Soul Calibur IV: We're done here, on to the next one. (Lock please)

Page-Page- Registered User regular
edited August 2008 in Games and Technology
Soul Calibur IV is the latest instalment in Namco's premier weapon-based series of 3D fighting games. That it's the only weapon based series of 3D fighting games really helps, but that's besides the point. Also, this is an OP in progress, I'll be adding new info whenever I can.

soulcalibur-iv-20080728010429797_640w.jpg

You have two options here: Read my aggressively long OP, or check out these aggressively cute comics that will help you understand the new features of SC4. Basic movement and attacks, basics of Character Creation and Editing. Basics of Soul Gauge and some single-player stuff.

IGN - 8.7/10
1UP - A/A+
Play UK - 94%
Game Informer - 8.75/10

Contents (of this OP)

[1.01] General Overview
[1.02] 360 vs PS3 Comparison
[1.03] A Note On Notation

[2.01] System Overview
[2.02] System Changes

[3.01] Characters

[4.01] Character Creation
[4.02] Custom Creations

[5.01] Single-player Content
[5.02] Unlocking Stuff

[6.01] Online
[6.02] PSN and XBL IDs

[7.01] Additional Resources
[7.02] Match Videos (Including PA matches)

[1.01] General Overview

Alright, if you're not familiar with Soul Calibur then here's the deal: it's a one-on-one fighting game. You pick a character and use their pointy stick to poke your opponent's character until they stop getting up. Really, I shouldn't have the get into the general more than that, right? You've all played fighting games, this one is just in 3D, with newer and fancier real-time pixel blending. It's also one of the few currently true next-gen(system) fighting games, so there's that, too.

[1.02] 360 vs PS3 Comparison

The main differences between the PS3 and 360 versions are the console exclusive (for now) guest character (Vader for PS3, Yoda for 360) and the online network. Choose whichever your friends are playing, really.

The PS3 gets an install, coming in at around 2 gigs, that will almost eliminate all loading screens, the 360 will give you loading screen that last up to 5 seconds, but not that often.

Additionally, you should be aware of which pad you prefer. Many people are partial to the PS3 pads, and it's certainly easier to get good PS3 adaptors for old PS2 Hori sticks, which are still in wide use. But the 360 has Hori sticks, as well, and there are a few PS2 to 360 adaptors that are pretty good for regular pads.

For those wondering about the SE, you do get some additional character creation equipment, and a couple of weapons.
Soul Edge (Final Form) and Soul Calibur (Final Form) unlocked at the start without having to purchase them.

Female Character

HAT:
White brim

NECK:
Lace Tie
String Necklace
String Nectie
Ribbon Tie

SHIRT:
Feminine Blouse
Sailor Suit
Knit Vest
Blazer

PANTS:
Short Apron
Apron Skirt
Pleated Checkered Skirt

SOCKS:
Loose Socks
Knee Socks

Male Character:

SHIRT:
Uniform
Blazer

PANTS:
Formal Pants

SHOES:
Leather Loafers

[1.03] A Note On Notation

I will often be using the standard Soul Calibur notations in this OP (and in this thread).

The most basic thing you need to know about this is the way I'll be indicating joystick directions.

789
456
123

Other basics: + = at the same time.
_ = either/or (e.g. 33_99K means you can press either 33K or 99K to do the same move)
[] = hold the button or direction down.
CH = Counter Hit
FC = From Crouch/Fully Crouched

For a more comprehensive rundown of standard Soul Calibur notations please see the Newbie Silencer in the Additional Resources section at the bottom of the OP.

[2.01] System Overview

What sets Soul Calibur apart from the other major 3D fighting games series is that it's based on weapon combat. Aside from the obvious cosmetic difference, this also changes the way the game is played. Characters have more range, there's an emphasis on spacing that isn't found in VF or Tekken. There's also less relience on throws and juggles, and generally less rote memorization. There's still a lot of depth for anyone who wants to dive deeper.

[2.02] System Changes

There have been a lot of changes made to Soul Calibur's fighting system in 4, both additions and subtractions.

Gone are Soul Charging, Advance and Retreat Guard, While Landing moves (for most characters), throws can no longer be Guard Impacted (GId).

But, you get lot's of new stuff to replace the old stuff.

