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No, come on. Ofcourse I suck, that is why I die. But. I am not really asking for a reason (I know they are supposed to memorize all the patterns etc. to get a better high score to show off to people who doesn't care) but I've been playing this genre all my life but not really being good at it all. I remember throwing several coins into several shooters in my younger days. You know, because I thought it was fun. And it was fun. It's just that I always died at the first level. Always getting my ass kicked. Is this a trait that all shooters share in common? To make the game so bloody hard you have to die atleast 20+ times before you can successfully get through the level without being hit?
I want to be able to manage my way through these types of games, because they just fucking break me over and over. Yet I am drawn to them like a moth to the fiery flame. Please share with me all of your wisdoms of this genre, G&T! And a list over games that must be played would be nice, aswell, if anyone of you know any decent titles for current and pre-gen consoles.
(I am sorry for making such a horrible thread, really
I am so sorry)
basically because the only people who play them any more are genre nerds who have played them so many times the only challenge left is to make them essentially impossible
Shooter is a pretty broad genre with many subgenres. Which are you talking about? You've got your FPS (first person shooters), your third person shooters (ala RE4 & Gears of War), your shmups (games like Geometry Wars & Ikaruga), rail shooters (stuff like Panzer Dragoon Orta & Star Fox 64 where you have limited control over your movement), gun games (games you need a gun-like accessory or Wii-mote to play; like you see at your average arcade), and so on.
Shmups are so fucking hard, which is the reason I can't stand them (this is also the reason I hate about 80% of all XBLA releases). What I'd like to see is a shooter that eases you in with a nice low difficulty and gradually brings your skill up, but instead they'd rather see you raped on the first level.
From the first post I take it he means top down shooters.
That said shooters are all about pattern memorization and anticipation. Shooting stuff is actually secondary to avoiding stuff and that's a pitfall for lots of people.
I meant shmups, mostly. The overhead with space ship pew pew kind of game. But feel free to take into account anything that is close to that. FPS and 3rd person shooters should be excluded.
I get it now. These games were built on the basic premise of making moneys for arcades. It's so clear now
Even on the normal mode of this game, you can take a lot of hits before you go down for good. And unlike those bullet hell games, this one actually has level design in addition to enemy/bullet patterns. Damn good level design, too.
I personally think that more shooting games should give you more lives but limited/gradually increasing continues. I say this because the hardcore high-score crew will take getting hit as failing the level anyway, while infinite continues waters the game down too much for the people who are not said hardcore and are fighting just to survive. (<--- this comment is with regards to console releases, cuz it's not gonna fly in an arcade)
The later Metal Slug and some other arcade shoot'em-ups (some of the ones made by Cave, and the Shikigami no Shiro games if memory serves) had a neato Easy Mode feature.
It wasn't just that the difficulty was toned down, but you also got powerups of various kinds (e.g. infinite heavy machine gun). It only allowed you to play up to a certain point in the game (at which it auto game overs). Contra 4 has this feature, as well. It'll still be challenging to newbies, but it won't be so OMFG RAPE.
Shmups are hard because back in the old days you paid $0.25 a game, with the option to continue for another $0.25. If you die often and wanted to see more than the first few minutes of the game, you had to unload a lot of quarters into the machine, or just get really, really good at it which also cost - yep, lots of quarters.
The first mode in Geometry Wars 2 (the 3 minute mode) is a nice mode for both beginners & veterans of the genre since you have unlimited lives & the difficulty scales to how well you do (die a bunch and you'll get easier enemy spawns; survive a while and the spawns ramp up to insane levels).
Omega Five & Heavy Weapon are also both good games for shmup beginners (or shmup fans in general). Omega Five is fairly easy as shmups go as it gives you a lot of health & all of the characters have ways to eliminate bullets (Ruby's grappling hook is my favorite). Heavy Weapon is good for beginners, because the difficulty levels rises rather gradually in the main stage mode and it gives you plenty of tools to take down enemies.
Shmups are so fucking hard, which is the reason I can't stand them (this is also the reason I hate about 80% of all XBLA releases). What I'd like to see is a shooter that eases you in with a nice low difficulty and gradually brings your skill up, but instead they'd rather see you raped on the first level.
For that I would say play some of the classics first to work your way up to the modern rape your face level shooters. Galaga or Centipede don't pound you in the rear too hard and are great games for there time.
While we are on the shooter topic I can try and figure out the name of a shooter I used to love at the arcades(hopefully) it was a top down shooter with dual sticks one one for walking one to fire it was a 2 player game with like a sort of space/fantasy look going on one character was red the other blue some sort of soldier guys almost conta like weapons. This was in arcades around the time games like Bad Dudes and the Xmen arcade game were out tho it may have been slightly older then those.
