus Cerazal
This is the end! Accept your fate. How was that? Forgive me.
actually, no, don't do that. that shit is terrible. The voice acting in this game is funny, but most fighting games are terrible in that regard anyway
I can't wait to see Mitsurugi and Yoda taunt eachother in japanese before they fight. Or do they not do that anymore?
Ayliana Moonwhisper Ecksus Cerazal
Tower of Lost Souls is where most of the unlocking is done. I'll do a better write-up on it tomorrow, there's a lot to it.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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How does one unlock more weapon styles for the character creator? Tower of Lost Souls, as well?
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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It's nice that you can play your created character in Story Mode, but rather than a generic background story, they should have just let you play Mad Libs.
I was prompted to update when I first booted it up, so I figure I installed it. Is something up with my version, or is everyone getting these load screens?
Oh, and my PSN name is Brownchiclets
Also, I'm pretty sure this game sold me on The Force Unleashed.
Did you install? I don't know how it works on a PS3, really, but I've heard that it's optional, so you may have to go out of your way to do it.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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Ahh, I assumed it would be automatic, ala MGS4. I may just have to try the install.
Don't have a PS3.
BlueDouble here. I'm trying out Hilde, she seems pretty fun to use. Some close range twirly and long range pokey.
LIZARDMAN is following you for some reason.
SC4 has the shortest story mode yet, no kidding. It's so short it makes DOA's story mode feel JRPG-ish in length. Why do they even bother with them?
When I found out you can charge attacks I flipped.
Also she loses her armor like Arthur in Ghouls and Ghosts.