The Soul Gauge and Critical Finishers. By far the biggest change in SC4. Each player has a coloured circle (displayed in the top corners of the screen) that functions as a block meter. It starts out green, and as you block attacks it will turn yellow, then eventually red. Once it's red your health bar will start to flash and if you continue to block you will suffer a Soul Crush, leaving you momentarily open to a Critical Finisher (G+A+B+K), which is a round-ending attack. Your Soul Gauge will increase as you land attacks, or gradually over time. You also recover a percentage between rounds or when you're Soul Crushed.

To reiterate: How Do You Do A Critical Finisher?

1 - Force your opponent to block attacks until their Soul Gauge is flashing red.
2 - Hit them with another few attacks, the bigger the better, at which point their Soul Gauge will shatter (there's an obvious flash and a sound like breaking glass). As soon as you see this hit all 4 buttons (G+A+B+K) at the same time.
2b - Guard Impact your opponents attacks until you get the Soul Crush (same animation and sound), then hit all 4 buttons at the same time as above.
3 - If you did it right, that's all there is to it.

Armour Breaks. When you take enough hits at a certain attack level (High, Mid, or Low), you will suffer an armour break at that level. A piece of your character's costume will break off (bigger pieces will remain on the ground for the rest of the fight) and you'll take more damage on that level. There are 3 green bars stacked up vertically underneath the Soul Gauge that represent each level of armour.

Guard Impacts. Pressing 6, 3, 4, or 1, and G at the same time will initiate a GI animation. During this you can catch an incoming attack (6 or 4 and guard for high/mid attacks, 1 or 3 and guard for mid/low attacks) and either repel it (with the forward GIs), giving you a good opening, or knock your opponent to the ground (with the back GIs), giving you a bit of breathing space. The recovery for GIs is substantial, though, so it's important to be careful with your timing.

Additionally, there's the perfect GI, which leaves your opponent very open and will give you a free counter hit. Perfect GIs are much harder to time, though, so don't count on doing them regularly without a lot of practise.

New Clash System: When two moves of the same level hit at the same time you will get a clash, and both characters will have their moves deflected away harmlessly. New to SC4 is that attack strings (aka canned combos) that are clashed will keep going and can hit your opponent before he has a chance to recover. For example, Kilik's 6AAA can effectively attack through an incoming high attack and keep going. This is not really an effective tactic yet, since clashes aren't something you really plan for, but it is interesting.

[3.01]Characters

There are 26 story characters (24 returning, 2 new), 3 Star Wars Guest characters (2 on each console, as yet), and 5 Bonus characters, for a total of 34 basic characters.

For edification, Darth Vader and Yoda are console exclusive at this point, with Vader on the PS3 and Yoda on the 360, but there will eventually be a way to unlock whichever one you don't have.

Watch before it gets taken down again.

AMY
Amy has a lot of potential. She's got speed, good lows, decent range, excellent combo potential. What she lacks is damage. That, and even though she has a lot of stuns, they're almost all escapable. You can try and play that, though; once your opponent figures out when to struggle out of your stuns, just be waiting with a throw.

Staples include:

1A - a good low with some range, though somewhat unsafe
2A+B - another good low, a little slower, but it knocks down. Also unsafe, though not horribly so
B,B - is a natural combo, use whenever.
3B,A - an awesome move. Mid, low, a launcher. It's one and only weakness is that it doesn't hit grounded opponents.

CASSANDRA
Once again, Cassie has been overhauled. She lost a lot of the moves I loved in 3, but most of her important stuff is more or less intact, and some of her new stuff is impressive. She has decent speed, decent range, good damage -- a great character all around.
Staples include:

236 - a new version of her 236B, it now stuns and can set up good damage.
236B - her best punisher. Do not throw this out at random, no matter how much you may be tempted, as it is extremely easy to step and is unsafe as all hell on block.
B,B - even toned down, her B,B is still a great move up close.
4BB:A - her new everymove, just tack it onto a combo for easy damage. Be sure to learn the timing on the A. It will hit grounded if they roll, and is guaranteed after 66B+G
1K - her best close range low. you can get 4BB:A off a CH
2B+K - a tech-crouching mid that has a nice stun on CH. Again

SIEGFRIED
Great range, good damage, decent mix-ups. Siegfried is still a stance dependent character, though, so if you're not careful you can be caught wide open. He's still a great defencive character, and good for beginners; no difficult inputs or timing here. He's also great for Soul Gauge damage, especially since backstepping is so much slower and you can keep people within your range.

