OK, so I decided to take the plunge and buy a few games for the Nintendo Wii's Virtual Console.
Picked up Toejam & Earl: awesome as I remembered it. Decided to get Lylat Wars too; it's aged nicely. Zelda: Link to the past; couldn't get into it for some reason (even though I love the other Zelda's, including Link's Awakening).
But today, ladies and gentlemen, I am here to
bitch about Super Mario World. The game itself is awesome (the only Snes game I used to play at my dad's house when I was younger), but my gripe is with the controls. I'd been using a Gamecube pad for all the other games I'd downloaded and had encountered no problems, but when playing Super Mario World I discovered...
...the button layout sucked balls. The game was a chore to play, having to hold the pad awkwardly in order to run and jump normally. It doesn't seem like there's anyway to change the button configuration (which is pretty annoying), so it seems like if I wanted to play the game properly I need to splash out more cash for a classic controller.
I do appreciate it was considerate of Nintendo to allow players to use Gamecube pads in the first place, but is there a way to change the button configuration for controllers whilst using the Virtual Console?
Feel free to mention gaming experiences that have been tarnished by having to use the annoying default button configuration on the Gamecube pad.
In conclusion; Toejam & Earl is balls to the wall awesome.
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Contra III
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Did I mention Contra III yet?
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It's Super Mario World. It's worth it.
DKC was sort of challenging.
Super Metroid though, even with remappable buttons, is not enjoyable.
Plus if you're a true american hero you can get your hands on the Super Famicom Classic Controller.
A few weeks ago I tried to play Legend of the Mystical Ninja on the VC with my friend, but couldn't get the thing to recognize my GC controllers at all. Although it ended well enough (we just played River City Ransom instead with my two Wii remotes), I don't understand what happened.
So, is there something special that has to be done for VC games to recognize GC controllers? Was it because I tried to use a Classic controller and a GC controller at the same time?
Much more so than World.
That'd be sweet if they weren't just as expensive as a classic controller.
So what I did was buy a VC Classic Controller, and I do not regret it.
Although I think there is a third party VC controller that lets you remap the buttons on the controller itself, outside of the system.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Hmm, I'll look into buying a classic controller.
No one I know with a Wii has one though, never had a chance to get to grips with one. But you guys seem to be givin it good praise all round.
The Transformers Fandom: Consistantly bitching about something or another since 1984.
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I feel bad for anyone playing retro games on either PSN (yeah right) or XBLA.
I like it a lot, personally, but some people's complaints are that it feels too "light." I don't get it that complaint so much. But the other complaint is the shoulder buttons, which are kind of triggers like the GCN pad, so while that's never bothered me in any game, some people would've preferred normal buttons. The sticks are okay, but you have to hold them with the tips of your thumbs, rather than the fat part of your thumb, because they're pretty close together. It works pretty well; I play a lot of GeoWars Galaxies.
Anyway, it's a better bet, I'd say, than getting adaptors->GCN ports for every controller.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Yeah, a sideways Wiimote actually feels perfect for NES games, and it's nice not having to dongle-ize.
Edit: And yeah, the shoulder buttons were terrible.
Then cruised through to the end of DKC2. True story.
Personally, I'd rather sit back on my nice comfy sofa and play a game on a decent-sized TV than hunched over a 3 inch LCD, but I can definitely see the appeal to a portable version. Also, I probably stand alone here, but Charles Martinet as Mario pisses me off and having his voiceovers cut from Mario 64 slapped into the GBA version was really distracting to me.
A lot of people don't seem to realize this, but Super Metroid has completely configurable controls. It's one of the few Super Nintendo games that is perfectly fine on the GC controller due to this.
How is the GBA version better, besides being portable?
Also, while I enjoy the portable iterations of these games, sometimes I do also want to play on a large screen without having to have a Gameboy Player (which I do not)
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Score limit was raised to 99 million
Life limit was raised to 999
Upon beating the game, you unlocked a "select stage" feature that let you instantly go to any location in the game
Ability to play as Luigi (which sucked, I'll be honest.. the level design doesn't fit his floaty jumps)
Game tracked your clear time
Dragon coins were added into every stage, bonus unlockable by collecting them all (they turn into princess coins)
Fall season change was moved to unlocking all stage paths, instead of just beating special
Shitty voiceovers added (can't win 'em all)
There's also a few bugfixes and a bunch of other minor tweaks. Like, the graphics don't glitch out when you receive a 5-up.
Edit: It also had the Mario Bros. game (like, the arcade one with jumping bees and stuff) packaged with it, but I think all the Super Mario Advance series games had that.
Not completely configurable. Aiming up and down can for some reason only be bound to the shoulder buttons, which is somewhat annoying when you want R to be run.
What is it that some people have against using the stick for SNES games? I had no problems playing Super Metroid using the stick.
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Also, while I can play it on my sofa, I still have to either be hunched down over the screen or holding it up in my face. Your mileage may vary, but it's easier for me to relax and get comfortable while playing a console game.
Unless you're like me and really like to use the D-pad for the old games. Then the GC controller is a little awkward. The D-pad is so tiny.
I'm pretty sure Mystical Ninja tells you that it requires a classic controller to play it when you download.
The classic controller is everywhere. This is what it is meant for. Stop whining.
The button layout isn't that bad.
In addition, the Classic has its own issues; playing Super Mario 64 was a little bothersome, since I couldn't place my thumbs on it as I did on the N64, as the B and A buttons are moved over and turned upward.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Something makes me think you've never played any of the aforementioned games on original hardware or VC, also see bold text.
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I'm sure they're reasonably priced as well </sarcasm>
Can trade TF2 items or whatever else you're interested in. PM me.
Actually, they are. I have one and i costed me only a little more than an actual classic controller. And they're nice as hell.
Well fuck me. What's the button-mapping setup vs. the classic? Identical names, SNES locations?
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