Oh, do I ever love/hate the Aero Fighters (Sonic Wings for the Japanese) games! I would dump so many quarters into it back in the day. Bullet hell indeed...
I wish there were more arcades around these days. I barely see any good shmups anymore. The last one I played was Metal Slug 3 in a laundromat....
Are the Metal Slug games actually considered shmups? I've never thought of them that way.
I think so, it just replaced the little airplane with a person. You still have the side-scrolling action and powerups and wave after wave of baddies. It's just a shmup of a different color.
That reminds me, anyone here remember In the Hunt? It was a pretty cool submarine based one...
Why haven't any developers tried making games that doesn't buck you in the manhole while introducing you to it? I want to love Ikaruga, but that game makes my head hurts. I just want a shmup that increases in difficulty gradually, same type of game as all the old classics (I loved Axelay on the SNES). I'll definatily check out the suggestions above.
Why haven't any developers tried making games that doesn't buck you in the manhole while introducing you to it? I want to love Ikaruga, but that game makes my head hurts. I just want a shmup that increases in difficulty gradually, same type of game as all the old classics (I loved Axelay on the SNES). I'll definatily check out the suggestions above.
I seem to remember something along that line. Parsec 47?
Are the Metal Slug games actually considered shmups? I've never thought of them that way.
Why not? The only difference is that you're a dude instead of a ship, but otherwise Metal Slug and Contra are side-scrolling shmups just like Gradius or R-Type. What else would you call them?
That said, they rely a lot on memorization and/or reflexes, but they've always made sense to me—a lot more than, say, RTS games. Sometimes people just have natural inclinations to certain styles of play. What I like about shmups is that they're almost a 100 percent pure hand/eye coordination exam. It's a very undiluted sort of gameplay experience.
There's a definite subsection of shmups that cater exclusively to the hard-core, but I think there are still plenty of fairly forgiving entries in the genre. Like RainbowDespair said, on XBLA Heavy Weapon starts off very slowly and doesn't really get hard, IMO, until the 8th or 9th level (out of 19). Assault Heroes is also pretty tame, and you can select the difficulty as well, which affects not just number of continues but also enemy strength, spawns, etc.
Are the Metal Slug games actually considered shmups? I've never thought of them that way.
I think so, it just replaced the little airplane with a person. You still have the side-scrolling action and powerups and wave after wave of baddies. It's just a shmup of a different color.
That reminds me, anyone here remember In the Hunt? It was a pretty cool submarine based one...
I dunno, I'd still think of it more as a run-n-gun platformer. Very different feel from something like Gradius.
Are the Metal Slug games actually considered shmups? I've never thought of them that way.
I think so, it just replaced the little airplane with a person. You still have the side-scrolling action and powerups and wave after wave of baddies. It's just a shmup of a different color.
That reminds me, anyone here remember In the Hunt? It was a pretty cool submarine based one...
I dunno, I'd still think of it more as a run-n-gun platformer. Very different feel from something like Gradius.
I suppose, but I consider a platformer something that has the much beloved jump obstacle in it. Metal Slug had a little bit of that, but not much. Most levels were just "move right and shoot anything that moves!". In any case, I can see your point.
Doomulon on
0
KorKnown to detonate from time to timeRegistered Userregular
Are the Metal Slug games actually considered shmups? I've never thought of them that way.
Why not? The only difference is that you're a dude instead of a ship, but otherwise Metal Slug and Contra are side-scrolling shmups just like Gradius or R-Type. What else would you call them?
That said, they rely a lot on memorization and/or reflexes, but they've always made sense to me—a lot more than, say, RTS games. Sometimes people just have natural inclinations to certain styles of play. What I like about shmups is that they're almost a 100 percent pure hand/eye coordination exam. It's a very undiluted sort of gameplay experience.
There's a definite subsection of shmups that cater exclusively to the hard-core, but I think there are still plenty of fairly forgiving entries in the genre. Like RainbowDespair said, on XBLA Heavy Weapon starts off very slowly and doesn't really get hard, IMO, until the 8th or 9th level (out of 19). Assault Heroes is also pretty tame, and you can select the difficulty as well, which affects not just number of continues but also enemy strength, spawns, etc.
I used this logic to differentiate between shmups and bmups.
For example, I always called Turtles games, and Final fight, and Maximum Carnage beat'em-ups.
Obviously, a difference between fists and bullets.
If you suck at shmups, you should do what everyone else did who's still into shmups -- cut your teeth on the early shmups.
Play Galaxian or Galaga.
They're both "easy mode" for modern and interim shooters, because they were first. Look, when your game consists of shooting at things that shoot at you and fly at you, and one hit kills you, there's only one way to increase the challenge -- more things that fly at you, and more things that shoot at you. So they're hard because people who like them want something new and fresh. Yes, you COULD do an easy Ikaruga, but what's the point? There's not a whole lot of game in shooters if you can get to the end easily.