Staples include:

3,B - a great all around punisher. Use whenever your opponent whiffs a move, or if you block something really unsafe. On CH go for 3 A+B, it does great damage.
66B - Not nearly as great as it used to be, now that the tracking isn't so good, but great for interrupting B moves.
B6 - a quick mid
2[A+B] - this is mostly just me, since I love this move. Works well at range, and against mashers, and hits grounded with the right spacing. Hold the buttons to go into his low stance for additional mix-ups.
FC 2A+G/B+G - his low grabs. Use against excessive high attacks (people who use AA a lot deserve to be punished). Now in SC4 the B+G version throws your opponent behind you. Can be used for ROs.

IVY - Be warned, Ivy is not for the faint of heart, or the easily discouraged.
Ivy is completely different now. Look forward to relearning her almost from scratch.

Her stance changes now work as a flow: WP -- CL -- SW -- SE. You can go one step left or right. During an attack hit A+K to go one left, B+K to go one right. Each stance change is accompanied by a flash of RED (A+K) or BLUE (B+K), and there's a delay before you can do another stance change. The easiest (lol?) way to get from SW to WP, or visa versa, right now is to just do CS and then stance change twice during the animation. You can also try for WP WRB,B, but it's harder to get them both.

[4.01] Character Creation

The character creation options are more robust by far than they were in SC3. Not only can you create, from scratch, your own fighters, but you can also edit the story characters, giving them new costumes and hairstyles.

[4.02] Custom Creations

urahonky made:
Sothe
Ike
Tifa

PunkBoy made:
Pi (.hack//G.U.) Pi again
Mitsuru (Persona 3) Mitsuru again
Haseo (.hack//G.U.)
Razgriz (Ace Combat?)
Kei Nagase (Ace Combat)
Dr. Horrible
Captain Hammer
Haseo Form 2

RedMageDarion made:
Red Mage
Kain
Gilgamesh (FF2/4)
Tha Shredda!
Hrist
Lenneith
Psycho Mantis
Id
McDohl
Spy
Richter Belmont
Eirika
Captain Falcon

X Pr3dat0R X made:
Dracula (Closup)
Dracula Mk II (Closup)
Judge Dredd (Closeup)
Vader
Iron Man V1 Iron Man V2
Altair
Altair mkII
Lara Croft
Spawn
FFX Yuna
Crono
Darth Maul
Indian Jones
Ryu Hayabusa
Scorpion
Sub Zero
Zeus

Fatty McBeardo made:
Karl Rove
Karl Rove: American Defender Mode

tendoboy101 made:
Crono
Magus

Kevin Crist made:
"Aracain"
"Lilith"
Doomhammer
"Pharisee"
Testament
Princess Peach
Zelda
Kain
Cecil (Dark Knight)
Cecil (Paladin)
Alien

Scotty made:
Simon Belmont

OtakuD00D made:
Guts
Griffith

Doctor Fink and his friend made:
Diablo 2 Necromancer
DiabloNecro.jpg
Auron (FFX)
Auron.jpg

Helloween made:
Zelos (Tales Of Symphonia)
Sheena (ToS)
Solid Snake
American McGee's Alice
The Red Queen
Alice vs The Red Queen
"Isis"
Simon Belmont
Soma
Vyse

bongi made:
His "dude."

Shadowfire made:
Sanosuke
Parn
Sgt Asswhooped
Dread Pirate . . . Wesley(?)

ManetherenWolf made:
Izuna
Luca Blight - Suikoden II
Light Yagami (from Death Note)

Grath made:
Harley Quinn

TehSpectre made:
Vega
Blanka
Ryu
Ken
Bison
Cammy
Akuma
Chun Li

Delinator made:
Gandalf the Grey
Tiffy the Witch
Elsa the maid
The Demon Sisters

Feels Good Man made:
The Lich King/Arthas
Colbert - "Real" American Hero
Ike from Fire Emblem
Marth from Fire Emblem
Link
Ganondorf

GalagaGalaxian made:
The Mysterious Informant; Mr.Chin
The Dread Pirate Roberts
"Yasuda"
Tharis

[5.01] Single-player Content

Soul Calibur 4's single-player mode uses the new Active Matching Battle system, letting you face off against multiple enemies in a row without screens or any other post-battle stuff. To help you with this, you'll often enter a battle with more than one character yourself, and you can switch them out freely. Characters in standby will slowly recover health.

