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Dead Rising

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Posts

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited August 2008
    Xynn wrote: »
    I picked this up last week after reading World War Z and getting the itch to kill the undead.

    Unfortunately I picked it up used with no manual, so Im at a loss to figure out a few things on my own. Can someone explain to me how I am supposed to get a picture of me killing a zombie? I got to Kent who showed me his pictures and one of them was of him blowing off a zombies head. But when I try to take a picture and fight I either end up getting a face full of zombie, or I kill it and its dead on the ground before I can raise my camera to catch the splatter.

    I havent gotten very far, but I have to say that the lawn mower is probably gonna hold a special place in my heart. Just grabbing it and mowing them down. Then when I only get their legs and it comes crawling after me! Its just awesome.

    You can only take a picture of what is happening when Frank is taking that picture. Which means that you cannot take pictures of Frank doing anything. And if you could, it would be a picture of Frank holding a camera up to his face.

    The camera mechanic is only necessary for two or three scoops. Otherwise it's all about using it to obtain some achievements or some extra PP. However, killing zombies tends to get you more PP than pictures of zombies. You would have to be quick to take a picture of the spatter from zombies killed by Frank and that's hardly necessary in the long run.

    The optimal time to use the camera otherwise is when saving survivours or encountering live psychopaths. Everybody has a moment where you can get a large amount of bonus PP. For survivours, it usually only happens once. For psychos, it can be a repeated motion they may take.

    Once you reach level 50, the camera is only good for any remaining achievements or needed scoops.

    Thus ends the lesson on the camera...

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • XynnXynn Registered User regular
    edited August 2008
    Gotcha, thanks Santa!

    Xynn on
  • IriahIriah Registered User regular
    edited August 2008
    Just a hint - when you come out of the vent, turn around and take a picture of it and then lock that picture in the camera's memory. It comes in handy about 2-3 days in. Plus, there's a PP sticker there!

    Iriah on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited August 2008
    Rami wrote: »

    At max levels you can kill a psycho with 3-4 hits in melee, compared to about 30 shotgun shells.

    Well I'm pretty sure this is just wrong. Killing a psycho with 3-4 hits? With the mini-chainsaw sure, but with any other weapon it takes a hell of a lot more.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • RamiRami Registered User regular
    edited August 2008
    Yes but there's no reason to ever not have the mini chainsaw in your inventory. I carry one with me always specifically for killing psychos, and they respawn infinitely.

    Rami on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited August 2008
    DeMoN wrote: »
    Rami wrote: »

    At max levels you can kill a psycho with 3-4 hits in melee, compared to about 30 shotgun shells.

    Well I'm pretty sure this is just wrong. Killing a psycho with 3-4 hits? With the mini-chainsaw sure, but with any other weapon it takes a hell of a lot more.

    Rami did say to get the small chainsaws. Katanas are probably a suggestion for those times a chainsaw breaks.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited August 2008
    DeMoN wrote: »
    Rami wrote: »

    At max levels you can kill a psycho with 3-4 hits in melee, compared to about 30 shotgun shells.

    Well I'm pretty sure this is just wrong. Killing a psycho with 3-4 hits? With the mini-chainsaw sure, but with any other weapon it takes a hell of a lot more.

    Rami did say to get the small chainsaws. Katanas are probably a suggestion for those times a chainsaw breaks.

    Though not nearly as good as the chainsaws or the katana, I've always been partial to the sledgehammer. That thing is just so satisfying to use. On my first play through in which I ignored the story, I had at least 2 of those babies on me at all times.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • SkutSkutSkutSkut Registered User regular
    edited August 2008
    I've gotten to wear I just disembowel/face smash stuff. It takes about 10 minutes though so be warned.

    SkutSkut on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited August 2008
    I once performed a very similar face smash move on a friend one day when I was really pissed off. He wasn't too pleased, but the onlookers in the hallway thought it was the bees knees.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited August 2008
    So I'm less than 24 hours away from finishing 72 hour mode, actually doing the cases this time. I thought trying to do the cases and the survivors at the same time would be too much, but so far it hasn't been bad at all. There were only a couple of times where I was running back to the security room so I didn't miss the next case. I've only lost 3 survivors, and that's because I didn't know about them (must have missed the call because I didn't have a scoop for them). Oh, and I guess the one with Kent, but I always ignore going to him.