But yeah, seriously, if you want to get better at them, start at the beginning and work your way up. You'll see the challenge increase, and you'll see yourself getting better at them. The fact that I can consistently perform well in Galaga has proven to be damn useful in more modern shooters. I'm not "good" but I can consistently make it past the first level, once I see what the hell is going on
That reminds me, anyone here remember In the Hunt? It was a pretty cool submarine based one...
Yes, I like that one quite a bit, have it for both the Saturn and PS. The pace is rather slow, but the detail and level of animation SO remind me of Metal Slug.
"Shooter" is the most vague term you could possibly use, and I have no idea what you're talking about (shmup (shoot-em-up) a la Touhou? rail shooter a la House of the Dead? Platforming shooter a la Metal Slug / Megaman series?).
"Shooter" is the most vague term you could possibly use, and I have no idea what you're talking about (shmup (shoot-em-up) a la Touhou? rail shooter a la House of the Dead? Platforming shooter a la Metal Slug / Megaman series?).
I meant shmups, mostly. The overhead with space ship pew pew kind of game. But feel free to take into account anything that is close to that. FPS and 3rd person shooters should be excluded.
"Shooter" is the most vague term you could possibly use, and I have no idea what you're talking about (shmup (shoot-em-up) a la Touhou? rail shooter a la House of the Dead? Platforming shooter a la Metal Slug / Megaman series?).
I meant shmups, mostly. The overhead with space ship pew pew kind of game. But feel free to take into account anything that is close to that. FPS and 3rd person shooters should be excluded.
Okay, yeah, a lot of Shmups nowadays are hard as shit. Mostly because they're made for the 'hardcore lol' crowd. The kind of stuff where you have to memorize attack patterns religiously to even stand a chance.
Yeah, it was a bad idea to bring up Metal Slug and Contra because they might not be shmups in the strictest sense, but the gameplay point stands: make an Easy Mode to ease people into the game. Castle Shikigami does it, others can, too. Learning it the hard way can be satisfying (I know it is for me), but I'd rather teach somebody completely new to the game with simplified scenarios that allow them to focus on understanding the fundamentals rather than being in a constant state of death.
Of course, I found that I liked ESPGaluda a lot more in the Arrange Mode because there were a ton more bullets than in Normal, and found that if you could beat the first stage of Arrange Mode you could breeze through the first three of Normal. But that kind of inverted introduction to the game is probably not for most.
Touhou brings out the absolute worst in me regarding obsessive needs to finish games on the hardest difficulty. This is problematic, as I'm not actually good enough at it to finish Shoot the Bullet. ;_;
If you have a PS2 get R-Type Final. Your difficulty switch is not only the different modes but what ship you use, you can even customize 3 when you get em all. That said it's also a fairly easy shmup with a great amount of replayability.
Yes, I'll still make fun of you, but it's there for a reason.
Aroduc on
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SmasherStarting to get dizzyRegistered Userregular
edited August 2008
This thread reminded me of a shmup I saw recommended here a few months ago that consisted entirely of a series of boss fights. You started off with a simple and generic boss, and as you defeated successive rounds it would add on armor and/or weapons based on your strategy and tactics.
I tried searching for it, but I can't remember for the life of me what the name was. Does anyone know what I'm referring to?
This thread reminded me of a shmup I saw recommended here a few months ago that consisted entirely of a series of boss fights. You started off with a simple and generic boss, and as you defeated successive rounds it would add on armor and/or weapons based on your strategy and tactics.
I tried searching for it, but I can't remember for the life of me what the name was. Does anyone know what I'm referring to?
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Hold me.
Steam ID : rwb36, Twitter : Werezompire,
That said shooters are all about pattern memorization and anticipation. Shooting stuff is actually secondary to avoiding stuff and that's a pitfall for lots of people.
I get it now. These games were built on the basic premise of making moneys for arcades. It's so clear now
steam
Here, try this one.
http://i-saint.skr.jp/exception
(click the link marked DOWNLOAD on the site)
Even on the normal mode of this game, you can take a lot of hits before you go down for good. And unlike those bullet hell games, this one actually has level design in addition to enemy/bullet patterns. Damn good level design, too.
I personally think that more shooting games should give you more lives but limited/gradually increasing continues. I say this because the hardcore high-score crew will take getting hit as failing the level anyway, while infinite continues waters the game down too much for the people who are not said hardcore and are fighting just to survive. (<--- this comment is with regards to console releases, cuz it's not gonna fly in an arcade)
The later Metal Slug and some other arcade shoot'em-ups (some of the ones made by Cave, and the Shikigami no Shiro games if memory serves) had a neato Easy Mode feature.