Story: Comes in Normal and Hard flavours. Fight through each character's somewhat unique story. There are 4 levels, then a sub-boss/destined battle, then the boss, Algol. Once you beat Algol you see the character's ending, which is an in-game cinematic lasting no more than a couple of minutes. You get gold for beating Story mode, and can unlock a few characters. You will sometimes be temporarily joined by an ally for Story mode battles.

Arcade: Just like Story, but without the cut-scenes.

Training: Used to practise moves and combos. You can test various setting and conditions, look through detailed movelists, and just screw around to get a feel for things.

Tower of Lost Souls: The real meat of SC4's single-player modes. You pick a few characters and either ascend or descend through various levels, each harder than the last, in an attempt to unlock new items and earn gold. Ascending floors are set battles with set prizes, descending floors are random battles with a set boss every 5 floors who will give a prize. When descending you get 2 characters, and when they're both defeated you have to start at the beginning.

[5.02] Unlocking Stuff

Bonus Characters: You unlock Bonus characters by defeating them in Story mode. They appear as sub-bosses.

Guest Character (The Apprentice): Play through Arcade mode with Vader/Yoda. The Apprentice will be your sub-boss. Defeat him to unlock him.

Algol: Defeat him (he's the last boss) in Story mode to unlock him.

Some story characters must be purchased (4000G each, you start with 20000G) in the Character Creation screen.

Tower of Lost Souls:

Ascending: When you repeat an ascending floor you will be given a clue as to the special conditions needed to unlock that floor's item. If you don't want to figure them out yourself, here's the list:
1f soldier's hat , clear stage while taking no damage
2f warrior trousers clear stage with no ring outs from either side
3f pauldron, switch with ally more than 2 times
4f warlord's belt perform 3 attack throws
5f clergy clothes defeated an enemy with a ring out
6f wonder jacket, threw an opponent
7f warrior trousers, cleared the stage without missing any attacks
8f armor ring: ice mirror, switch characters twice
9f scarlett blossoms gaurded the opponent's attack 3 times in a row
10f silver boots gaurded the opponent's attack 10 times in a row
11f grim horn , defeated all enemies with a critical finish
12f magus cloth defeated all enemies with ring out
13f pegasus sallet, destroy all the walls
14f stage: phantom pavilion- seesaw , performed gaurd impact more than 3 times
15f submissions belt, clear the stage using only the A and G buttons
16f Warlord's belt, clear the stage with 0 time remaining
17f Arm Bandages, execute a 5+ combo
18f Kouchu Kabuto, Stood on all corners of the stage
19f Longhua qippo, switch with ally more than 5 times
20f Life gem:sun, Cleared the stage with a critical finish
21f Longhua Qippo, Voluntarily performed a ring out
22f Honor boots, perform more than 4 counter hits
23F Frilled skirt, Guard more than 3 times in a row
24f Protect Gem:Cardinal directions, Perform a combo with more than 240 damage
25f Zhuque Changpao, Threw more than 5 times
26f Warthog Cuirass, Executed a 10+ combo
27f Iron Gauntlets, Cleared the stage with no damage taken
28F Aculeus Suit, Opponent guarded a guard break attack at least twice
29f Menghu Boots, Switch with ally 5+ times
30f Spirit Gem: Noniple Heads, Clear stage without guarding
31f Longming Qippo, perform 5+ Just Inputs
32f Vane Mask, perform a low throw
33f Battle dress, perform 3 attack throws
34f Power Gem: warrior Princess, perform guard impact 3+ times
35f Warthog Pauldrons, clear without switching
36f Parlor Blouse, clear stage with 0 time remaining
37f Siren's helm, Defeat all enemies with critical finishes
38f Gorgon Fauld, Defeat all enemies with ring out
39f Kingfisher Greaves, Clear the stage without changing position
40f Deer Head, execute a 5+ combo
41f Minotaur, perform 5+ Just Inputs
42f Demonic Gloves, clear the stage without letting opponents invoke a skill
43f Repel Gem: Iron Shell, perform an over the back throw
44f War Cloak, No ring outs either side
45f Tiger Lily Kabuto, Defeat enemies without using any skills
46f Butterfly salet, Same as above
47f Succubus Boots, Throw 5 times
48f Life Dem:Jade, Clear stage with a character equipped with the "invisible" skill
49f Horns of Calamity, clear stage with no attacks missing
50f Tiger Lily Breastplates, execute a 10+combo
51f Tiger Lily Fauld, perform more than 4 counterhits
52f Feathered Wings, clear stage with a critical finish
53f Blade Ring: Demon Lord, defeat all enemies with a ring out
54f Leviathan Paoldron, destroy all the walls
55f Priestess Kimono, perform 3 attack throws
56f Leviathan Burgonet, perform a combo with more than 240 damage
57f Voodoo Armlets, Voluntarily perform a ring out
58f Tiger Pauldrons, Defeat all enemies without any skills equipped
59f Voodoo Greaves, Guard an enemies attack 10 times in a row
60f Voodoo Breastplate, clear the stage without switching characters