    Sir Carcass on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited August 2008
    Saving survivours isn't the hard part. I found it's much worse in the security room when they're all standing around saying useless shit. And they're not talking to each other, they're reacting to Frank. Even when he's not in the room. It's pointless idle animation triggered dialogue.

    Otis doesn't have one line of dialogue in the entire game, I doubt anybody would have noticed if these people were mute while waiting for the rescue.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • Gabriel_PittGabriel_Pitt Stepped in it Registered User regular
    edited August 2008
    If you're exploiting the tunnels for the Genocider achievement and you think the car is breaking down too soon, it's probably because you're hitting zombies pushing propane tanks. Why they have them, I don't know... But it'll fuck your vehicle up much faster.
    It's not a breakdown, the vehicle just stops dead. I found this often happened if I drove the converible down the ramp, and was going slow while turning into the tunnel. I hadn't hit any zombies, but the car just stops dead and won't move. With the milk truck, this also usually happens just about when I go from the level floor of the lot down the incline.

    Gabriel_Pitt on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited August 2008
    If you're exploiting the tunnels for the Genocider achievement and you think the car is breaking down too soon, it's probably because you're hitting zombies pushing propane tanks. Why they have them, I don't know... But it'll fuck your vehicle up much faster.
    It's not a breakdown, the vehicle just stops dead. I found this often happened if I drove the converible down the ramp, and was going slow while turning into the tunnel. I hadn't hit any zombies, but the car just stops dead and won't move. With the milk truck, this also usually happens just about when I go from the level floor of the lot down the incline.

    I think it happens when one of the arms a zombie is holding gets caught underneath your car. Like I mentioned, ram it with a shopping cart and it should fix it.

    Sir Carcass on
  • aBlankaBlank Registered User regular
    edited August 2008
    If you're exploiting the tunnels for the Genocider achievement and you think the car is breaking down too soon, it's probably because you're hitting zombies pushing propane tanks. Why they have them, I don't know... But it'll fuck your vehicle up much faster.
    It's not a breakdown, the vehicle just stops dead. I found this often happened if I drove the converible down the ramp, and was going slow while turning into the tunnel. I hadn't hit any zombies, but the car just stops dead and won't move. With the milk truck, this also usually happens just about when I go from the level floor of the lot down the incline.

    I think it happens when one of the arms a zombie is holding gets caught underneath your car. Like I mentioned, ram it with a shopping cart and it should fix it.

    You should be a mechanic.

    "Sir, there's a problem with my car. It won't start"

    "Have you tried ramming it with a shopping cart?"

    "....."

    aBlank on
  • JandaruJandaru New ZealandRegistered User regular
    edited August 2008
    Iriah wrote: »
    Just a hint - when you come out of the vent, turn around and take a picture of it and then lock that picture in the camera's memory. It comes in handy about 2-3 days in. Plus, there's a PP sticker there!

    I knew about the PP sticker, but what else is that photo useful for?

    Jandaru on
    0ijlzpptari2.png
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited August 2008
    DeMoN wrote: »
    DeMoN wrote: »
    Rami wrote: »

    At max levels you can kill a psycho with 3-4 hits in melee, compared to about 30 shotgun shells.

    Well I'm pretty sure this is just wrong. Killing a psycho with 3-4 hits? With the mini-chainsaw sure, but with any other weapon it takes a hell of a lot more.

    Rami did say to get the small chainsaws. Katanas are probably a suggestion for those times a chainsaw breaks.

    Though not nearly as good as the chainsaws or the katana, I've always been partial to the sledgehammer. That thing is just so satisfying to use. On my first play through in which I ignored the story, I had at least 2 of those babies on me at all times.

    The toolbox is a surprisingly effective weapon. It's got a pretty quick attack but still does a lot of damage. It's like a giant knuckle duster.