It wasn't just that the difficulty was toned down, but you also got powerups of various kinds (e.g. infinite heavy machine gun). It only allowed you to play up to a certain point in the game (at which it auto game overs). Contra 4 has this feature, as well. It'll still be challenging to newbies, but it won't be so OMFG RAPE.
Then the game started over.
Omega Five & Heavy Weapon are also both good games for shmup beginners (or shmup fans in general). Omega Five is fairly easy as shmups go as it gives you a lot of health & all of the characters have ways to eliminate bullets (Ruby's grappling hook is my favorite). Heavy Weapon is good for beginners, because the difficulty levels rises rather gradually in the main stage mode and it gives you plenty of tools to take down enemies.
Steam ID : rwb36, Twitter : Werezompire,
Pokemon Safari - Sneasel, Pawniard, ????
For that I would say play some of the classics first to work your way up to the modern rape your face level shooters. Galaga or Centipede don't pound you in the rear too hard and are great games for there time.
While we are on the shooter topic I can try and figure out the name of a shooter I used to love at the arcades(hopefully) it was a top down shooter with dual sticks one one for walking one to fire it was a 2 player game with like a sort of space/fantasy look going on one character was red the other blue some sort of soldier guys almost conta like weapons. This was in arcades around the time games like Bad Dudes and the Xmen arcade game were out tho it may have been slightly older then those.
Touhou.
I wish there were more arcades around these days. I barely see any good shmups anymore. The last one I played was Metal Slug 3 in a laundromat....
or Brawl. 4854.6102.3895 Name: NU..
I think so, it just replaced the little airplane with a person. You still have the side-scrolling action and powerups and wave after wave of baddies. It's just a shmup of a different color.
That reminds me, anyone here remember In the Hunt? It was a pretty cool submarine based one...
steam
I seem to remember something along that line. Parsec 47?
Why not? The only difference is that you're a dude instead of a ship, but otherwise Metal Slug and Contra are side-scrolling shmups just like Gradius or R-Type. What else would you call them?
That said, they rely a lot on memorization and/or reflexes, but they've always made sense to me—a lot more than, say, RTS games. Sometimes people just have natural inclinations to certain styles of play. What I like about shmups is that they're almost a 100 percent pure hand/eye coordination exam. It's a very undiluted sort of gameplay experience.
There's a definite subsection of shmups that cater exclusively to the hard-core, but I think there are still plenty of fairly forgiving entries in the genre. Like RainbowDespair said, on XBLA Heavy Weapon starts off very slowly and doesn't really get hard, IMO, until the 8th or 9th level (out of 19). Assault Heroes is also pretty tame, and you can select the difficulty as well, which affects not just number of continues but also enemy strength, spawns, etc.
I dunno, I'd still think of it more as a run-n-gun platformer. Very different feel from something like Gradius.
I suppose, but I consider a platformer something that has the much beloved jump obstacle in it. Metal Slug had a little bit of that, but not much. Most levels were just "move right and shoot anything that moves!". In any case, I can see your point.
I used this logic to differentiate between shmups and bmups.
For example, I always called Turtles games, and Final fight, and Maximum Carnage beat'em-ups.
Obviously, a difference between fists and bullets.
Pokemon Safari - Sneasel, Pawniard, ????
Play Galaxian or Galaga.
They're both "easy mode" for modern and interim shooters, because they were first. Look, when your game consists of shooting at things that shoot at you and fly at you, and one hit kills you, there's only one way to increase the challenge -- more things that fly at you, and more things that shoot at you. So they're hard because people who like them want something new and fresh. Yes, you COULD do an easy Ikaruga, but what's the point? There's not a whole lot of game in shooters if you can get to the end easily.
But yeah, seriously, if you want to get better at them, start at the beginning and work your way up. You'll see the challenge increase, and you'll see yourself getting better at them. The fact that I can consistently perform well in Galaga has proven to be damn useful in more modern shooters. I'm not "good" but I can consistently make it past the first level, once I see what the hell is going on
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Okay, yeah, a lot of Shmups nowadays are hard as shit. Mostly because they're made for the 'hardcore lol' crowd. The kind of stuff where you have to memorize attack patterns religiously to even stand a chance.
Of course, I found that I liked ESPGaluda a lot more in the Arrange Mode because there were a ton more bullets than in Normal, and found that if you could beat the first stage of Arrange Mode you could breeze through the first three of Normal. But that kind of inverted introduction to the game is probably not for most.
Steam: Drokmir
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Up, Up, Down, Down, Left, Left, Right, Right, Start...
Yes, I'll still make fun of you, but it's there for a reason.
I tried searching for it, but I can't remember for the life of me what the name was. Does anyone know what I'm referring to?
Warning Forever?
This right?
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G&T's track record is as strong as ever.
Thanks!
You're welcome, I was actually thinking about redownloading it as well.
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Me on Twitch!