Notes and Tips for Tower of Lost Souls:

Stages that require you to win without taking any hits mean just that. Using HP Drain to get you health back to full WILL NOT satisfy the condition, even though you still get a "PERFECT."

Voluntarily performing a ring out means you have to jump off the stage yourself, sacrificing one of your characters. If your opponent hits you on the way out, even if you jumped yourself, you will not satisfy the condition.

"Use attacks that seize and strike" means use an Attack Throw. Look for an orange "AT" symbol in your movelist. If your character doesn't have one use Nightmare or Siegfried.

Amy has a natural 9-hit combo (4B+K,B). If you do 6K, 4B+K,B then that's 10 hits, 100% guaranteed.
Amy also has CH 77_44_11B,B = 10 hits.
Amy also has 6K, 44B,B = 11 hits.

Throws and attack throws are not affected by defence. If you're up against a challenging enemy with a lot of defence, but little HP, then the easiest way to get around this is with throws. The enemies on Floors 45 and 46 are, however, almost immune to throws, but not attack throws. Select Nightmare or Siegfried and use FC 2A+G (or FC 2B+G, but it does less damage), and with Nightmare you can also use A+K, 1[A]~K, and FC 3B, with Siegfried you can also use 1B. This will get you through these fights in short order.

Descending: You get a prize for every 5th level boss you clear.
B5 Dark Knight's Cloak
B10 Blade Ring: Raging Thunder
B15 Lapin Chapeau
B20 Repel Gem:Fox Demon
B25 Succubus Guantlets
B30 Demonic Armor
B35 Demonic Pauldrons
B40 Voodoo Crown

[6.01] Online

There are one-off ranked matches and 4 player casual lobbies. You can speak to each other if you have a mic, and you can observe if you're in the lobby before a match starts.

There are leaderboards for all the single-player modes, ranking for online play.

[6.02] PSN and XBL IDs

| Player | XBL ID | PSN ID
| page | religionLOL | N/A
| B:L | KEF Trigg | B__L
| RWangs | N/A | Terasozin
| LibrarianThorne | LibThorne40k | N/A
| Kyougu | N/A | Brownchiclets
| Drem | N/A | PooglyWoogly
| LordOfMeep | LordOfMeep | N/A
| BlueDestiny | BlueDouble | N/A
| Bamelin | N/A | Bamelin |
| PolloDiablo | Pollo Diablo C | N/A
| Roxtar | N/A | Jesp
| Blackbeard7 | Blackbeard7 | N/A
| RedMageDarion | RedMageDarion | N/A
| Shadowfire | Windrunner | N/A
| Baratus | N/A | | Baratus_JT
| arcath | arcath | N/A
| templewulf | templewulf | templewulf
| BlackDragon480 | BlackDragon1066 | N/A
| JohnHam | JHamilto | N/A
| Vray | N/A | kurod007
| Joeslop | Joeslop | N/A
| fallaxdraco | N/A | boredmarc
| PunkBoy | PunkBoy412 | N/A
| Malick | N/A | Malickai
| TehSpectre | N/A | TehSpectre
| Irond Will | Irond Will | N/A
| Dragkonias | NinjaDakuFox | N/A
| Culver | Culver42 | N/A
| MiSTieOtaku | MiSTieOtaku | N/A
| Dareth Ram | N/A | ThePendragon
| kdrudy | N/A | kdrudy
| Aumni | Aumni | N/A
| wusoldjr | Blunted Wumpus | N/A
| Helloween | Helloween45 | N/A
| KimFidler | Kim Fidler | N/A
| Caedere | TrueCaedere | N/A
| F-Zero_Racer | FZeroRacer | N/A
| Jedi_Boi | Gathlayo | N/A
| MagicPrime | N/A MagicPrime
| DrunkMc | Slock81 | N/A
| Docshifty | Rhys Numbers | N/A
| Fig-D | N/A | Fig-D
| Svelte Penguin | N/A | Svelte_Penguin
| Ah_Pook | N/A | Ah_Pook
| No Great Name | N/A | NoGreatName
| Tcheldor | N/A | Tortalius
| defrag | hero imprisoned | N/A