    Szechuanosaurus on
  • Patches7o9Patches7o9 Registered User regular
    edited August 2008
    Jandaru wrote: »
    Iriah wrote: »
    Just a hint - when you come out of the vent, turn around and take a picture of it and then lock that picture in the camera's memory. It comes in handy about 2-3 days in. Plus, there's a PP sticker there!

    I knew about the PP sticker, but what else is that photo useful for?

    One survivor group needs to see the photo for you to save them.

    Patches7o9 on
  • Anarchy Rules!Anarchy Rules! Registered User regular
    edited August 2008
    Started playing on this again and remembering how much fun it is!

    I like how there's two ways to play this game. You can either play 'competitively' by using mini-chainsaws and all the books, or more relaxed by just traversing the mall using weapons you find to kill zombies.

    Anarchy Rules! on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited August 2008
    Finally got Ending A and started Overtime mode. I also picked up several new achievements, including Punisher, Legendary Soldier, and Hella Copter.

    Sir Carcass on
  • bombboybombboy Registered User regular
    edited August 2008
    27k Zombies down, 27k to go. x_x;;

    bombboy on
    XBL - BombBoyGT | PSN - BombBoyGT | Steam - BombBoy | BF4
  • Nohbody8Nohbody8 Registered User regular
    edited August 2008
    I apologize for not reading this entire thread before posting this but I don't have that kind of time and I was rather unceremoniously directed to this thread last time I posted a specific question. Anyway, I was wondering if anyone knew exactly how the Transmissionary achievement works? I realize that it means receiving all the calls from Otis but what does that mean? Does it mean simply receiving every call the first time and not cutting him off? Or does it mean playing the game in such a way that Otis calls you every time he can? For example, if I don't rescue Kendall, Otis doesn't call me later on saying there's gonna be a mutiny 'cause Kendall isn't there. Assuming I answered every other call from Otis in the game, I wouldn't get the achievement 'cause I missed the chance to answer that one call, correct?

    Nohbody8 on
    [SIGPIC][/SIGPIC] "We're the middle children of history, man."
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited August 2008
    GameFAQS is your friend. If you stay away from the BB.

    36) Transmissionary: Answer all calls from Otis.

    This one is probably the hardest one of all. I don't
    have any detailed way in getting it and I don't think
    many people out there has gotten it yet but basically
    you have to do every case file, save certain survivors, all
    while answering his calls. The reason is because he calls
    you both for survivors and case files, but there are some
    secret ones you may have not noticed. For example if
    you get Kendall eventually he calls telling you he is going
    to take everyone away (as I mentioned before). Then
    there is some obese guy that wants food, forgot his name,
    and some chick that wants to pose in your photos, etc. I
    don't know all, its a though one. Also don't forget he calls
    you in places such as the Maintenance tunnel and he says
    I lost a key down here. Here is a nice little guide, not from
    me.

    http://db.gamefaqs.com/console/xbox360/file/dead_rising_otis.txt
    thanks GeistCH

    DarkWarrior on
  • Nohbody8Nohbody8 Registered User regular
    edited August 2008
    I get that (from GameFAQs) but I just want to make sure if accidentally cutting Otis off counts against you and prevents the achievement.

    Nohbody8 on
    [SIGPIC][/SIGPIC] "We're the middle children of history, man."
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited August 2008
    Cutting him off doesn't necessarily preclude you from getting the achievement. However, the way I understand it, if you do it too much, he won't call back about that specific piece of info he was going to give you. (As in: You can't shut him up forever.)

    I say that achievement was done solely because Capcom knew people wouldn't like him.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • IriahIriah Registered User regular
    edited August 2008
    Joystiq wrote:
    Here's everything we know about Dead Rising 2: it's coming. Really, that's it ... and even that, we don't know for sure; however, close watchers of the industry might remind you that a sequel to a successful game (now a franchise with the addition of the Wii-centric Chop Till You Drop) is more or less a certainty so, with that in mind, we've been on the prowl for Dead Rising 2 deets since the original debuted two years ago this month.