[7.01] Additional Resources

If you'd like to know more about SC4 than I'm prepared to write here.

The Soul Calibur 4 Super Guide Written and maintained by dedicated and knowledgeable players, this is a great resource for getting general information about the different characters and systems. There will be more added to it as time goes on.

Caliburforum's Newbie Silencer Caliburforum is a the continuation of the old official Soul Calibur forum, rescued from the grave after Namco shut it down. Most of the high level tournament players are on this forum, many are active in the discussions. The Newbie Silencer is a great place to start if you want to enter this deeper world of SC4. It contains all the secret codes and notations that you'll run into constantly there, and in many other fighting game forums as well.

Soulcaliburuniverse.com A dedicated fan site. Many of the people from the Caliburforum also post here, though discussions are generally a little less "hardcore."

[7.02] Match Videos

PA Casuals:

Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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Posts

  • Feels Good ManFeels Good Man Registered User regular
    edited July 2008
    way to really mess things up tube, jeeeez.

    have there been any nice matches put up on youtube?

    Feels Good Man on
  • FeriluceFeriluce Adrift on the morning star. Aberdeen, WARegistered User regular
    edited July 2008
    I hope to pick this up on thursday. This series of games have been a favorite of mine since Soul Blade/Edge.

    Feriluce on
    XBox Live= LordFeriluce
    Steam: Feriluce
    Battle.net: Feriluce#1995
  • B:LB:L I've done worse. Registered User regular
    edited July 2008
    I AM THE SOUL CALIBUR CHAMPION.

    B:L on
    10mvrci.png click for Anime chat
  • Page-Page- Registered User regular
    edited July 2008
    Only I couple yet. I can try and find them. As soon as there are new ones I'll be sure to post a few. I might even bring my camera to a gathering on the weekend and everyone can watch me get my ass kicked. Wouldn't that be grand?

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • GodfatherGodfather Registered User regular
    edited July 2008
    I still think the best exclusive was Link in SCII.

    Just about blew my mind back in the day.

    Godfather on
  • CadeCade Eppur si muove.Registered User regular
    edited July 2008
    Don't forget to mention in the OP you get a coupon for Church's Chicken in the 360 version.

    What can I say, that amuses me.

    Cade on
  • B:LB:L I've done worse. Registered User regular
    edited July 2008
    Godfather wrote: »
    I still think the best exclusive was Link in SCII.

    Just about blew my mind back in the day.

    It was pretty hot.

    I imported the GameCube version to get it earlier.


    The new bonus characters from various manga artists aren't bad. I'd even say most of them are good.

    Except for Angol Fear.

    B:L on
    10mvrci.png click for Anime chat
  • B:LB:L I've done worse. Registered User regular
    edited July 2008
    Cade wrote: »
    Don't forget to mention in the OP you get a coupon for Church's Chicken in the 360 version.

    What can I say, that amuses me.

    Proof positive that the 360 version is superior.

    B:L on
    10mvrci.png click for Anime chat
  • GodfatherGodfather Registered User regular
    edited July 2008
    The only problem with Link was that he was really easy to use. His move set seemed far more limited compared to the other fighters. He was a renaissance fighter in that he was good at everything, but didn't excel in a certain aspect, which kind of sucked in hindsight.

    That and his trademark spin attack was ridiculously easy to dodge. That kind of pissed me off.

    Godfather on
  • Page-Page- Registered User regular
    edited July 2008
    Cade wrote: »
    Don't forget to mention in the OP you get a coupon for Church's Chicken in the 360 version.

    What can I say, that amuses me.

    Oh godamn I completely forgot about that. Easily my favourite part about the manual. I was wondering if I should have tried to go and cash it in early, before the game was officially released, just to see what they'd do. But then I got busy playing the game, and the only Church's Chicken I know of is in the middle of nowhere and would have taken forever to get to.

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited July 2008
    I am slightly annoyed that I can't use Ashlotte's hairstyle on other characters.

    Vincent Grayson on
  • exisexis Registered User regular
    edited July 2008
    So I'm still confused. Do we know what the actual situation is with Vader and Yoda yet?

    exis on
  • JoeslopJoeslop Registered User regular
    edited July 2008
    8 online matches and I only have 157 points. This is some grade-A bullshit.

    Your only two options it seems are to block or spam buttons. Blocking gets you raped, and spamming buttons gets you raped because the other person has longer reach/faster attacks/does more damage.

    Joeslop on
  • B:LB:L I've done worse. Registered User regular
    edited July 2008
    exis wrote: »
    So I'm still confused. Do we know what the actual situation is with Vader and Yoda yet?

    The RUMOR is that it'll be downloadable content for a fee, based on the video above.

    So far, it's NOT unlockable via regular play. Nothing is actually confirmed though, hence the confusion.

    B:L on
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  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited July 2008
    exis wrote: »
    So I'm still confused. Do we know what the actual situation is with Vader and Yoda yet?

    Not officially, but I think it's pretty much a given that they will appear as DLC, and knowing Namco, it'll be a few weeks at least.

    Vincent Grayson on
  • RWangsRWangs Registered User regular
    edited July 2008
    I figured I'd leave my PSN id name here: t'is Terasozin for all you other PS3 SCIV owners. I hope to start playing online Wednesday night, although it might have to wait until Thursday night until I can really get some time in.

    And now for bed!

    RWangs on
    PS3 tag/ MGO ID : Terasozin
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  • B:LB:L I've done worse. Registered User regular
    edited July 2008
    Joeslop wrote: »
    8 online matches and I only have 157 points. This is some grade-A bullshit.

    Your only two options it seems are to block or spam buttons. Blocking gets you raped, and spamming buttons gets you raped because the other person has longer reach/faster attacks/does more damage.

    Do whatever you can to get a connection of five full blue bars. Anything less will result in the above.

    B:L on
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  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited July 2008
    Not that I don't mind a fresh reboot, but why did we lock the whole thread? And why does Tube hate us?

    PunkBoy on
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  • B:LB:L I've done worse. Registered User regular
    edited July 2008
    PunkBoy wrote: »
    Not that I don't mind a fresh reboot, but why did we lock the whole thread? And why does Tube hate us?

    The previous thread creator won't be around to update the OP with the latest gamertags/PSNs for online play.

    Also, Tube doesn't hate us. He only hates YOU.

    B:L on
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  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited July 2008
    I see. Well, I'll be sure to throw my lot in the online mix once I figure out which damn version to get.

    PunkBoy on
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  • JoeslopJoeslop Registered User regular
    edited July 2008
    Also this "Game session full" baloney when doing quick matches seems to be counter-intuitive to being "quick".

    Joeslop on
  • Feels Good ManFeels Good Man Registered User regular
    edited July 2008
    Also, the thread title should just consist of the throwaway dialogue that half the characters say with the same inflection

    This is the end! Accept your fate. How was that? Forgive me.

    actually, no, don't do that. that shit is terrible. The voice acting in this game is funny, but most fighting games are terrible in that regard anyway

    Feels Good Man on
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited July 2008
    I'm always confused at how Namco games can have either really good voice acting, or absolutely terrible voice acting.

    PunkBoy on
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  • MiSTieOtakuMiSTieOtaku Registered User regular
    edited July 2008
    PunkBoy wrote: »
    I'm always confused at how Namco games can have either really good voice acting, or absolutely terrible voice acting.

    I can't wait to see Mitsurugi and Yoda taunt eachother in japanese before they fight. Or do they not do that anymore?

    MiSTieOtaku on
  • JoeslopJoeslop Registered User regular
    edited July 2008
    I'm at 200 points, don't tell me I have to win to gain a level.

    Joeslop on
  • KyouguKyougu Registered User regular
    edited July 2008
    A slot in the op should be reserved for really great characters that we create.

    Kyougu on
  • Dareth RamDareth Ram regular
    edited July 2008
    So which game mode should I be poking in to unlock new character creator stuff?