    ... and all we've got is a handful of rumors. The first: Dead Rising 2 will be an Xbox 360 exclusive; the second: Dead Rising 2 will be multiplatform and development duties will be handled by a Western developer. Oh, and both of those rumors are from the same source. Now, along comes Capcom marketing man John Diamonon posting on the official PlayStation.Blog site, dropping the smallest of teases that would seem to not only intimate another Dead Rising sequel is in development (no way!) but that it would be heading to the PlayStation 3 as well.

    Diamonon's tease came in response to a barely legible comment praising the developer for supporting the PlayStation 3 and asking that despite Capcom's VP of business development and strategic planning Christian Svensson "saying that there is no chance in [sic] happening, please give us a bit of hope on Dead Rising." Diamonon's response: "You haven't seen the last of Dead Rising." Of course, we could interpret this comment any number of ways but we'd like to think that Capcom just threw a knowing wink and a smile our way. Right back atcha Cap'.


    yyyyeeeeeeeeeeeaaaaaaaaaaaaahhhh

    Iriah on
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited August 2008
    Nohbody8 wrote: »
    I get that (from GameFAQs) but I just want to make sure if accidentally cutting Otis off counts against you and prevents the achievement.

    He'll repeat it once or twice and so it won't count against you but if it doesn't go all the way or by holding it off you get in the way of another scoop call you lose the chance to get it.

    Kagera on
    My neck, my back, my FUPA and my crack.
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited August 2008
    I can't even begin to imagine the amount of mental retardation it would take to see the success that Dead Rising had and not make a full-fledged sequel.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    edited August 2008
    I killed a zombie with a stack of cd's once. It's pretty much the best thing I've ever done in a video game.

    IvanIssacs on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited August 2008
    The area that has the cobblestone walkway? The one that has the hardware store? Well that hardware store has infinitely spawning propane tanks. I once threw about 100 tanks around the immediate area. Ended up killing about 70 zombies with one bullet.

    DeMoN on
    Steam id : Toxic Cizzle
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  • IriahIriah Registered User regular
    edited August 2008
    they've been quiet for two years, there better be like eight million zombies on screen at once

    also, survivors with basic motor skills

    Iriah on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited August 2008
    Iriah wrote: »
    they've been quiet for two years, there better be like eight million zombies on screen at once

    also, survivors with basic motor skills

    Or survivors with basic motor cycles.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • Gorilla SaladGorilla Salad Registered User regular
    edited August 2008
    I can't even begin to imagine the amount of mental retardation it would take to see the success that Dead Rising had and not make a full-fledged sequel.
    And, and, it's motherfucking Capcom. They love their sequels, and there hasn't even been one announce yet.

    What kind of bullshit is that?

    Gorilla Salad on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited August 2008
    I can't even begin to imagine the amount of mental retardation it would take to see the success that Dead Rising had and not make a full-fledged sequel.
    And, and, it's motherfucking Capcom. They love their sequels, and there hasn't even been one announce yet.

    What kind of bullshit is that?

    This is the same company that hinted rather poorly that if Ace Attorney games didn't sell in the US, they'd stop localising them.

    And they also ported RE4 to the Wii. Which was so well received as being some kind of fabulous re-imagining of the game by basically altering the controls that I'm sure it convinced more than a few people to buy and play two if not all three of the different versions of the same game.

    At least porting DR to the Wii will see it being altered more than superficially from the original version enough that it might just barely qualify as being different.

    In other words: it's motherfucking Capcom. They're treating it just like LucasArts and KOTOR3. Everybody knows there should be one, and the company's themselves even acknowledge it. However, they're going about it in such a way that suggests that by the time anything becomes definite, nobody will even care.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • Nohbody8Nohbody8 Registered User regular
    edited August 2008
    Iriah wrote: »
    also, survivors with basic motor skills

    Tell it on the mountain. I found myself on the verge of chainsawing some of my more able bodied escorts earlier today for their supposed inability to lend a hand to Susan (the old lady trapped on the soccer ball in Wonderland Plaza) and Gil (the drunk from the food court) while I fought off the starving zombie horde single handed. By the way, got the Transmissionary achievement. I was getting paranoid and thinking my current game would not amount to anything. Thanks to everyone for easing my apprehension.

    Nohbody8 on
    [SIGPIC][/SIGPIC] "We're the middle children of history, man."
  • OneEyedJackOneEyedJack Registered User regular
    edited August 2008
    I always start out trying to get the achievement for escorting, but I usually end up killing them myself after they piss me off.

    OneEyedJack on
    1089605-1.png?1281667433
  • Doctor FinkDoctor Fink Bishounen Chewbacca Registered User regular
    edited August 2008
    Iriah wrote: »
    also, survivors with basic motor skills

    This and...

    Survivors, whom after you save, volunteer to assist you on whatever case or side mission you're doing; thus creating an option to form up a small search party, taking them out of the saferoom or keeping them inside, and equipping them with whatever you can find to able to create a small army of zombie killers.

    However, I'd add this after proving that survivors in future Dead Risings can fend for themselves without having to be babysat by Papa Frank every second that they are not in the saferoom.

    Doctor Fink on
    PSN: Doctor_Fink / Xbox Live:LieutenantDef / Steam: Doctor Fink
  • Nohbody8Nohbody8 Registered User regular
    edited August 2008
    What's the deal with this generator that Isabela supposedly asks for in overtime mode? I've seen it mentioned a couple of times in some online guides but she's never asked me for it.

    Nohbody8 on
    [SIGPIC][/SIGPIC] "We're the middle children of history, man."
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited August 2008
    Nohbody8 wrote: »
    What's the deal with this generator that Isabela supposedly asks for in overtime mode? I've seen it mentioned a couple of times in some online guides but she's never asked me for it.

    That's where I am right now. I was walking back with some queens, got the cutscene with the clocktower, and then she tells me to check out the clocktower for a generator. I haven't headed back yet, so I don't know what will happen.

    Sir Carcass on
  • Red_CascadeRed_Cascade Registered User regular
    edited August 2008
    Woooo, I finished 72 hour mode :)

    Spoilers on Ending A
    I have 30 mins (game time) for the chopper to arrive so i think it would be fun to play "throw all my gear into the parking lot". Ending cutscene comes and goes, so now here I am with Isabella, turning into a Zombie, and with nothing to my name except a toy laser sword.

    My grand plan now involves raiding the gun shop, running at full pelt back to the security office avoiding as many SpecOps as I can and getting my MegaBlaster so that I actually stand a change at killing them while I get "the cure".

    On the "Special Forces"
    At 10am day 3 when the SpecForces leave, one of them stands on a balcony and removes his mask. Does he show up later on in Overtime mode, or did I miss something to do with him in 72 hr.

    Also, how on Earth do you kill SpecOps O_O. I was completely at a loss without my MegaBlaster to take them down. Even using their Machine Guns I seem to die if I have to take on more than 1 at a time :(

    Red_Cascade on
  • Mr ObersmithMr Obersmith Registered User regular
    edited August 2008
    Woooo, I finished 72 hour mode :)

    Spoilers on Ending A
    I have 30 mins (game time) for the chopper to arrive so i think it would be fun to play "throw all my gear into the parking lot". Ending cutscene comes and goes, so now here I am with Isabella, turning into a Zombie, and with nothing to my name except a toy laser sword.

    My grand plan now involves raiding the gun shop, running at full pelt back to the security office avoiding as many SpecOps as I can and getting my MegaBlaster so that I actually stand a change at killing them while I get "the cure".

    On the "Special Forces"
    At 10am day 3 when the SpecForces leave, one of them stands on a balcony and removes his mask. Does he show up later on in Overtime mode, or did I miss something to do with him in 72 hr.

    Also, how on Earth do you kill SpecOps O_O. I was completely at a loss without my MegaBlaster to take them down. Even using their Machine Guns I seem to die if I have to take on more than 1 at a time :(
    On the "Special Forces"
    Swords, lots of swords. I just did this a few days ago and you can take one down in three swipes of the katana. Use the cutlery outside the supermarket to stock up.

    Mr Obersmith on
    Battle.net - Obersmith#1709
    Live - MrObersmith
    PSN - Obersmith
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