    Dareth Ram on
  • Page-Page- Registered User regular
    edited July 2008
    I'd be happy to add some of those.

    Tower of Lost Souls is where most of the unlocking is done. I'll do a better write-up on it tomorrow, there's a lot to it.

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
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  • Dareth RamDareth Ram regular
    edited July 2008
    Cool, thanks Page-.

    How does one unlock more weapon styles for the character creator? Tower of Lost Souls, as well?

    Dareth Ram on
  • Page-Page- Registered User regular
    edited July 2008
    You only get the story character's styles, so the only way to get new styles is to get new story characters, who are purchased in the Character Creation menu.

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • DremDrem Registered User regular
    edited July 2008
    Would you kindly add me to the list? PSN ID is PooglyWoogly.

    It's nice that you can play your created character in Story Mode, but rather than a generic background story, they should have just let you play Mad Libs.

    Drem on
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  • KyouguKyougu Registered User regular
    edited July 2008
    So the OP says that the PS3 install eliminates most loading screens. Only I seen plenty..and someone of them feel surprisingly long.
    I was prompted to update when I first booted it up, so I figure I installed it. Is something up with my version, or is everyone getting these load screens?

    Oh, and my PSN name is Brownchiclets

    Kyougu on
  • LibrarianThorneLibrarianThorne Registered User regular
    edited July 2008
    My GT is in my sig, I'll be up for games all throughout the early afternoon tomorrow.

    Also, I'm pretty sure this game sold me on The Force Unleashed.

    LibrarianThorne on
  • DremDrem Registered User regular
    edited July 2008
    The update did some things to the online play, I think. Installing the game from the options reduced load times, but they haven't been non-existant for me. They're still a few seconds long.

    Drem on
    hacksigsig.gif
  • Page-Page- Registered User regular
    edited July 2008
    Kyougu wrote: »
    So the OP says that the PS3 install eliminates most loading screens. Only I seen plenty..and someone of them feel surprisingly long.
    I was prompted to update when I first booted it up, so I figure I installed it. Is something up with my version, or is everyone getting these load screens?

    Oh, and my PSN name is Brownchiclets

    Did you install? I don't know how it works on a PS3, really, but I've heard that it's optional, so you may have to go out of your way to do it.

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • KyouguKyougu Registered User regular
    edited July 2008
    Page- wrote: »
    Kyougu wrote: »
    So the OP says that the PS3 install eliminates most loading screens. Only I seen plenty..and someone of them feel surprisingly long.
    I was prompted to update when I first booted it up, so I figure I installed it. Is something up with my version, or is everyone getting these load screens?

    Oh, and my PSN name is Brownchiclets

    Did you install? I don't know how it works on a PS3, really, but I've heard that it's optional, so you may have to go out of your way to do it.

    Ahh, I assumed it would be automatic, ala MGS4. I may just have to try the install.

    Kyougu on
  • LordOfMeepLordOfMeep Registered User regular
    edited July 2008
    Sign me up, my Gamertag is the same as my screen name here: LordOfMeep.

    Don't have a PS3.

    LordOfMeep on
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  • BlueDestinyBlueDestiny Registered User regular
    edited July 2008
    LordOfMeep wrote: »
    Sign me up, my Gamertag is the same as my screen name here: LordOfMeep.

    Don't have a PS3.

    BlueDouble here. I'm trying out Hilde, she seems pretty fun to use. Some close range twirly and long range pokey.

    BlueDestiny on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited July 2008
    Funniest thing yet:

    LIZARDMAN is following you for some reason.
    fucking stalker

    SC4 has the shortest story mode yet, no kidding. It's so short it makes DOA's story mode feel JRPG-ish in length. Why do they even bother with them?

    Fatty McBeardo on
  • King RiptorKing Riptor Registered User regular
    edited July 2008
    LordOfMeep wrote: »
    Sign me up, my Gamertag is the same as my screen name here: LordOfMeep.

    Don't have a PS3.

    BlueDouble here. I'm trying out Hilde, she seems pretty fun to use. Some close range twirly and long range pokey.

    When I found out you can charge attacks I flipped.

    Also she loses her armor like Arthur in Ghouls and Ghosts.
    I know everybody loses their armor if hit enough but just let me have this okay ?

    King Riptor on
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This discussion has been closed.